Changeset - r10236:993bcc06ffa8
[Not reviewed]
master
0 22 0
rubidium - 16 years ago 2008-10-14 18:38:51
rubidium@openttd.org
(svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus)
22 files changed with 45 insertions and 45 deletions:
0 comments (0 inline, 0 general)
src/ai/default/default.cpp
Show inline comments
 
@@ -2158,9 +2158,9 @@ static void AiBuildRailConstruct(Company
 
	arf.depth = 0;
 
	arf.recursive_mode = 0;
 
	arf.best_ptr = NULL;
 
	arf.cur_best_dist = (uint)-1;
 
	arf.cur_best_dist = UINT_MAX;
 
	arf.cur_best_depth = 0xff;
 
	arf.best_dist = (uint)-1;
 
	arf.best_dist = UINT_MAX;
 
	arf.best_depth = 0xff;
 
	arf.cur_best_tile = 0;
 
	arf.best_tile = 0;
 
@@ -2855,7 +2855,7 @@ static bool AiCheckRoadPathBetter(AiRoad
 
		}
 
	}
 
	arf->recursive_mode = 0;
 
	arf->cur_best_dist = (uint)-1;
 
	arf->cur_best_dist = UINT_MAX;
 
	arf->cur_best_depth = 0xff;
 

	
 
	return better;
 
@@ -2892,7 +2892,7 @@ static bool AiCheckRoadFinished(Company 
 
	TrackdirBits bits = TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, ROADTYPES_ROAD)) & DiagdirReachesTrackdirs(dir);
 
	if (bits == TRACKDIR_BIT_NONE) return false;
 

	
 
	are.best_dist = (uint)-1;
 
	are.best_dist = UINT_MAX;
 

	
 
	while (bits != TRACKDIR_BIT_NONE) {
 
		Trackdir trackdir = RemoveFirstTrackdir(&bits);
 
@@ -3058,9 +3058,9 @@ static void AiBuildRoadConstruct(Company
 
	arf.depth = 0;
 
	arf.recursive_mode = 0;
 
	arf.best_ptr = NULL;
 
	arf.cur_best_dist = (uint)-1;
 
	arf.cur_best_dist = UINT_MAX;
 
	arf.cur_best_depth = 0xff;
 
	arf.best_dist = (uint)-1;
 
	arf.best_dist = UINT_MAX;
 
	arf.best_depth =  0xff;
 
	arf.cur_best_tile = 0;
 
	arf.best_tile = 0;
src/company_cmd.cpp
Show inline comments
 
@@ -287,7 +287,7 @@ void GetNameOfOwner(Owner owner, TileInd
 
			SetDParam(1, owner);
 
		}
 
	} else {
 
		const Town *t = ClosestTownFromTile(tile, (uint)-1);
 
		const Town *t = ClosestTownFromTile(tile, UINT_MAX);
 

	
 
		SetDParam(0, STR_TOWN);
 
		SetDParam(1, t->index);
 
@@ -333,7 +333,7 @@ static void GenerateCompanyName(Company 
 
	tile = c->last_build_coordinate;
 
	if (tile == 0) return;
 

	
 
	t = ClosestTownFromTile(tile, (uint)-1);
 
	t = ClosestTownFromTile(tile, UINT_MAX);
 

	
 
	if (t->name == NULL && IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1)) {
 
		str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_PLAYERNAME_START;
src/disaster_cmd.cpp
Show inline comments
 
@@ -602,7 +602,7 @@ static void DisasterTick_Big_Ufo(Vehicle
 
			}
 
		}
 

	
 
		t = ClosestTownFromTile(v->dest_tile, (uint)-1);
 
		t = ClosestTownFromTile(v->dest_tile, UINT_MAX);
 
		SetDParam(0, t->index);
 
		AddNewsItem(STR_B004_UFO_LANDS_NEAR,
 
			NS_ACCIDENT_TILE,
src/economy.cpp
Show inline comments
 
@@ -993,7 +993,7 @@ static void FindSubsidyPassengerRoute(Fo
 
{
 
	Town *from,*to;
 

	
 
	fr->distance = (uint)-1;
 
	fr->distance = UINT_MAX;
 

	
 
	fr->from = from = GetRandomTown();
 
	if (from == NULL || from->population < 400) return;
 
@@ -1011,7 +1011,7 @@ static void FindSubsidyCargoRoute(FoundR
 
	int trans, total;
 
	CargoID cargo;
 

	
 
	fr->distance = (uint)-1;
 
	fr->distance = UINT_MAX;
 

	
 
	fr->from = i = GetRandomIndustry();
 
	if (i == NULL) return;
src/genworld.h
Show inline comments
 
@@ -15,7 +15,7 @@ enum {
 
	LG_ORIGINAL     = 0,  ///< The original landscape generator
 
	LG_TERRAGENESIS = 1,  ///< TerraGenesis Perlin landscape generator
 

	
 
	GENERATE_NEW_SEED = (uint)-1, ///< Create a new random seed
 
	GENERATE_NEW_SEED = UINT_MAX, ///< Create a new random seed
 
};
 

	
 
/* Modes for GenerateWorld */
src/industry_cmd.cpp
Show inline comments
 
@@ -1190,7 +1190,7 @@ static const Town *CheckMultipleIndustry
 
	const Town *t;
 
	const Industry *i;
 

	
 
	t = ClosestTownFromTile(tile, (uint)-1);
 
	t = ClosestTownFromTile(tile, UINT_MAX);
 

	
 
	if (_settings_game.economy.multiple_industry_per_town) return t;
 

	
src/newgrf_industries.cpp
Show inline comments
 
@@ -512,7 +512,7 @@ bool CheckIfCallBackAllowsCreation(TileI
 
	ind.width = 0;
 
	ind.type = type;
 
	ind.selected_layout = itspec_index;
 
	ind.town = ClosestTownFromTile(tile, (uint)-1);
 
	ind.town = ClosestTownFromTile(tile, UINT_MAX);
 

	
 
	NewIndustryResolver(&object, tile, &ind, type);
 
	object.GetVariable = IndustryLocationGetVariable;
src/newgrf_industrytiles.cpp
Show inline comments
 
@@ -79,7 +79,7 @@ static uint32 IndustryTileGetVariable(co
 
		case 0x41 : return GetTerrainType(tile);
 

	
 
		/* Current town zone of the tile in the nearest town */
 
		case 0x42 : return GetTownRadiusGroup(ClosestTownFromTile(tile, (uint)-1), tile);
 
		case 0x42 : return GetTownRadiusGroup(ClosestTownFromTile(tile, UINT_MAX), tile);
 

	
 
		/* Relative position */
 
		case 0x43 : return GetRelativePosition(tile, inds->xy);
src/npf.cpp
Show inline comments
 
@@ -910,8 +910,8 @@ static NPFFoundTargetData NPFRouteIntern
 
	}
 

	
 
	/* Initialize result */
 
	result.best_bird_dist = (uint)-1;
 
	result.best_path_dist = (uint)-1;
 
	result.best_bird_dist = UINT_MAX;
 
	result.best_path_dist = UINT_MAX;
 
	result.best_trackdir  = INVALID_TRACKDIR;
 
	result.node.tile      = INVALID_TILE;
 
	result.res_okay       = false;
 
@@ -1000,7 +1000,7 @@ NPFFoundTargetData NPFRouteToDepotTrialE
 
	 */
 
	Queue depots;
 
	int r;
 
	NPFFoundTargetData best_result = {(uint)-1, (uint)-1, INVALID_TRACKDIR, {INVALID_TILE, 0, {0, 0}}, false};
 
	NPFFoundTargetData best_result = {UINT_MAX, UINT_MAX, INVALID_TRACKDIR, {INVALID_TILE, 0, {0, 0}}, false};
 
	NPFFoundTargetData result;
 
	NPFFindStationOrTileData target;
 
	AyStarNode start;
 
@@ -1046,8 +1046,8 @@ NPFFoundTargetData NPFRouteToDepotTrialE
 

	
 
	/* Initialize Result */
 
	_npf_aystar.user_path = &result;
 
	best_result.best_path_dist = (uint)-1;
 
	best_result.best_bird_dist = (uint)-1;
 
	best_result.best_path_dist = UINT_MAX;
 
	best_result.best_bird_dist = UINT_MAX;
 

	
 
	/* Just iterate the depots in order of increasing distance */
 
	while ((current = (Depot*)depots.pop(&depots))) {
 
@@ -1067,8 +1067,8 @@ NPFFoundTargetData NPFRouteToDepotTrialE
 
		_npf_aystar.addstart(&_npf_aystar, &start, 0);
 

	
 
		/* Initialize result */
 
		result.best_bird_dist = (uint)-1;
 
		result.best_path_dist = (uint)-1;
 
		result.best_bird_dist = UINT_MAX;
 
		result.best_path_dist = UINT_MAX;
 
		result.best_trackdir = INVALID_TRACKDIR;
 

	
 
		/* Initialize target */
src/npf.h
Show inline comments
 
@@ -78,7 +78,7 @@ enum NPFNodeFlag {
 
/* Meant to be stored in AyStar.userpath */
 
struct NPFFoundTargetData {
 
	uint best_bird_dist;    ///< The best heuristic found. Is 0 if the target was found
 
	uint best_path_dist;    ///< The shortest path. Is (uint)-1 if no path is found
 
	uint best_path_dist;    ///< The shortest path. Is UINT_MAX if no path is found
 
	Trackdir best_trackdir; ///< The trackdir that leads to the shortest path/closest birds dist
 
	AyStarNode node;        ///< The node within the target the search led us to
 
	bool res_okay;          ///< True if a path reservation could be made
src/openttd.cpp
Show inline comments
 
@@ -1431,7 +1431,7 @@ bool AfterLoadGame()
 
	AfterLoadTown();
 

	
 
	/* make sure there is a town in the game */
 
	if (_game_mode == GM_NORMAL && !ClosestTownFromTile(0, (uint)-1)) {
 
	if (_game_mode == GM_NORMAL && !ClosestTownFromTile(0, UINT_MAX)) {
 
		SetSaveLoadError(STR_NO_TOWN_IN_SCENARIO);
 
		return false;
 
	}
 
@@ -1561,13 +1561,13 @@ bool AfterLoadGame()
 
			switch (GetTileType(t)) {
 
				case MP_HOUSE:
 
					_m[t].m4 = _m[t].m2;
 
					SetTownIndex(t, CalcClosestTownFromTile(t, (uint)-1)->index);
 
					SetTownIndex(t, CalcClosestTownFromTile(t, UINT_MAX)->index);
 
					break;
 

	
 
				case MP_ROAD:
 
					_m[t].m4 |= (_m[t].m2 << 4);
 
					if ((GB(_m[t].m5, 4, 2) == ROAD_TILE_CROSSING ? (Owner)_m[t].m3 : GetTileOwner(t)) == OWNER_TOWN) {
 
						SetTownIndex(t, CalcClosestTownFromTile(t, (uint)-1)->index);
 
						SetTownIndex(t, CalcClosestTownFromTile(t, UINT_MAX)->index);
 
					} else {
 
						SetTownIndex(t, 0);
 
					}
 
@@ -1694,7 +1694,7 @@ bool AfterLoadGame()
 
								GetRailType(t)
 
							);
 
						} else {
 
							TownID town = IsTileOwner(t, OWNER_TOWN) ? ClosestTownFromTile(t, (uint)-1)->index : 0;
 
							TownID town = IsTileOwner(t, OWNER_TOWN) ? ClosestTownFromTile(t, UINT_MAX)->index : 0;
 

	
 
							MakeRoadNormal(
 
								t,
 
@@ -2142,7 +2142,7 @@ bool AfterLoadGame()
 
	if (CheckSavegameVersion(52)) {
 
		for (TileIndex t = 0; t < map_size; t++) {
 
			if (IsStatueTile(t)) {
 
				_m[t].m2 = CalcClosestTownFromTile(t, (uint)-1)->index;
 
				_m[t].m2 = CalcClosestTownFromTile(t, UINT_MAX)->index;
 
			}
 
		}
 
	}
src/rail_cmd.cpp
Show inline comments
 
@@ -809,7 +809,7 @@ CommandCost CmdBuildTrainDepot(TileIndex
 
		MakeRailDepot(tile, _current_company, dir, (RailType)p1);
 
		MarkTileDirtyByTile(tile);
 

	
 
		d->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
 
		d->town_index = ClosestTownFromTile(tile, UINT_MAX)->index;
 

	
 
		AddSideToSignalBuffer(tile, INVALID_DIAGDIR, _current_company);
 
		YapfNotifyTrackLayoutChange(tile, DiagDirToDiagTrack(dir));
 
@@ -968,7 +968,7 @@ CommandCost CmdBuildSingleSignal(TileInd
 
		if (IsPbsSignal(sigtype)) {
 
			/* PBS signals should show red unless they are on a reservation. */
 
			uint mask = GetPresentSignals(tile) & SignalOnTrack(track);
 
			SetSignalStates(tile, (GetSignalStates(tile) & ~mask) | ((HasBit(GetTrackReservation(tile), track) ? (uint)-1 : 0) & mask));
 
			SetSignalStates(tile, (GetSignalStates(tile) & ~mask) | ((HasBit(GetTrackReservation(tile), track) ? UINT_MAX : 0) & mask));
 
		}
 
		MarkTileDirtyByTile(tile);
 
		AddTrackToSignalBuffer(tile, track, _current_company);
src/road_cmd.cpp
Show inline comments
 
@@ -881,7 +881,7 @@ CommandCost CmdBuildRoadDepot(TileIndex 
 

	
 
	if (flags & DC_EXEC) {
 
		Depot *dep = new Depot(tile);
 
		dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
 
		dep->town_index = ClosestTownFromTile(tile, UINT_MAX)->index;
 

	
 
		MakeRoadDepot(tile, _current_company, dir, rt);
 
		MarkTileDirtyByTile(tile);
 
@@ -1331,7 +1331,7 @@ static void TileLoop_Road(TileIndex tile
 

	
 
	if (IsRoadDepot(tile)) return;
 

	
 
	const Town *t = ClosestTownFromTile(tile, (uint)-1);
 
	const Town *t = ClosestTownFromTile(tile, UINT_MAX);
 
	if (!HasRoadWorks(tile)) {
 
		HouseZonesBits grp = HZB_TOWN_EDGE;
 

	
src/ship_cmd.cpp
Show inline comments
 
@@ -409,8 +409,8 @@ static uint FindShipTrack(Vehicle *v, Ti
 
	do {
 
		i = RemoveFirstTrack(&bits);
 

	
 
		pfs.best_bird_dist = (uint)-1;
 
		pfs.best_length = (uint)-1;
 
		pfs.best_bird_dist = UINT_MAX;
 
		pfs.best_length = UINT_MAX;
 

	
 
		FollowTrack(tile, PATHFIND_FLAGS_SHIP_MODE | PATHFIND_FLAGS_DISABLE_TILE_HASH, TRANSPORT_WATER, 0, (DiagDirection)_ship_search_directions[i][dir], (TPFEnumProc*)ShipTrackFollower, NULL, &pfs);
 

	
src/spritecache.cpp
Show inline comments
 
@@ -425,7 +425,7 @@ static void DeleteEntryFromSpriteCache()
 

	
 
	/* Display an error message and die, in case we found no sprite at all.
 
	 * This shouldn't really happen, unless all sprites are locked. */
 
	if (best == (uint)-1) error("Out of sprite memory");
 
	if (best == UINT_MAX) error("Out of sprite memory");
 

	
 
	/* Mark the block as free (the block must be in use) */
 
	s = (MemBlock*)GetSpriteCache(best)->ptr - 1;
src/town_cmd.cpp
Show inline comments
 
@@ -95,7 +95,7 @@ Town::~Town()
 
			case MP_ROAD:
 
			case MP_TUNNELBRIDGE:
 
				if (IsTileOwner(tile, OWNER_TOWN) &&
 
						ClosestTownFromTile(tile, (uint)-1) == this)
 
						ClosestTownFromTile(tile, UINT_MAX) == this)
 
					DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
 
				break;
 

	
src/train_cmd.cpp
Show inline comments
 
@@ -2205,7 +2205,7 @@ static TrainFindDepotData FindClosestTra
 
bool Train::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
 
{
 
	TrainFindDepotData tfdd = FindClosestTrainDepot(this, 0);
 
	if (tfdd.best_length == (uint)-1) return false;
 
	if (tfdd.best_length == UINT_MAX) return false;
 

	
 
	if (location    != NULL) *location    = tfdd.tile;
 
	if (destination != NULL) *destination = GetDepotByTile(tfdd.tile)->index;
 
@@ -4376,7 +4376,7 @@ static void CheckIfTrainNeedsService(Veh
 

	
 
	TrainFindDepotData tfdd = FindClosestTrainDepot(v, MAX_ACCEPTABLE_DEPOT_DIST);
 
	/* Only go to the depot if it is not too far out of our way. */
 
	if (tfdd.best_length == (uint)-1 || tfdd.best_length > MAX_ACCEPTABLE_DEPOT_DIST) {
 
	if (tfdd.best_length == UINT_MAX || tfdd.best_length > MAX_ACCEPTABLE_DEPOT_DIST) {
 
		if (v->current_order.IsType(OT_GOTO_DEPOT)) {
 
			/* If we were already heading for a depot but it has
 
			 * suddenly moved farther away, we continue our normal
src/tree_cmd.cpp
Show inline comments
 
@@ -333,7 +333,7 @@ CommandCost CmdPlantTree(TileIndex tile,
 

	
 
	if (p2 >= MapSize()) return CMD_ERROR;
 
	/* Check the tree type. It can be random or some valid value within the current climate */
 
	if (p1 != (uint)-1 && p1 - _tree_base_by_landscape[_settings_game.game_creation.landscape] >= _tree_count_by_landscape[_settings_game.game_creation.landscape]) return CMD_ERROR;
 
	if (p1 != UINT_MAX && p1 - _tree_base_by_landscape[_settings_game.game_creation.landscape] >= _tree_count_by_landscape[_settings_game.game_creation.landscape]) return CMD_ERROR;
 

	
 
	// make sure sx,sy are smaller than ex,ey
 
	ex = TileX(tile);
src/tunnelbridge_cmd.cpp
Show inline comments
 
@@ -610,7 +610,7 @@ static CommandCost DoClearTunnel(TileInd
 
	_build_tunnel_endtile = endtile;
 

	
 
	if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) {
 
		t = ClosestTownFromTile(tile, (uint)-1); // town penalty rating
 
		t = ClosestTownFromTile(tile, UINT_MAX); // town penalty rating
 

	
 
		/* Check if you are allowed to remove the tunnel owned by a town
 
		 * Removal depends on difficulty settings */
 
@@ -676,7 +676,7 @@ static CommandCost DoClearBridge(TileInd
 
	delta = TileOffsByDiagDir(direction);
 

	
 
	if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) {
 
		t = ClosestTownFromTile(tile, (uint)-1); // town penalty rating
 
		t = ClosestTownFromTile(tile, UINT_MAX); // town penalty rating
 

	
 
		/* Check if you are allowed to remove the bridge owned by a town
 
		 * Removal depends on difficulty settings */
src/vehicle.cpp
Show inline comments
 
@@ -970,7 +970,7 @@ void ViewportAddVehicles(DrawPixelInfo *
 
Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y)
 
{
 
	Vehicle *found = NULL, *v;
 
	uint dist, best_dist = (uint)-1;
 
	uint dist, best_dist = UINT_MAX;
 

	
 
	if ((uint)(x -= vp->left) >= (uint)vp->width || (uint)(y -= vp->top) >= (uint)vp->height) return NULL;
 

	
src/water_cmd.cpp
Show inline comments
 
@@ -222,7 +222,7 @@ CommandCost CmdBuildShipDepot(TileIndex 
 

	
 
	if (flags & DC_EXEC) {
 
		Depot *depot = new Depot(tile);
 
		depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
 
		depot->town_index = ClosestTownFromTile(tile, UINT_MAX)->index;
 

	
 
		MakeShipDepot(tile,  _current_company, DEPOT_NORTH, axis, wc1);
 
		MakeShipDepot(tile2, _current_company, DEPOT_SOUTH, axis, wc2);
src/waypoint.cpp
Show inline comments
 
@@ -85,7 +85,7 @@ static void MakeDefaultWaypointName(Wayp
 
	uint32 next = 0; // first waypoint number in the bitmap
 
	WaypointID idx = 0; // index where we will stop
 

	
 
	wp->town_index = ClosestTownFromTile(wp->xy, (uint)-1)->index;
 
	wp->town_index = ClosestTownFromTile(wp->xy, UINT_MAX)->index;
 

	
 
	/* Find first unused waypoint number belonging to this town. This can never fail,
 
	 * as long as there can be at most 65535 waypoints in total.
 
@@ -472,7 +472,7 @@ void FixOldWaypoints()
 

	
 
	/* Convert the old 'town_or_string', to 'string' / 'town' / 'town_cn' */
 
	FOR_ALL_WAYPOINTS(wp) {
 
		wp->town_index = ClosestTownFromTile(wp->xy, (uint)-1)->index;
 
		wp->town_index = ClosestTownFromTile(wp->xy, UINT_MAX)->index;
 
		wp->town_cn = 0;
 
		if (wp->string & 0xC000) {
 
			wp->town_cn = wp->string & 0x3F;
0 comments (0 inline, 0 general)