Changeset - r337:998f55d0b04c
[Not reviewed]
master
0 27 0
tron - 20 years ago 2004-11-05 23:12:33
tron@openttd.org
(svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk
This includes 2 fixes
-Fix: [1048596] Monorail and Maglev sounds are swapped (r511)
-Add special case to load the jackhammer sound (r478)
The rest are cleanups und enumeration to make merging possible/easier
27 files changed with 200 insertions and 84 deletions:
0 comments (0 inline, 0 general)
aircraft_cmd.c
Show inline comments
 
@@ -6,6 +6,7 @@
 
#include "station.h"
 
#include "news.h"
 
#include "gfx.h"
 
#include "sound.h"
 
#include "player.h"
 
#include "airport.h"
 

	
airport_gui.c
Show inline comments
 
@@ -5,6 +5,7 @@
 
#include "gui.h"
 
#include "viewport.h"
 
#include "gfx.h"
 
#include "sound.h"
 
#include "command.h"
 
#include "vehicle.h"
 
#include "station.h"
bridge_gui.c
Show inline comments
 
@@ -6,6 +6,7 @@
 
#include "viewport.h"
 
#include "gfx.h"
 
#include "command.h"
 
#include "sound.h"
 

	
 
static struct BridgeData {
 
	int count;
disaster_cmd.c
Show inline comments
 
@@ -9,6 +9,7 @@
 
#include "industry.h"
 
#include "player.h"
 
#include "airport_movement.h"
 
#include "sound.h"
 

	
 
static void DisasterClearSquare(uint tile)
 
{
dock_gui.c
Show inline comments
 
@@ -5,6 +5,7 @@
 
#include "gui.h"
 
#include "viewport.h"
 
#include "gfx.h"
 
#include "sound.h"
 
#include "command.h"
 

	
 
static void ShowBuildDockStationPicker();
economy.c
Show inline comments
 
@@ -12,6 +12,7 @@
 
#include "industry.h"
 
#include "town.h"
 
#include "network.h"
 
#include "sound.h"
 

	
 
void UpdatePlayerHouse(Player *p, uint score)
 
{
functions.h
Show inline comments
 
@@ -55,11 +55,6 @@ int GetParamInt8();
 
int GetParamUint16();
 

	
 

	
 
/* sound.c */
 
void SndPlayTileFx(int sound, TileIndex tile);
 
void SndPlayVehicleFx(int sound, Vehicle *v);
 
void SndPlayFx(int sound);
 

	
 
/* clear_land.c */
 
void DrawHillyLandTile(TileInfo *ti);
 
void DrawClearLandTile(TileInfo *ti, byte set);
industry_cmd.c
Show inline comments
 
@@ -8,6 +8,7 @@
 
#include "news.h"
 
#include "saveload.h"
 
#include "economy.h"
 
#include "sound.h"
 

	
 
byte _industry_sound_ctr;
 
TileIndex _industry_sound_tile;
main_gui.c
Show inline comments
 
@@ -11,6 +11,7 @@
 
#include "town.h"
 
#include "vehicle.h"
 
#include "console.h"
 
#include "sound.h"
 

	
 
#include "table/animcursors.h"
 

	
misc_gui.c
Show inline comments
 
@@ -9,6 +9,7 @@
 
#include "command.h"
 
#include "player.h"
 
#include "town.h"
 
#include "sound.h"
 

	
 
#include "hal.h" // Fios items
 

	
news_gui.c
Show inline comments
 
@@ -7,6 +7,7 @@
 
#include "gfx.h"
 
#include "news.h"
 
#include "vehicle.h"
 
#include "sound.h"
 

	
 
/* News system
 
News system is realized as a FIFO queue (in an array)
players.c
Show inline comments
 
@@ -9,6 +9,7 @@
 
#include "saveload.h"
 
#include "command.h"
 
#include "ai.h"
 
#include "sound.h"
 

	
 
extern void StartupEconomy();
 

	
rail_cmd.c
Show inline comments
 
@@ -5,6 +5,7 @@
 
#include "command.h"
 
#include "pathfind.h"
 
#include "town.h"
 
#include "sound.h"
 

	
 
void ShowTrainDepotWindow(uint tile);
 

	
rail_gui.c
Show inline comments
 
@@ -5,6 +5,7 @@
 
#include "gui.h"
 
#include "viewport.h"
 
#include "gfx.h"
 
#include "sound.h"
 
#include "command.h"
 
#include "vehicle.h"
 

	
road_cmd.c
Show inline comments
 
@@ -7,6 +7,7 @@
 
#include "town.h"
 
#include "gfx.h"
 
#include "table/directions.h"
 
#include "sound.h"
 

	
 
/* When true, GetTrackStatus for roads will treat roads under reconstruction
 
 * as normal roads instead of impassable. This is used when detecting whether
road_gui.c
Show inline comments
 
@@ -5,6 +5,7 @@
 
#include "gui.h"
 
#include "viewport.h"
 
#include "gfx.h"
 
#include "sound.h"
 
#include "command.h"
 

	
 
static void ShowBusStationPicker();
roadveh_cmd.c
Show inline comments
 
@@ -8,6 +8,7 @@
 
#include "gfx.h"
 
#include "pathfind.h"
 
#include "player.h"
 
#include "sound.h"
 

	
 
void ShowRoadVehViewWindow(Vehicle *v);
 

	
ship_cmd.c
Show inline comments
 
@@ -9,7 +9,7 @@
 
#include "engine.h"
 
#include "gui.h"
 
#include "player.h"
 

	
 
#include "sound.h"
 

	
 
static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
 
static const byte _ship_sometracks[4] = {0x19, 0x16, 0x25, 0x2A};
smallmap_gui.c
Show inline comments
 
@@ -7,6 +7,7 @@
 
#include "player.h"
 
#include "vehicle.h"
 
#include "town.h"
 
#include "sound.h"
 

	
 
static const Widget _smallmap_megabig_widgets[] = {
 
{    WWT_TEXTBTN,    13,     0,    10,     0,    13, STR_00C5,		STR_018B_CLOSE_WINDOW},
sound.c
Show inline comments
 
@@ -6,13 +6,13 @@
 
#include "viewport.h"
 
#include "fileio.h"
 

	
 
typedef struct {
 
typedef struct MixerChannel {
 
	// Mixer
 
	Mixer *mx;
 
	bool active;
 

	
 
	// pointer to allocated buffer memory
 
	void *memory;
 
	int8 *memory;
 

	
 
	// current position in memory
 
	uint32 pos;
 
@@ -27,14 +27,13 @@ typedef struct {
 
	uint flags;
 
} MixerChannel;
 

	
 
typedef struct FileEntry FileEntry;
 
struct FileEntry {
 
typedef struct FileEntry {
 
	uint32 file_offset;
 
	uint32 file_size;
 
	uint16 rate;
 
	uint8 bits_per_sample;
 
	uint8 channels;
 
};
 
} FileEntry;
 

	
 
struct Mixer {
 
	uint32 play_rate;
 
@@ -53,8 +52,6 @@ enum {
 
#define SOUND_SLOT 31
 

	
 

	
 
FILE *out;
 

	
 
static void mix_int8_to_int16(MixerChannel *sc, int16 *buffer, uint samples)
 
{
 
	int8 *b;
 
@@ -67,7 +64,7 @@ static void mix_int8_to_int16(MixerChann
 
	sc->samples_left -= samples;
 
	assert(samples > 0);
 

	
 
	b = (int8*)sc->memory + sc->pos;
 
	b = sc->memory + sc->pos;
 
	frac_pos = sc->frac_pos;
 
	frac_speed = sc->frac_speed;
 
	volume_left = sc->volume_left;
 
@@ -76,11 +73,11 @@ static void mix_int8_to_int16(MixerChann
 
	if (frac_speed == 0x10000) {
 
		// Special case when frac_speed is 0x10000
 
		do {
 
			buffer[0]+= *b * volume_left >> 8;
 
			buffer[1]+= *b * volume_right >> 8;
 
			buffer[0] += *b * volume_left >> 8;
 
			buffer[1] += *b * volume_right >> 8;
 
			b++;
 
			buffer += 2;
 
		} while (--samples);
 
		} while (--samples > 0);
 
	} else {
 
		do {
 
			buffer[0] += *b * volume_left >> 8;
 
@@ -89,52 +86,50 @@ static void mix_int8_to_int16(MixerChann
 
			frac_pos += frac_speed;
 
			b += frac_pos >> 16;
 
			frac_pos &= 0xffff;
 
		} while (--samples);
 
		} while (--samples > 0);
 
	}
 

	
 
	sc->frac_pos = frac_pos;
 
	sc->pos = b - (int8*)sc->memory;
 
	sc->pos = b - sc->memory;
 
}
 

	
 
static void MxCloseChannel(MixerChannel *mc)
 
{
 
	void *mem = mc->memory;
 
	if (mc->flags & MX_AUTOFREE) free(mc->memory);
 
	mc->memory = NULL;
 
	mc->active = false;
 

	
 
	if (mc->flags & MX_AUTOFREE)
 
		free(mem);
 
}
 

	
 
void MxMixSamples(Mixer *mx, void *buffer, uint samples)
 
{
 
	int i;
 
	MixerChannel *mc;
 

	
 
	// Clear the buffer
 
	memset(buffer, 0, sizeof(int16)*2*samples);
 
	memset(buffer, 0, sizeof(int16) * 2 * samples);
 

	
 
	// Mix each channel
 
	for(i=0,mc=mx->channels; i!=lengthof(mx->channels); i++,mc++) {
 
	for (mc = mx->channels; mc != endof(mx->channels); mc++) {
 
		if (mc->active) {
 
			mix_int8_to_int16(mc, (int16*)buffer, samples);
 
			if (mc->samples_left == 0) {
 
				MxCloseChannel(mc);
 
			}
 
			mix_int8_to_int16(mc, buffer, samples);
 
			if (mc->samples_left == 0) MxCloseChannel(mc);
 
		}
 
	}
 

	
 
//	if (out == NULL)
 
//		out = fopen("d:\\dump.raw", "wb");
 
//	fwrite(buffer, samples*4, 1, out);
 
	#if 0
 
	{
 
		static FILE *out = NULL;
 
		if (out == NULL)
 
			out = fopen("d:\\dump.raw", "wb");
 
		fwrite(buffer, samples * 4, 1, out);
 
	}
 
	#endif
 
}
 

	
 
static MixerChannel *MxAllocateChannel(Mixer *mx)
 
{
 
	int i;
 
	MixerChannel *mc;
 
	for(i=0,mc=mx->channels; i!=lengthof(mx->channels); i++,mc++)
 
		if (!mc->memory) {
 
	for (mc = mx->channels; mc != endof(mx->channels); mc++)
 
		if (mc->memory == NULL) {
 
			mc->active = false;
 
			mc->mx = mx;
 
			return mc;
 
@@ -142,18 +137,20 @@ static MixerChannel *MxAllocateChannel(M
 
	return NULL;
 
}
 

	
 
static void MxSetChannelRawSrc(MixerChannel *mc, void *mem, uint size, uint rate, uint flags)
 
static void MxSetChannelRawSrc(MixerChannel *mc, int8 *mem, uint size, uint rate, uint flags)
 
{
 
	mc->memory = mem;
 
	mc->flags = flags;
 
	mc->frac_pos = 0;
 
	mc->pos = 0;
 

	
 
	mc->frac_speed = (rate<<16) / mc->mx->play_rate;
 
	mc->frac_speed = (rate << 16) / mc->mx->play_rate;
 

	
 
	// adjust the magnitude to prevent overflow
 
	while (size & 0xFFFF0000)
 
		size >>= 1, rate = (rate >> 1) + 1;
 
	while (size & 0xFFFF0000) {
 
		size >>= 1;
 
		rate = (rate >> 1) + 1;
 
	}
 

	
 
	mc->samples_left = size * mc->mx->play_rate / rate;
 
}
 
@@ -176,39 +173,55 @@ static void MxOpenBankFile(Mixer *mx, co
 

	
 
	FioSeekTo(0, SEEK_SET);
 

	
 
	for(i=0; i!=count; i++,fe++) {
 
	for (i = 0; i != count; i++, fe++) {
 
		fe->file_offset = FioReadDword();
 
		fe->file_size = FioReadDword();
 
	}
 

	
 
	fe = mx->files;
 
	for(i=0; i!=count; i++,fe++) {
 
	for (i = 0; i != count; i++, fe++) {
 
		char name[255];
 

	
 
		FioSeekTo(fe->file_offset, SEEK_SET);
 
		// Skip past string and the name.
 
		FioSeekTo(FioReadByte() + 12, SEEK_CUR);
 

	
 
		// Read riff tags
 
		while(true) {
 
			tag = FioReadDword();
 
			size = FioReadDword();
 
		// Check for special case, see else case
 
		FioReadBlock(name, FioReadByte()); // Read the name of the sound
 
		if (strcmp(name, "Corrupt sound") != 0) {
 
			FioSeekTo(12, SEEK_CUR); // Skip past RIFF header
 

	
 
			// Read riff tags
 
			for (;;) {
 
				tag = FioReadDword();
 
				size = FioReadDword();
 

	
 
			if (tag == ' tmf') {
 
				FioReadWord(); // wFormatTag
 
				fe->channels = FioReadWord(); // wChannels
 
				FioReadDword(); // samples per second
 
				fe->rate = 11025; // seems like all samples should be played at this rate.
 
				FioReadDword();						// avg bytes per second
 
				FioReadWord();							// alignment
 
				fe->bits_per_sample = FioReadByte(); // bits per sample
 
				FioSeekTo(size - (2+2+4+4+2+1), SEEK_CUR);
 
			} else if (tag == 'atad') {
 
				fe->file_size = size;
 
				fe->file_offset = FioGetPos() | (SOUND_SLOT << 24);
 
				break;
 
			} else {
 
				fe->file_size = 0;
 
				break;
 
				if (tag == ' tmf') {
 
					FioReadWord(); // wFormatTag
 
					fe->channels = FioReadWord(); // wChannels
 
					FioReadDword();   // samples per second
 
					fe->rate = 11025; // seems like all samples should be played at this rate.
 
					FioReadDword();   // avg bytes per second
 
					FioReadWord();    // alignment
 
					fe->bits_per_sample = FioReadByte(); // bits per sample
 
					FioSeekTo(size - (2 + 2 + 4 + 4 + 2 + 1), SEEK_CUR);
 
				} else if (tag == 'atad') {
 
					fe->file_size = size;
 
					fe->file_offset = FioGetPos() | (SOUND_SLOT << 24);
 
					break;
 
				} else {
 
					fe->file_size = 0;
 
					break;
 
				}
 
			}
 
		} else {
 
			/*
 
			 * Special case for the jackhammer sound
 
			 * (name in sample.cat is "Corrupt sound")
 
			 * It's no RIFF file, but raw PCM data
 
			 */
 
			fe->channels = 1;
 
			fe->rate = 11025;
 
			fe->bits_per_sample = 8;
 
			fe->file_offset = FioGetPos() | (SOUND_SLOT << 24);
 
		}
 
	}
 
}
 
@@ -216,19 +229,18 @@ static void MxOpenBankFile(Mixer *mx, co
 
static bool MxSetBankSource(MixerChannel *mc, uint bank)
 
{
 
	FileEntry *fe = &mc->mx->files[bank];
 
	void *mem;
 
	int8 *mem;
 
	uint i;
 

	
 
	if (fe->file_size == 0)
 
		return false;
 

	
 
	mem = malloc(fe->file_size);
 
	mem = malloc(fe->file_size); /* XXX unchecked malloc */
 
	FioSeekToFile(fe->file_offset);
 
	FioReadBlock(mem, fe->file_size);
 

	
 
	for(i=0; i!=fe->file_size; i++) {
 
		((byte*)mem)[i] ^= 0x80;
 
	}
 
	for (i = 0; i != fe->file_size; i++)
 
		mem[i] -= 128; // Convert unsigned sound data to signed
 

	
 
	assert(fe->bits_per_sample == 8 && fe->channels == 1 && fe->file_size != 0 && fe->rate != 0);
 

	
 
@@ -289,7 +301,7 @@ static const byte _sound_idx[] = {
 
	72,
 
};
 

	
 
void SndPlayScreenCoordFx(int sound, int x, int y)
 
static void SndPlayScreenCoordFx(SoundFx sound, int x, int y)
 
{
 
	Window *w;
 
	ViewPort *vp;
 
@@ -298,8 +310,8 @@ void SndPlayScreenCoordFx(int sound, int
 
	if (msf.effect_vol == 0)
 
		return;
 

	
 
	for(w=_windows; w!=_last_window; w++) {
 
		if ((vp=w->viewport) &&
 
	for (w = _windows; w != _last_window; w++) {
 
		if ((vp = w->viewport) != NULL &&
 
				IS_INSIDE_1D(x, vp->virtual_left, vp->virtual_width) &&
 
				IS_INSIDE_1D(y, vp->virtual_top, vp->virtual_height)) {
 

	
 
@@ -315,23 +327,24 @@ void SndPlayScreenCoordFx(int sound, int
 

	
 
}
 

	
 
void SndPlayTileFx(int sound, TileIndex tile)
 
void SndPlayTileFx(SoundFx sound, TileIndex tile)
 
{
 
	int x = GET_TILE_X(tile)*16;
 
	int y = GET_TILE_Y(tile)*16;
 
	Point pt = RemapCoords(x,y, GetSlopeZ(x+8, y+8));
 
	/* emits sound from center (+ 8) of the tile */
 
	int x = GET_TILE_X(tile) * 16 + 8;
 
	int y = GET_TILE_Y(tile) * 16 + 8;
 
	Point pt = RemapCoords(x, y, GetSlopeZ(x, y));
 
	SndPlayScreenCoordFx(sound, pt.x, pt.y);
 
}
 

	
 
void SndPlayVehicleFx(int sound, Vehicle *v)
 
void SndPlayVehicleFx(SoundFx sound, const Vehicle *v)
 
{
 
	SndPlayScreenCoordFx(sound,
 
		(v->left_coord + v->right_coord) >> 1,
 
		(v->top_coord + v->bottom_coord) >> 1
 
		(v->left_coord + v->right_coord) / 2,
 
		(v->top_coord + v->bottom_coord) / 2
 
	);
 
}
 

	
 
void SndPlayFx(int sound)
 
void SndPlayFx(SoundFx sound)
 
{
 
	StartSound(
 
		_sound_idx[sound],
sound.h
Show inline comments
 
@@ -22,4 +22,84 @@ VARDEF Mixer *_mixer;
 
bool MxInitialize(uint rate, const char *filename);
 
void MxMixSamples(Mixer *mx, void *buffer, uint samples);
 

	
 
typedef enum SoundFx {
 
	SND_02_SPLAT,                          //  0 == 0x00 !
 
	SND_03_FACTORY_WHISTLE,
 
	SND_04_TRAIN,
 
	SND_05_TRAIN_THROUGH_TUNNEL,
 
	SND_06_SHIP_HORN,
 
	SND_07_FERRY_HORN,
 
	SND_08_PLANE_TAKE_OFF,
 
	SND_09_JET,
 
	SND_0A_TRAIN_HORN,
 
	SND_0B_MINING_MACHINERY,
 
	SND_0C_ELECTRIC_SPARK,
 
	SND_0D_STEAM,
 
	SND_0E_LEVEL_CROSSING,
 
	SND_0F_VEHICLE_BREAKDOWN,
 
	SND_10_TRAIN_BREAKDOWN,
 
	SND_11_CRASH,
 
	SND_12_EXPLOSION,                      // 16 == 0x10
 
	SND_13_BIG_CRASH,
 
	SND_14_CASHTILL,
 
	SND_15_BEEP,                           // 19 == 0x13
 
	SND_16_MORSE,                          // 20 == 0x14
 
	SND_17_SKID_PLANE,
 
	SND_18_HELICOPTER,
 
	SND_19_BUS_START_PULL_AWAY,
 
	SND_1A_BUS_START_PULL_AWAY_WITH_HORN,
 
	SND_1B_TRUCK_START,
 
	SND_1C_TRUCK_START_2,
 
	SND_1D_APPLAUSE,
 
	SND_1E_OOOOH,
 
	SND_1F_SPLAT,                          // 29 == 0x1D
 
	SND_20_SPLAT_2,                        // 30 == 0x1E
 
	SND_21_JACKHAMMER,
 
	SND_22_CAR_HORN,
 
	SND_23_CAR_HORN_2,
 
	SND_24_SHEEP,
 
	SND_25_COW,
 
	SND_26_HORSE,
 
	SND_27_BLACKSMITH_ANVIL,
 
	SND_28_SAWMILL,                        // 38 == 0x26 !
 
	SND_00_GOOD_YEAR,                      // 39 == 0x27 !
 
	SND_01_BAD_YEAR,                       // 40 == 0x28 !
 
	SND_29_RIP,                            // 41 == 0x29 !
 
	SND_2A_EXTRACT_AND_POP,
 
	SND_2B_COMEDY_HIT,
 
	SND_2C_MACHINERY,
 
	SND_2D_RIP_2,
 
	SND_2E_EXTRACT_AND_POP,
 
	SND_2F_POP,
 
	SND_30_CARTOON_SOUND,
 
	SND_31_EXTRACT,
 
	SND_32_POP_2,
 
	SND_33_PLASTIC_MINE,
 
	SND_34_WIND,
 
	SND_35_COMEDY_BREAKDOWN,
 
	SND_36_CARTOON_CRASH,
 
	SND_37_BALLOON_SQUEAK,
 
	SND_38_CHAINSAW,
 
	SND_39_HEAVY_WIND,
 
	SND_3A_COMEDY_BREAKDOWN_2,
 
	SND_3B_JET_OVERHEAD,
 
	SND_3C_COMEDY_CAR,
 
	SND_3D_ANOTHER_JET_OVERHEAD,
 
	SND_3E_COMEDY_CAR_2,
 
	SND_3F_COMEDY_CAR_3,
 
	SND_40_COMEDY_CAR_START_AND_PULL_AWAY,
 
	SND_41_MAGLEV,
 
	SND_42_LOON_BIRD,
 
	SND_43_LION,
 
	SND_44_MONKEYS,
 
	SND_45_PLANE_CRASHING,
 
	SND_46_PLANE_ENGINE_SPUTTERING,
 
	SND_47_MAGLEV_2,
 
	SND_48_DISTANT_BIRD                    // 72 == 0x48
 
} SoundFx;
 

	
 
void SndPlayTileFx(SoundFx sound, TileIndex tile);
 
void SndPlayVehicleFx(SoundFx sound, const Vehicle *v);
 
void SndPlayFx(SoundFx sound);
 

	
 
#endif /* SOUND_H */
terraform_gui.c
Show inline comments
 
@@ -5,6 +5,7 @@
 
#include "gui.h"
 
#include "viewport.h"
 
#include "gfx.h"
 
#include "sound.h"
 
#include "command.h"
 
#include "vehicle.h"
 

	
train_cmd.c
Show inline comments
 
@@ -9,7 +9,7 @@
 
#include "news.h"
 
#include "engine.h"
 
#include "player.h"
 

	
 
#include "sound.h"
 

	
 
#define is_firsthead_sprite(spritenum) \
 
	(is_custom_sprite(spritenum) \
 
@@ -1241,9 +1241,15 @@ static void TrainPlayLeaveStationSound(V
 
	int engtype = v->engine_type;
 

	
 
	switch (_engines[engtype].railtype) {
 
		case 0: SndPlayVehicleFx(sfx[_rail_vehicle_info[engtype].engclass], v); break;
 
		case 1: SndPlayVehicleFx(0x41, v); break;
 
		case 2: SndPlayVehicleFx(0x47, v); break;
 
		case 0:
 
			SndPlayVehicleFx(sfx[_rail_vehicle_info[engtype].engclass], v);
 
			break;
 
		case 1:
 
			SndPlayVehicleFx(SND_47_MAGLEV_2, v);
 
			break;
 
		case 2:
 
			SndPlayVehicleFx(SND_41_MAGLEV, v);
 
			break;
 
	}
 
}
 

	
tree_cmd.c
Show inline comments
 
@@ -3,6 +3,7 @@
 
#include "viewport.h"
 
#include "command.h"
 
#include "town.h"
 
#include "sound.h"
 

	
 
static int GetRandomTreeType(uint tile, uint seed)
 
{
tunnelbridge_cmd.c
Show inline comments
 
@@ -5,6 +5,7 @@
 
#include "command.h"
 
#include "player.h"
 
#include "town.h"
 
#include "sound.h"
 

	
 
extern void DrawCanalWater(uint tile);
 

	
vehicle.c
Show inline comments
 
@@ -9,6 +9,7 @@
 
#include "saveload.h"
 
#include "player.h"
 
#include "engine.h"
 
#include "sound.h"
 

	
 
#define INVALID_COORD (-0x8000)
 
#define GEN_HASH(x,y) (((x & 0x1F80)>>7) + ((y & 0xFC0)))
water_cmd.c
Show inline comments
 
@@ -5,6 +5,7 @@
 
#include "command.h"
 
#include "town.h"
 
#include "news.h"
 
#include "sound.h"
 

	
 
static void FloodVehicle(Vehicle *v);
 

	
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