Changeset - r19521:9abf5bbcc05a
[Not reviewed]
master
0 6 0
frosch - 12 years ago 2012-07-29 16:48:00
frosch@openttd.org
(svn r24446) -Add [FS#5199]: Store more consist properties in order backups.
6 files changed with 38 insertions and 28 deletions:
0 comments (0 inline, 0 general)
src/base_consist.cpp
Show inline comments
 
@@ -11,6 +11,7 @@
 

	
 
#include "stdafx.h"
 
#include "base_consist.h"
 
#include "vehicle_base.h"
 

	
 
BaseConsist::~BaseConsist()
 
{
 
@@ -28,6 +29,16 @@ void BaseConsist::CopyConsistPropertiesF
 
	free(this->name);
 
	this->name = src->name != NULL ? strdup(src->name) : NULL;
 

	
 
	this->current_order_time = src->current_order_time;
 
	this->lateness_counter = src->lateness_counter;
 
	this->timetable_start = src->timetable_start;
 

	
 
	this->service_interval = src->service_interval;
 

	
 
	this->cur_real_order_index = src->cur_real_order_index;
 
	this->cur_implicit_order_index = src->cur_implicit_order_index;
 

	
 
	if (HasBit(src->vehicle_flags, VF_TIMETABLE_STARTED)) SetBit(this->vehicle_flags, VF_TIMETABLE_STARTED);
 
	if (HasBit(src->vehicle_flags, VF_AUTOFILL_TIMETABLE)) SetBit(this->vehicle_flags, VF_AUTOFILL_TIMETABLE);
 
	if (HasBit(src->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME)) SetBit(this->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME);
 
}
src/base_consist.h
Show inline comments
 
@@ -18,8 +18,18 @@
 
/** Various front vehicle properties that are preserved when autoreplacing, using order-backup or switching front engines within a consist. */
 
struct BaseConsist {
 
	char *name;                         ///< Name of vehicle
 

	
 
	/* Used for timetabling. */
 
	uint32 current_order_time;          ///< How many ticks have passed since this order started.
 
	int32 lateness_counter;             ///< How many ticks late (or early if negative) this vehicle is.
 
	Date timetable_start;               ///< When the vehicle is supposed to start the timetable.
 

	
 
	Date service_interval;              ///< The interval for (automatic) servicing; either in days or %.
 

	
 
	VehicleOrderID cur_real_order_index;///< The index to the current real (non-implicit) order
 
	VehicleOrderID cur_implicit_order_index;///< The index to the current implicit order
 

	
 
	byte vehicle_flags;                 ///< Used for gradual loading and other miscellaneous things (@see VehicleFlags enum)
 

	
 
	BaseConsist() : name(NULL) {}
 
	virtual ~BaseConsist();
src/order_backup.cpp
Show inline comments
 
@@ -86,7 +86,7 @@ void OrderBackup::DoRestore(Vehicle *v)
 

	
 
	/* Make sure orders are in range */
 
	v->UpdateRealOrderIndex();
 
	v->cur_implicit_order_index = v->cur_real_order_index;
 
	if (v->cur_implicit_order_index >= v->GetNumOrders()) v->cur_implicit_order_index = v->cur_real_order_index;
 

	
 
	/* Restore vehicle group */
 
	DoCommand(0, this->group, v->index, DC_EXEC, CMD_ADD_VEHICLE_GROUP);
src/saveload/order_sl.cpp
Show inline comments
 
@@ -244,15 +244,20 @@ static void Ptrs_ORDL()
 
const SaveLoad *GetOrderBackupDescription()
 
{
 
	static const SaveLoad _order_backup_desc[] = {
 
		SLE_VAR(OrderBackup, user,                  SLE_UINT32),
 
		SLE_VAR(OrderBackup, tile,                  SLE_UINT32),
 
		SLE_VAR(OrderBackup, group,                 SLE_UINT16),
 
		SLE_VAR(OrderBackup, service_interval,      SLE_INT32),
 
		SLE_STR(OrderBackup, name,                  SLE_STR, 0),
 
		SLE_VAR(OrderBackup, clone,                 SLE_UINT16),
 
		SLE_VAR(OrderBackup, cur_real_order_index,  SLE_UINT8),
 
		SLE_REF(OrderBackup, orders,                REF_ORDER),
 
		SLE_END()
 
		     SLE_VAR(OrderBackup, user,                     SLE_UINT32),
 
		     SLE_VAR(OrderBackup, tile,                     SLE_UINT32),
 
		     SLE_VAR(OrderBackup, group,                    SLE_UINT16),
 
		     SLE_VAR(OrderBackup, service_interval,         SLE_INT32),
 
		     SLE_STR(OrderBackup, name,                     SLE_STR, 0),
 
		     SLE_VAR(OrderBackup, clone,                    SLE_UINT16),
 
		     SLE_VAR(OrderBackup, cur_real_order_index,     SLE_UINT8),
 
		 SLE_CONDVAR(OrderBackup, cur_implicit_order_index, SLE_UINT8,     176, SL_MAX_VERSION),
 
		 SLE_CONDVAR(OrderBackup, current_order_time,       SLE_UINT32,    176, SL_MAX_VERSION),
 
		 SLE_CONDVAR(OrderBackup, lateness_counter,         SLE_INT32,     176, SL_MAX_VERSION),
 
		 SLE_CONDVAR(OrderBackup, timetable_start,          SLE_INT32,     176, SL_MAX_VERSION),
 
		 SLE_CONDVAR(OrderBackup, vehicle_flags,            SLE_UINT8,     176, SL_MAX_VERSION),
 
		     SLE_REF(OrderBackup, orders,                   REF_ORDER),
 
		     SLE_END()
 
	};
 

	
 
	return _order_backup_desc;
src/saveload/saveload.cpp
Show inline comments
 
@@ -239,8 +239,9 @@
 
 *  173   23967   1.2.0-RC1
 
 *  174   23973   1.2.x
 
 *  175   24136
 
 *  176   24446
 
 */
 
extern const uint16 SAVEGAME_VERSION = 175; ///< Current savegame version of OpenTTD.
 
extern const uint16 SAVEGAME_VERSION = 176; ///< Current savegame version of OpenTTD.
 

	
 
SavegameType _savegame_type; ///< type of savegame we are loading
 

	
src/vehicle_base.h
Show inline comments
 
@@ -151,11 +151,6 @@ public:
 

	
 
	CargoPayment *cargo_payment;        ///< The cargo payment we're currently in
 

	
 
	/* Used for timetabling. */
 
	uint32 current_order_time;          ///< How many ticks have passed since this order started.
 
	int32 lateness_counter;             ///< How many ticks late (or early if negative) this vehicle is.
 
	Date timetable_start;               ///< When the vehicle is supposed to start the timetable.
 

	
 
	Rect coord;                         ///< NOSAVE: Graphical bounding box of the vehicle, i.e. what to redraw on moves.
 

	
 
	Vehicle *hash_viewport_next;        ///< NOSAVE: Next vehicle in the visual location hash.
 
@@ -227,15 +222,12 @@ public:
 

	
 
	byte vehstatus;                     ///< Status
 
	Order current_order;                ///< The current order (+ status, like: loading)
 
	VehicleOrderID cur_implicit_order_index;///< The index to the current implicit order
 

	
 
	union {
 
		OrderList *list;            ///< Pointer to the order list for this vehicle
 
		Order     *old;             ///< Only used during conversion of old save games
 
	} orders;                           ///< The orders currently assigned to the vehicle.
 

	
 
	byte vehicle_flags;                 ///< Used for gradual loading and other miscellaneous things (@see VehicleFlags enum)
 

	
 
	uint16 load_unload_ticks;           ///< Ticks to wait before starting next cycle.
 
	GroupID group_id;                   ///< Index of group Pool array
 
	byte subtype;                       ///< subtype (Filled with values from #EffectVehicles/#TrainSubTypes/#AircraftSubTypes)
 
@@ -598,20 +590,11 @@ public:
 

	
 
		this->unitnumber = src->unitnumber;
 

	
 
		this->cur_implicit_order_index = src->cur_implicit_order_index;
 
		this->current_order = src->current_order;
 
		this->dest_tile  = src->dest_tile;
 

	
 
		this->profit_this_year = src->profit_this_year;
 
		this->profit_last_year = src->profit_last_year;
 

	
 
		this->current_order_time = src->current_order_time;
 
		this->lateness_counter = src->lateness_counter;
 
		this->timetable_start = src->timetable_start;
 

	
 
		if (HasBit(src->vehicle_flags, VF_TIMETABLE_STARTED)) SetBit(this->vehicle_flags, VF_TIMETABLE_STARTED);
 
		if (HasBit(src->vehicle_flags, VF_AUTOFILL_TIMETABLE)) SetBit(this->vehicle_flags, VF_AUTOFILL_TIMETABLE);
 
		if (HasBit(src->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME)) SetBit(this->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME);
 
	}
 

	
 

	
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