Changeset - r8408:9bba0f36017f
[Not reviewed]
master
0 1 0
skidd13 - 17 years ago 2008-01-24 18:35:35
skidd13@openttd.org
(svn r11978) -Codechange: Replace some global variables with window owned ones
1 file changed with 23 insertions and 12 deletions:
0 comments (0 inline, 0 general)
src/settings_gui.cpp
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@@ -30,10 +30,6 @@
 
#include "table/sprites.h"
 
#include "table/strings.h"
 

	
 
static uint32 _difficulty_click_a;
 
static uint32 _difficulty_click_b;
 
static byte _difficulty_timeout;
 

	
 
static const StringID _units_dropdown[] = {
 
	STR_UNITS_IMPERIAL,
 
	STR_UNITS_METRIC,
 
@@ -489,6 +485,16 @@ static GameOptions _opt_mod_temp;
 
// 0x383E = (1 << 13) | (1 << 12) | (1 << 11) | (1 << 5) | (1 << 4) | (1 << 3) | (1 << 2) | (1 << 1)
 
#define DIFF_INGAME_DISABLED_BUTTONS 0x383E
 

	
 
#define NO_SETTINGS_BUTTON 0xFF
 

	
 
/** Carriage for the game settings window data */
 
struct difficulty_d {
 
	bool clicked_increase;
 
	uint8 clicked_button;
 
	uint8 timeout;
 
};
 
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(difficulty_d));
 

	
 
/* Names of the game difficulty settings window */
 
enum GameDifficultyWidgets {
 
	GDW_CLOSEBOX = 0,
 
@@ -507,8 +513,12 @@ enum GameDifficultyWidgets {
 

	
 
static void GameDifficultyWndProc(Window *w, WindowEvent *e)
 
{
 
	difficulty_d *diffic_d = &WP(w, difficulty_d);
 
	switch (e->event) {
 
		case WE_CREATE:
 
			diffic_d->clicked_increase = false;
 
			diffic_d->clicked_button = NO_SETTINGS_BUTTON;
 
			diffic_d->timeout = 0;
 
			/* Hide the closebox to make sure that the user aborts or confirms his changes */
 
			w->HideWidget(GDW_CLOSEBOX);
 
			w->widget[GDW_CAPTION].left = 0;
 
@@ -545,7 +555,7 @@ static void GameDifficultyWndProc(Window
 
				value = ((GDType*)&_opt_mod_temp.diff)[i];
 

	
 
				DrawArrowButtons(5, y, 3,
 
						!!HasBit(_difficulty_click_a, i) | !!HasBit(_difficulty_click_b, i) << 1,
 
						(diffic_d->clicked_button == i) ? 1 << diffic_d->clicked_increase : 0,
 
						!(HasBit(disabled, i) || gsd->min == value),
 
						!(HasBit(disabled, i) || gsd->max == value));
 

	
 
@@ -572,7 +582,7 @@ static void GameDifficultyWndProc(Window
 
					if (y < 0) return;
 

	
 
					/* Get button from Y coord. */
 
					const uint btn = y / (GAMEDIFF_WND_ROWSIZE + 2);
 
					const uint8 btn = y / (GAMEDIFF_WND_ROWSIZE + 2);
 
					if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9)
 
						return;
 

	
 
@@ -580,7 +590,7 @@ static void GameDifficultyWndProc(Window
 
					if (_game_mode == GM_NORMAL && HasBit(DIFF_INGAME_DISABLED_BUTTONS, btn))
 
						return;
 

	
 
					_difficulty_timeout = 5;
 
					diffic_d->timeout = 5;
 

	
 
					int16 val = ((GDType*)&_opt_mod_temp.diff)[btn];
 

	
 
@@ -588,13 +598,14 @@ static void GameDifficultyWndProc(Window
 
					if (x >= 10) {
 
						/* Increase button clicked */
 
						val = min(val + info->step, info->max);
 
						SetBit(_difficulty_click_b, btn);
 
						diffic_d->clicked_increase = true;
 
					} else {
 
						/* Decrease button clicked */
 
						val -= info->step;
 
						val = max(val,  info->min);
 
						SetBit(_difficulty_click_a, btn);
 
						diffic_d->clicked_increase = false;
 
					}
 
					diffic_d->clicked_button = btn;
 

	
 
					/* save value in temporary variable */
 
					((GDType*)&_opt_mod_temp.diff)[btn] = val;
 
@@ -642,9 +653,9 @@ static void GameDifficultyWndProc(Window
 
			} break;
 

	
 
		case WE_MOUSELOOP: /* Handle the visual 'clicking' of the buttons */
 
			if (_difficulty_timeout != 0 && !--_difficulty_timeout) {
 
				_difficulty_click_a = 0;
 
				_difficulty_click_b = 0;
 
			if (diffic_d->timeout != 0) {
 
				diffic_d->timeout--;
 
				if (diffic_d->timeout == 0) diffic_d->clicked_button = NO_SETTINGS_BUTTON;
 
				SetWindowDirty(w);
 
			}
 
			break;
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