@@ -1349,6 +1349,9 @@ static void GrowTownInTile(TileIndex *ti
assert(tile < MapSize());
/* Don't allow junctions on roadtypes which can't be built by towns. */
if (IsTileType(tile, MP_ROAD) && !HasBit(GetRoadTypeInfo(GetRoadTypeRoad(tile))->flags, ROTF_TOWN_BUILD)) return;
if (cur_rb == ROAD_NONE) {
/* Tile has no road. First reset the status counter
* to say that this is the last iteration. */
Status change: