Changeset - r13129:9becfa618607
[Not reviewed]
master
0 4 0
rubidium - 15 years ago 2009-09-26 17:43:06
rubidium@openttd.org
(svn r17644) -Fix [FS#3219]: some inconsistencies with the difficulty settings in the scenario editor. Also re-enable changing some difficulty settings (e.g. max loan) in the scenario editor.
4 files changed with 19 insertions and 15 deletions:
0 comments (0 inline, 0 general)
src/settings.cpp
Show inline comments
 
@@ -1422,7 +1422,11 @@ CommandCost CmdChangeSetting(TileIndex t
 

	
 
	if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return CMD_ERROR;
 
	if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return CMD_ERROR;
 
	if ((sd->desc.flags & SGF_NEWGAME_ONLY) && _game_mode != GM_MENU) return CMD_ERROR;
 
	if ((sd->desc.flags & SGF_NEWGAME_ONLY) &&
 
			(_game_mode == GM_NORMAL ||
 
			(_game_mode == GM_EDITOR && (sd->desc.flags & SGF_SCENEDIT_TOO) == 0))) {
 
		return CMD_ERROR;
 
	}
 

	
 
	if (flags & DC_EXEC) {
 
		GameSettings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
src/settings_gui.cpp
Show inline comments
 
@@ -547,7 +547,7 @@ public:
 
		this->opt_mod_temp = (_game_mode == GM_MENU) ? _settings_newgame : _settings_game;
 
		/* Setup disabled buttons when creating window
 
		 * disable all other difficulty buttons during gameplay except for 'custom' */
 
		this->SetWidgetsDisabledState(_game_mode == GM_NORMAL,
 
		this->SetWidgetsDisabledState(_game_mode != GM_MENU,
 
			GDW_LVL_EASY,
 
			GDW_LVL_MEDIUM,
 
			GDW_LVL_HARD,
 
@@ -610,10 +610,6 @@ public:
 
			const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i) + (widget / 3);
 
			const SettingDescBase *sdb = &sd->desc;
 

	
 
			/* Clicked disabled button? */
 
			bool editable = (_game_mode == GM_MENU || (sdb->flags & SGF_NEWGAME_ONLY) == 0);
 
			if (!editable) return;
 

	
 
			int32 val = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
 
			if (widget % 3 == 1) {
 
				/* Increase button clicked */
 
@@ -690,10 +686,12 @@ public:
 
			/* skip deprecated difficulty options */
 
			if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
 
			int32 value = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
 
			bool editable = (_game_mode == GM_MENU || (sdb->flags & SGF_NEWGAME_ONLY) == 0);
 
			bool disable = (sd->desc.flags & SGF_NEWGAME_ONLY) &&
 
					(_game_mode == GM_NORMAL ||
 
					(_game_mode == GM_EDITOR && (sd->desc.flags & SGF_SCENEDIT_TOO) == 0));
 

	
 
			this->SetWidgetDisabledState(GDW_OPTIONS_START + i * 3 + 0, !editable || sdb->min == value);
 
			this->SetWidgetDisabledState(GDW_OPTIONS_START + i * 3 + 1, !editable || sdb->max == (uint32)value);
 
			this->SetWidgetDisabledState(GDW_OPTIONS_START + i * 3 + 0, disable || sdb->min == value);
 
			this->SetWidgetDisabledState(GDW_OPTIONS_START + i * 3 + 1, disable || sdb->max == (uint32)value);
 
		}
 
	}
 
};
src/settings_internal.h
Show inline comments
 
@@ -44,11 +44,12 @@ enum SettingGuiFlagLong {
 
	SGF_NETWORK_ONLY = 1 << 3, ///< this setting only applies to network games
 
	SGF_CURRENCY     = 1 << 4, ///< the number represents money, so when reading value multiply by exchange rate
 
	SGF_NO_NETWORK   = 1 << 5, ///< this setting does not apply to network games; it may not be changed during the game
 
	SGF_NEWGAME_ONLY = 1 << 6, ///< this setting cannot be changed in inside a game
 
	SGF_PER_COMPANY  = 1 << 7, ///< this setting can be different for each company (saved in company struct)
 
	SGF_NEWGAME_ONLY = 1 << 6, ///< this setting cannot be changed in a game
 
	SGF_SCENEDIT_TOO = 1 << 7, ///< this setting can be changed in the scenario editor (only makes sense when SGF_NEWGAME_ONLY is set)
 
	SGF_PER_COMPANY  = 1 << 8, ///< this setting can be different for each company (saved in company struct)
 
};
 
DECLARE_ENUM_AS_BIT_SET(SettingGuiFlagLong);
 
typedef SimpleTinyEnumT<SettingGuiFlagLong, byte> SettingGuiFlag;
 
typedef SimpleTinyEnumT<SettingGuiFlagLong, uint16> SettingGuiFlag;
 

	
 

	
 
typedef bool OnChange(int32 var);           ///< callback prototype on data modification
src/table/settings.h
Show inline comments
 
@@ -213,6 +213,7 @@ static bool UpdateClientConfigValues(int
 
#define CR SGF_CURRENCY
 
#define NN SGF_NO_NETWORK
 
#define NG SGF_NEWGAME_ONLY
 
#define NS (SGF_NEWGAME_ONLY | SGF_SCENEDIT_TOO)
 
#define PC SGF_PER_COMPANY
 

	
 
static const SettingDesc _music_settings[] = {
 
@@ -335,14 +336,14 @@ const SettingDesc _settings[] = {
 
	SDT_CONDNULL(                                                            1, 97, 109),
 
	 SDT_CONDVAR(GameSettings, difficulty.number_towns,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     2,     0,      4,  1, STR_NUM_VERY_LOW,                          DifficultyChange),
 
	 SDT_CONDVAR(GameSettings, difficulty.number_industries,         SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     4,     0,      4,  1, STR_NONE,                                  DifficultyChange),
 
	 SDT_CONDVAR(GameSettings, difficulty.max_loan,                 SLE_UINT32, 97, SL_MAX_VERSION, 0,NG|CR,300000,100000,500000,50000,STR_NULL,                               DifficultyChange),
 
	 SDT_CONDVAR(GameSettings, difficulty.initial_interest,          SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     2,     2,      4,  1, STR_NULL,                                  DifficultyChange),
 
	 SDT_CONDVAR(GameSettings, difficulty.max_loan,                 SLE_UINT32, 97, SL_MAX_VERSION, 0,NS|CR,300000,100000,500000,50000,STR_NULL,                               DifficultyChange),
 
	 SDT_CONDVAR(GameSettings, difficulty.initial_interest,          SLE_UINT8, 97, SL_MAX_VERSION, 0,NS,     2,     2,      4,  1, STR_NULL,                                  DifficultyChange),
 
	 SDT_CONDVAR(GameSettings, difficulty.vehicle_costs,             SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      2,  1, STR_SEA_LEVEL_LOW,                         DifficultyChange),
 
	 SDT_CONDVAR(GameSettings, difficulty.competitor_speed,          SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     2,     0,      4,  1, STR_AI_SPEED_VERY_SLOW,                    DifficultyChange),
 
	SDT_CONDNULL(                                                            1, 97, 109),
 
	 SDT_CONDVAR(GameSettings, difficulty.vehicle_breakdowns,        SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     1,     0,      2,  1, STR_DISASTER_NONE,                         DifficultyChange),
 
	 SDT_CONDVAR(GameSettings, difficulty.subsidy_multiplier,        SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     2,     0,      3,  1, STR_SUBSIDY_X1_5,                          DifficultyChange),
 
	 SDT_CONDVAR(GameSettings, difficulty.construction_cost,         SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     0,     0,      2,  1, STR_SEA_LEVEL_LOW,                         DifficultyChange),
 
	 SDT_CONDVAR(GameSettings, difficulty.construction_cost,         SLE_UINT8, 97, SL_MAX_VERSION, 0,NS,     0,     0,      2,  1, STR_SEA_LEVEL_LOW,                         DifficultyChange),
 
	 SDT_CONDVAR(GameSettings, difficulty.terrain_type,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     1,     0,      3,  1, STR_TERRAIN_TYPE_VERY_FLAT,                DifficultyChange),
 
	 SDT_CONDVAR(GameSettings, difficulty.quantity_sea_lakes,        SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     0,     0,      3,  1, STR_SEA_LEVEL_VERY_LOW,                    DifficultyChange),
 
	 SDT_CONDVAR(GameSettings, difficulty.economy,                   SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      1,  1, STR_ECONOMY_STEADY,                        DifficultyChange),
0 comments (0 inline, 0 general)