@@ -119,12 +119,12 @@ static inline uint16 GetVehicleDefaultCa
* @param include_initial_cargo_type if true the default cargo type of the vehicle is included; if false only the refit_mask
* @return bit set of CargoIDs
*/
static inline uint32 GetAvailableVehicleCargoTypes(EngineID engine, bool include_initial_cargo_type)
static inline CargoTypes GetAvailableVehicleCargoTypes(EngineID engine, bool include_initial_cargo_type)
{
const Engine *e = Engine::Get(engine);
if (!e->CanCarryCargo()) return 0;
uint32 cargoes = e->info.refit_mask;
CargoTypes cargoes = e->info.refit_mask;
if (include_initial_cargo_type) {
SetBit(cargoes, e->GetDefaultCargoType());
@@ -169,7 +169,7 @@ CargoArray GetCapacityOfArticulatedParts
* @param[out] cargoes Total amount of units that can be transported, summed by cargo.
* @param[out] refits Whether a (possibly partial) refit for each cargo is possible.
void GetArticulatedVehicleCargoesAndRefits(EngineID engine, CargoArray *cargoes, uint32 *refits)
void GetArticulatedVehicleCargoesAndRefits(EngineID engine, CargoArray *cargoes, CargoTypes *refits)
cargoes->Clear();
*refits = 0;
@@ -228,12 +228,12 @@ bool IsArticulatedVehicleRefittable(Engi
* @param union_mask returns bit mask of CargoIDs which are a refit option for at least one articulated part
* @param intersection_mask returns bit mask of CargoIDs which are a refit option for every articulated part (with default capacity > 0)
void GetArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type, uint32 *union_mask, uint32 *intersection_mask)
void GetArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type, CargoTypes *union_mask, CargoTypes *intersection_mask)
uint32 veh_cargoes = GetAvailableVehicleCargoTypes(engine, include_initial_cargo_type);
CargoTypes veh_cargoes = GetAvailableVehicleCargoTypes(engine, include_initial_cargo_type);
*union_mask = veh_cargoes;
*intersection_mask = (veh_cargoes != 0) ? veh_cargoes : UINT32_MAX;
*intersection_mask = (veh_cargoes != 0) ? veh_cargoes : ALL_CARGOTYPES;
if (!e->IsGroundVehicle()) return;
if (!HasBit(e->info.callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return;
@@ -254,9 +254,9 @@ void GetArticulatedRefitMasks(EngineID e
* @return bit mask of CargoIDs which are a refit option for at least one articulated part
uint32 GetUnionOfArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type)
CargoTypes GetUnionOfArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type)
uint32 union_mask, intersection_mask;
CargoTypes union_mask, intersection_mask;
GetArticulatedRefitMasks(engine, include_initial_cargo_type, &union_mask, &intersection_mask);
return union_mask;
}
@@ -267,9 +267,9 @@ uint32 GetUnionOfArticulatedRefitMasks(E
* @return bit mask of CargoIDs which are a refit option for every articulated part (with default capacity > 0)
uint32 GetIntersectionOfArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type)
CargoTypes GetIntersectionOfArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type)
return intersection_mask;
@@ -314,16 +314,16 @@ void CheckConsistencyOfArticulatedVehicl
const Engine *engine = v->GetEngine();
uint32 purchase_refit_union, purchase_refit_intersection;
CargoTypes purchase_refit_union, purchase_refit_intersection;
GetArticulatedRefitMasks(v->engine_type, true, &purchase_refit_union, &purchase_refit_intersection);
CargoArray purchase_default_capacity = GetCapacityOfArticulatedParts(v->engine_type);
uint32 real_refit_union = 0;
uint32 real_refit_intersection = UINT_MAX;
CargoTypes real_refit_union = 0;
CargoTypes real_refit_intersection = ALL_CARGOTYPES;
CargoArray real_default_capacity;
do {
uint32 refit_mask = GetAvailableVehicleCargoTypes(v->engine_type, true);
CargoTypes refit_mask = GetAvailableVehicleCargoTypes(v->engine_type, true);
real_refit_union |= refit_mask;
if (refit_mask != 0) real_refit_intersection &= refit_mask;
@@ -18,9 +18,9 @@
uint CountArticulatedParts(EngineID engine_type, bool purchase_window);
CargoArray GetCapacityOfArticulatedParts(EngineID engine);
void AddArticulatedParts(Vehicle *first);
void GetArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type, uint32 *union_mask, uint32 *intersection_mask);
uint32 GetUnionOfArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type);
uint32 GetIntersectionOfArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type);
void GetArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type, CargoTypes *union_mask, CargoTypes *intersection_mask);
CargoTypes GetUnionOfArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type);
CargoTypes GetIntersectionOfArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type);
bool IsArticulatedVehicleCarryingDifferentCargoes(const Vehicle *v, CargoID *cargo_type);
bool IsArticulatedVehicleRefittable(EngineID engine);
bool IsArticulatedEngine(EngineID engine_type);
@@ -37,8 +37,8 @@ extern void ChangeVehicleViewWindow(Vehi
static bool EnginesHaveCargoInCommon(EngineID engine_a, EngineID engine_b)
uint32 available_cargoes_a = GetUnionOfArticulatedRefitMasks(engine_a, true);
uint32 available_cargoes_b = GetUnionOfArticulatedRefitMasks(engine_b, true);
CargoTypes available_cargoes_a = GetUnionOfArticulatedRefitMasks(engine_a, true);
CargoTypes available_cargoes_b = GetUnionOfArticulatedRefitMasks(engine_b, true);
return (available_cargoes_a == 0 || available_cargoes_b == 0 || (available_cargoes_a & available_cargoes_b) != 0);
@@ -173,9 +173,8 @@ static void TransferCargo(Vehicle *old_v
static bool VerifyAutoreplaceRefitForOrders(const Vehicle *v, EngineID engine_type)
uint32 union_refit_mask_a = GetUnionOfArticulatedRefitMasks(v->engine_type, false);
uint32 union_refit_mask_b = GetUnionOfArticulatedRefitMasks(engine_type, false);
CargoTypes union_refit_mask_a = GetUnionOfArticulatedRefitMasks(v->engine_type, false);
CargoTypes union_refit_mask_b = GetUnionOfArticulatedRefitMasks(engine_type, false);
const Order *o;
const Vehicle *u = (v->type == VEH_TRAIN) ? v->First() : v;
@@ -201,7 +200,7 @@ static bool VerifyAutoreplaceRefitForOrd
static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type, bool part_of_chain)
uint32 available_cargo_types, union_mask;
CargoTypes available_cargo_types, union_mask;
GetArticulatedRefitMasks(engine_type, true, &union_mask, &available_cargo_types);
if (union_mask == 0) return CT_NO_REFIT; // Don't try to refit an engine with no cargo capacity
@@ -71,7 +71,7 @@ struct BaseStation : StationPool::PoolIt
uint16 random_bits; ///< Random bits assigned to this station
byte waiting_triggers; ///< Waiting triggers (NewGRF) for this station
uint8 cached_anim_triggers; ///< NOSAVE: Combined animation trigger bitmask, used to determine if trigger processing should happen.
uint32 cached_cargo_triggers; ///< NOSAVE: Combined cargo trigger bitmask
CargoTypes cached_cargo_triggers; ///< NOSAVE: Combined cargo trigger bitmask
TileArea train_station; ///< Tile area the train 'station' part covers
StationRect rect; ///< NOSAVE: Station spread out rectangle maintained by StationRect::xxx() functions
@@ -524,7 +524,7 @@ const StringID _engine_sort_listing[][12
static bool CDECL CargoFilter(const EngineID *eid, const CargoID cid)
if (cid == CF_ANY) return true;
uint32 refit_mask = GetUnionOfArticulatedRefitMasks(*eid, true) & _standard_cargo_mask;
CargoTypes refit_mask = GetUnionOfArticulatedRefitMasks(*eid, true) & _standard_cargo_mask;
return (cid == CF_NONE ? refit_mask == 0 : HasBit(refit_mask, cid));
@@ -535,7 +535,7 @@ static GUIEngineList::FilterFunction * c
static int DrawCargoCapacityInfo(int left, int right, int y, EngineID engine)
CargoArray cap;
uint32 refits;
CargoTypes refits;
GetArticulatedVehicleCargoesAndRefits(engine, &cap, &refits);
for (CargoID c = 0; c < NUM_CARGO; c++) {
@@ -22,7 +22,7 @@
typedef byte CargoID;
/** Available types of cargo */
enum CargoTypes {
enum CargoType {
/* Temperate */
CT_PASSENGERS = 0,
CT_COAL = 1,
@@ -70,6 +70,10 @@ enum CargoTypes {
CT_INVALID = 0xFF, ///< Invalid cargo type.
};
typedef uint32 CargoTypes;
static const CargoTypes ALL_CARGOTYPES = (CargoTypes)UINT32_MAX;
/** Class for storing amounts of cargo */
struct CargoArray {
private:
@@ -28,12 +28,12 @@ CargoSpec CargoSpec::array[NUM_CARGO];
* Bitmask of cargo types available. This includes phony cargoes like regearing cargoes.
* Initialized during a call to #SetupCargoForClimate.
uint32 _cargo_mask;
CargoTypes _cargo_mask;
/**
* Bitmask of real cargo types available. Phony cargoes like regearing cargoes are excluded.
uint32 _standard_cargo_mask;
CargoTypes _standard_cargo_mask;
* Set up the default cargo types for the given landscape type.
@@ -129,8 +129,8 @@ private:
friend void SetupCargoForClimate(LandscapeID l);
extern uint32 _cargo_mask;
extern uint32 _standard_cargo_mask;
extern CargoTypes _cargo_mask;
extern CargoTypes _standard_cargo_mask;
void SetupCargoForClimate(LandscapeID l);
CargoID GetCargoIDByLabel(CargoLabel cl);
@@ -156,7 +156,7 @@ static inline bool IsCargoInClass(CargoI
if ((var = CargoSpec::Get(cargospec_index))->IsValid())
#define FOR_ALL_CARGOSPECS(var) FOR_ALL_CARGOSPECS_FROM(var, 0)
#define FOR_EACH_SET_CARGO_ID(var, cargo_bits) FOR_EACH_SET_BIT_EX(CargoID, var, uint, cargo_bits)
#define FOR_EACH_SET_CARGO_ID(var, cargo_bits) FOR_EACH_SET_BIT_EX(CargoID, var, CargoTypes, cargo_bits)
* Loop header for iterating over cargoes, sorted by name. This includes phony cargoes like regearing cargoes.
@@ -1366,14 +1366,14 @@ struct IsEmptyAction
struct PrepareRefitAction
CargoArray &consist_capleft; ///< Capacities left in the consist.
uint32 &refit_mask; ///< Bitmask of possible refit cargoes.
CargoTypes &refit_mask; ///< Bitmask of possible refit cargoes.
* Create a refit preparation action.
* @param consist_capleft Capacities left in consist, to be updated here.
* @param refit_mask Refit mask to be constructed from refit information of vehicles.
PrepareRefitAction(CargoArray &consist_capleft, uint32 &refit_mask) :
PrepareRefitAction(CargoArray &consist_capleft, CargoTypes &refit_mask) :
consist_capleft(consist_capleft), refit_mask(refit_mask) {}
@@ -1469,7 +1469,7 @@ static void HandleStationRefit(Vehicle *
Backup<CompanyByte> cur_company(_current_company, v->owner, FILE_LINE);
uint32 refit_mask = v->GetEngine()->info.refit_mask;
CargoTypes refit_mask = v->GetEngine()->info.refit_mask;
/* Remove old capacity from consist capacity and collect refit mask. */
IterateVehicleParts(v_start, PrepareRefitAction(consist_capleft, refit_mask));
@@ -1627,10 +1627,10 @@ static void LoadUnloadVehicle(Vehicle *f
bool completely_emptied = true;
bool anything_unloaded = false;
bool anything_loaded = false;
uint32 full_load_amount = 0;
uint32 cargo_not_full = 0;
uint32 cargo_full = 0;
uint32 reservation_left = 0;
CargoTypes full_load_amount = 0;
CargoTypes cargo_not_full = 0;
CargoTypes cargo_full = 0;
CargoTypes reservation_left = 0;
front->cur_speed = 0;
@@ -1838,7 +1838,7 @@ static void LoadUnloadVehicle(Vehicle *f
/* if the aircraft carries passengers and is NOT full, then
* continue loading, no matter how much mail is in */
if ((front->type == VEH_AIRCRAFT && IsCargoInClass(front->cargo_type, CC_PASSENGERS) && front->cargo_cap > front->cargo.StoredCount()) ||
(cargo_not_full && (cargo_full & ~cargo_not_full) == 0)) { // There are still non-full cargoes
(cargo_not_full != 0 && (cargo_full & ~cargo_not_full) == 0)) { // There are still non-full cargoes
finished_loading = false;
} else if (cargo_not_full != 0) {
@@ -752,7 +752,7 @@ static CompanyID GetPreviewCompany(Engin
CompanyID best_company = INVALID_COMPANY;
/* For trains the cargomask has no useful meaning, since you can attach other wagons */
uint32 cargomask = e->type != VEH_TRAIN ? GetUnionOfArticulatedRefitMasks(e->index, true) : (uint32)-1;
CargoTypes cargomask = e->type != VEH_TRAIN ? GetUnionOfArticulatedRefitMasks(e->index, true) : ALL_CARGOTYPES;
int32 best_hist = -1;
const Company *c;
@@ -1117,7 +1117,9 @@ bool IsEngineRefittable(EngineID engine)
/* Is there any cargo except the default cargo? */
CargoID default_cargo = e->GetDefaultCargoType();
return default_cargo != CT_INVALID && ei->refit_mask != 1U << default_cargo;
CargoTypes default_cargo_mask = 0;
SetBit(default_cargo_mask, default_cargo);
return default_cargo != CT_INVALID && ei->refit_mask != default_cargo_mask;
@@ -26,7 +26,7 @@ extern const uint8 _engine_offsets[4];
bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company);
bool IsEngineRefittable(EngineID engine);
void GetArticulatedVehicleCargoesAndRefits(EngineID engine, CargoArray *cargoes, uint32 *refits);
void GetArticulatedVehicleCargoesAndRefits(EngineID engine, CargoArray *cargoes, CargoTypes *refits);
void SetYearEngineAgingStops();
void StartupOneEngine(Engine *e, Date aging_date);
@@ -137,7 +137,7 @@ struct EngineInfo {
byte load_amount;
byte climates; ///< Climates supported by the engine.
CargoID cargo_type;
uint32 refit_mask;
CargoTypes refit_mask;
byte refit_cost;
byte misc_flags; ///< Miscellaneous flags. @see EngineMiscFlags
byte callback_mask; ///< Bitmask of vehicle callbacks that have to be called
@@ -390,7 +390,7 @@ static Foundation GetFoundation_Industry
return FlatteningFoundation(tileh);
static void AddAcceptedCargo_Industry(TileIndex tile, CargoArray &acceptance, uint32 *always_accepted)
static void AddAcceptedCargo_Industry(TileIndex tile, CargoArray &acceptance, CargoTypes *always_accepted)
IndustryGfx gfx = GetIndustryGfx(tile);
const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
@@ -298,7 +298,7 @@ Point LinkGraphOverlay::GetStationMiddle
* Set a new cargo mask and rebuild the cache.
* @param cargo_mask New cargo mask.
void LinkGraphOverlay::SetCargoMask(uint32 cargo_mask)
void LinkGraphOverlay::SetCargoMask(CargoTypes cargo_mask)
this->cargo_mask = cargo_mask;
this->RebuildCache();
@@ -435,7 +435,7 @@ void LinkGraphLegendWindow::SetOverlay(L
this->SetWidgetLoweredState(WID_LGL_COMPANY_FIRST + c, HasBit(companies, c));
uint32 cargoes = this->overlay->GetCargoMask();
CargoTypes cargoes = this->overlay->GetCargoMask();
for (uint c = 0; c < NUM_CARGO; c++) {
if (!this->IsWidgetDisabled(WID_LGL_CARGO_FIRST + c)) {
this->SetWidgetLoweredState(WID_LGL_CARGO_FIRST + c, HasBit(cargoes, c));
@@ -519,7 +519,7 @@ void LinkGraphLegendWindow::UpdateOverla
void LinkGraphLegendWindow::UpdateOverlayCargoes()
uint32 mask = 0;
CargoTypes mask = 0;
if (this->IsWidgetDisabled(c + WID_LGL_CARGO_FIRST)) continue;
if (!this->IsWidgetLowered(c + WID_LGL_CARGO_FIRST)) continue;
@@ -51,17 +51,17 @@ public:
* @param company_mask Bitmask of companies to be shown.
* @param scale Desired thickness of lines and size of station dots.
LinkGraphOverlay(const Window *w, uint wid, uint32 cargo_mask, uint32 company_mask, uint scale) :
LinkGraphOverlay(const Window *w, uint wid, CargoTypes cargo_mask, uint32 company_mask, uint scale) :
window(w), widget_id(wid), cargo_mask(cargo_mask), company_mask(company_mask), scale(scale)
{}
void RebuildCache();
void Draw(const DrawPixelInfo *dpi) const;
void SetCargoMask(uint32 cargo_mask);
void SetCargoMask(CargoTypes cargo_mask);
void SetCompanyMask(uint32 company_mask);
/** Get a bitmask of the currently shown cargoes. */
uint32 GetCargoMask() { return this->cargo_mask; }
CargoTypes GetCargoMask() { return this->cargo_mask; }
/** Get a bitmask of the currently shown companies. */
uint32 GetCompanyMask() { return this->company_mask; }
@@ -69,7 +69,7 @@ public:
protected:
const Window *window; ///< Window to be drawn into.
const uint widget_id; ///< ID of Widget in Window to be drawn to.
uint32 cargo_mask; ///< Bitmask of cargos to be displayed.
CargoTypes cargo_mask; ///< Bitmask of cargos to be displayed.
uint32 company_mask; ///< Bitmask of companies to be displayed.
LinkMap cached_links; ///< Cache for links to reduce recalculation.
StationSupplyList cached_stations; ///< Cache for stations to be drawn.
@@ -313,8 +313,8 @@ struct GRFTempEngineData {
Refittability refittability; ///< Did the newgrf set any refittability property? If not, default refittability will be applied.
bool prop27_set; ///< Did the NewGRF set property 27 (misc flags)?
uint8 rv_max_speed; ///< Temporary storage of RV prop 15, maximum speed in mph/0.8
uint32 ctt_include_mask; ///< Cargo types always included in the refit mask.
uint32 ctt_exclude_mask; ///< Cargo types always excluded from the refit mask.
CargoTypes ctt_include_mask; ///< Cargo types always included in the refit mask.
CargoTypes ctt_exclude_mask; ///< Cargo types always excluded from the refit mask.
* Update the summary refittability on setting a refittability property.
@@ -943,11 +943,11 @@ static bool ReadSpriteLayout(ByteReader
* Translate the refit mask.
* Translate the refit mask. refit_mask is uint32 as it has not been mapped to CargoTypes.
static uint32 TranslateRefitMask(uint32 refit_mask)
uint32 result = 0;
static CargoTypes TranslateRefitMask(uint32 refit_mask)
CargoTypes result = 0;
uint8 bit;
FOR_EACH_SET_BIT(bit, refit_mask) {
CargoID cargo = GetCargoTranslation(bit, _cur.grffile, true);
@@ -1310,7 +1310,7 @@ static ChangeInfoResult RailVehicleChang
uint8 count = buf->ReadByte();
_gted[e->index].UpdateRefittability(prop == 0x2C && count != 0);
if (prop == 0x2C) _gted[e->index].defaultcargo_grf = _cur.grffile;
uint32 &ctt = prop == 0x2C ? _gted[e->index].ctt_include_mask : _gted[e->index].ctt_exclude_mask;
CargoTypes &ctt = prop == 0x2C ? _gted[e->index].ctt_include_mask : _gted[e->index].ctt_exclude_mask;
ctt = 0;
while (count--) {
CargoID ctype = GetCargoTranslation(buf->ReadByte(), _cur.grffile);
@@ -1498,7 +1498,7 @@ static ChangeInfoResult RoadVehicleChang
_gted[e->index].UpdateRefittability(prop == 0x24 && count != 0);
if (prop == 0x24) _gted[e->index].defaultcargo_grf = _cur.grffile;
uint32 &ctt = prop == 0x24 ? _gted[e->index].ctt_include_mask : _gted[e->index].ctt_exclude_mask;
CargoTypes &ctt = prop == 0x24 ? _gted[e->index].ctt_include_mask : _gted[e->index].ctt_exclude_mask;
@@ -1670,7 +1670,7 @@ static ChangeInfoResult ShipVehicleChang
_gted[e->index].UpdateRefittability(prop == 0x1E && count != 0);
if (prop == 0x1E) _gted[e->index].defaultcargo_grf = _cur.grffile;
uint32 &ctt = prop == 0x1E ? _gted[e->index].ctt_include_mask : _gted[e->index].ctt_exclude_mask;
CargoTypes &ctt = prop == 0x1E ? _gted[e->index].ctt_include_mask : _gted[e->index].ctt_exclude_mask;
@@ -1820,7 +1820,7 @@ static ChangeInfoResult AircraftVehicleC
_gted[e->index].UpdateRefittability(prop == 0x1D && count != 0);
if (prop == 0x1D) _gted[e->index].defaultcargo_grf = _cur.grffile;
uint32 &ctt = prop == 0x1D ? _gted[e->index].ctt_include_mask : _gted[e->index].ctt_exclude_mask;
CargoTypes &ctt = prop == 0x1D ? _gted[e->index].ctt_include_mask : _gted[e->index].ctt_exclude_mask;
@@ -2036,9 +2036,10 @@ static ChangeInfoResult StationChangeInf
break;
case 0x12: // Cargo types for random triggers
statspec->cargo_triggers = buf->ReadDWord();
if (_cur.grffile->grf_version >= 7) {
statspec->cargo_triggers = TranslateRefitMask(statspec->cargo_triggers);
statspec->cargo_triggers = TranslateRefitMask(buf->ReadDWord());
} else {
statspec->cargo_triggers = (CargoTypes)buf->ReadDWord();
@@ -8305,9 +8306,9 @@ static void CalculateRefitMasks()
/* Did the newgrf specify any refitting? If not, use defaults. */
if (_gted[engine].refittability != GRFTempEngineData::UNSET) {
uint32 not_mask = 0;
uint32 xor_mask = ei->refit_mask;
CargoTypes not_mask = 0;
CargoTypes xor_mask = ei->refit_mask;
/* If the original masks set by the grf are zero, the vehicle shall only carry the default cargo.
* Note: After applying the translations, the vehicle may end up carrying no defined cargo. It becomes unavailable in that case. */
@@ -8328,7 +8329,7 @@ static void CalculateRefitMasks()
ei->refit_mask |= _gted[engine].ctt_include_mask;
ei->refit_mask &= ~_gted[engine].ctt_exclude_mask;
uint32 xor_mask = 0;
CargoTypes xor_mask = 0;
/* Don't apply default refit mask to wagons nor engines with no capacity */
if (e->type != VEH_TRAIN || (e->u.rail.capacity != 0 && e->u.rail.railveh_type != RAILVEH_WAGON)) {
@@ -56,7 +56,7 @@ static const GRFFile *GetHouseSpecGrf(Ho
HouseResolverObject::HouseResolverObject(HouseID house_id, TileIndex tile, Town *town,
CallbackID callback, uint32 param1, uint32 param2,
bool not_yet_constructed, uint8 initial_random_bits, uint32 watched_cargo_triggers)
bool not_yet_constructed, uint8 initial_random_bits, CargoTypes watched_cargo_triggers)
: ResolverObject(GetHouseSpecGrf(house_id), callback, param1, param2),
house_scope(*this, house_id, tile, town, not_yet_constructed, initial_random_bits, watched_cargo_triggers),
town_scope(*this, town, not_yet_constructed) // Don't access StorePSA if house is not yet constructed.
@@ -409,7 +409,7 @@ static uint32 GetDistanceFromNearbyHouse
uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile,
assert(IsValidTile(tile) && (not_yet_constructed || IsTileType(tile, MP_HOUSE)));
@@ -472,13 +472,13 @@ void DrawNewHouseTile(TileInfo *ti, Hous
/* Simple wrapper for GetHouseCallback to keep the animation unified. */
uint16 GetSimpleHouseCallback(CallbackID callback, uint32 param1, uint32 param2, const HouseSpec *spec, Town *town, TileIndex tile, uint32 extra_data)
uint16 GetSimpleHouseCallback(CallbackID callback, uint32 param1, uint32 param2, const HouseSpec *spec, Town *town, TileIndex tile, CargoTypes extra_data)
return GetHouseCallback(callback, param1, param2, spec - HouseSpec::Get(0), town, tile, false, 0, extra_data);
/** Helper class for animation control. */
struct HouseAnimationBase : public AnimationBase<HouseAnimationBase, HouseSpec, Town, uint32, GetSimpleHouseCallback> {
struct HouseAnimationBase : public AnimationBase<HouseAnimationBase, HouseSpec, Town, CargoTypes, GetSimpleHouseCallback> {
static const CallbackID cb_animation_speed = CBID_HOUSE_ANIMATION_SPEED;
static const CallbackID cb_animation_next_frame = CBID_HOUSE_ANIMATION_NEXT_FRAME;
@@ -633,7 +633,7 @@ void TriggerHouse(TileIndex t, HouseTrig
* @param trigger_cargoes Cargo types that triggered the callback.
* @param random Random bits.
void DoWatchedCargoCallback(TileIndex tile, TileIndex origin, uint32 trigger_cargoes, uint16 random)
void DoWatchedCargoCallback(TileIndex tile, TileIndex origin, CargoTypes trigger_cargoes, uint16 random)
TileIndexDiffC diff = TileIndexToTileIndexDiffC(origin, tile);
uint32 cb_info = random << 16 | (uint8)diff.y << 8 | (uint8)diff.x;
@@ -646,7 +646,7 @@ void DoWatchedCargoCallback(TileIndex ti
* @param trigger_cargoes Triggering cargo types.
* @pre IsTileType(t, MP_HOUSE)
void WatchedCargoCallback(TileIndex tile, uint32 trigger_cargoes)
void WatchedCargoCallback(TileIndex tile, CargoTypes trigger_cargoes)
assert(IsTileType(tile, MP_HOUSE));
HouseID id = GetHouseType(tile);
@@ -25,7 +25,7 @@ struct HouseScopeResolver : public Scope
Town *town; ///< Town of this house.
bool not_yet_constructed; ///< True for construction check.
uint16 initial_random_bits; ///< Random bits during construction checks.
uint32 watched_cargo_triggers; ///< Cargo types that triggered the watched cargo callback.
CargoTypes watched_cargo_triggers; ///< Cargo types that triggered the watched cargo callback.
* Constructor of a house scope resolver.
@@ -38,7 +38,7 @@ struct HouseScopeResolver : public Scope
* @param watched_cargo_triggers Cargo types that triggered the watched cargo callback.
HouseScopeResolver(ResolverObject &ro, HouseID house_id, TileIndex tile, Town *town,
: ScopeResolver(ro), house_id(house_id), tile(tile), town(town), not_yet_constructed(not_yet_constructed),
initial_random_bits(initial_random_bits), watched_cargo_triggers(watched_cargo_triggers)
@@ -56,7 +56,7 @@ struct HouseResolverObject : public Reso
HouseResolverObject(HouseID house_id, TileIndex tile, Town *town,
CallbackID callback = CBID_NO_CALLBACK, uint32 param1 = 0, uint32 param2 = 0,
bool not_yet_constructed = false, uint8 initial_random_bits = 0, uint32 watched_cargo_triggers = 0);
bool not_yet_constructed = false, uint8 initial_random_bits = 0, CargoTypes watched_cargo_triggers = 0);
/* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0)
@@ -97,8 +97,8 @@ void AnimateNewHouseTile(TileIndex tile)
void AnimateNewHouseConstruction(TileIndex tile);
void WatchedCargoCallback(TileIndex tile, uint32 trigger_cargoes);
void WatchedCargoCallback(TileIndex tile, CargoTypes trigger_cargoes);
bool CanDeleteHouse(TileIndex tile);
@@ -963,7 +963,7 @@ void TriggerStationRandomisation(Station
uint32 whole_reseed = 0;
ETileArea area = ETileArea(st, tile, tas[trigger]);
uint32 empty_mask = 0;
CargoTypes empty_mask = 0;
if (trigger == SRT_CARGO_TAKEN) {
/* Create a bitmask of completely empty cargo types to be matched */
for (CargoID i = 0; i < NUM_CARGO; i++) {
@@ -153,7 +153,7 @@ struct StationSpec {
uint16 cargo_threshold;
uint32 cargo_triggers; ///< Bitmask of cargo types which cause trigger re-randomizing
CargoTypes cargo_triggers; ///< Bitmask of cargo types which cause trigger re-randomizing
byte callback_mask; ///< Bitmask of station callbacks that have to be called
@@ -540,7 +540,7 @@ static CommandCost ClearTile_Object(Tile
return cost;
static void AddAcceptedCargo_Object(TileIndex tile, CargoArray &acceptance, uint32 *always_accepted)
static void AddAcceptedCargo_Object(TileIndex tile, CargoArray &acceptance, CargoTypes *always_accepted)
if (!IsObjectType(tile, OBJECT_HQ)) return;
@@ -295,7 +295,7 @@ static void Load_TOWN()
SlObject(&t->cargo_accepted, GetTileMatrixDesc());
if (t->cargo_accepted.area.w != 0) {
uint arr_len = t->cargo_accepted.area.w / AcceptanceMatrix::GRID * t->cargo_accepted.area.h / AcceptanceMatrix::GRID;
t->cargo_accepted.data = MallocT<uint32>(arr_len);
t->cargo_accepted.data = MallocT<CargoTypes>(arr_len);
SlArray(t->cargo_accepted.data, arr_len, SLE_UINT32);
/* Rebuild total cargo acceptance. */
@@ -1351,7 +1351,7 @@ void SmallMapWindow::SelectLegendItem(in
void SmallMapWindow::SetOverlayCargoMask()
uint32 cargo_mask = 0;
CargoTypes cargo_mask = 0;
for (int i = 0; i != _smallmap_cargo_count; ++i) {
if (_legend_linkstats[i].show_on_map) SetBit(cargo_mask, _legend_linkstats[i].type);
@@ -470,7 +470,7 @@ public:
byte last_vehicle_type;
std::list<Vehicle *> loading_vehicles;
GoodsEntry goods[NUM_CARGO]; ///< Goods at this station
uint32 always_accepted; ///< Bitmask of always accepted cargo types (by houses, HQs, industry tiles when industry doesn't accept cargo)
CargoTypes always_accepted; ///< Bitmask of always accepted cargo types (by houses, HQs, industry tiles when industry doesn't accept cargo)
IndustryVector industries_near; ///< Cached list of industries near the station that can accept cargo, @see DeliverGoodsToIndustry()
@@ -440,12 +440,12 @@ void UpdateAllStationVirtCoords()
* @param st Station to query
* @return the expected mask
static uint GetAcceptanceMask(const Station *st)
static CargoTypes GetAcceptanceMask(const Station *st)
uint mask = 0;
if (HasBit(st->goods[i].status, GoodsEntry::GES_ACCEPTANCE)) mask |= 1 << i;
if (HasBit(st->goods[i].status, GoodsEntry::GES_ACCEPTANCE)) SetBit(mask, i);
return mask;
@@ -524,7 +524,7 @@ CargoArray GetProductionAroundTiles(Tile
* @param rad Search radius in addition to given area
* @param always_accepted bitmask of cargo accepted by houses and headquarters; can be NULL
CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, uint32 *always_accepted)
CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, CargoTypes *always_accepted)
CargoArray acceptance;
if (always_accepted != NULL) *always_accepted = 0;
@@ -562,7 +562,7 @@ CargoArray GetAcceptanceAroundTiles(Tile
void UpdateStationAcceptance(Station *st, bool show_msg)
/* old accepted goods types */
uint old_acc = GetAcceptanceMask(st);
CargoTypes old_acc = GetAcceptanceMask(st);
/* And retrieve the acceptance. */
@@ -595,7 +595,7 @@ void UpdateStationAcceptance(Station *st
/* Only show a message in case the acceptance was actually changed. */
uint new_acc = GetAcceptanceMask(st);
CargoTypes new_acc = GetAcceptanceMask(st);
if (old_acc == new_acc) return;
/* show a message to report that the acceptance was changed? */
@@ -3186,7 +3186,7 @@ static VehicleEnterTileStatus VehicleEnt
void TriggerWatchedCargoCallbacks(Station *st)
/* Collect cargoes accepted since the last big tick. */
uint cargoes = 0;
CargoTypes cargoes = 0;
for (CargoID cid = 0; cid < NUM_CARGO; cid++) {
if (HasBit(st->goods[cid].status, GoodsEntry::GES_ACCEPTED_BIGTICK)) SetBit(cargoes, cid);
@@ -28,7 +28,7 @@ void ShowStationViewWindow(StationID sta
void UpdateAllStationVirtCoords();
CargoArray GetProductionAroundTiles(TileIndex tile, int w, int h, int rad);
CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, uint32 *always_accepted = NULL);
CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, CargoTypes *always_accepted = NULL);
void UpdateStationAcceptance(Station *st, bool show_msg);
@@ -56,7 +56,7 @@
int DrawStationCoverageAreaText(int left, int right, int top, StationCoverageType sct, int rad, bool supplies)
TileIndex tile = TileVirtXY(_thd.pos.x, _thd.pos.y);
if (_thd.drawstyle == HT_RECT && tile < MapSize()) {
CargoArray cargoes;
if (supplies) {
@@ -156,8 +156,8 @@ protected:
static Listing last_sorting;
static byte facilities; // types of stations of interest
static bool include_empty; // whether we should include stations without waiting cargo
static const uint32 cargo_filter_max;
static uint32 cargo_filter; // bitmap of cargo types to include
static const CargoTypes cargo_filter_max;
static CargoTypes cargo_filter; // bitmap of cargo types to include
static const Station *last_station;
/* Constants for sorting stations */
@@ -654,8 +654,8 @@ public:
Listing CompanyStationsWindow::last_sorting = {false, 0};
byte CompanyStationsWindow::facilities = FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK;
bool CompanyStationsWindow::include_empty = true;
const uint32 CompanyStationsWindow::cargo_filter_max = UINT32_MAX;
uint32 CompanyStationsWindow::cargo_filter = UINT32_MAX;
const CargoTypes CompanyStationsWindow::cargo_filter_max = ALL_CARGOTYPES;
CargoTypes CompanyStationsWindow::cargo_filter = ALL_CARGOTYPES;
const Station *CompanyStationsWindow::last_station = NULL;
/* Availible station sorting functions */
@@ -1799,7 +1799,7 @@ struct StationViewWindow : public Window
const Station *st = Station::Get(this->window_number);
if (HasBit(st->goods[i].status, GoodsEntry::GES_ACCEPTANCE)) SetBit(cargo_mask, i);
@@ -1147,7 +1147,7 @@ static char *FormatString(char *buff, co
case SCC_CARGO_LIST: { // {CARGO_LIST}
uint32 cmask = args->GetInt32(SCC_CARGO_LIST);
CargoTypes cmask = args->GetInt32(SCC_CARGO_LIST);
bool first = true;
const CargoSpec *cs;
@@ -334,7 +334,7 @@ bool FindSubsidyTownCargoRoute()
/* Select a random town. */
const Town *src_town = Town::GetRandom();
uint32 town_cargo_produced = src_town->cargo_produced;
CargoTypes town_cargo_produced = src_town->cargo_produced;
/* Passenger subsidies are not handled here. */
ClrBit(town_cargo_produced, CT_PASSENGERS);
@@ -81,7 +81,7 @@ typedef CommandCost ClearTileProc(TileIn
* @param acceptance Storage destination of the cargo acceptance in 1/8
* @param always_accepted Bitmask of always accepted cargo types
typedef void AddAcceptedCargoProc(TileIndex tile, CargoArray &acceptance, uint32 *always_accepted);
typedef void AddAcceptedCargoProc(TileIndex tile, CargoArray &acceptance, CargoTypes *always_accepted);
* Tile callback function signature for obtaining a tile description
@@ -165,11 +165,11 @@ VehicleEnterTileStatus VehicleEnterTile(
void ChangeTileOwner(TileIndex tile, Owner old_owner, Owner new_owner);
void GetTileDesc(TileIndex tile, TileDesc *td);
static inline void AddAcceptedCargo(TileIndex tile, CargoArray &acceptance, uint32 *always_accepted)
static inline void AddAcceptedCargo(TileIndex tile, CargoArray &acceptance, CargoTypes *always_accepted)
AddAcceptedCargoProc *proc = _tile_type_procs[GetTileType(tile)]->add_accepted_cargo_proc;
if (proc == NULL) return;
uint32 dummy = 0; // use dummy bitmask so there don't need to be several 'always_accepted != NULL' checks
CargoTypes dummy = 0; // use dummy bitmask so there don't need to be several 'always_accepted != NULL' checks
proc(tile, acceptance, always_accepted == NULL ? &dummy : always_accepted);
@@ -26,7 +26,7 @@ struct BuildingCounts {
T class_count[HOUSE_CLASS_MAX];
typedef TileMatrix<uint32, 4> AcceptanceMatrix;
typedef TileMatrix<CargoTypes, 4> AcceptanceMatrix;
static const uint CUSTOM_TOWN_NUMBER_DIFFICULTY = 4; ///< value for custom town number in difficulty settings
static const uint CUSTOM_TOWN_MAX_NUMBER = 5000; ///< this is the maximum number of towns a user can specify in customisation
@@ -85,9 +85,9 @@ struct Town : TownPool::PoolItem<&_town_
inline byte GetPercentTransported(CargoID cid) const { return this->supplied[cid].old_act * 256 / (this->supplied[cid].old_max + 1); }
/* Cargo production and acceptance stats. */
uint32 cargo_produced; ///< Bitmap of all cargoes produced by houses in this town.
CargoTypes cargo_produced; ///< Bitmap of all cargoes produced by houses in this town.
AcceptanceMatrix cargo_accepted; ///< Bitmap of cargoes accepted by houses for each 4*4 map square of the town.
uint32 cargo_accepted_total; ///< NOSAVE: Bitmap of all cargoes accepted by houses in this town.
CargoTypes cargo_accepted_total; ///< NOSAVE: Bitmap of all cargoes accepted by houses in this town.
uint16 time_until_rebuild; ///< time until we rebuild a house
@@ -293,6 +293,6 @@ static inline uint16 TownTicksToGameTick
extern uint32 _town_cargoes_accepted;
extern CargoTypes _town_cargoes_accepted;
#endif /* TOWN_H */
@@ -53,7 +53,7 @@
#include "safeguards.h"
TownID _new_town_id;
uint32 _town_cargoes_accepted; ///< Bitmap of all cargoes accepted by houses.
CargoTypes _town_cargoes_accepted; ///< Bitmap of all cargoes accepted by houses.
/* Initialize the town-pool */
TownPool _town_pool("Town");
@@ -601,14 +601,14 @@ static void AddProducedCargo_Town(TileIn
static inline void AddAcceptedCargoSetMask(CargoID cargo, uint amount, CargoArray &acceptance, uint32 *always_accepted)
static inline void AddAcceptedCargoSetMask(CargoID cargo, uint amount, CargoArray &acceptance, CargoTypes *always_accepted)
if (cargo == CT_INVALID || amount == 0) return;
acceptance[cargo] += amount;
SetBit(*always_accepted, cargo);
static void AddAcceptedCargo_Town(TileIndex tile, CargoArray &acceptance, uint32 *always_accepted)
static void AddAcceptedCargo_Town(TileIndex tile, CargoArray &acceptance, CargoTypes *always_accepted)
const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
CargoID accepts[3];
@@ -719,7 +719,7 @@ void UpdateTownCargoTotal(Town *t)
static void UpdateTownCargoes(Town *t, TileIndex start, bool update_total = true)
CargoArray accepted, produced;
uint32 dummy;
CargoTypes dummy;
/* Gather acceptance for all houses in an area around the start tile.
* The area is composed of the square the tile is in, extended one square in all
@@ -733,7 +733,7 @@ static void UpdateTownCargoes(Town *t, T
/* Create bitmap of produced and accepted cargoes. */
uint32 acc = 0;
CargoTypes acc = 0;
for (uint cid = 0; cid < NUM_CARGO; cid++) {
if (accepted[cid] >= 8) SetBit(acc, cid);
if (produced[cid] > 0) SetBit(t->cargo_produced, cid);
@@ -219,7 +219,7 @@ bool Vehicle::NeedsServicing() const
if (replace_when_old && !v->NeedsAutorenewing(c, false)) continue;
/* Check refittability */
GetArticulatedRefitMasks(new_engine, true, &union_mask, &available_cargo_types);
/* Is there anything to refit? */
if (union_mask != 0) {
@@ -416,7 +416,7 @@ struct RefitWindow : public Window {
if (v->type == VEH_TRAIN && !vehicles_to_refit.Contains(v->index)) continue;
const Engine *e = v->GetEngine();
uint32 cmask = e->info.refit_mask;
CargoTypes cmask = e->info.refit_mask;
byte callback_mask = e->info.callback_mask;
/* Skip this engine if it does not carry anything */
@@ -1043,9 +1043,9 @@ void ShowVehicleRefitWindow(const Vehicl
uint ShowRefitOptionsList(int left, int right, int y, EngineID engine)
/* List of cargo types of this engine */
uint32 cmask = GetUnionOfArticulatedRefitMasks(engine, false);
CargoTypes cmask = GetUnionOfArticulatedRefitMasks(engine, false);
/* List of cargo types available in this climate */
uint32 lmask = _cargo_mask;
CargoTypes lmask = _cargo_mask;
/* Draw nothing if the engine is not refittable */
if (HasAtMostOneBit(cmask)) return y;
Status change: