Changeset - r983:9c58202c20d1
[Not reviewed]
master
0 17 0
darkvater - 19 years ago 2005-01-11 00:54:06
darkvater@openttd.org
(svn r1479) -Added highscore chart (accessible from the difficulty window) with top5 companies for a given difficulty (select the difficulty in the menu)
-Added endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. Game is paused while
-These values are saved in hs.dat; added read/write functions for it
-Added code to delete all windows to show charts. There is one issue left: somehow a news-gui pops up in front of the the chart at the end of the game.
17 files changed with 367 insertions and 61 deletions:
0 comments (0 inline, 0 general)
functions.h
Show inline comments
 
@@ -235,7 +235,8 @@ void ShowNetworkNeedCompanyPassword();
 
void ShowRenameSignWindow(SignStruct *ss);
 
void ShowRenameWaypointWindow(Waypoint *cp);
 
int FindFirstBit(uint32 x);
 
void ShowHighscoreTable(int tbl);
 
void ShowHighscoreTable(int difficulty, int rank);
 
void ShowEndGameChart(void);
 
TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng);
 

	
 
enum SaveOrLoadResult {
graph_gui.c
Show inline comments
 
@@ -1026,9 +1026,9 @@ static const StringID _performance_title
 
	STR_706E_TYCOON,
 
};
 

	
 
static StringID GetPerformanceTitleFromValue(uint v)
 
static inline StringID GetPerformanceTitleFromValue(uint value)
 
{
 
	return _performance_titles[minu(v, 1000) >> 6];
 
	return _performance_titles[minu(value, 1000) >> 6];
 
}
 

	
 
static int CDECL _perf_hist_comp(const void *elem1, const void *elem2 ) {
lang/english.txt
Show inline comments
 
@@ -573,9 +573,10 @@ STR_0216_CAPITALIST						:Capitalist
 
STR_0217_MAGNATE						:Magnate
 
STR_0218_MOGUL							:Mogul
 
STR_0219_TYCOON_OF_THE_CENTURY					:Tycoon of the Century
 
STR_021A							:{BIGFONT}'{STRING}'   ({COMMA16})
 
STR_021B_ACHIEVES_STATUS					:{BIGFONT}{STRING}{STRING} achieves '{STRING}' status!
 
STR_021C_OF_ACHIEVES_STATUS					:{BIGFONT}{STRING}{STRING} of {STRING} achieves '{STRING}' status!
 
STR_HIGHSCORE_NAME    :{BIGFONT}{STRING}, {STRING}
 
STR_HIGHSCORE_STATS		:{BIGFONT}'{STRING}'   ({COMMA16})
 
STR_021B_ACHIEVES_STATUS					:{BLACK}{BIGFONT}{STRING} achieves '{STRING}' status!
 
STR_021C_OF_ACHIEVES_STATUS					:{WHITE}{BIGFONT}{STRING} of {STRING} achieves '{STRING}' status!
 
STR_021D							:{BLACK}
 
STR_021E							:{WHITE}
 
STR_021F							:{BLUE}{COMMA16}
main_gui.c
Show inline comments
 
@@ -2402,24 +2402,7 @@ void SetupColorsAndInitialWindow()
 
		w = AllocateWindow(0, 0, width, height, MainWindowWndProc, 0, NULL);
 
		AssignWindowViewport(w, 0, 0, width, height, 0x8080, 0);
 

	
 
		w = AllocateWindowDesc(&_toolb_normal_desc);
 
		w->disabled_state = 1 << 17; // disable zoon-in button (by default game is zoomed in)
 

	
 
		if (_networking) { // if networking, disable fast-forward button
 
			w->disabled_state |= (1 << 1);
 
			if (!_network_server) // if not server, disable pause button
 
				w->disabled_state |= (1 << 0);
 
		}
 

	
 
		w->flags4 &= ~WF_WHITE_BORDER_MASK;
 

	
 
		PositionMainToolbar(w); // already WC_MAIN_TOOLBAR passed (&_toolb_normal_desc)
 

	
 
		_main_status_desc.top = height - 12;
 
		w = AllocateWindowDesc(&_main_status_desc);
 
		w->flags4 &= ~WF_WHITE_BORDER_MASK;
 

	
 
		WP(w,def_d).data_1 = -1280;
 
		ShowVitalWindows();
 

	
 
		/* Bring joining GUI to front till the client is really joined */
 
		if (_networking && !_network_server)
 
@@ -2432,7 +2415,7 @@ void SetupColorsAndInitialWindow()
 

	
 
		w = AllocateWindowDesc(&_toolb_scen_desc);
 
		w->disabled_state = 1 << 9;
 
		w->flags4 &= ~WF_WHITE_BORDER_MASK;
 
		CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
 

	
 
		PositionMainToolbar(w); // already WC_MAIN_TOOLBAR passed (&_toolb_scen_desc)
 
		break;
 
@@ -2441,6 +2424,29 @@ void SetupColorsAndInitialWindow()
 
	}
 
}
 

	
 
void ShowVitalWindows(void)
 
{
 
	Window *w;
 

	
 
	w = AllocateWindowDesc(&_toolb_normal_desc);
 
	w->disabled_state = 1 << 17; // disable zoom-in button (by default game is zoomed in)
 
	CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
 

	
 
	if (_networking) { // if networking, disable fast-forward button
 
		SETBIT(w->disabled_state, 1);
 
		if (!_network_server) // if not server, disable pause button
 
			SETBIT(w->disabled_state, 0);
 
	}
 
	
 
	PositionMainToolbar(w); // already WC_MAIN_TOOLBAR passed (&_toolb_normal_desc)
 

	
 
	_main_status_desc.top = _screen.height - 12;
 
	w = AllocateWindowDesc(&_main_status_desc);
 
	CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
 

	
 
	WP(w,def_d).data_1 = -1280;
 
}
 

	
 
void GameSizeChanged()
 
{
 
	RelocateAllWindows(_screen.width, _screen.height);
misc.c
Show inline comments
 
@@ -700,8 +700,11 @@ void IncreaseDate()
 
		NetworkServerYearlyLoop();
 
#endif /* ENABLE_NETWORK */
 

	
 
	/* check if we reached 2090, that's the maximum year. */
 
	if (_cur_year == 131) { // end of game on 31 dec 2050
 
			ShowEndGameChart();
 
	/* check if we reached 2090 (MAX_YEAR_END_REAL), that's the maximum year. */
 
	if (_cur_year == (MAX_YEAR_END + 1)) {
 
	} else if (_cur_year == (MAX_YEAR_END + 1)) {
 
		Vehicle *v;
 
		_cur_year = MAX_YEAR_END;
 
		_date = 62093;
player.h
Show inline comments
 
@@ -201,4 +201,15 @@ VARDEF Player _players[MAX_PLAYERS];
 
#define IS_HUMAN_PLAYER(p) (!DEREF_PLAYER((byte)(p))->is_ai)
 
#define IS_INTERACTIVE_PLAYER(p) (((byte)p) == _local_player)
 

	
 
typedef struct HighScore {
 
	char company[100];
 
	StringID title;
 
	uint16 score;
 
} HighScore;
 

	
 
VARDEF HighScore _highscore_table[4][5]; // 4 difficulty-settings; top 5
 
void SaveToHighScore(void);
 
void LoadFromHighScore(void);
 
int SaveHighScoreValue(const Player *p);
 

	
 
#endif /* PLAYER_H */
player_gui.c
Show inline comments
 
@@ -744,3 +744,166 @@ void ShowBuyCompanyDialog(uint player)
 
{
 
	AllocateWindowDescFront(&_buy_company_desc, player);
 
}
 

	
 
/********** HIGHSCORE and ENDGAME windows */
 

	
 
/* Always draw a maximized window and within there the centered background */
 
static void SetupHighScoreEndWindow(Window *w, uint *x, uint *y)
 
{
 
	uint i;
 
	// resize window to "full-screen"
 
	w->width = _screen.width;
 
	w->height = _screen.height;
 
	w->widget[0].right = w->width - 1;
 
	w->widget[0].bottom = w->height - 1;
 

	
 
	DrawWindowWidgets(w);
 

	
 
	/* Center Highscore/Endscreen background */
 
	*x = max(0, (_screen.width  / 2) - (640 / 2));
 
	*y = max(0, (_screen.height / 2) - (480 / 2));
 
	for (i = 0; i < 10; i++) // the image is split into 10 50px high parts
 
		DrawSprite(WP(w, general_d).i + i, *x, *y + (i * 50));
 
}
 

	
 
extern StringID EndGameGetPerformanceTitleFromValue(uint value);
 

	
 
/* End game window shown at the end of the game */
 
static void EndGameWndProc(Window *w, WindowEvent *e)
 
{
 
	switch (e->event) {
 
	case WE_PAINT: {
 
		const Player *p = DEREF_PLAYER(_local_player);
 
		uint x, y;
 

	
 
		SetupHighScoreEndWindow(w, &x, &y);
 

	
 
		/* We need to get performance from last year because the image is shown
 
		 * at the start of the new year when these things have already been copied */
 
		if (WP(w, general_d).i == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/
 
			SetDParam(0, p->president_name_1);
 
			SetDParam(1, p->president_name_2);
 
			SetDParam(2, p->name_1);
 
			SetDParam(3, p->name_2);
 
			SetDParam(4, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history));
 
			DrawStringMultiCenter(x + (640 / 2), y + 107, STR_021C_OF_ACHIEVES_STATUS, 640);
 
		} else {
 
			SetDParam(0, p->name_1);
 
			SetDParam(1, p->name_2);
 
			SetDParam(2, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history));
 
			DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640);
 
		}
 
		} break;
 
	case WE_CLICK: /* OnClick show the highscore chart */
 
		DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
 
		ShowHighscoreTable(w->window_number, WP(w, general_d).j);
 
		DeleteWindow(w);
 
	}
 
}
 

	
 
static void HighScoreWndProc(Window *w, WindowEvent *e)
 
{
 
	switch (e->event) {
 
	case WE_PAINT: {
 
		const HighScore *hs = _highscore_table[w->window_number];
 
		uint i, x, y;
 

	
 
		SetupHighScoreEndWindow(w, &x, &y);
 

	
 
		SetDParam(0, w->window_number + STR_6801_EASY);
 
		DrawStringMultiCenter(x + (640 / 2), y + 62, STR_0211_TOP_COMPANIES_WHO_REACHED, 640);
 

	
 
		/* Draw Highscore peepz */
 
		for (i = 0; i < lengthof(_highscore_table[0]); i++) {
 
			SetDParam(0, i + 1);
 
			DrawString(x + 40, y + 140 + (i * 55), STR_0212, 0x10);
 

	
 
			if (hs[i].company[0] != '\0') {
 
				uint16 colour = (WP(w, general_d).j == i) ? 0x3 : 0x10; // draw new highscore in red
 

	
 
				DoDrawString(hs[i].company, x + 71, y + 140 + (i * 55), colour);
 
				SetDParam(0, hs[i].title);
 
				SetDParam(1, hs[i].score);
 
				DrawString(x + 71, y + 160 + (i * 55), STR_HIGHSCORE_STATS, colour);
 
			}
 
		}
 
	} break;	
 

	
 
	case WE_CLICK: /* Onclick get back all hidden windows */
 
		if (_game_mode != GM_MENU)				
 
			ShowVitalWindows();
 

	
 
		DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
 
		DeleteWindow(w);
 
		break;
 
	}
 
}
 

	
 
static const Widget _highscore_widgets[] = {
 
{      WWT_PANEL, RESIZE_NONE, 16, 0, 640, 0, 480, 0x0, STR_NULL},
 
{   WIDGETS_END},
 
};
 

	
 
static const WindowDesc _highscore_desc = {
 
	0, 0, 641, 481,
 
	WC_HIGHSCORE_ENDSCREEN,0,
 
	0,
 
	_highscore_widgets,
 
	HighScoreWndProc
 
};
 

	
 
static const WindowDesc _endgame_desc = {
 
	0, 0, 641, 481,
 
	WC_HIGHSCORE_ENDSCREEN,0,
 
	0,
 
	_highscore_widgets,
 
	EndGameWndProc
 
};
 

	
 
/* Show the highscore table for a given difficulty. When called from
 
 * endgame ranking is set to the top5 element that was newly added
 
 * and is thus highlighted */
 
void ShowHighscoreTable(int difficulty, int ranking)
 
{
 
	Window *w;
 

	
 
	/* Close all always on-top windows to get a clean screen */
 
	if (_game_mode != GM_MENU)
 
		HideVitalWindows();
 

	
 
	if (!_networking) // pause game to show chart
 
		DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
 

	
 
	DeleteWindowById(WC_HIGHSCORE_ENDSCREEN, 0);
 
	w = AllocateWindowDesc(&_highscore_desc);
 

	
 
	if (w != NULL) {
 
		MarkWholeScreenDirty();
 
		w->window_number = difficulty; // show highscore chart for difficulty...
 
		WP(w, general_d).i = SPR_HIGHSCORE_CHART_BEGIN; // which background to show
 
		WP(w, general_d).j = ranking;
 
	}
 
}
 

	
 
/* Show the endgame victory screen in 2050. Update the new highscore
 
 * if it was high enough */
 
void ShowEndGameChart(void)
 
{
 
	Window *w;
 
	const Player *p = DEREF_PLAYER(_local_player);
 

	
 
	if (!_networking) { // pause the game and hide all windows to show end-chart
 
		DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
 
		HideVitalWindows();
 
	}
 

	
 
	DeleteWindowById(WC_HIGHSCORE_ENDSCREEN, 0);
 
	w = AllocateWindowDesc(&_endgame_desc);
 

	
 
	if (w != NULL) {
 
		MarkWholeScreenDirty();
 
		w->window_number = _opt.diff_level; // show highscore chart for difficulty...
 
		WP(w, general_d).i = (p->old_economy[0].performance_history == SCORE_MAX) ? SPR_TYCOON_IMG2_BEGIN : SPR_TYCOON_IMG1_BEGIN; // which background to show
 
		WP(w, general_d).j = SaveHighScoreValue(p);
 
	}
 
}
players.c
Show inline comments
 
@@ -721,6 +721,108 @@ int32 CmdPlayerCtrl(int x, int y, uint32
 
	return 0;
 
}
 

	
 
static const StringID _endgame_performance_titles[16] = {
 
	STR_0213_BUSINESSMAN,
 
	STR_0213_BUSINESSMAN,
 
	STR_0213_BUSINESSMAN,
 
	STR_0213_BUSINESSMAN,
 
	STR_0213_BUSINESSMAN,
 
	STR_0214_ENTREPRENEUR,
 
	STR_0214_ENTREPRENEUR,
 
	STR_0215_INDUSTRIALIST,
 
	STR_0215_INDUSTRIALIST,
 
	STR_0216_CAPITALIST,
 
	STR_0216_CAPITALIST,
 
	STR_0217_MAGNATE,
 
	STR_0217_MAGNATE,
 
	STR_0218_MOGUL,
 
	STR_0218_MOGUL,
 
	STR_0219_TYCOON_OF_THE_CENTURY,
 
};
 

	
 
inline StringID EndGameGetPerformanceTitleFromValue(uint value)
 
{
 
	return _endgame_performance_titles[minu(value, 1000) >> 6];
 
}
 

	
 
/* Save the highscore for the player */
 
int SaveHighScoreValue(const Player *p)
 
{
 
	HighScore *hs = _highscore_table[_opt.diff_level];
 
	uint i;
 
	uint16 score = p->old_economy[0].performance_history;
 

	
 
	for (i = 0; i < lengthof(_highscore_table[0]); i++) {
 
		/* You are in the TOP5. Move all values one down and save us there */
 
		if (hs[i].score <= score) {
 
			byte buf[sizeof(hs[i].company)];
 
			
 
			// move all elements one down starting from the replaced one
 
			memmove(&hs[i + 1], &hs[i], sizeof(HighScore) * (lengthof(_highscore_table[0]) - i - 1));
 
			SetDParam(0, p->president_name_1);
 
			SetDParam(1, p->president_name_2);
 
			SetDParam(2, p->name_1);
 
			SetDParam(3, p->name_1);
 
			GetString(buf, STR_HIGHSCORE_NAME); // get manager/company name string
 
			ttd_strlcpy(hs[i].company, buf, sizeof(buf));
 
			hs[i].score = score;
 
			hs[i].title = EndGameGetPerformanceTitleFromValue(score);
 
			return i;
 
		}
 
	}
 

	
 
	return -1; // too bad; we did not make it into the top5
 
}
 

	
 
/* Save HighScore table to file */
 
void SaveToHighScore(void)
 
{
 
	FILE *fp = fopen(_highscore_file, "w");
 

	
 
	if (fp != NULL) {
 
		uint i;
 
		HighScore *hs;
 

	
 
		for (i = 0; i < lengthof(_highscore_table); i++) {
 
			for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
 
				/* First character is a command character, so strlen will fail on that */
 
				byte length = min(sizeof(hs->company), (hs->company[0] == '\0') ? 0 : strlen(&hs->company[1]) + 1);
 

	
 
				fwrite(&length, sizeof(length), 1, fp); // write away string length
 
				fwrite(hs->company, length, 1, fp);
 
				fwrite(&hs->score, sizeof(hs->score), 1, fp);
 
				fwrite(&hs->title, sizeof(hs->title), 1, fp);
 
			}
 
		}
 
		fclose(fp);
 
	}
 
}
 

	
 
/* Initialize the highscore table to 0 and if any file exists, load in values */
 
void LoadFromHighScore(void) 
 
{
 
	FILE *fp = fopen(_highscore_file, "r");
 

	
 
	memset(_highscore_table, 0, sizeof(_highscore_table));
 

	
 
	if (fp != NULL) {
 
		uint i;
 
		HighScore *hs;
 

	
 
		for (i = 0; i < lengthof(_highscore_table); i++) {
 
			for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
 
				byte length;
 
				fread(&length, sizeof(length), 1, fp);
 

	
 
				fread(hs->company, 1, length, fp);
 
				fread(&hs->score, sizeof(hs->score), 1, fp);
 
				fread(&hs->title, sizeof(hs->title), 1, fp);
 
			}
 
		}
 
		fclose(fp);
 
	}
 
}
 

	
 
// Save/load of players
 
static const byte _player_desc[] = {
 
	SLE_VAR(Player,name_2,					SLE_UINT32),
settings_gui.c
Show inline comments
 
@@ -330,6 +330,11 @@ void SetDifficultyLevel(int mode, GameOp
 

	
 
extern void StartupEconomy();
 

	
 
enum {
 
	GAMEDIFF_WND_TOP_OFFSET = 45,
 
	GAMEDIFF_WND_ROWSIZE    = 9
 
};
 

	
 
static void GameDifficultyWndProc(Window *w, WindowEvent *e)
 
{
 
	switch(e->event) {
 
@@ -338,11 +343,11 @@ static void GameDifficultyWndProc(Window
 
		int i;
 
		int x,y,value;
 

	
 
		w->click_state = (1 << 4) << _opt_mod_temp.diff_level;
 
		w->disabled_state = (_game_mode != GM_NORMAL) ? 0 : (1 << 4) | (1 << 5) | (1 << 6) | (1 << 7);
 
		w->click_state = (1 << 3) << _opt_mod_temp.diff_level;
 
		w->disabled_state = (_game_mode != GM_NORMAL) ? 0 : (1 << 3) | (1 << 4) | (1 << 5) | (1 << 6);
 
		// Disable save-button in multiplayer (and if client)
 
		if (_networking && !_network_server)
 
			w->disabled_state |= (1 << 10);
 
			SETBIT(w->disabled_state, 10);
 
		DrawWindowWidgets(w);
 

	
 
		click_a = _difficulty_click_a;
 
@@ -358,32 +363,32 @@ static void GameDifficultyWndProc(Window
 
		disabled = _game_mode == GM_NORMAL ? 0x383E : 0;
 

	
 
		x = 0;
 
		y = 32;
 
		y = GAMEDIFF_WND_TOP_OFFSET;
 
		for (i = 0; i != GAME_DIFFICULTY_NUM; i++) {
 
			DrawFrameRect(x+5, y+1, x+5+9, y+9, 3, GetBitAndShift(&click_a)?0x20:0);
 
			DrawFrameRect(x+15, y+1, x+15+9, y+9, 3, GetBitAndShift(&click_b)?0x20:0);
 
			DrawFrameRect(x+5, y, x+5+8, y+8, 3, GetBitAndShift(&click_a)?0x20:0);
 
			DrawFrameRect(x+15, y, x+15+8, y+8, 3, GetBitAndShift(&click_b)?0x20:0);
 
			if (GetBitAndShift(&disabled) || (_networking && !_network_server)) {
 
				int color = 0x8000 | _color_list[3].unk2;
 
				GfxFillRect(x+6, y+2, x+6+8, y+9, color);
 
				GfxFillRect(x+16, y+2, x+16+8, y+9, color);
 
				GfxFillRect(x+6, y+1, x+6+8, y+8, color);
 
				GfxFillRect(x+16, y+1, x+16+8, y+8, color);
 
			}
 

	
 
			DrawStringCentered(x+10, y+1, STR_6819, 0);
 
			DrawStringCentered(x+20, y+1, STR_681A, 0);
 
			DrawStringCentered(x+10, y, STR_6819, 0);
 
			DrawStringCentered(x+20, y, STR_681A, 0);
 

	
 

	
 
			value = _game_setting_info[i].str + ((int*)&_opt_mod_temp.diff)[i];
 
			if (i == 4) value *= 1000; // handle currency option
 
			SetDParam(0, value);
 
			DrawString(x+30, y+1, STR_6805_MAXIMUM_NO_COMPETITORS + i, 0);
 
			DrawString(x+30, y, STR_6805_MAXIMUM_NO_COMPETITORS + i, 0);
 

	
 
			y += 11;
 
			y += GAMEDIFF_WND_ROWSIZE + 2; // space items apart a bit
 
		}
 
	} break;
 

	
 
	case WE_CLICK:
 
		switch(e->click.widget) {
 
		case 3: {
 
		case 8: {
 
			int x,y;
 
			uint btn, dis;
 
			int val;
 
@@ -397,19 +402,18 @@ static void GameDifficultyWndProc(Window
 
			if (!IS_INT_INSIDE(x, 0, 21))
 
				return;
 

	
 
			y = e->click.pt.y - 33;
 
			y = e->click.pt.y - GAMEDIFF_WND_TOP_OFFSET;
 
			if (y < 0)
 
				return;
 

	
 
			// Get button from Y coord.
 
			btn = y / 11;
 
			if (btn >= GAME_DIFFICULTY_NUM || y % 11 > 9)
 
			btn = y / (GAMEDIFF_WND_ROWSIZE + 2);
 
			if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9)
 
				return;
 

	
 
			// Clicked disabled button?
 
			dis = 0;
 
			if (_game_mode == GM_NORMAL)
 
				dis |= 0x383E;
 
			dis = (_game_mode == GM_NORMAL) ? 0x383E : 0;
 

	
 
			if (HASBIT(dis, btn))
 
				return;
 

	
 
@@ -434,15 +438,15 @@ static void GameDifficultyWndProc(Window
 
			SetWindowDirty(w);
 
			break;
 
		}
 
		case 4: case 5: case 6: case 7: // easy/medium/hard/custom
 
		case 3: case 4: case 5: case 6: /* Easy / Medium / Hard / Custom */
 
			// temporarily change difficulty level
 
			SetDifficultyLevel(e->click.widget - 4, &_opt_mod_temp);
 
			SetDifficultyLevel(e->click.widget - 3, &_opt_mod_temp);
 
			SetWindowDirty(w);
 
			break;
 
		case 8:
 
			ShowHighscoreTable(_opt_mod_ptr->diff_level);
 
		case 7: /* Highscore Table */
 
			ShowHighscoreTable(_opt_mod_temp.diff_level, -1);
 
			break;
 
		case 10: { // Save button - save changes
 
		case 10: { /* Save button - save changes */
 
			int btn, val;
 
			for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) {
 
				val = ((int*)&_opt_mod_temp.diff)[btn];
 
@@ -479,13 +483,12 @@ static const Widget _game_difficulty_wid
 
{   WWT_CLOSEBOX,   RESIZE_NONE,    10,     0,    10,     0,    13, STR_00C5,									STR_018B_CLOSE_WINDOW},
 
{    WWT_CAPTION,   RESIZE_NONE,    10,    11,   369,     0,    13, STR_6800_DIFFICULTY_LEVEL,	STR_018C_WINDOW_TITLE_DRAG_THIS},
 
{      WWT_PANEL,   RESIZE_NONE,    10,     0,   369,    14,    29, 0x0,												STR_NULL},
 
{      WWT_PANEL,   RESIZE_NONE,    10,     0,   369,    30,   276, 0x0,												STR_NULL},
 
{ WWT_PUSHTXTBTN,   RESIZE_NONE,     3,    10,    96,    16,    27, STR_6801_EASY,							STR_NULL},
 
{ WWT_PUSHTXTBTN,   RESIZE_NONE,     3,    97,   183,    16,    27, STR_6802_MEDIUM,						STR_NULL},
 
{ WWT_PUSHTXTBTN,   RESIZE_NONE,     3,   184,   270,    16,    27, STR_6803_HARD,							STR_NULL},
 
{ WWT_PUSHTXTBTN,   RESIZE_NONE,     3,   271,   357,    16,    27, STR_6804_CUSTOM,						STR_NULL},
 
{      WWT_EMPTY,   RESIZE_NONE,    10,     0,   369,   251,   262, 0x0,												STR_NULL},
 
//{   WWT_CLOSEBOX,   RESIZE_NONE,    10,     0,   369,   251,   262, STR_6838_SHOW_HI_SCORE_CHART,STR_NULL},
 
{   WWT_CLOSEBOX,   RESIZE_NONE,    10,     0,   369,    30,    41, STR_6838_SHOW_HI_SCORE_CHART,STR_NULL},
 
{      WWT_PANEL,   RESIZE_NONE,    10,     0,   369,    42,   262, 0x0,												STR_NULL},
 
{      WWT_PANEL,   RESIZE_NONE,    10,     0,   369,   263,   278, 0x0,												STR_NULL},
 
{ WWT_PUSHTXTBTN,   RESIZE_NONE,     3,   105,   185,   265,   276, STR_OPTIONS_SAVE_CHANGES,	STR_NULL},
 
{ WWT_PUSHTXTBTN,   RESIZE_NONE,     3,   186,   266,   265,   276, STR_012E_CANCEL,						STR_NULL},
 
@@ -510,11 +513,6 @@ void ShowGameDifficulty()
 
	AllocateWindowDesc(&_game_difficulty_desc);
 
}
 

	
 
void ShowHighscoreTable(int tbl)
 
{
 
	ShowInfoF("ShowHighscoreTable(%d) not implemented", tbl);
 
}
 

	
 
// virtual PositionMainToolbar function, calls the right one.
 
int32 v_PositionMainToolbar(int32 p1)
 
{
table/sprites.h
Show inline comments
 
@@ -722,6 +722,10 @@ enum Sprites {
 
	SPR_OTTD_Y                = 4843,
 
	SPR_OTTD_C                = 4844,
 

	
 
	SPR_HIGHSCORE_CHART_BEGIN = 4804,
 
	SPR_TYCOON_IMG1_BEGIN     = 4814,
 
	SPR_TYCOON_IMG2_BEGIN     = 4824,
 

	
 
	/* road_gui.c */
 
	SPR_IMG_ROAD_NW				= 1309,
 
	SPR_IMG_ROAD_NE				= 1310,
ttd.c
Show inline comments
 
@@ -648,6 +648,7 @@ int ttd_main(int argc, char* argv[])
 
#endif
 

	
 
	LoadFromConfig();
 
	LoadFromHighScore();
 

	
 
	// override config?
 
	if (musicdriver[0]) ttd_strlcpy(_ini_musicdriver, musicdriver, sizeof(_ini_musicdriver));
 
@@ -748,6 +749,7 @@ int ttd_main(int argc, char* argv[])
 
	_sound_driver->stop();
 

	
 
	SaveToConfig();
 
	SaveToHighScore();
 

	
 
	// uninitialize airport state machines
 
	UnInitializeAirports();
 
@@ -1176,9 +1178,11 @@ void BeforeSaveGame()
 
{
 
	Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
 

	
 
	_saved_scrollpos_x = WP(w,vp_d).scrollpos_x;
 
	_saved_scrollpos_y = WP(w,vp_d).scrollpos_y;
 
	_saved_scrollpos_zoom = w->viewport->zoom;
 
	if (w != NULL) {
 
		_saved_scrollpos_x = WP(w,vp_d).scrollpos_x;
 
		_saved_scrollpos_y = WP(w,vp_d).scrollpos_y;
 
		_saved_scrollpos_zoom = w->viewport->zoom;
 
	}
 
}
 

	
 
void ConvertTownOwner()
ttd.h
Show inline comments
 
@@ -449,6 +449,7 @@ enum {
 
	WC_NETWORK_STATUS_WINDOW = 0x4A,
 
	WC_CUSTOM_CURRENCY = 0x4B,
 
	WC_REPLACE_VEHICLE = 0x4C,
 
	WC_HIGHSCORE_ENDSCREEN = 0x4D,
 
};
 

	
 

	
unix.c
Show inline comments
 
@@ -505,6 +505,7 @@ void DeterminePaths()
 
	_path.gm_dir = str_fmt("%sgm/", _path.game_data_dir);
 
	_path.data_dir = str_fmt("%sdata/", _path.game_data_dir);
 
	_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
 
	_highscore_file = str_fmt("%shs.dat", _path.personal_dir);
 
	_log_file = str_fmt("%sopenttd.log", _path.personal_dir);
 

	
 
#if defined CUSTOM_LANG_DIR
variables.h
Show inline comments
 
@@ -340,6 +340,7 @@ VARDEF int _num_screenshot_formats, _cur
 
VARDEF char _savegame_format[8];
 

	
 
VARDEF char *_config_file;
 
VARDEF char *_highscore_file;
 
VARDEF char *_log_file;
 
VARDEF FILE *_log_file_fd;
 

	
win32.c
Show inline comments
 
@@ -2065,6 +2065,7 @@ void DeterminePaths()
 
	_path.lang_dir = str_fmt("%slang\\", cfg);
 

	
 
	_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
 
	_highscore_file = str_fmt("%shs.dat", _path.personal_dir);
 
	_log_file = str_fmt("%sopenttd.log", _path.personal_dir);
 

	
 
	// make (auto)save and scenario folder
window.c
Show inline comments
 
@@ -1520,6 +1520,13 @@ void DeleteAllNonVitalWindows(void)
 
	}
 
}
 

	
 
/* Delete all always on-top windows to get an empty screen */
 
void HideVitalWindows(void)
 
{
 
	DeleteWindowById(WC_MAIN_TOOLBAR, 0);
 
	DeleteWindowById(WC_STATUS_BAR, 0);
 
}
 

	
 
int PositionMainToolbar(Window *w)
 
{
 
	DEBUG(misc, 1) ("Repositioning Main Toolbar...");
window.h
Show inline comments
 
@@ -546,6 +546,8 @@ void HandleButtonClick(Window *w, byte w
 
Window *GetCallbackWnd();
 
void DeleteNonVitalWindows();
 
void DeleteAllNonVitalWindows(void);
 
void HideVitalWindows(void);
 
void ShowVitalWindows(void);
 

	
 
/* window.c */
 
VARDEF Window _windows[25];
0 comments (0 inline, 0 general)