Changeset - r5894:9c88d0891809
[Not reviewed]
master
0 4 0
Darkvater - 17 years ago 2007-02-01 16:21:56
darkvater@openttd.org
(svn r8512) -Codechange: From the intro window enter the scenario editor. From the scenario editor dialog, remove the 'load heightmap' option and put that with the other options like 'load scenario', 'save scenario', etc. Play a little bit with positioning of elements inside the scenario editor dialog so it looks better.
4 files changed with 56 insertions and 82 deletions:
0 comments (0 inline, 0 general)
src/genworld_gui.cpp
Show inline comments
 
@@ -46,7 +46,6 @@ typedef enum glwp_modes {
 
static uint _heightmap_x = 0;
 
static uint _heightmap_y = 0;
 
static StringID _heightmap_str = STR_NULL;
 
static bool _goto_editor = false;
 

	
 
extern void SwitchMode(int new_mode);
 

	
 
@@ -57,8 +56,7 @@ static inline void SetNewLandscapeType(b
 
	InvalidateWindowClasses(WC_GENERATE_LANDSCAPE);
 
}
 

	
 
// no longer static to allow calling from outside module
 
const Widget _generate_landscape_widgets[] = {
 
static const Widget _generate_landscape_widgets[] = {
 
{  WWT_CLOSEBOX,  RESIZE_NONE, 13,   0,  10,   0,  13, STR_00C5,                     STR_018B_CLOSE_WINDOW},
 
{    WWT_CAPTION, RESIZE_NONE, 13,  11, 337,   0,  13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
 
{      WWT_PANEL, RESIZE_NONE, 13,   0, 337,  14, 267, 0x0,                          STR_NULL},
 
@@ -105,7 +103,7 @@ const Widget _generate_landscape_widgets
 
{   WIDGETS_END},
 
};
 

	
 
const Widget _heightmap_load_widgets[] = {
 
static const Widget _heightmap_load_widgets[] = {
 
{   WWT_CLOSEBOX, RESIZE_NONE, 13,   0,  10,   0,  13, STR_00C5,                     STR_018B_CLOSE_WINDOW},
 
{    WWT_CAPTION, RESIZE_NONE, 13,  11, 337,   0,  13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
 
{      WWT_PANEL, RESIZE_NONE, 13,   0, 337,  14, 235, 0x0,                          STR_NULL},
 
@@ -148,13 +146,6 @@ const Widget _heightmap_load_widgets[] =
 

	
 
static void StartGeneratingLandscape(glwp_modes mode)
 
{
 
	/* If we want to go to the editor, and aren't yet, we need to delay
 
	 *  it as long as possible, else it gives nasty side-effects (aborting
 
	 *  results in ending up in the SE, which you don't want. Therefor we
 
	 *  use this switch to do it at the very end.
 
	 */
 
	if (_goto_editor) _game_mode = GM_EDITOR;
 

	
 
	DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
 
	DeleteWindowByClass(WC_INDUSTRY_VIEW);
 
	DeleteWindowByClass(WC_TOWN_VIEW);
 
@@ -168,10 +159,10 @@ static void StartGeneratingLandscape(glw
 

	
 
	SndPlayFx(SND_15_BEEP);
 
	switch (mode) {
 
	case GLWP_GENERATE:  _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND    : SM_NEWGAME;         break;
 
	case GLWP_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
 
	case GLWP_SCENARIO:  _switch_mode = SM_EDITOR; break;
 
	default: NOT_REACHED(); return;
 
		case GLWP_GENERATE:  _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND    : SM_NEWGAME;         break;
 
		case GLWP_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
 
		case GLWP_SCENARIO: break;
 
		default: NOT_REACHED();
 
	}
 
}
 

	
 
@@ -180,7 +171,7 @@ static void HeightmapScaledTooMuchCallba
 
	if (confirmed) StartGeneratingLandscape((glwp_modes)w->window_number);
 
}
 

	
 
void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
 
static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
 
{
 
	static const StringID mapsizes[]    = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID};
 
	static const StringID elevations[]  = {STR_682A_VERY_FLAT, STR_682B_FLAT, STR_682C_HILLY, STR_682D_MOUNTAINOUS, INVALID_STRING_ID};
 
@@ -471,7 +462,7 @@ void GenerateLandscapeWndProc(Window *w,
 
	}
 
}
 

	
 
const WindowDesc _generate_landscape_desc = {
 
static const WindowDesc _generate_landscape_desc = {
 
	WDP_CENTER, WDP_CENTER, 338, 268,
 
	WC_GENERATE_LANDSCAPE, WC_NONE,
 
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
 
@@ -479,22 +470,19 @@ const WindowDesc _generate_landscape_des
 
	GenerateLandscapeWndProc,
 
};
 

	
 
const WindowDesc _heightmap_load_desc = {
 
static const WindowDesc _heightmap_load_desc = {
 
	WDP_CENTER, WDP_CENTER, 338, 236,
 
	WC_GENERATE_LANDSCAPE, WC_NONE,
 
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
 
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
 
	_heightmap_load_widgets,
 
	GenerateLandscapeWndProc,
 
};
 

	
 
static void _ShowGenerateLandscape(glwp_modes mode)
 
{
 
	Window *w;
 

	
 
	/* Don't kill WC_GENERATE_LANDSCAPE:GLWP_SCENARIO, because it resets
 
	 *  _goto_editor, which we maybe need later on. */
 
	DeleteWindowById(WC_GENERATE_LANDSCAPE, GLWP_GENERATE);
 
	DeleteWindowById(WC_GENERATE_LANDSCAPE, GLWP_HEIGHTMAP);
 
	DeleteWindowById(WC_GENERATE_LANDSCAPE, GLWP_SCENARIO);
 

	
 
	/* Always give a new seed if not editor */
 
	if (_game_mode != GM_EDITOR) _patches_newgame.generation_seed = InteractiveRandom();
 
@@ -510,12 +498,9 @@ static void _ShowGenerateLandscape(glwp_
 
			return;
 
	}
 

	
 
	w = AllocateWindowDescFront((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
 
	Window *w = AllocateWindowDescFront((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
 

	
 
	if (w != NULL) {
 

	
 
		InvalidateWindow(WC_GENERATE_LANDSCAPE, mode);
 
	}
 
	if (w != NULL) InvalidateWindow(WC_GENERATE_LANDSCAPE, mode);
 
}
 

	
 
void ShowGenerateLandscape(void)
 
@@ -541,13 +526,12 @@ enum CreateScenarioWindowWidgets {
 
	CSCEN_ARCTIC,
 
	CSCEN_TROPICAL,
 
	CSCEN_TOYLAND,
 
	CSCEN_EMPTY_WORLD,
 
	CSCEN_RANDOM_WORLD,
 
	CSCEN_MAPSIZE_X_TEXT,
 
	CSCEN_MAPSIZE_X_PULLDOWN,
 
	CSCEN_MAPSIZE_Y_TEXT,
 
	CSCEN_MAPSIZE_Y_PULLDOWN,
 
	CSCEN_EMPTY_WORLD,
 
	CSCEN_RANDOM_WORLD,
 
	CSCEN_HEIGHTMAP,
 
	CSCEN_START_DATE_DOWN,
 
	CSCEN_START_DATE_TEXT,
 
	CSCEN_START_DATE_UP,
 
@@ -556,7 +540,8 @@ enum CreateScenarioWindowWidgets {
 
	CSCEN_FLAT_LAND_HEIGHT_UP
 
};
 

	
 
void CreateScenarioWndProc(Window *w, WindowEvent *e)
 

	
 
static void CreateScenarioWndProc(Window *w, WindowEvent *e)
 
{
 
	static const StringID mapsizes[] = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID};
 

	
 
@@ -575,23 +560,22 @@ void CreateScenarioWndProc(Window *w, Wi
 
		SetWindowWidgetLoweredState(w, CSCEN_TOYLAND,   _opt_newgame.landscape == LT_CANDY);
 
		DrawWindowWidgets(w);
 

	
 
		DrawString( 12,  96, STR_MAPSIZE, 0);
 
		DrawString(167,  96, mapsizes[_patches_newgame.map_x - 6], 0x10);
 
		DrawString(216,  96, STR_BY, 0);
 
		DrawString(230,  96, mapsizes[_patches_newgame.map_y - 6], 0x10);
 
		DrawStringRightAligned(211, 97, STR_MAPSIZE, 0);
 
		DrawString(            221, 97, mapsizes[_patches_newgame.map_x - 6], 0x10);
 
		DrawStringCentered(    272, 97, STR_BY, 0);
 
		DrawString(            284, 97, mapsizes[_patches_newgame.map_y - 6], 0x10);
 

	
 
		DrawString(162, 118, STR_DATE, 0);
 
		DrawStringRightAligned(211, 115, STR_DATE, 0);
 
		SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
 
		DrawStringCentered(271, 118, STR_GENERATE_DATE, 0);
 
		DrawStringCentered(271, 115, STR_GENERATE_DATE, 0);
 

	
 
		DrawString(162, 136, STR_FLAT_WORLD_HEIGHT, 0);
 
		DrawStringRightAligned(278, 133, STR_FLAT_WORLD_HEIGHT, 0);
 
		SetDParam(0, _patches_newgame.se_flat_world_height);
 
		DrawStringCentered(303, 136, STR_FLAT_WORLD_HEIGHT_NUM, 0x10);
 
		DrawStringCentered(303, 133, STR_FLAT_WORLD_HEIGHT_NUM, 0x10);
 

	
 
		break;
 
	case WE_CLICK:
 
		switch (e->we.click.widget) {
 
		case 0: DeleteWindow(w); break;
 
		case CSCEN_TEMPERATE: case CSCEN_ARCTIC: case CSCEN_TROPICAL: case CSCEN_TOYLAND:
 
			RaiseWindowWidget(w, _opt_newgame.landscape + CSCEN_TEMPERATE);
 
			SetNewLandscapeType(e->we.click.widget - CSCEN_TEMPERATE);
 
@@ -606,13 +590,8 @@ void CreateScenarioWndProc(Window *w, Wi
 
			StartGeneratingLandscape(GLWP_SCENARIO);
 
			break;
 
		case CSCEN_RANDOM_WORLD: // Generate
 
			_goto_editor = true;
 
			ShowGenerateLandscape();
 
			break;
 
		case CSCEN_HEIGHTMAP: // Heightmap
 
			_goto_editor = true;
 
			ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP);
 
			break;
 
		case CSCEN_START_DATE_DOWN: case CSCEN_START_DATE_UP: // Year buttons
 
			/* Don't allow too fast scrolling */
 
			if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
 
@@ -648,16 +627,12 @@ void CreateScenarioWndProc(Window *w, Wi
 

	
 
	case WE_DROPDOWN_SELECT:
 
		switch (e->we.dropdown.button) {
 
			case CSCEN_MAPSIZE_X_PULLDOWN:  _patches_newgame.map_x = e->we.dropdown.index + 6; break;
 
			case CSCEN_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = e->we.dropdown.index + 6; break;
 
			case CSCEN_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = e->we.dropdown.index + 6; break;
 
		}
 
		SetWindowDirty(w);
 
		break;
 

	
 
	case WE_DESTROY:
 
		_goto_editor = false;
 
		break;
 

	
 
	case WE_ON_EDIT_TEXT: {
 
		if (e->we.edittext.str != NULL) {
 
			int32 value = atoi(e->we.edittext.str);
 
@@ -680,39 +655,38 @@ void CreateScenarioWndProc(Window *w, Wi
 
	}
 
}
 

	
 
const Widget _create_scenario_widgets[] = {
 
static const Widget _create_scenario_widgets[] = {
 
{   WWT_CLOSEBOX, RESIZE_NONE, 13,   0,  10,   0,  13, STR_00C5,                STR_018B_CLOSE_WINDOW},
 
{    WWT_CAPTION, RESIZE_NONE, 13,  11, 337,   0,  13, STR_SE_CAPTION,          STR_NULL},
 
{      WWT_PANEL, RESIZE_NONE, 13,   0, 337,  14, 179, 0x0,                     STR_NULL},
 
{      WWT_PANEL, RESIZE_NONE, 13,   0, 337,  14, 169, 0x0,                     STR_NULL},
 

	
 
{   WWT_IMGBTN_2, RESIZE_NONE, 12,  10,  86,  24,  78, SPR_SELECT_TEMPERATE,    STR_030E_SELECT_TEMPERATE_LANDSCAPE},
 
{   WWT_IMGBTN_2, RESIZE_NONE, 12,  90, 166,  24,  78, SPR_SELECT_SUB_ARCTIC,   STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
 
{   WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246,  24,  78, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
 
{   WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326,  24,  78, SPR_SELECT_TOYLAND,      STR_0311_SELECT_TOYLAND_LANDSCAPE},
 

	
 
{      WWT_PANEL, RESIZE_NONE, 12, 162, 197,  95, 106, 0x0,                     STR_NULL},
 
{    WWT_TEXTBTN, RESIZE_NONE, 12, 198, 209,  95, 106, STR_0225,                STR_NULL}, // Mapsize X
 
{      WWT_PANEL, RESIZE_NONE, 12, 228, 263,  95, 106, 0x0,                     STR_NULL},
 
{    WWT_TEXTBTN, RESIZE_NONE, 12, 264, 275,  95, 106, STR_0225,                STR_NULL}, // Mapsize Y
 
{    WWT_TEXTBTN, RESIZE_NONE,  6,  12, 115,  95, 124, STR_SE_FLAT_WORLD,       STR_SE_FLAT_WORLD_TIP},         // Empty (sea-level) map
 
{    WWT_TEXTBTN, RESIZE_NONE,  6,  12, 115, 131, 160, STR_SE_RANDOM_LAND,      STR_022A_GENERATE_RANDOM_LAND}, // Generate
 

	
 
{      WWT_PANEL, RESIZE_NONE, 12, 216, 251,  95, 106, 0x0,                     STR_NULL},
 
{    WWT_TEXTBTN, RESIZE_NONE, 12, 252, 263,  95, 106, STR_0225,                STR_NULL}, // Mapsize X
 
{      WWT_PANEL, RESIZE_NONE, 12, 279, 314,  95, 106, 0x0,                     STR_NULL},
 
{    WWT_TEXTBTN, RESIZE_NONE, 12, 315, 326,  95, 106, STR_0225,                STR_NULL}, // Mapsize Y
 

	
 
{    WWT_TEXTBTN, RESIZE_NONE,  6,  12, 145, 117, 128, STR_SE_FLAT_WORLD,       STR_SE_FLAT_WORLD_TIP},                      // Empty (sea-level) map
 
{    WWT_TEXTBTN, RESIZE_NONE,  6,  12, 145, 135, 146, STR_SE_RANDOM_LAND,      STR_022A_GENERATE_RANDOM_LAND}, // Generate
 
{    WWT_TEXTBTN, RESIZE_NONE,  6,  12, 145, 153, 164, STR_LOAD_GAME_HEIGHTMAP, STR_LOAD_SCEN_HEIGHTMAP},       // Heightmap
 
{     WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 113, 124, SPR_ARROW_DOWN,          STR_029E_MOVE_THE_STARTING_DATE},
 
{      WWT_PANEL, RESIZE_NONE, 12, 228, 314, 113, 124, 0x0,                     STR_NULL},
 
{     WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 113, 124, SPR_ARROW_UP,            STR_029F_MOVE_THE_STARTING_DATE},
 

	
 
{     WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 117, 128, SPR_ARROW_DOWN,          STR_029E_MOVE_THE_STARTING_DATE},
 
{      WWT_PANEL, RESIZE_NONE, 12, 228, 314, 117, 128, 0x0,                     STR_NULL},
 
{     WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 117, 128, SPR_ARROW_UP,            STR_029F_MOVE_THE_STARTING_DATE},
 

	
 
{     WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 135, 146, SPR_ARROW_DOWN,          STR_FLAT_WORLD_HEIGHT_DOWN},
 
{      WWT_PANEL, RESIZE_NONE, 12, 294, 314, 135, 146, 0x0,                     STR_NULL},
 
{     WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 135, 146, SPR_ARROW_UP,            STR_FLAT_WORLD_HEIGHT_UP},
 
{     WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 131, 142, SPR_ARROW_DOWN,          STR_FLAT_WORLD_HEIGHT_DOWN},
 
{      WWT_PANEL, RESIZE_NONE, 12, 294, 314, 131, 142, 0x0,                     STR_NULL},
 
{     WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 131, 142, SPR_ARROW_UP,            STR_FLAT_WORLD_HEIGHT_UP},
 
{   WIDGETS_END},
 
};
 

	
 
const WindowDesc _create_scenario_desc = {
 
	WDP_CENTER, WDP_CENTER, 338, 180,
 
static const WindowDesc _create_scenario_desc = {
 
	WDP_CENTER, WDP_CENTER, 338, 170,
 
	WC_GENERATE_LANDSCAPE, WC_NONE,
 
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
 
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
 
	_create_scenario_widgets,
 
	CreateScenarioWndProc,
 
};
src/intro_gui.cpp
Show inline comments
 
@@ -24,7 +24,7 @@ static const Widget _select_game_widgets
 
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  22,  33, STR_0141_LOAD_GAME,       STR_02FC_LOAD_A_SAVED_GAME},
 
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  40,  51, STR_029A_PLAY_SCENARIO,   STR_0303_START_A_NEW_GAME_USING},
 
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  40,  51, STR_PLAY_HEIGHTMAP,       STR_PLAY_HEIGHTMAP_HINT},
 
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  58,  69, STR_0220_CREATE_SCENARIO, STR_02FE_CREATE_A_CUSTOMIZED_GAME},
 
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  58,  69, STR_SCENARIO_EDITOR,      STR_02FE_CREATE_A_CUSTOMIZED_GAME},
 
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  58,  69, STR_MULTIPLAYER,          STR_0300_SELECT_MULTIPLAYER_GAME},
 

	
 
{   WWT_IMGBTN_2, RESIZE_NONE, 12,  10,  86,  77, 131, SPR_SELECT_TEMPERATE,     STR_030E_SELECT_TEMPERATE_LANDSCAPE},
 
@@ -67,7 +67,7 @@ static void SelectGameWndProc(Window *w,
 
		case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
 
		case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
 
		case 5: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
 
		case 6: ShowCreateScenario(); break;
 
		case 6: _switch_mode = SM_EDITOR; break;
 
		case 7:
 
			if (!_network_available) {
 
				ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
src/lang/english.txt
Show inline comments
 
@@ -295,6 +295,7 @@ STR_0140_NEW_GAME                       
 
STR_0141_LOAD_GAME                                              :{BLACK}Load Game
 
STR_SINGLE_PLAYER                                               :{BLACK}Single player
 
STR_MULTIPLAYER                                                 :{BLACK}Multiplayer
 
STR_SCENARIO_EDITOR                                             :{BLACK}Scenario Editor
 

	
 
STR_64                                                          :64
 
STR_128                                                         :128
 
@@ -613,7 +614,6 @@ STR_HIGHSCORE_STATS                     
 
STR_021B_ACHIEVES_STATUS                                        :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status!
 
STR_021C_OF_ACHIEVES_STATUS                                     :{WHITE}{BIGFONT}{PLAYERNAME} of {COMPANY} achieves '{STRING}' status!
 
STR_021F                                                        :{BLUE}{COMMA}
 
STR_0220_CREATE_SCENARIO                                        :{BLACK}Create Scenario
 
STR_0221_OPENTTD                                                :{YELLOW}OpenTTD
 
STR_0222_SCENARIO_EDITOR                                        :{YELLOW}Scenario Editor
 
STR_0223_LAND_GENERATION                                        :{WHITE}Land Generation
 
@@ -627,8 +627,6 @@ STR_022A_GENERATE_RANDOM_LAND           
 
STR_022B_RESET_LANDSCAPE                                        :{BLACK}Reset landscape
 
STR_022C_RESET_LANDSCAPE                                        :{WHITE}Reset Landscape
 
STR_RESET_LANDSCAPE_TOOLTIP                                     :{BLACK}Remove all player-owned property from the map
 
STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Use Heightmap
 
STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Use Heightmap
 
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT                           :{WHITE}Are you sure you want to remove all player-owned property?
 
STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landscape generation
 
STR_022F_TOWN_GENERATION                                        :{BLACK}Town generation
 
@@ -734,6 +732,7 @@ STR_0290_DELETE                         
 
STR_0291_DELETE_THIS_TOWN_COMPLETELY                            :{BLACK}Delete this town completely
 
STR_0292_SAVE_SCENARIO                                          :Save scenario
 
STR_0293_LOAD_SCENARIO                                          :Load scenario
 
STR_LOAD_HEIGHTMAP                                              :Load heightmap
 
STR_0294_QUIT_EDITOR                                            :Quit editor
 
STR_0295                                                        :
 
STR_0296_QUIT                                                   :Quit
src/main_gui.cpp
Show inline comments
 
@@ -169,10 +169,11 @@ static void MenuClickSaveLoad(int index)
 
{
 
	if (_game_mode == GM_EDITOR) {
 
		switch (index) {
 
			case 0: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break;
 
			case 1: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
 
			case 2: AskExitToGameMenu();                   break;
 
			case 4: HandleExitGameRequest();               break;
 
			case 0: ShowSaveLoadDialog(SLD_SAVE_SCENARIO);  break;
 
			case 1: ShowSaveLoadDialog(SLD_LOAD_SCENARIO);  break;
 
			case 2: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
 
			case 3: AskExitToGameMenu();                    break;
 
			case 5: HandleExitGameRequest();                break;
 
		}
 
	} else {
 
		switch (index) {
 
@@ -967,7 +968,7 @@ static void ToolbarOptionsClick(Window *
 

	
 
static void ToolbarScenSaveOrLoad(Window *w)
 
{
 
	PopupMainToolbMenu(w, 3, STR_0292_SAVE_SCENARIO, 5, 0);
 
	PopupMainToolbMenu(w, 3, STR_0292_SAVE_SCENARIO, 6, 0);
 
}
 

	
 
static void ToolbarScenDateBackward(Window *w)
 
@@ -1157,8 +1158,8 @@ static const Widget _scen_edit_land_gen_
 
{    WWT_IMGBTN,   RESIZE_NONE,    14,   158,   179,    16,    37, SPR_IMG_TRANSMITTER,       STR_028E_PLACE_TRANSMITTER},
 
{    WWT_IMGBTN,   RESIZE_NONE,    14,   139,   150,    45,    56, SPR_ARROW_UP,              STR_0228_INCREASE_SIZE_OF_LAND_AREA},
 
{    WWT_IMGBTN,   RESIZE_NONE,    14,   139,   150,    58,    69, SPR_ARROW_DOWN,            STR_0229_DECREASE_SIZE_OF_LAND_AREA},
 
{   WWT_TEXTBTN,   RESIZE_NONE,    14,    34,   145,    76,    87, STR_SE_NEW_WORLD,          STR_022A_GENERATE_RANDOM_LAND},
 
{   WWT_TEXTBTN,   RESIZE_NONE,    14,    34,   145,    89,   100, STR_022B_RESET_LANDSCAPE,  STR_RESET_LANDSCAPE_TOOLTIP},
 
{   WWT_TEXTBTN,   RESIZE_NONE,    14,    24,   157,    76,    87, STR_SE_NEW_WORLD,          STR_022A_GENERATE_RANDOM_LAND},
 
{   WWT_TEXTBTN,   RESIZE_NONE,    14,    24,   157,    89,   100, STR_022B_RESET_LANDSCAPE,  STR_RESET_LANDSCAPE_TOOLTIP},
 
{   WIDGETS_END},
 
};
 

	
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