Changeset - r956:9c9bd017ee7e
[Not reviewed]
master
0 3 0
truelight - 19 years ago 2005-01-09 18:49:18
truelight@openttd.org
(svn r1448) -Fix: The current_order of a vehicle is now correctly saved (caused
massive desyncs)
Warning: savegames which are made with the nightly of 08-01-2005 will
NO LONGER work!!
3 files changed with 26 insertions and 15 deletions:
0 comments (0 inline, 0 general)
saveload.h
Show inline comments
 
@@ -139,9 +139,6 @@ enum {
 
};
 

	
 
#define SLE_VAR(t,i,c) 0 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c
 
#if _MSC_VER == 1200 /* XXX workaround for MSVC6 */
 
#define SLE_VAR2(t0,i0, t1, i1, c) 0 | ((offsetof(t0, i0) + offsetof(t1, i1)) & 0xF), (offsetof(t0, i0) + offsetof(t1, i1)) >> 4, c
 
#endif
 
#define SLE_REF(t,i,c) 0x10 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c
 
#define SLE_ARR(t,i,c,l) 0x20 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c, l
 
#define SLE_CONDVAR(t,i,c,from,to) 0x40 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c, from, to
vehicle.c
Show inline comments
 
@@ -1511,7 +1511,7 @@ int32 CmdReplaceVehicle(int x, int y, ui
 
				// turn the last engine in a multiheaded train if needed
 
				if ( v->next == NULL && rvi->flags & RVI_MULTIHEAD && v->spritenum == rvi->image_index )
 
					v->spritenum++;
 
				
 

	
 
				v->cargo_type = rvi->cargo_type;
 
				v->cargo_cap = rvi->capacity;
 
				v->max_speed = rvi->max_speed;
 
@@ -1834,12 +1834,18 @@ const byte _common_veh_desc[] = {
 

	
 
	SLE_VAR(Vehicle,cur_order_index,	SLE_UINT8),
 
	SLE_VAR(Vehicle,num_orders,				SLE_UINT8),
 
	SLE_VAR(Vehicle,current_order,		SLE_UINT8), /* XXX hack to avoid version bump */
 
	#if _MSC_VER != 1200
 
	SLE_VAR(Vehicle,current_order.station, SLE_UINT8),
 
	#else /* XXX workaround for MSVC6 */
 
	SLE_VAR2(Vehicle, current_order, Order, station, SLE_UINT8),
 
	#endif
 

	
 
	/* This next line is for version 4 and prior compatibility.. it temporarily reads
 
	    type and flags (which were both 4 bits) into type. Later on this is
 
	    converted correctly */
 
	SLE_CONDVARX(offsetof(Vehicle, current_order) + offsetof(Order, type),    SLE_UINT8,  0, 4),
 
	SLE_CONDVARX(offsetof(Vehicle, current_order) + offsetof(Order, station), SLE_FILE_U8 | SLE_VAR_U16, 0, 4),
 

	
 
	/* Orders for version 5 and on */
 
	SLE_CONDVARX(offsetof(Vehicle, current_order) + offsetof(Order, type),    SLE_UINT8,  5, 255),
 
	SLE_CONDVARX(offsetof(Vehicle, current_order) + offsetof(Order, flags),   SLE_UINT8,  5, 255),
 
	SLE_CONDVARX(offsetof(Vehicle, current_order) + offsetof(Order, station), SLE_UINT16, 5, 255),
 

	
 
	SLE_REF(Vehicle,schedule_ptr,			REF_SCHEDULE),
 

	
 
	SLE_VAR(Vehicle,age,							SLE_UINT16),
 
@@ -1986,11 +1992,8 @@ static const byte _disaster_desc[] = {
 
	SLE_VAR(Vehicle,z_height,					SLE_UINT8),
 
	SLE_VAR(Vehicle,owner,						SLE_UINT8),
 
	SLE_VAR(Vehicle,vehstatus,				SLE_UINT8),
 
	#if _MSC_VER != 1200
 
	SLE_VAR(Vehicle,current_order.station, SLE_UINT8),
 
	#else /* XXX workaround for MSVC6 */
 
	SLE_VAR2(Vehicle, current_order, Order, station, SLE_UINT8),
 
	#endif
 
	SLE_CONDVARX(offsetof(Vehicle, current_order) + offsetof(Order, station), SLE_FILE_U8 | SLE_VAR_U16, 0, 4),
 
	SLE_CONDVARX(offsetof(Vehicle, current_order) + offsetof(Order, station), SLE_UINT16, 5, 255),
 

	
 
	SLE_VAR(Vehicle,cur_image,				SLE_UINT16),
 
	SLE_VAR(Vehicle,age,							SLE_UINT16),
 
@@ -2045,6 +2048,13 @@ static void Load_VEHS()
 
		/* Old savegames used 'last_station_visited = 0xFF', should be 0xFFFF */
 
		if (_sl.version < 5 && v->last_station_visited == 0xFF)
 
			v->last_station_visited = 0xFFFF;
 

	
 
		if (_sl.version < 5) {
 
			/* Convert the current_order.type (which is a mix of type and flags, because
 
			    in those versions, they both were 4 bits big) to type and flags */
 
			v->current_order.flags = (v->current_order.type & 0xF0) >> 4;
 
			v->current_order.type  =  v->current_order.type & 0x0F;
 
		}
 
	}
 

	
 
	// Iterate through trains and set first_engine appropriately.
vehicle.h
Show inline comments
 
@@ -3,6 +3,10 @@
 

	
 
#include "vehicle_gui.h"
 

	
 
/* If you change this, keep in mind that it is saved on 3 places:
 
    - Load_ORDR, all the global orders
 
    - Vehicle -> current_order
 
    - REF_SHEDULE (all REFs are currently limited to 16 bits!!) */
 
typedef struct Order {
 
	uint8 type;
 
	uint8 flags;
0 comments (0 inline, 0 general)