Changeset - r3393:9d958dc7a778
[Not reviewed]
master
0 5 0
peter1138 - 18 years ago 2006-03-31 12:59:43
peter1138@openttd.org
(svn r4201) - Codechange: Do for _engine_info[] what we do for _*_vehicle_info[]; create and use a function to retrieve data, and ensure constness.
5 files changed with 14 insertions and 8 deletions:
0 comments (0 inline, 0 general)
engine.h
Show inline comments
 
@@ -219,6 +219,12 @@ extern ShipVehicleInfo _ship_vehicle_inf
 
extern AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES];
 
extern RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES];
 

	
 
static inline const EngineInfo *EngInfo(EngineID e)
 
{
 
	assert(e < lengthof(_engine_info));
 
	return &_engine_info[e];
 
}
 

	
 
static inline const RailVehicleInfo* RailVehInfo(EngineID e)
 
{
 
	assert(e < lengthof(_rail_vehicle_info));
players.c
Show inline comments
 
@@ -625,7 +625,7 @@ byte GetPlayerRailtypes(PlayerID p)
 

	
 
	for (i = 0; i != TOTAL_NUM_ENGINES; i++) {
 
		const Engine* e = GetEngine(i);
 
		const EngineInfo *ei = &_engine_info[i];
 
		const EngineInfo *ei = EngInfo(i);
 

	
 
		if (e->type == VEH_Train && HASBIT(ei->climates, _opt.landscape) &&
 
				(HASBIT(e->player_avail, p) || _date >= (e->intro_date + 365)) &&
train_gui.c
Show inline comments
 
@@ -92,7 +92,7 @@ void DrawTrainEnginePurchaseInfo(int x, 
 
void DrawTrainWagonPurchaseInfo(int x, int y, EngineID engine_number)
 
{
 
	const RailVehicleInfo *rvi = RailVehInfo(engine_number);
 
	bool refittable = (_engine_info[engine_number].refit_mask != 0);
 
	bool refittable = (EngInfo(engine_number)->refit_mask != 0);
 

	
 
	/* Purchase cost */
 
	SetDParam(0, (rvi->base_cost * _price.build_railwagon) >> 8);
 
@@ -910,7 +910,7 @@ static void TrainViewWndProc(Window *w, 
 

	
 
			/* See if any vehicle can be refitted */
 
			for (u = v; u != NULL; u = u->next) {
 
				if (_engine_info[u->engine_type].refit_mask != 0 ||
 
				if (EngInfo(u->engine_type)->refit_mask != 0 ||
 
						(!(RailVehInfo(v->engine_type)->flags & RVI_WAGON) && v->cargo_cap != 0)) {
 
					CLRBIT(w->disabled_state, 12);
 
					/* We have a refittable carriage, bail out */
vehicle.c
Show inline comments
 
@@ -694,7 +694,7 @@ bool CanFillVehicle(Vehicle *v)
 
bool CanRefitTo(EngineID engine_type, CargoID cid_to)
 
{
 
	CargoID cid = _global_cargo_id[_opt_ptr->landscape][cid_to];
 
	return HASBIT(_engine_info[engine_type].refit_mask, cid);
 
	return HASBIT(EngInfo(engine_type)->refit_mask, cid);
 
}
 

	
 
static void DoDrawVehicle(const Vehicle *v)
 
@@ -2061,7 +2061,7 @@ static PalSpriteID GetEngineColourMap(En
 
	byte colour = _player_colors[player];
 

	
 
	/* XXX Magic 0x307 is the first company colour remap sprite */
 
	map = HASBIT(_engine_info[engine_type].misc_flags, EF_USES_2CC) ?
 
	map = HASBIT(EngInfo(engine_type)->misc_flags, EF_USES_2CC) ?
 
		(SPR_2CCMAP_BASE + colour + colour * 16) : (PALETTE_RECOLOR_START + colour);
 

	
 
	return SPRITE_PALETTE(map << PALETTE_SPRITE_START);
vehicle_gui.c
Show inline comments
 
@@ -233,7 +233,7 @@ CargoID DrawVehicleRefitWindow(const Veh
 
	 * it with the bitmask of available cargo on the current landscape, and
 
	 * where the bits are set: those are available */
 
	do {
 
		cmask |= _engine_info[u->engine_type].refit_mask;
 
		cmask |= EngInfo(u->engine_type)->refit_mask;
 
		u = u->next;
 
	} while (v->type == VEH_Train && u != NULL);
 

	
 
@@ -461,7 +461,7 @@ static void train_engine_drawing_loop(in
 
		EngineID i = GetRailVehAtPosition(j);
 
		const Engine *e = GetEngine(i);
 
		const RailVehicleInfo *rvi = RailVehInfo(i);
 
		const EngineInfo *info = &_engine_info[i];
 
		const EngineInfo *info = EngInfo(i);
 

	
 
		if (!EngineHasReplacementForPlayer(p, i) && _player_num_engines[i] == 0 && show_outdated) continue;
 

	
 
@@ -523,7 +523,7 @@ static void SetupScrollStuffForReplaceWi
 
			for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
 
				EngineID eid = GetRailVehAtPosition(i);
 
				const Engine* e = GetEngine(eid);
 
				const EngineInfo* info = &_engine_info[eid];
 
				const EngineInfo* info = EngInfo(eid);
 

	
 
				// left window contains compatible engines while right window only contains engines of the selected type
 
				if (ENGINE_AVAILABLE && (
0 comments (0 inline, 0 general)