if (GetStorage()->root_company == INVALID_OWNER) GetStorage()->root_company = company;
src/script/api/script_object.hpp
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Show inline comments
@@ -245,6 +245,20 @@ protected:
static bool GetAllowDoCommand();
/**
* Set if the script is running in calendar time or economy time mode.
* Calendar time is used by OpenTTD for technology like vehicle introductions and expiration, and variable snowline. It can be sped up or slowed down by the player.
* Economy time always runs at the same pace and handles things like cargo production, everything related to money, etc.
* @param Calendar Should we use calendar time mode? (Set to false for economy time mode.)
*/
static void SetTimeMode(bool calendar);
/**
* Check if the script is operating in calendar time mode, or in economy time mode. See SetTimeMode() for more information.
* @return True if we are in calendar time mode, false if we are in economy time mode.
*/
static bool IsCalendarTimeMode();
/**
* Set the current company to execute commands for or request
* information about.
* @param company The new company.
src/script/api/script_timemode.cpp
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Show inline comments
new file 100644
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_timemode.cpp Implementation of ScriptTimeMode. */
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_timemode.hpp Switch the time mode. */
#ifndef SCRIPT_TIMEMODE_HPP
#define SCRIPT_TIMEMODE_HPP
#include "script_object.hpp"
/**
* Class to switch the current time.
* If you create an instance of this class, the mode will be switched to either calendar time or economy time mode.
* @note Destroying this object will restore the previous time mode.
* @api ai game
*/
class ScriptTimeMode : public ScriptObject {
private:
bool last_time_mode; ///< The last time mode we were using.
public:
/**
* Creating an instance of this class switches the time mode used for queries and commands.
* Calendar time is used by OpenTTD for technology like vehicle introductions and expiration, and variable snowline. It can be sped up or slowed down by the player.
* Economy time always runs at the same pace and handles things like cargo production, everything related to money, etc.
* @param Calendar Should we use calendar time mode? (Set to false for economy time mode.)
*/
ScriptTimeMode(bool calendar);
/**
* Destroying this instance resets the time mode to the mode it was in when the instance was created.
*/
~ScriptTimeMode();
/**
* Check if the script is operating in calendar time mode, or in economy time mode. See ScriptTimeMode() for more information.
* @return True if we are in calendar time mode, false if we are in economy time mode.
*/
static bool IsCalendarMode();
};
#endif /* SCRIPT_TIMEMODE_HPP */
src/script/script_storage.hpp
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Show inline comments
@@ -41,6 +41,7 @@ private:
class ScriptObject *mode_instance; ///< The instance belonging to the current build mode.
ScriptAsyncModeProc *async_mode; ///< The current command async mode we are in.
class ScriptObject *async_mode_instance; ///< The instance belonging to the current command async mode.
bool time_mode; ///< True if we in calendar time mode, or false (default) if we are in economy time mode.
CompanyID root_company; ///< The root company, the company that the script really belongs to.