Changeset - r28558:9d9a6cccb728
[Not reviewed]
master
0 7 2
Tyler Trahan - 10 months ago 2024-01-23 15:42:10
tyler@tylertrahan.com
Add: AI/GS Time Mode to choose between economy (default) and calendar time (#11603)
9 files changed with 130 insertions and 5 deletions:
0 comments (0 inline, 0 general)
src/script/api/CMakeLists.txt
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@@ -151,6 +151,7 @@ add_files(
 
    script_basestation.hpp
 
    script_bridge.hpp
 
    script_bridgelist.hpp
 
    script_timemode.hpp
 
    script_cargo.hpp
 
    script_cargolist.hpp
 
    script_cargomonitor.hpp
 
@@ -225,6 +226,7 @@ add_files(
 
    script_basestation.cpp
 
    script_bridge.cpp
 
    script_bridgelist.cpp
 
    script_timemode.cpp
 
    script_cargo.cpp
 
    script_cargolist.cpp
 
    script_cargomonitor.cpp
src/script/api/ai_changelog.hpp
Show inline comments
 
@@ -18,6 +18,7 @@
 
 * This version is not yet released. The following changes are not set in stone yet.
 
 *
 
 * API additions:
 
 * \li AITimeMode
 
 * \li AITown::ROAD_LAYOUT_RANDOM
 
 * \li AIVehicle::IsPrimaryVehicle
 
 *
src/script/api/game_changelog.hpp
Show inline comments
 
@@ -22,6 +22,7 @@
 
 * \li GSAsyncMode
 
 * \li GSCompanyMode::IsValid
 
 * \li GSCompanyMode::IsDeity
 
 * \li GSTimeMode
 
 * \li GSTown::ROAD_LAYOUT_RANDOM
 
 * \li GSVehicle::IsPrimaryVehicle
 
 * \li GSOrder::SetOrderJumpTo
src/script/api/script_date.cpp
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@@ -9,7 +9,9 @@
 

	
 
#include "../../stdafx.h"
 
#include "script_date.hpp"
 
#include "script_timemode.hpp"
 
#include "../../timer/timer_game_calendar.h"
 
#include "../../timer/timer_game_economy.h"
 

	
 
#include <time.h>
 

	
 
@@ -22,14 +24,21 @@
 

	
 
/* static */ ScriptDate::Date ScriptDate::GetCurrentDate()
 
{
 
	return (ScriptDate::Date)TimerGameCalendar::date.base();
 
	if (ScriptTimeMode::IsCalendarMode()) return (ScriptDate::Date)TimerGameCalendar::date.base();
 

	
 
	return (ScriptDate::Date)TimerGameEconomy::date.base();
 
}
 

	
 
/* static */ SQInteger ScriptDate::GetYear(ScriptDate::Date date)
 
{
 
	if (date < 0) return DATE_INVALID;
 

	
 
	::TimerGameCalendar::YearMonthDay ymd = ::TimerGameCalendar::ConvertDateToYMD(date);
 
	if (ScriptTimeMode::IsCalendarMode()) {
 
		::TimerGameCalendar::YearMonthDay ymd = ::TimerGameCalendar::ConvertDateToYMD(date);
 
		return ymd.year.base();
 
	}
 

	
 
	::TimerGameEconomy::YearMonthDay ymd = ::TimerGameEconomy::ConvertDateToYMD(date);
 
	return ymd.year.base();
 
}
 

	
 
@@ -37,7 +46,12 @@
 
{
 
	if (date < 0) return DATE_INVALID;
 

	
 
	::TimerGameCalendar::YearMonthDay ymd = ::TimerGameCalendar::ConvertDateToYMD(date);
 
	if (ScriptTimeMode::IsCalendarMode()) {
 
		::TimerGameCalendar::YearMonthDay ymd = ::TimerGameCalendar::ConvertDateToYMD(date);
 
		return ymd.month + 1;
 
	}
 

	
 
	::TimerGameEconomy::YearMonthDay ymd = ::TimerGameEconomy::ConvertDateToYMD(date);
 
	return ymd.month + 1;
 
}
 

	
 
@@ -45,7 +59,12 @@
 
{
 
	if (date < 0) return DATE_INVALID;
 

	
 
	::TimerGameCalendar::YearMonthDay ymd = ::TimerGameCalendar::ConvertDateToYMD(date);
 
	if (ScriptTimeMode::IsCalendarMode()) {
 
		::TimerGameCalendar::YearMonthDay ymd = ::TimerGameCalendar::ConvertDateToYMD(date);
 
		return ymd.day;
 
	}
 

	
 
	::TimerGameEconomy::YearMonthDay ymd = ::TimerGameEconomy::ConvertDateToYMD(date);
 
	return ymd.day;
 
}
 

	
 
@@ -55,7 +74,9 @@
 
	if (day_of_month < 1 || day_of_month > 31) return DATE_INVALID;
 
	if (year < 0 || year > CalendarTime::MAX_YEAR) return DATE_INVALID;
 

	
 
	return (ScriptDate::Date)::TimerGameCalendar::ConvertYMDToDate(year, month - 1, day_of_month).base();
 
	if (ScriptTimeMode::IsCalendarMode()) return (ScriptDate::Date)::TimerGameCalendar::ConvertYMDToDate(year, month - 1, day_of_month).base();
 

	
 
	return (ScriptDate::Date)::TimerGameEconomy::ConvertYMDToDate(year, month - 1, day_of_month).base();
 
}
 

	
 
/* static */ SQInteger ScriptDate::GetSystemTime()
src/script/api/script_object.cpp
Show inline comments
 
@@ -200,6 +200,16 @@ ScriptObject::ActiveInstance::~ActiveIns
 
	return GetStorage()->allow_do_command;
 
}
 

	
 
/* static */ void ScriptObject::SetTimeMode(bool calendar)
 
{
 
	GetStorage()->time_mode = calendar;
 
}
 

	
 
/* static */ bool ScriptObject::IsCalendarTimeMode()
 
{
 
	return GetStorage()->time_mode;
 
}
 

	
 
/* static */ void ScriptObject::SetCompany(CompanyID company)
 
{
 
	if (GetStorage()->root_company == INVALID_OWNER) GetStorage()->root_company = company;
src/script/api/script_object.hpp
Show inline comments
 
@@ -245,6 +245,20 @@ protected:
 
	static bool GetAllowDoCommand();
 

	
 
	/**
 
	 * Set if the script is running in calendar time or economy time mode.
 
	 * Calendar time is used by OpenTTD for technology like vehicle introductions and expiration, and variable snowline. It can be sped up or slowed down by the player.
 
	 * Economy time always runs at the same pace and handles things like cargo production, everything related to money, etc.
 
	 * @param Calendar Should we use calendar time mode? (Set to false for economy time mode.)
 
	 */
 
	static void SetTimeMode(bool calendar);
 

	
 
	/**
 
	 * Check if the script is operating in calendar time mode, or in economy time mode. See SetTimeMode() for more information.
 
	 * @return True if we are in calendar time mode, false if we are in economy time mode.
 
	 */
 
	static bool IsCalendarTimeMode();
 

	
 
	/**
 
	 * Set the current company to execute commands for or request
 
	 *  information about.
 
	 * @param company The new company.
src/script/api/script_timemode.cpp
Show inline comments
 
new file 100644
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file script_timemode.cpp Implementation of ScriptTimeMode. */
 

	
 
#include "../../stdafx.h"
 
#include "script_timemode.hpp"
 

	
 
#include "../../safeguards.h"
 

	
 
ScriptTimeMode::ScriptTimeMode(bool calendar)
 
{
 
	this->last_time_mode = ScriptObject::IsCalendarTimeMode();
 
	ScriptObject::SetTimeMode(calendar);
 
}
 

	
 
ScriptTimeMode::~ScriptTimeMode()
 
{
 
	ScriptObject::SetTimeMode(this->last_time_mode);
 
}
 

	
 
/* static */ bool ScriptTimeMode::IsCalendarMode()
 
{
 
	return ScriptObject::IsCalendarTimeMode();
 
}
src/script/api/script_timemode.hpp
Show inline comments
 
new file 100644
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file script_timemode.hpp Switch the time mode. */
 

	
 
#ifndef SCRIPT_TIMEMODE_HPP
 
#define SCRIPT_TIMEMODE_HPP
 

	
 
#include "script_object.hpp"
 

	
 
/**
 
 * Class to switch the current time.
 
 * If you create an instance of this class, the mode will be switched to either calendar time or economy time mode.
 
 * @note Destroying this object will restore the previous time mode.
 
 * @api ai game
 
 */
 
class ScriptTimeMode : public ScriptObject {
 
private:
 
	bool last_time_mode; ///< The last time mode we were using.
 
public:
 
	/**
 
	 * Creating an instance of this class switches the time mode used for queries and commands.
 
	 * Calendar time is used by OpenTTD for technology like vehicle introductions and expiration, and variable snowline. It can be sped up or slowed down by the player.
 
	 * Economy time always runs at the same pace and handles things like cargo production, everything related to money, etc.
 
	 * @param Calendar Should we use calendar time mode? (Set to false for economy time mode.)
 
	 */
 
	ScriptTimeMode(bool calendar);
 

	
 
	/**
 
	 * Destroying this instance resets the time mode to the mode it was in when the instance was created.
 
	 */
 
	~ScriptTimeMode();
 

	
 
	/**
 
	 * Check if the script is operating in calendar time mode, or in economy time mode. See ScriptTimeMode() for more information.
 
	 * @return True if we are in calendar time mode, false if we are in economy time mode.
 
	 */
 
	static bool IsCalendarMode();
 
};
 

	
 
#endif /* SCRIPT_TIMEMODE_HPP */
src/script/script_storage.hpp
Show inline comments
 
@@ -41,6 +41,7 @@ private:
 
	class ScriptObject *mode_instance; ///< The instance belonging to the current build mode.
 
	ScriptAsyncModeProc *async_mode;         ///< The current command async mode we are in.
 
	class ScriptObject *async_mode_instance; ///< The instance belonging to the current command async mode.
 
	bool time_mode;                          ///< True if we in calendar time mode, or false (default) if we are in economy time mode.
 
	CompanyID root_company;          ///< The root company, the company that the script really belongs to.
 
	CompanyID company;               ///< The current company.
 

	
 
@@ -70,6 +71,7 @@ public:
 
		mode_instance     (nullptr),
 
		async_mode        (nullptr),
 
		async_mode_instance (nullptr),
 
		time_mode         (false),
 
		root_company      (INVALID_OWNER),
 
		company           (INVALID_OWNER),
 
		delay             (1),
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