Changeset - r17213:9e1a5315b952
[Not reviewed]
master
0 7 0
rubidium - 13 years ago 2011-02-04 16:40:38
rubidium@openttd.org
(svn r21962) -Feature-ish: GUI setting to disable reversing at signals
7 files changed with 19 insertions and 5 deletions:
0 comments (0 inline, 0 general)
src/lang/english.txt
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@@ -1356,6 +1356,7 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS 
 
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF                     :Original {BLUE}(Recommended)
 
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF                     :NPF
 
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF                    :YAPF {RED}(Not recommended)
 
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS                           :{LTBLUE}Automatic reversing at signals: {ORANGE}{STRING1}
 

	
 
STR_CONFIG_SETTING_QUERY_CAPTION                                :{WHITE}Change setting value
 

	
src/saveload/afterload.cpp
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@@ -2551,6 +2551,16 @@ bool AfterLoadGame()
 
		}
 
	}
 

	
 
	if (IsSavegameVersionBefore(159)) {
 
		/* If the savegame is old (before version 100), then the value of 255
 
		 * for these settings did not mean "disabled". As such everything
 
		 * before then did reverse.
 
		 * To simplify stuff we disable all turning around or we do not
 
		 * disable anything at all. So, if some reversing was disabled we
 
		 * will keep reversing disabled, otherwise it'll be turned on. */
 
		_settings_game.pf.reverse_at_signals = IsSavegameVersionBefore(100) || (_settings_game.pf.wait_oneway_signal != 255 && _settings_game.pf.wait_twoway_signal != 255 && _settings_game.pf.wait_for_pbs_path != 255);
 
	}
 

	
 
	/* Road stops is 'only' updating some caches */
 
	AfterLoadRoadStops();
 
	AfterLoadLabelMaps();
src/saveload/saveload.cpp
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@@ -223,7 +223,7 @@
 
 *  156   21728
 
 *  157   21862
 
 *  158   21933
 
 *  159   21960
 
 *  159   21962
 
 */
 
extern const uint16 SAVEGAME_VERSION = 159; ///< Current savegame version of OpenTTD.
 

	
src/settings_gui.cpp
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@@ -1449,6 +1449,7 @@ static SettingEntry _settings_vehicles_s
 
static SettingsPage _settings_vehicles_servicing_page = {_settings_vehicles_servicing, lengthof(_settings_vehicles_servicing)};
 

	
 
static SettingEntry _settings_vehicles_trains[] = {
 
	SettingEntry("pf.reverse_at_signals"),
 
	SettingEntry("vehicle.train_acceleration_model"),
 
	SettingEntry("vehicle.train_slope_steepness"),
 
	SettingEntry("vehicle.max_train_length"),
src/settings_type.h
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@@ -313,6 +313,7 @@ struct PathfinderSettings {
 
	bool   roadveh_queue;                    ///< buggy road vehicle queueing
 
	bool   forbid_90_deg;                    ///< forbid trains to make 90 deg turns
 

	
 
	bool   reverse_at_signals;               ///< whether to reverse at signals at all
 
	byte   wait_oneway_signal;               ///< waitingtime in days before a oneway signal
 
	byte   wait_twoway_signal;               ///< waitingtime in days before a twoway signal
 

	
src/table/settings.h
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@@ -473,6 +473,7 @@ const SettingDesc _settings[] = {
 

	
 
	     SDT_VAR(GameSettings, vehicle.extend_vehicle_life,          SLE_UINT8,                     0, 0,     0,     0,     100, 0, STR_NULL,                                  NULL),
 
	     SDT_VAR(GameSettings, economy.dist_local_authority,         SLE_UINT8,                     0, 0,    20,     5,      60, 0, STR_NULL,                                  NULL),
 
	SDT_CONDBOOL(GameSettings, pf.reverse_at_signals,                          159, SL_MAX_VERSION, 0, 0, false,                    STR_CONFIG_SETTING_REVERSE_AT_SIGNALS,     NULL),
 
	     SDT_VAR(GameSettings, pf.wait_oneway_signal,                SLE_UINT8,                     0, 0,    15,     2,     255, 0, STR_NULL,                                  NULL),
 
	     SDT_VAR(GameSettings, pf.wait_twoway_signal,                SLE_UINT8,                     0, 0,    41,     2,     255, 0, STR_NULL,                                  NULL),
 
	 SDT_CONDVAR(GameSettings, economy.town_noise_population[0],    SLE_UINT16, 96, SL_MAX_VERSION, 0, 0,   800,   200,   65535, 0, STR_NULL,                                  NULL),
src/train_cmd.cpp
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@@ -2990,12 +2990,12 @@ static void TrainController(Train *v, Ve
 
							v->cur_speed = 0;
 
							v->subspeed = 0;
 
							v->progress = 255 - 100;
 
							if (_settings_game.pf.wait_oneway_signal == 255 || ++v->wait_counter < _settings_game.pf.wait_oneway_signal * 20) return;
 
							if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_oneway_signal * 20) return;
 
						} else if (HasSignalOnTrackdir(gp.new_tile, i)) {
 
							v->cur_speed = 0;
 
							v->subspeed = 0;
 
							v->progress = 255 - 10;
 
							if (_settings_game.pf.wait_twoway_signal == 255 || ++v->wait_counter < _settings_game.pf.wait_twoway_signal * 73) {
 
							if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_twoway_signal * 73) {
 
								DiagDirection exitdir = TrackdirToExitdir(i);
 
								TileIndex o_tile = TileAddByDiagDir(gp.new_tile, exitdir);
 

	
 
@@ -3010,7 +3010,7 @@ static void TrainController(Train *v, Ve
 
						 * reversing of stuck trains is disabled, don't reverse.
 
						 * This does not apply if the reason for reversing is a one-way
 
						 * signal blocking us, because a train would then be stuck forever. */
 
						if (_settings_game.pf.wait_for_pbs_path == 255 && !HasOnewaySignalBlockingTrackdir(gp.new_tile, i) &&
 
						if (!_settings_game.pf.reverse_at_signals && !HasOnewaySignalBlockingTrackdir(gp.new_tile, i) &&
 
								UpdateSignalsOnSegment(v->tile, enterdir, v->owner) == SIGSEG_PBS) {
 
							v->wait_counter = 0;
 
							return;
 
@@ -3578,7 +3578,7 @@ static bool TrainLocoHandler(Train *v, b
 
		++v->wait_counter;
 

	
 
		/* Should we try reversing this tick if still stuck? */
 
		bool turn_around = v->wait_counter % (_settings_game.pf.wait_for_pbs_path * DAY_TICKS) == 0 && _settings_game.pf.wait_for_pbs_path < 255;
 
		bool turn_around = v->wait_counter % (_settings_game.pf.wait_for_pbs_path * DAY_TICKS) == 0 && _settings_game.pf.reverse_at_signals;
 

	
 
		if (!turn_around && v->wait_counter % _settings_game.pf.path_backoff_interval != 0 && v->force_proceed == TFP_NONE) return true;
 
		if (!TryPathReserve(v)) {
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