Changeset - r21727:9e83e4b203e5
[Not reviewed]
master
0 2 0
rubidium - 10 years ago 2014-09-21 08:19:32
rubidium@openttd.org
(svn r26870) -Fix (r15190): since freeform edges the 'tile height' at southern edge * 8 pixels just 'south' of the edge tile would not be drawn and would as a result not be refreshed causing artefacts to remain there. This adds a virtual slope to level 0 so it can be redrawn appropriately. Loosely based on patch by ic111
2 files changed with 19 insertions and 28 deletions:
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src/viewport.cpp
Show inline comments
 
@@ -1046,38 +1046,28 @@ static void ViewportAddLandscape()
 

	
 
	direction = false;
 

	
 
	int min_xy = _settings_game.construction.freeform_edges ? TILE_SIZE : 0;
 

	
 
	do {
 
		int width_cur = width;
 
		uint x_cur = x;
 
		uint y_cur = y;
 
		int x_cur = x;
 
		int y_cur = y;
 

	
 
		do {
 
			TileType tt = MP_VOID;
 

	
 
			TileType tt;
 
			ti.x = x_cur;
 
			ti.y = y_cur;
 

	
 
			ti.z = 0;
 

	
 
			ti.tileh = SLOPE_FLAT;
 
			ti.tile = INVALID_TILE;
 

	
 
			if (x_cur < MapMaxX() * TILE_SIZE &&
 
					y_cur < MapMaxY() * TILE_SIZE) {
 
				TileIndex tile = TileVirtXY(x_cur, y_cur);
 

	
 
				if (!_settings_game.construction.freeform_edges || (TileX(tile) != 0 && TileY(tile) != 0)) {
 
					if (x_cur == ((int)MapMaxX() - 1) * TILE_SIZE || y_cur == ((int)MapMaxY() - 1) * TILE_SIZE) {
 
						uint maxh = max<uint>(TileHeight(tile), 1);
 
						for (uint h = 0; h < maxh; h++) {
 
							AddTileSpriteToDraw(SPR_SHADOW_CELL, PAL_NONE, ti.x, ti.y, h * TILE_HEIGHT);
 
						}
 
					}
 

	
 
					ti.tile = tile;
 
					ti.tileh = GetTilePixelSlope(tile, &ti.z);
 
					tt = GetTileType(tile);
 
				}
 
			if (IsInsideMM(x_cur, min_xy, MapMaxX() * TILE_SIZE) &&
 
					IsInsideMM(y_cur, min_xy, MapMaxY() * TILE_SIZE)) {
 
				ti.tile = TileVirtXY(x_cur, y_cur);
 
				ti.tileh = GetTilePixelSlope(ti.tile, &ti.z);
 
				tt = GetTileType(ti.tile);
 
			} else {
 
				/* We are outside the map => paint black. */
 
				ti.tile = 0;
 
				ti.tileh = GetTilePixelSlopeOutsideMap(x_cur / (int)TILE_SIZE, y_cur / (int)TILE_SIZE, &ti.z);
 
				tt = MP_VOID;
 
			}
 

	
 
			_vd.foundation_part = FOUNDATION_PART_NONE;
 
@@ -1088,8 +1078,8 @@ static void ViewportAddLandscape()
 

	
 
			_tile_type_procs[tt]->draw_tile_proc(&ti);
 

	
 
			if ((x_cur == (int)MapMaxX() * TILE_SIZE && IsInsideMM(y_cur, 0, MapMaxY() * TILE_SIZE + 1)) ||
 
					(y_cur == (int)MapMaxY() * TILE_SIZE && IsInsideMM(x_cur, 0, MapMaxX() * TILE_SIZE + 1))) {
 
			if (((uint)x_cur == MapMaxX() * TILE_SIZE && IsInsideMM(y_cur, 0, MapMaxY() * TILE_SIZE + 1)) ||
 
					((uint)y_cur == MapMaxY() * TILE_SIZE && IsInsideMM(x_cur, 0, MapMaxX() * TILE_SIZE + 1))) {
 
				TileIndex tile = TileVirtXY(x_cur, y_cur);
 
				ti.tile = tile;
 
				ti.tileh = GetTilePixelSlope(tile, &ti.z);
src/void_cmd.cpp
Show inline comments
 
@@ -13,6 +13,7 @@
 
#include "tile_cmd.h"
 
#include "command_func.h"
 
#include "viewport_func.h"
 
#include "slope_func.h"
 

	
 
#include "table/strings.h"
 
#include "table/sprites.h"
 
@@ -21,7 +22,7 @@
 

	
 
static void DrawTile_Void(TileInfo *ti)
 
{
 
	DrawGroundSprite(SPR_SHADOW_CELL, PAL_NONE);
 
	DrawGroundSprite(SPR_FLAT_BARE_LAND + SlopeToSpriteOffset(ti->tileh), PALETTE_ALL_BLACK);
 
}
 

	
 

	
0 comments (0 inline, 0 general)