@@ -1774,7 +1774,7 @@ static const byte _num_initial_towns[4]
bool GenerateTowns(TownLayout layout)
{
uint current_number = 0;
uint difficulty = _settings_game.difficulty.number_towns;
uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.number_towns : 0;
uint total = (difficulty == (uint)CUSTOM_TOWN_NUMBER_DIFFICULTY) ? _settings_game.game_creation.custom_town_number : ScaleByMapSize(_num_initial_towns[difficulty] + (Random() & 7));
uint32 townnameparts;
Status change: