Changeset - r27696:9ef479faae5f
[Not reviewed]
master
0 2 0
Koen Bussemaker - 11 months ago 2023-06-30 19:17:26
koen_bussemaker@hotmail.com
Change: Autorail / autoroad tools can start dragging from invalid tiles
2 files changed with 4 insertions and 4 deletions:
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src/rail_cmd.cpp
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@@ -875,8 +875,8 @@ static CommandCost ValidateAutoDrag(Trac
 
 * @param railtype railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev), only used for building
 
 * @param track track-orientation
 
 * @param remove remove tracks?
 
 * @param auto_remove_signals false = build up to an obstacle, true = fail if an obstacle is found (used for AIs), only used for building
 
 * @param fail_on_obstacle false = error on signal in the way, true = auto remove signals when in the way, only used for building
 
 * @param auto_remove_signals false = error on signal in the way, true = auto remove signals when in the way, only used for building
 
 * @param fail_on_obstacle false = build starting from and up to an obstacle, true = fail if an obstacle is found (used for AIs)
 
 * @return the cost of this operation or an error
 
 */
 
static CommandCost CmdRailTrackHelper(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, RailType railtype, Track track, bool remove, bool auto_remove_signals, bool fail_on_obstacle)
 
@@ -900,7 +900,7 @@ static CommandCost CmdRailTrackHelper(Do
 
			last_error = ret;
 
			if (last_error.GetErrorMessage() != STR_ERROR_ALREADY_BUILT && !remove) {
 
				if (fail_on_obstacle) return last_error;
 
				break;
 
				if (had_success) break; // Keep going if we haven't constructed any rail yet, skipping the start of the drag
 
			}
 

	
 
			/* Ownership errors are more important. */
src/road_cmd.cpp
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@@ -1034,7 +1034,7 @@ CommandCost CmdBuildLongRoad(DoCommandFl
 
			last_error = ret;
 
			if (last_error.GetErrorMessage() != STR_ERROR_ALREADY_BUILT) {
 
				if (is_ai) return last_error;
 
				break;
 
				if (had_success) break; // Keep going if we haven't constructed any road yet, skipping the start of the drag
 
			}
 
		} else {
 
			had_success = true;
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