Changeset - r1517:9f1e3f93cf58
[Not reviewed]
master
0 3 0
pasky - 19 years ago 2005-03-17 23:12:23
pasky@openttd.org
(svn r2021) Fix: Enlarge _cur_town_ctr from byte to uint32 so that all the towns are considered when growing them even for big maps, where much more than 256 towns are around; reported by Tomasz DubiƄski <uboottd@hydra.polsl.gliwice.pl>. The savegame still saves just the lowest 8 bits but that doesn't hurt so much.
3 files changed with 7 insertions and 2 deletions:
0 comments (0 inline, 0 general)
misc.c
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@@ -772,6 +772,11 @@ static const SaveLoadGlobVarList _date_d
 
	{&_station_tick_ctr, 				SLE_UINT16, 0, 255},
 
	{&_random_seeds[0][0], 					SLE_UINT32, 0, 255},
 
	{&_random_seeds[0][1], 					SLE_UINT32, 0, 255},
 
	/* XXX: We save only a portion of the _cur_town_ctr, this should be
 
	 * fixed in the next revision bump. It does not hurt so much since
 
	 * it just gives a small single-time penalty to the towns with higher
 
	 * IDs at the load time. _cur_town_ctr is zeroed in InitializeTowns()
 
	 * so the higher octets do not interfere at this time. */
 
	{&_cur_town_ctr, 						SLE_UINT8,	0, 255},
 
	{&_cur_player_tick_index, 	SLE_FILE_U8 | SLE_VAR_UINT, 0, 255},
 
	{&_next_competitor_start, 	SLE_FILE_U16 | SLE_VAR_UINT, 0, 255},
town_cmd.c
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@@ -442,7 +442,7 @@ void OnTick_Town(void)
 
	for (counter += GetTownPoolSize();
 
	     counter >= TOWN_GROWTH_FREQUENCY;
 
	     counter -= TOWN_GROWTH_FREQUENCY) {
 
		int i = _cur_town_ctr;
 
		uint32 i = _cur_town_ctr;
 
		Town *t;
 

	
 
		if (++_cur_town_ctr >= GetTownPoolSize())
variables.h
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@@ -84,7 +84,7 @@ VARDEF uint32 _random_seeds[2][2];
 
VARDEF uint32 _player_seeds[MAX_PLAYERS][2];
 

	
 
// Iterator through all towns in OnTick_Town
 
VARDEF byte _cur_town_ctr;
 
VARDEF uint32 _cur_town_ctr;
 

	
 
VARDEF uint _cur_player_tick_index;
 
VARDEF uint _next_competitor_start;
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