@@ -806,12 +806,6 @@ static void RoadVehCheckOvertake(RoadVeh
od.v = v;
od.u = u;
if (u->vcache.cached_max_speed >= v->vcache.cached_max_speed &&
!(u->vehstatus & VS_STOPPED) &&
u->cur_speed != 0) {
return;
}
/* Trams can't overtake other trams */
if (v->roadtype == ROADTYPE_TRAM) return;
@@ -827,6 +821,15 @@ static void RoadVehCheckOvertake(RoadVeh
/* Check if vehicle is in a road stop, depot, tunnel or bridge or not on a straight road */
if (v->state >= RVSB_IN_ROAD_STOP || !IsStraightRoadTrackdir((Trackdir)(v->state & RVSB_TRACKDIR_MASK))) return;
/* Can't overtake a vehicle that is moving faster than us. If the vehicle in front is
* accelerating, take the maximum speed for the comparison, else the current speed. */
int u_speed = u->GetAcceleration() > 0 ? u->GetCurrentMaxSpeed() : u->cur_speed;
if (u_speed >= v->GetCurrentMaxSpeed() &&
od.trackdir = DiagDirToDiagTrackdir(DirToDiagDir(v->direction));
/* Are the current and the next tile suitable for overtaking?
Status change: