Changeset - r24974:9f9e5e949e66
[Not reviewed]
master
0 1 0
Patric Stout - 4 years ago 2021-03-01 14:15:50
truebrain@openttd.org
Fix 9b800a96: (a << 16) is unsigned, so don't remove the cast
1 file changed with 6 insertions and 6 deletions:
0 comments (0 inline, 0 general)
src/company_cmd.cpp
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@@ -63,9 +63,9 @@ Company::Company(uint16 name_1, bool is_
 
	this->name_1 = name_1;
 
	this->location_of_HQ = INVALID_TILE;
 
	this->is_ai = is_ai;
 
	this->terraform_limit = _settings_game.construction.terraform_frame_burst << 16;
 
	this->clear_limit     = _settings_game.construction.clear_frame_burst << 16;
 
	this->tree_limit      = _settings_game.construction.tree_frame_burst << 16;
 
	this->terraform_limit = (uint32)_settings_game.construction.terraform_frame_burst << 16;
 
	this->clear_limit     = (uint32)_settings_game.construction.clear_frame_burst << 16;
 
	this->tree_limit      = (uint32)_settings_game.construction.tree_frame_burst << 16;
 

	
 
	for (uint j = 0; j < 4; j++) this->share_owners[j] = COMPANY_SPECTATOR;
 
	InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, INVALID_COMPANY);
 
@@ -266,9 +266,9 @@ void SubtractMoneyFromCompanyFract(Compa
 
void UpdateLandscapingLimits()
 
{
 
	for (Company *c : Company::Iterate()) {
 
		c->terraform_limit = std::min<uint32>(c->terraform_limit + _settings_game.construction.terraform_per_64k_frames, _settings_game.construction.terraform_frame_burst << 16);
 
		c->clear_limit     = std::min<uint32>(c->clear_limit     + _settings_game.construction.clear_per_64k_frames,     _settings_game.construction.clear_frame_burst << 16);
 
		c->tree_limit      = std::min<uint32>(c->tree_limit      + _settings_game.construction.tree_per_64k_frames,      _settings_game.construction.tree_frame_burst << 16);
 
		c->terraform_limit = std::min<uint32>(c->terraform_limit + _settings_game.construction.terraform_per_64k_frames, (uint32)_settings_game.construction.terraform_frame_burst << 16);
 
		c->clear_limit     = std::min<uint32>(c->clear_limit     + _settings_game.construction.clear_per_64k_frames,     (uint32)_settings_game.construction.clear_frame_burst << 16);
 
		c->tree_limit      = std::min<uint32>(c->tree_limit      + _settings_game.construction.tree_per_64k_frames,      (uint32)_settings_game.construction.tree_frame_burst << 16);
 
	}
 
}
 

	
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