Changeset - r21717:9fbafd9d273c
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master
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rubidium - 10 years ago 2014-09-20 12:11:15
rubidium@openttd.org
(svn r26860) -Codechange: improve worst case performance of terraforming (O(n^2) -> O(n log n)) and let memory usage scale to the amount of tiles affected instead of allocating memory for the worst case scenario (patch by ic111)
1 file changed with 26 insertions and 91 deletions:
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src/terraform_cmd.cpp
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@@ -21,40 +21,20 @@
 

	
 
#include "table/strings.h"
 

	
 
#include <map>
 
#include <set>
 

	
 
#include "safeguards.h"
 

	
 
/*
 
 * In one terraforming command all four corners of a initial tile can be raised/lowered (though this is not available to the player).
 
 * The maximal amount of height modifications is achieved when raising a complete flat land from sea level to MAX_TILE_HEIGHT or vice versa.
 
 * This affects all corners with a manhatten distance smaller than MAX_TILE_HEIGHT to one of the initial 4 corners.
 
 * Their maximal amount is computed to 4 * \sum_{i=1}^{h_max} i  =  2 * h_max * (h_max + 1).
 
 */
 
static const int TERRAFORMER_MODHEIGHT_SIZE = 2 * MAX_TILE_HEIGHT * (MAX_TILE_HEIGHT + 1);
 

	
 
/*
 
 * The maximal amount of affected tiles (i.e. the tiles that incident with one of the corners above, is computed similar to
 
 * 1 + 4 * \sum_{i=1}^{h_max} (i+1)  =  1 + 2 * h_max + (h_max + 3).
 
 */
 
static const int TERRAFORMER_TILE_TABLE_SIZE = 1 + 2 * MAX_TILE_HEIGHT * (MAX_TILE_HEIGHT + 3);
 
/** Set of tiles. */
 
typedef std::set<TileIndex> TileIndexSet;
 
/** Mapping of tiles to their height. */
 
typedef std::map<TileIndex, int> TileIndexToHeightMap;
 

	
 
struct TerraformerHeightMod {
 
	TileIndex tile;   ///< Referenced tile.
 
	byte height;      ///< New TileHeight (height of north corner) of the tile.
 
};
 

	
 
/** State of the terraforming. */
 
struct TerraformerState {
 
	int modheight_count;  ///< amount of entries in "modheight".
 
	int tile_table_count; ///< amount of entries in "tile_table".
 

	
 
	/**
 
	 * Dirty tiles, i.e.\ at least one corner changed.
 
	 *
 
	 * This array contains the tiles which are or will be marked as dirty.
 
	 *
 
	 * @ingroup dirty
 
	 */
 
	TileIndex tile_table[TERRAFORMER_TILE_TABLE_SIZE];
 
	TerraformerHeightMod modheight[TERRAFORMER_MODHEIGHT_SIZE];  ///< Height modifications.
 
	TileIndexSet dirty_tiles;                ///< The tiles that need to be redrawn.
 
	TileIndexToHeightMap tile_to_new_height; ///< The tiles for which the height has changed.
 
};
 

	
 
TileIndex _terraform_err_tile; ///< first tile we couldn't terraform
 
@@ -68,14 +48,8 @@ TileIndex _terraform_err_tile; ///< firs
 
 */
 
static int TerraformGetHeightOfTile(const TerraformerState *ts, TileIndex tile)
 
{
 
	const TerraformerHeightMod *mod = ts->modheight;
 

	
 
	for (int count = ts->modheight_count; count != 0; count--, mod++) {
 
		if (mod->tile == tile) return mod->height;
 
	}
 

	
 
	/* TileHeight unchanged so far, read value from map. */
 
	return TileHeight(tile);
 
	TileIndexToHeightMap::const_iterator it = ts->tile_to_new_height.find(tile);
 
	return it != ts->tile_to_new_height.end() ? it->second : TileHeight(tile);
 
}
 

	
 
/**
 
@@ -87,26 +61,7 @@ static int TerraformGetHeightOfTile(cons
 
 */
 
static void TerraformSetHeightOfTile(TerraformerState *ts, TileIndex tile, int height)
 
{
 
	/* Find tile in the "modheight" table.
 
	 * Note: In a normal user-terraform command the tile will not be found in the "modheight" table.
 
	 *       But during house- or industry-construction multiple corners can be terraformed at once. */
 
	TerraformerHeightMod *mod = ts->modheight;
 
	int count = ts->modheight_count;
 

	
 
	while ((count > 0) && (mod->tile != tile)) {
 
		mod++;
 
		count--;
 
	}
 

	
 
	/* New entry? */
 
	if (count == 0) {
 
		assert(ts->modheight_count < TERRAFORMER_MODHEIGHT_SIZE);
 
		ts->modheight_count++;
 
	}
 

	
 
	/* Finally store the new value */
 
	mod->tile = tile;
 
	mod->height = (byte)height;
 
	ts->tile_to_new_height[tile] = height;
 
}
 

	
 
/**
 
@@ -118,15 +73,7 @@ static void TerraformSetHeightOfTile(Ter
 
 */
 
static void TerraformAddDirtyTile(TerraformerState *ts, TileIndex tile)
 
{
 
	int count = ts->tile_table_count;
 

	
 
	for (TileIndex *t = ts->tile_table; count != 0; count--, t++) {
 
		if (*t == tile) return;
 
	}
 

	
 
	assert(ts->tile_table_count < TERRAFORMER_TILE_TABLE_SIZE);
 

	
 
	ts->tile_table[ts->tile_table_count++] = tile;
 
	ts->dirty_tiles.insert(tile);
 
}
 

	
 
/**
 
@@ -247,8 +194,6 @@ CommandCost CmdTerraformLand(TileIndex t
 
	int direction = (p2 != 0 ? 1 : -1);
 
	TerraformerState ts;
 

	
 
	ts.modheight_count = ts.tile_table_count = 0;
 

	
 
	/* Compute the costs and the terraforming result in a model of the landscape */
 
	if ((p1 & SLOPE_W) != 0 && tile + TileDiffXY(1, 0) < MapSize()) {
 
		TileIndex t = tile + TileDiffXY(1, 0);
 
@@ -282,10 +227,8 @@ CommandCost CmdTerraformLand(TileIndex t
 
	 * Pass == 0: Collect tileareas which are caused to be auto-cleared.
 
	 * Pass == 1: Collect the actual cost. */
 
	for (int pass = 0; pass < 2; pass++) {
 
		TileIndex *ti = ts.tile_table;
 

	
 
		for (int count = ts.tile_table_count; count != 0; count--, ti++) {
 
			TileIndex tile = *ti;
 
		for (TileIndexSet::const_iterator it = ts.dirty_tiles.begin(); it != ts.dirty_tiles.end(); it++) {
 
			TileIndex tile = *it;
 

	
 
			assert(tile < MapSize());
 
			/* MP_VOID tiles can be terraformed but as tunnels and bridges
 
@@ -351,34 +294,26 @@ CommandCost CmdTerraformLand(TileIndex t
 
	}
 

	
 
	Company *c = Company::GetIfValid(_current_company);
 
	if (c != NULL && (int)GB(c->terraform_limit, 16, 16) < ts.modheight_count) {
 
	if (c != NULL && GB(c->terraform_limit, 16, 16) < ts.tile_to_new_height.size()) {
 
		return_cmd_error(STR_ERROR_TERRAFORM_LIMIT_REACHED);
 
	}
 

	
 
	if (flags & DC_EXEC) {
 
		/* change the height */
 
		{
 
			int count;
 
			TerraformerHeightMod *mod;
 
		for (TileIndexToHeightMap::const_iterator it = ts.tile_to_new_height.begin();
 
				it != ts.tile_to_new_height.end(); it++) {
 
			TileIndex tile = it->first;
 
			int height = it->second;
 

	
 
			mod = ts.modheight;
 
			for (count = ts.modheight_count; count != 0; count--, mod++) {
 
				TileIndex til = mod->tile;
 

	
 
				SetTileHeight(til, mod->height);
 
			}
 
			SetTileHeight(tile, (uint)height);
 
		}
 

	
 
		/* finally mark the dirty tiles dirty */
 
		{
 
			int count;
 
			TileIndex *ti = ts.tile_table;
 
			for (count = ts.tile_table_count; count != 0; count--, ti++) {
 
				MarkTileDirtyByTile(*ti);
 
			}
 
		/* Finally mark the dirty tiles dirty */
 
		for (TileIndexSet::const_iterator it = ts.dirty_tiles.begin(); it != ts.dirty_tiles.end(); it++) {
 
			MarkTileDirtyByTile(*it);
 
		}
 

	
 
		if (c != NULL) c->terraform_limit -= ts.modheight_count << 16;
 
		if (c != NULL) c->terraform_limit -= ts.tile_to_new_height.size() << 16;
 
	}
 
	return total_cost;
 
}
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