Changeset - r1875:9ffff2a5d1a2
[Not reviewed]
master
0 2 0
Darkvater - 19 years ago 2005-05-30 13:06:15
darkvater@openttd.org
(svn r2381) - Fix: [ 1210610 ] Endgame window on easy difficulty results in infinite loop. Oops. Seperated the window classes of endgame and highscreen.
2 files changed with 8 insertions and 7 deletions:
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player_gui.c
Show inline comments
 
@@ -802,7 +802,7 @@ static void EndGameWndProc(Window *w, Wi
 
	} break;
 
	case WE_CLICK: /* Close the window (and show the highscore window) */
 
		DeleteWindow(w);
 
	break;
 
		break;
 
	case WE_DESTROY: /* Show the highscore window when this one is closed */
 
		if (!_networking) DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // unpause
 
		ShowHighscoreTable(w->window_number, WP(w, highscore_d).rank);
 
@@ -859,7 +859,7 @@ static const Widget _highscore_widgets[]
 

	
 
static const WindowDesc _highscore_desc = {
 
	0, 0, 641, 481,
 
	WC_HIGHSCORE_ENDSCREEN,0,
 
	WC_HIGHSCORE,0,
 
	0,
 
	_highscore_widgets,
 
	HighScoreWndProc
 
@@ -867,7 +867,7 @@ static const WindowDesc _highscore_desc 
 

	
 
static const WindowDesc _endgame_desc = {
 
	0, 0, 641, 481,
 
	WC_HIGHSCORE_ENDSCREEN,0,
 
	WC_ENDSCREEN,0,
 
	0,
 
	_highscore_widgets,
 
	EndGameWndProc
 
@@ -886,7 +886,7 @@ void ShowHighscoreTable(int difficulty, 
 
	/* Close all always on-top windows to get a clean screen */
 
	if (_game_mode != GM_MENU) 	HideVitalWindows();
 

	
 
	DeleteWindowById(WC_HIGHSCORE_ENDSCREEN, 0);
 
	DeleteWindowByClass(WC_HIGHSCORE);
 
	w = AllocateWindowDesc(&_highscore_desc);
 

	
 
	if (w != NULL) {
 
@@ -909,7 +909,7 @@ void ShowEndGameChart(void)
 
	if (!_networking) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
 

	
 
	HideVitalWindows();
 
	DeleteWindowById(WC_HIGHSCORE_ENDSCREEN, 0);
 
	DeleteWindowByClass(WC_ENDSCREEN);
 
	w = AllocateWindowDesc(&_endgame_desc);
 

	
 
	if (w != NULL) {
ttd.h
Show inline comments
 
@@ -436,8 +436,9 @@ enum {
 
	WC_NETWORK_STATUS_WINDOW = 0x4A,
 
	WC_CUSTOM_CURRENCY = 0x4B,
 
	WC_REPLACE_VEHICLE = 0x4C,
 
	WC_HIGHSCORE_ENDSCREEN = 0x4D,
 
	WC_SIGN_LIST = 0x4E,
 
	WC_HIGHSCORE = 0x4D,
 
	WC_ENDSCREEN = 0x4E,
 
	WC_SIGN_LIST = 0x4F,
 
};
 

	
 

	
0 comments (0 inline, 0 general)