@@ -13,7 +13,7 @@ static FBlitter_32bppAnim iFBlitter_32bp
void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
if (bp->dst < _screen.dst_ptr || bp->dst > (uint32 *)_screen.dst_ptr + _screen.width * _screen.height) {
if (_screen_disable_anim) {
/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent Draw() */
Blitter_32bppOptimized::Draw(bp, mode, zoom);
return;
@@ -98,6 +98,12 @@ void Blitter_32bppAnim::Draw(Blitter::Bl
void Blitter_32bppAnim::DrawColorMappingRect(void *dst, int width, int height, int pal)
/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawColorMappingRect() */
Blitter_32bppOptimized::DrawColorMappingRect(dst, width, height, pal);
}
uint32 *udst = (uint32 *)dst;
uint8 *anim;
@@ -136,7 +142,9 @@ void Blitter_32bppAnim::DrawColorMapping
void Blitter_32bppAnim::SetPixel(void *video, int x, int y, uint8 color)
*((uint32 *)video + x + y * _screen.pitch) = LookupColourInPalette(color);
/* Set the color in the anim-buffer too */
/* Set the color in the anim-buffer too, if we are rendering to the screen */
if (_screen_disable_anim) return;
this->anim_buf[((uint32 *)video - (uint32 *)_screen.dst_ptr) + x + y * this->anim_buf_width] = color;
@@ -145,13 +153,20 @@ void Blitter_32bppAnim::SetPixelIfEmpty(
uint32 *dst = (uint32 *)video + x + y * _screen.pitch;
if (*dst == 0) {
*dst = LookupColourInPalette(color);
void Blitter_32bppAnim::DrawRect(void *video, int width, int height, uint8 color)
/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawRect() */
Blitter_32bppOptimized::DrawRect(video, width, height, color);
uint32 color32 = LookupColourInPalette(color);
uint8 *anim_line;
@@ -175,6 +190,7 @@ void Blitter_32bppAnim::DrawRect(void *v
void Blitter_32bppAnim::CopyFromBuffer(void *video, const void *src, int width, int height)
assert(!_screen_disable_anim);
assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
uint32 *dst = (uint32 *)video;
uint32 *usrc = (uint32 *)src;
@@ -198,6 +214,7 @@ void Blitter_32bppAnim::CopyFromBuffer(v
void Blitter_32bppAnim::CopyToBuffer(const void *video, void *dst, int width, int height)
uint32 *src = (uint32 *)video;
@@ -220,6 +237,8 @@ void Blitter_32bppAnim::CopyToBuffer(con
void Blitter_32bppAnim::ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y)
uint8 *dst, *src;
/* We need to scroll the anim-buffer too */
@@ -268,6 +287,7 @@ int Blitter_32bppAnim::BufferSize(int wi
void Blitter_32bppAnim::PaletteAnimate(uint start, uint count)
uint8 *anim = this->anim_buf;
/* Never repaint the transparency pixel */
@@ -31,6 +31,7 @@ bool _left_button_clicked;
bool _right_button_down;
bool _right_button_clicked;
DrawPixelInfo _screen;
bool _screen_disable_anim = false; ///< Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
bool _exit_game;
bool _networking; ///< are we in networking mode?
byte _game_mode;
@@ -55,6 +55,7 @@ extern bool _right_button_down;
extern bool _right_button_clicked;
extern DrawPixelInfo _screen;
extern bool _screen_disable_anim; ///< Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
extern int _pal_first_dirty;
extern int _pal_count_dirty;
@@ -488,13 +488,29 @@ static void CurrentScreenCallback(void *
blitter->CopyImageToBuffer(src, buf, _screen.width, n, pitch);
/* generate a large piece of the world */
/** generate a large piece of the world
* @param userdata Viewport area to draw
* @param buf Videobuffer with same bitdepth as current blitter
* @param y First line to render
* @param pitch Pitch of the videobuffer
* @param n Number of lines to render
*/
static void LargeWorldCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
ViewPort *vp = (ViewPort *)userdata;
DrawPixelInfo dpi, *old_dpi;
int wx, left;
/* We are no longer rendering to the screen */
DrawPixelInfo old_screen = _screen;
bool old_disable_anim = _screen_disable_anim;
_screen.dst_ptr = buf;
_screen.width = pitch;
_screen.height = n;
_screen.pitch = pitch;
_screen_disable_anim = true;
old_dpi = _cur_dpi;
_cur_dpi = &dpi;
@@ -506,6 +522,7 @@ static void LargeWorldCallback(void *use
dpi.left = 0;
dpi.top = y;
/* Render viewport in blocks of 1600 pixels width */
left = 0;
while (vp->width - left != 0) {
wx = min(vp->width - left, 1600);
@@ -520,6 +537,10 @@ static void LargeWorldCallback(void *use
_cur_dpi = old_dpi;
/* Switch back to rendering to the screen */
_screen = old_screen;
_screen_disable_anim = old_disable_anim;
static char *MakeScreenshotName(const char *ext)
Status change: