Changeset - r6709:a1636839fa86
[Not reviewed]
master
0 2 0
bjarni - 17 years ago 2007-05-26 20:30:55
bjarni@openttd.org
(svn r9941) -Fix: trams could be cloned to appear in normal road depots and vice versa (spotted by Desolator)
2 files changed with 3 insertions and 0 deletions:
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src/lang/english.txt
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@@ -3030,6 +3030,7 @@ STR_VEH_WITH_SHARED_ORDERS_LIST_TIP     
 

	
 
### depot strings
 
STR_DEPOT_SELL_CONFIRMATION_TEXT                                :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure?
 
STR_DEPOT_WRONG_DEPOT_TYPE                                      :Wrong depot type
 

	
 
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP                             :{BLACK}Sell all trains in the depot
 
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP                           :{BLACK}Sell all road vehicles in the depot
src/roadveh_cmd.cpp
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@@ -145,6 +145,8 @@ int32 CmdBuildRoadVeh(TileIndex tile, ui
 
	if (!IsTileDepotType(tile, TRANSPORT_ROAD)) return CMD_ERROR;
 
	if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
 

	
 
	if (HASBIT(GetRoadTypes(tile), ROADTYPE_TRAM) != HASBIT(EngInfo(p1)->misc_flags, EF_ROAD_TRAM)) return_cmd_error(STR_DEPOT_WRONG_DEPOT_TYPE);
 

	
 
	v = AllocateVehicle();
 
	if (v == NULL) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
 

	
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