@@ -662,7 +662,7 @@ void GfxInitPalettes()
DoPaletteAnimations();
_pal_first_dirty = 0;
_pal_count_dirty = 255;
_pal_count_dirty = 256;
}
#define EXTR(p, q) (((uint16)(_palette_animation_counter * (p)) * (q)) >> 16)
@@ -128,7 +128,7 @@ void DisplaySplashImage()
_cur_palette[0xff].b = 0;
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
fclose(f);
@@ -149,7 +149,7 @@ static void ClientSizeChanged(int w, int
if (AllocateDibSection(w, h)) {
// mark all palette colors dirty
GameSizeChanged();
// redraw screen
Status change: