Changeset - r6443:a51a21ca18f8
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master
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belugas - 17 years ago 2007-04-09 15:06:24
belugas@openttd.org
(svn r9580) -Documentation: Correction of doxygen function declarations
3 files changed with 35 insertions and 21 deletions:
0 comments (0 inline, 0 general)
src/viewport.cpp
Show inline comments
 
@@ -397,7 +397,7 @@ Point GetTileZoomCenterWindow(bool in, W
 

	
 
/** Update the status of the zoom-buttons according to the zoom-level
 
 * of the viewport. This will update their status and invalidate accordingly
 
 * @param window pointer to the window that has the zoom buttons
 
 * @param w Window pointer to the window that has the zoom buttons
 
 * @param vp pointer to the viewport whose zoom-level the buttons represent
 
 * @param widget_zoom_in widget index for window with zoom-in button
 
 * @param widget_zoom_out widget index for window with zoom-out button */
src/win32.cpp
Show inline comments
 
@@ -963,8 +963,8 @@ void DetermineBasePaths(const char *exe)
 
 * Insert a chunk of text from the clipboard onto the textbuffer. Get TEXT clipboard
 
 * and append this up to the maximum length (either absolute or screenlength). If maxlength
 
 * is zero, we don't care about the screenlength but only about the physical length of the string
 
 * @param tb @Textbuf type to be changed
 
 * @return Return true on successfull change of Textbuf, or false otherwise
 
 * @param tb Textbuf type to be changed
 
 * @return true on successfull change of Textbuf, or false otherwise
 
 */
 
bool InsertTextBufferClipboard(Textbuf *tb)
 
{
src/window.cpp
Show inline comments
 
@@ -291,8 +291,8 @@ void SetWindowDirty(const Window *w)
 
}
 

	
 
/** Find the Window whose parent pointer points to this window
 
 * @parent w Window to find child of
 
 * @return return a Window pointer that is the child of w, or NULL otherwise */
 
 * @param w parent Window to find child of
 
 * @return a Window pointer that is the child of w, or NULL otherwise */
 
static Window *FindChildWindow(const Window *w)
 
{
 
	Window* const *wz;
 
@@ -306,7 +306,9 @@ static Window *FindChildWindow(const Win
 
}
 

	
 
/** Find the z-value of a window. A window must already be open
 
 * or the behaviour is undefined but function should never fail */
 
 * or the behaviour is undefined but function should never fail
 
 * @param w window to query Z Position
 
 * @return the window that matches it */
 
Window **FindWindowZPosition(const Window *w)
 
{
 
	Window **wz;
 
@@ -441,8 +443,9 @@ void ChangeWindowOwner(PlayerID old_play
 
static void BringWindowToFront(const Window *w);
 

	
 
/** Find a window and make it the top-window on the screen. The window
 
 * gets a white border for a brief period of time to visualize its
 
 * "activation"
 
 * gets a white border for a brief period of time to visualize its "activation"
 
 * @param cls WindowClass of the window to activate
 
 * @param number WindowNumber of the window to activate
 
 * @return a pointer to the window thus activated */
 
Window *BringWindowToFrontById(WindowClass cls, WindowNumber number)
 
{
 
@@ -535,7 +538,9 @@ bool IsWindowOfPrototype(const Window *w
 
	return (w->original_widget == widget);
 
}
 

	
 
/* Copies 'widget' to 'w->widget' to allow for resizable windows */
 
/** Copies 'widget' to 'w->widget' to allow for resizable windows
 
 * @param w Window on which to attach the widget array
 
 * @param widget pointer of widget array to fill the window with */
 
void AssignWidgetToWindow(Window *w, const Widget *widget)
 
{
 
	w->original_widget = widget;
 
@@ -577,12 +582,20 @@ static Window *FindFreeWindow()
 
	return NULL;
 
}
 

	
 
/* Open a new window.
 
/** Open a new window.
 
 * This function is called from AllocateWindow() or AllocateWindowDesc()
 
 * See descriptions for those functions for usage
 
 * See AllocateWindow() for description of arguments.
 
 * Only addition here is window_number, which is the window_number being assigned to the new window
 
 */
 
 * @param x offset in pixels from the left of the screen
 
 * @param y offset in pixels from the top of the screen
 
 * @param width width in pixels of the window
 
 * @param height height in pixels of the window
 
 * @param *proc see WindowProc function to call when any messages/updates happen to the window
 
 * @param cls see WindowClass class of the window, used for identification and grouping
 
 * @param *widget see Widget pointer to the window layout and various elements
 
 * @param window_number number being assigned to the new window
 
 * @return Window pointer of the newly created window */
 
static Window *LocalAllocateWindow(
 
							int x, int y, int width, int height,
 
							WindowProc *proc, WindowClass cls, const Widget *widget, int window_number)
 
@@ -653,11 +666,10 @@ static Window *LocalAllocateWindow(
 
 * @param y offset in pixels from the top of the screen
 
 * @param width width in pixels of the window
 
 * @param height height in pixels of the window
 
 * @param *proc @see WindowProc function to call when any messages/updates happen to the window
 
 * @param cls @see WindowClass class of the window, used for identification and grouping
 
 * @param *widget @see Widget pointer to the window layout and various elements
 
 * @return @see Window pointer of the newly created window
 
 */
 
 * @param *proc see WindowProc function to call when any messages/updates happen to the window
 
 * @param cls see WindowClass class of the window, used for identification and grouping
 
 * @param *widget see Widget pointer to the window layout and various elements
 
 * @return Window pointer of the newly created window */
 
Window *AllocateWindow(
 
							int x, int y, int width, int height,
 
							WindowProc *proc, WindowClass cls, const Widget *widget)
 
@@ -852,7 +864,7 @@ allocate_window:
 
/**
 
 * Open a new window.
 
 * @param *desc The pointer to the WindowDesc to be created
 
 * @return @see Window pointer of the newly created window
 
 * @return Window pointer of the newly created window
 
 */
 
Window *AllocateWindowDesc(const WindowDesc *desc)
 
{
 
@@ -863,7 +875,7 @@ Window *AllocateWindowDesc(const WindowD
 
 * Open a new window.
 
 * @param *desc The pointer to the WindowDesc to be created
 
 * @param window_number the window number of the new window
 
 * @return @see Window pointer of the newly created window
 
 * @return see Window pointer of the newly created window
 
 */
 
Window *AllocateWindowDescFront(const WindowDesc *desc, int window_number)
 
{
 
@@ -876,6 +888,8 @@ Window *AllocateWindowDescFront(const Wi
 

	
 
/** Do a search for a window at specific coordinates. For this we start
 
 * at the topmost window, obviously and work our way down to the bottom
 
 * @param x position x to query
 
 * @param y position y to query
 
 * @return a pointer to the found window if any, NULL otherwise */
 
Window *FindWindowFromPt(int x, int y)
 
{
 
@@ -1482,7 +1496,7 @@ static bool MaybeBringWindowToFront(cons
 
}
 

	
 
/** Send a message from one window to another. The receiving window is found by
 
 * @param w see Window pointer pointing to the other window
 
 * @param w Window pointer pointing to the other window
 
 * @param msg Specifies the message to be sent
 
 * @param wparam Specifies additional message-specific information
 
 * @param lparam Specifies additional message-specific information
 
@@ -1910,7 +1924,7 @@ restart_search:
 
	}
 
}
 

	
 
/* It is possible that a stickied window gets to a position where the
 
/** It is possible that a stickied window gets to a position where the
 
 * 'close' button is outside the gaming area. You cannot close it then; except
 
 * with this function. It closes all windows calling the standard function,
 
 * then, does a little hacked loop of closing all stickied windows. Note
 
@@ -1934,7 +1948,7 @@ restart_search:
 
	}
 
}
 

	
 
/* Delete all always on-top windows to get an empty screen */
 
/** Delete all always on-top windows to get an empty screen */
 
void HideVitalWindows()
 
{
 
	DeleteWindowById(WC_TOOLBAR_MENU, 0);
0 comments (0 inline, 0 general)