Changeset - r26787:a51c38e4aac5
[Not reviewed]
master
0 56 0
Rubidium - 15 months ago 2023-01-21 09:43:03
rubidium@openttd.org
Codechange: migrate size related functions to Map structure
56 files changed with 335 insertions and 344 deletions:
0 comments (0 inline, 0 general)
src/aircraft_cmd.cpp
Show inline comments
 
@@ -529,12 +529,12 @@ void SetAircraftPosition(Aircraft *v, in
 

	
 
	Aircraft *u = v->Next();
 

	
 
	int safe_x = Clamp(x, 0, MapMaxX() * TILE_SIZE);
 
	int safe_y = Clamp(y - 1, 0, MapMaxY() * TILE_SIZE);
 
	int safe_x = Clamp(x, 0, Map::MaxX() * TILE_SIZE);
 
	int safe_y = Clamp(y - 1, 0, Map::MaxY() * TILE_SIZE);
 
	u->x_pos = x;
 
	u->y_pos = y - ((v->z_pos - GetSlopePixelZ(safe_x, safe_y)) >> 3);
 

	
 
	safe_y = Clamp(u->y_pos, 0, MapMaxY() * TILE_SIZE);
 
	safe_y = Clamp(u->y_pos, 0, Map::MaxY() * TILE_SIZE);
 
	u->z_pos = GetSlopePixelZ(safe_x, safe_y);
 
	u->sprite_cache.sprite_seq.CopyWithoutPalette(v->sprite_cache.sprite_seq); // the shadow is never coloured
 

	
 
@@ -696,8 +696,8 @@ static int UpdateAircraftSpeed(Aircraft 
 
 */
 
int GetTileHeightBelowAircraft(const Vehicle *v)
 
{
 
	int safe_x = Clamp(v->x_pos, 0, MapMaxX() * TILE_SIZE);
 
	int safe_y = Clamp(v->y_pos, 0, MapMaxY() * TILE_SIZE);
 
	int safe_x = Clamp(v->x_pos, 0, Map::MaxX() * TILE_SIZE);
 
	int safe_y = Clamp(v->y_pos, 0, Map::MaxY() * TILE_SIZE);
 
	return TileHeight(TileVirtXY(safe_x, safe_y)) * TILE_HEIGHT;
 
}
 

	
 
@@ -1164,7 +1164,7 @@ static bool HandleCrashedAircraft(Aircra
 

	
 
	/* make aircraft crash down to the ground */
 
	if (v->crashed_counter < 500 && st == nullptr && ((v->crashed_counter % 3) == 0) ) {
 
		int z = GetSlopePixelZ(Clamp(v->x_pos, 0, MapMaxX() * TILE_SIZE), Clamp(v->y_pos, 0, MapMaxY() * TILE_SIZE));
 
		int z = GetSlopePixelZ(Clamp(v->x_pos, 0, Map::MaxX() * TILE_SIZE), Clamp(v->y_pos, 0, Map::MaxY() * TILE_SIZE));
 
		v->z_pos -= 1;
 
		if (v->z_pos == z) {
 
			v->crashed_counter = 500;
src/cheat_gui.cpp
Show inline comments
 
@@ -133,7 +133,7 @@ static int32 ClickChangeMaxHlCheat(int32
 

	
 
	/* Check if at least one mountain on the map is higher than the new value.
 
	 * If yes, disallow the change. */
 
	for (TileIndex t = 0; t < MapSize(); t++) {
 
	for (TileIndex t = 0; t < Map::Size(); t++) {
 
		if ((int32)TileHeight(t) > p1) {
 
			ShowErrorMessage(STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN, INVALID_STRING_ID, WL_ERROR);
 
			/* Return old, unchanged value */
src/clear_cmd.cpp
Show inline comments
 
@@ -316,8 +316,8 @@ void GenerateClearTile()
 
	TileIndex tile;
 

	
 
	/* add rough tiles */
 
	i = ScaleByMapSize(GB(Random(), 0, 10) + 0x400);
 
	gi = ScaleByMapSize(GB(Random(), 0, 7) + 0x80);
 
	i = Map::ScaleBySize(GB(Random(), 0, 10) + 0x400);
 
	gi = Map::ScaleBySize(GB(Random(), 0, 7) + 0x80);
 

	
 
	SetGeneratingWorldProgress(GWP_ROUGH_ROCKY, gi + i);
 
	do {
src/command_func.h
Show inline comments
 
@@ -152,7 +152,7 @@ public:
 
		if constexpr (std::is_same_v<TileIndex, std::tuple_element_t<0, std::tuple<Targs...>>>) {
 
			/* Do not even think about executing out-of-bounds tile-commands. */
 
			TileIndex tile = std::get<0>(std::make_tuple(args...));
 
			if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (flags & DC_ALL_TILES) == 0))) return MakeResult(CMD_ERROR);
 
			if (tile != 0 && (tile >= Map::Size() || (!IsValidTile(tile) && (flags & DC_ALL_TILES) == 0))) return MakeResult(CMD_ERROR);
 
		}
 

	
 
		RecursiveCommandCounter counter{};
 
@@ -225,7 +225,7 @@ public:
 
		if constexpr (std::is_same_v<TileIndex, std::tuple_element_t<0, decltype(args)>>) {
 
			/* Do not even think about executing out-of-bounds tile-commands. */
 
			TileIndex tile = std::get<0>(args);
 
			if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (GetCommandFlags<Tcmd>() & CMD_ALL_TILES) == 0))) return false;
 
			if (tile != 0 && (tile >= Map::Size() || (!IsValidTile(tile) && (GetCommandFlags<Tcmd>() & CMD_ALL_TILES) == 0))) return false;
 
		}
 

	
 
		return InternalPost(err_message, callback, my_cmd, true, location, std::move(args));
 
@@ -306,7 +306,7 @@ protected:
 
	static bool InternalPost(StringID err_message, Tcallback *callback, bool my_cmd, bool network_command, TileIndex tile, std::tuple<Targs...> args)
 
	{
 
		/* Do not even think about executing out-of-bounds tile-commands. */
 
		if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (GetCommandFlags<Tcmd>() & CMD_ALL_TILES) == 0))) return false;
 
		if (tile != 0 && (tile >= Map::Size() || (!IsValidTile(tile) && (GetCommandFlags<Tcmd>() & CMD_ALL_TILES) == 0))) return false;
 

	
 
		auto [err, estimate_only, only_sending] = InternalPostBefore(Tcmd, GetCommandFlags<Tcmd>(), tile, err_message, network_command);
 
		if (err) return false;
src/console_cmds.cpp
Show inline comments
 
@@ -344,7 +344,7 @@ DEF_CONSOLE_CMD(ConScrollToTile)
 
		case 1: {
 
			uint32 result;
 
			if (GetArgumentInteger(&result, argv[arg_index])) {
 
				if (result >= MapSize()) {
 
				if (result >= Map::Size()) {
 
					IConsolePrint(CC_ERROR, "Tile does not exist.");
 
					return true;
 
				}
 
@@ -357,7 +357,7 @@ DEF_CONSOLE_CMD(ConScrollToTile)
 
		case 2: {
 
			uint32 x, y;
 
			if (GetArgumentInteger(&x, argv[arg_index]) && GetArgumentInteger(&y, argv[arg_index + 1])) {
 
				if (x >= MapSizeX() || y >= MapSizeY()) {
 
				if (x >= Map::SizeX() || y >= Map::SizeY()) {
 
					IConsolePrint(CC_ERROR, "Tile does not exist.");
 
					return true;
 
				}
 
@@ -1143,8 +1143,8 @@ DEF_CONSOLE_CMD(ConRestart)
 
	}
 

	
 
	/* Don't copy the _newgame pointers to the real pointers, so call SwitchToMode directly */
 
	_settings_game.game_creation.map_x = MapLogX();
 
	_settings_game.game_creation.map_y = MapLogY();
 
	_settings_game.game_creation.map_x = Map::LogX();
 
	_settings_game.game_creation.map_y = Map::LogY();
 
	_switch_mode = SM_RESTARTGAME;
 
	return true;
 
}
 
@@ -1160,8 +1160,8 @@ DEF_CONSOLE_CMD(ConReload)
 
	}
 

	
 
	/* Don't copy the _newgame pointers to the real pointers, so call SwitchToMode directly */
 
	_settings_game.game_creation.map_x = MapLogX();
 
	_settings_game.game_creation.map_y = MapLogY();
 
	_settings_game.game_creation.map_x = Map::LogX();
 
	_settings_game.game_creation.map_y = Map::LogY();
 
	_switch_mode = SM_RELOADGAME;
 
	return true;
 
}
src/disaster_vehicle.cpp
Show inline comments
 
@@ -191,12 +191,12 @@ void DisasterVehicle::UpdatePosition(int
 

	
 
	DisasterVehicle *u = this->Next();
 
	if (u != nullptr) {
 
		int safe_x = Clamp(x, 0, MapMaxX() * TILE_SIZE);
 
		int safe_y = Clamp(y - 1, 0, MapMaxY() * TILE_SIZE);
 
		int safe_x = Clamp(x, 0, Map::MaxX() * TILE_SIZE);
 
		int safe_y = Clamp(y - 1, 0, Map::MaxY() * TILE_SIZE);
 

	
 
		u->x_pos = x;
 
		u->y_pos = y - 1 - (std::max(z - GetSlopePixelZ(safe_x, safe_y), 0) >> 3);
 
		safe_y = Clamp(u->y_pos, 0, MapMaxY() * TILE_SIZE);
 
		safe_y = Clamp(u->y_pos, 0, Map::MaxY() * TILE_SIZE);
 
		u->z_pos = GetSlopePixelZ(safe_x, safe_y);
 
		u->direction = this->direction;
 

	
 
@@ -250,7 +250,7 @@ static bool DisasterTick_Zeppeliner(Disa
 
			}
 
		}
 

	
 
		if (v->y_pos >= (int)((MapSizeY() + 9) * TILE_SIZE - 1)) {
 
		if (v->y_pos >= (int)((Map::SizeY() + 9) * TILE_SIZE - 1)) {
 
			delete v;
 
			return false;
 
		}
 
@@ -400,7 +400,7 @@ static bool DisasterTick_Ufo(DisasterVeh
 

	
 
static void DestructIndustry(Industry *i)
 
{
 
	for (TileIndex tile = 0; tile != MapSize(); tile++) {
 
	for (TileIndex tile = 0; tile != Map::Size(); tile++) {
 
		if (i->TileBelongsToIndustry(tile)) {
 
			ResetIndustryConstructionStage(tile);
 
			MarkTileDirtyByTile(tile);
 
@@ -429,7 +429,7 @@ static bool DisasterTick_Aircraft(Disast
 
	GetNewVehiclePosResult gp = GetNewVehiclePos(v);
 
	v->UpdatePosition(gp.x, gp.y, GetAircraftFlightLevel(v));
 

	
 
	if ((leave_at_top && gp.x < (-10 * (int)TILE_SIZE)) || (!leave_at_top && gp.x > (int)(MapSizeX() * TILE_SIZE + 9 * TILE_SIZE) - 1)) {
 
	if ((leave_at_top && gp.x < (-10 * (int)TILE_SIZE)) || (!leave_at_top && gp.x > (int)(Map::SizeX() * TILE_SIZE + 9 * TILE_SIZE) - 1)) {
 
		delete v;
 
		return false;
 
	}
 
@@ -465,7 +465,7 @@ static bool DisasterTick_Aircraft(Disast
 
		int x = v->x_pos + ((leave_at_top ? -15 : 15) * TILE_SIZE);
 
		int y = v->y_pos;
 

	
 
		if ((uint)x > MapMaxX() * TILE_SIZE - 1) return true;
 
		if ((uint)x > Map::MaxX() * TILE_SIZE - 1) return true;
 

	
 
		TileIndex tile = TileVirtXY(x, y);
 
		if (!IsTileType(tile, MP_INDUSTRY)) return true;
 
@@ -623,7 +623,7 @@ static bool DisasterTick_Big_Ufo_Destroy
 
	GetNewVehiclePosResult gp = GetNewVehiclePos(v);
 
	v->UpdatePosition(gp.x, gp.y, GetAircraftFlightLevel(v));
 

	
 
	if (gp.x > (int)(MapSizeX() * TILE_SIZE + 9 * TILE_SIZE) - 1) {
 
	if (gp.x > (int)(Map::SizeX() * TILE_SIZE + 9 * TILE_SIZE) - 1) {
 
		delete v;
 
		return false;
 
	}
 
@@ -751,7 +751,7 @@ static void Disaster_Small_Ufo_Init()
 

	
 
	int x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2;
 
	DisasterVehicle *v = new DisasterVehicle(x, 0, DIR_SE, ST_SMALL_UFO);
 
	v->dest_tile = TileXY(MapSizeX() / 2, MapSizeY() / 2);
 
	v->dest_tile = TileXY(Map::SizeX() / 2, Map::SizeY() / 2);
 

	
 
	/* Allocate shadow */
 
	DisasterVehicle *u = new DisasterVehicle(x, 0, DIR_SE, ST_SMALL_UFO_SHADOW);
 
@@ -776,7 +776,7 @@ static void Disaster_Airplane_Init()
 
	if (found == nullptr) return;
 

	
 
	/* Start from the bottom (south side) of the map */
 
	int x = (MapSizeX() + 9) * TILE_SIZE - 1;
 
	int x = (Map::SizeX() + 9) * TILE_SIZE - 1;
 
	int y = TileY(found->location.tile) * TILE_SIZE + 37;
 

	
 
	DisasterVehicle *v = new DisasterVehicle(x, y, DIR_NE, ST_AIRPLANE);
 
@@ -820,10 +820,10 @@ static void Disaster_Big_Ufo_Init()
 
	if (!Vehicle::CanAllocateItem(2)) return;
 

	
 
	int x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2;
 
	int y = MapMaxX() * TILE_SIZE - 1;
 
	int y = Map::MaxX() * TILE_SIZE - 1;
 

	
 
	DisasterVehicle *v = new DisasterVehicle(x, y, DIR_NW, ST_BIG_UFO);
 
	v->dest_tile = TileXY(MapSizeX() / 2, MapSizeY() / 2);
 
	v->dest_tile = TileXY(Map::SizeX() / 2, Map::SizeY() / 2);
 

	
 
	/* Allocate shadow */
 
	DisasterVehicle *u = new DisasterVehicle(x, y, DIR_NW, ST_BIG_UFO_SHADOW);
 
@@ -841,7 +841,7 @@ static void Disaster_Submarine_Init(Disa
 
	int x = TileX(r) * TILE_SIZE + TILE_SIZE / 2;
 

	
 
	if (HasBit(r, 31)) {
 
		y = MapMaxY() * TILE_SIZE - TILE_SIZE / 2 - 1;
 
		y = Map::MaxY() * TILE_SIZE - TILE_SIZE / 2 - 1;
 
		dir = DIR_NW;
 
	} else {
 
		y = TILE_SIZE / 2;
src/economy.cpp
Show inline comments
 
@@ -491,7 +491,7 @@ void ChangeOwnershipOfCompanyItems(Owner
 
		TileIndex tile = 0;
 
		do {
 
			ChangeTileOwner(tile, old_owner, new_owner);
 
		} while (++tile != MapSize());
 
		} while (++tile != Map::Size());
 

	
 
		if (new_owner != INVALID_OWNER) {
 
			/* Update all signals because there can be new segment that was owned by two companies
 
@@ -510,7 +510,7 @@ void ChangeOwnershipOfCompanyItems(Owner
 
				} else if (IsLevelCrossingTile(tile) && IsTileOwner(tile, new_owner)) {
 
					UpdateLevelCrossing(tile);
 
				}
 
			} while (++tile != MapSize());
 
			} while (++tile != Map::Size());
 
		}
 

	
 
		/* update signals in buffer */
 
@@ -903,7 +903,7 @@ void SetPriceBaseMultiplier(Price price,
 
 */
 
void StartupIndustryDailyChanges(bool init_counter)
 
{
 
	uint map_size = MapLogX() + MapLogY();
 
	uint map_size = Map::LogX() + Map::LogY();
 
	/* After getting map size, it needs to be scaled appropriately and divided by 31,
 
	 * which stands for the days in a month.
 
	 * Using just 31 will make it so that a monthly reset (based on the real number of days of that month)
src/effectvehicle.cpp
Show inline comments
 
@@ -621,8 +621,8 @@ EffectVehicle *CreateEffectVehicle(int x
 
 */
 
EffectVehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type)
 
{
 
	int safe_x = Clamp(x, 0, MapMaxX() * TILE_SIZE);
 
	int safe_y = Clamp(y, 0, MapMaxY() * TILE_SIZE);
 
	int safe_x = Clamp(x, 0, Map::MaxX() * TILE_SIZE);
 
	int safe_y = Clamp(y, 0, Map::MaxY() * TILE_SIZE);
 
	return CreateEffectVehicle(x, y, GetSlopePixelZ(safe_x, safe_y) + z, type);
 
}
 

	
src/genworld.cpp
Show inline comments
 
@@ -110,8 +110,8 @@ static void _GenerateWorld()
 

	
 
			/* Make sure the tiles at the north border are void tiles if needed. */
 
			if (_settings_game.construction.freeform_edges) {
 
				for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
 
				for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
 
				for (uint x = 0; x < Map::SizeX(); x++) MakeVoid(TileXY(x, 0));
 
				for (uint y = 0; y < Map::SizeY(); y++) MakeVoid(TileXY(0, y));
 
			}
 

	
 
			/* Make the map the height of the setting */
 
@@ -322,7 +322,7 @@ void GenerateWorld(GenWorldMode mode, ui
 
	ShowGenerateWorldProgress();
 

	
 
	/* Centre the view on the map */
 
	ScrollMainWindowToTile(TileXY(MapSizeX() / 2, MapSizeY() / 2), true);
 
	ScrollMainWindowToTile(TileXY(Map::SizeX() / 2, Map::SizeY() / 2), true);
 

	
 
	_GenerateWorld();
 
}
src/heightmap.cpp
Show inline comments
 
@@ -341,12 +341,12 @@ static void GrayscaleToMapHeights(uint i
 
	switch (_settings_game.game_creation.heightmap_rotation) {
 
		default: NOT_REACHED();
 
		case HM_COUNTER_CLOCKWISE:
 
			width   = MapSizeX();
 
			height  = MapSizeY();
 
			width   = Map::SizeX();
 
			height  = Map::SizeY();
 
			break;
 
		case HM_CLOCKWISE:
 
			width   = MapSizeY();
 
			height  = MapSizeX();
 
			width   = Map::SizeY();
 
			height  = Map::SizeX();
 
			break;
 
	}
 

	
 
@@ -361,8 +361,8 @@ static void GrayscaleToMapHeights(uint i
 
	}
 

	
 
	if (_settings_game.construction.freeform_edges) {
 
		for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
 
		for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
 
		for (uint x = 0; x < Map::SizeX(); x++) MakeVoid(TileXY(x, 0));
 
		for (uint y = 0; y < Map::SizeY(); y++) MakeVoid(TileXY(0, y));
 
	}
 

	
 
	/* Form the landscape */
 
@@ -426,8 +426,8 @@ void FixSlopes()
 
	byte current_tile;
 

	
 
	/* Adjust height difference to maximum one horizontal/vertical change. */
 
	width   = MapSizeX();
 
	height  = MapSizeY();
 
	width   = Map::SizeX();
 
	height  = Map::SizeY();
 

	
 
	/* Top and left edge */
 
	for (row = 0; (uint)row < height; row++) {
 
@@ -544,8 +544,8 @@ void LoadHeightmap(DetailedFileType dft,
 
void FlatEmptyWorld(byte tile_height)
 
{
 
	int edge_distance = _settings_game.construction.freeform_edges ? 0 : 2;
 
	for (uint row = edge_distance; row < MapSizeY() - edge_distance; row++) {
 
		for (uint col = edge_distance; col < MapSizeX() - edge_distance; col++) {
 
	for (uint row = edge_distance; row < Map::SizeY() - edge_distance; row++) {
 
		for (uint col = edge_distance; col < Map::SizeX() - edge_distance; col++) {
 
			SetTileHeight(TileXY(col, row), tile_height);
 
		}
 
	}
src/industry_cmd.cpp
Show inline comments
 
@@ -1044,7 +1044,7 @@ static void PlantFarmField(TileIndex til
 
	/* check the amount of bad tiles */
 
	int count = 0;
 
	for (TileIndex cur_tile : ta) {
 
		assert(cur_tile < MapSize());
 
		assert(cur_tile < Map::Size());
 
		count += IsSuitableForFarmField(cur_tile, false);
 
	}
 
	if (count * 2 < ta.w * ta.h) return;
 
@@ -1056,7 +1056,7 @@ static void PlantFarmField(TileIndex til
 

	
 
	/* make field */
 
	for (TileIndex cur_tile : ta) {
 
		assert(cur_tile < MapSize());
 
		assert(cur_tile < Map::Size());
 
		if (IsSuitableForFarmField(cur_tile, true)) {
 
			MakeField(cur_tile, field_type, industry);
 
			SetClearCounter(cur_tile, counter);
 
@@ -1253,8 +1253,8 @@ static bool CheckScaledDistanceFromEdge(
 
	uint maxdist_x = maxdist;
 
	uint maxdist_y = maxdist;
 

	
 
	if (MapSizeX() > 256) maxdist_x *= MapSizeX() / 256;
 
	if (MapSizeY() > 256) maxdist_y *= MapSizeY() / 256;
 
	if (Map::SizeX() > 256) maxdist_x *= Map::SizeX() / 256;
 
	if (Map::SizeY() > 256) maxdist_y *= Map::SizeY() / 256;
 

	
 
	if (DistanceFromEdgeDir(tile, DIAGDIR_NE) < maxdist_x) return true;
 
	if (DistanceFromEdgeDir(tile, DIAGDIR_NW) < maxdist_y) return true;
 
@@ -1604,7 +1604,7 @@ static bool CheckIfCanLevelIndustryPlatf
 
	TileArea ta(tile + TileDiffXY(-_settings_game.construction.industry_platform, -_settings_game.construction.industry_platform),
 
			max_x + 2 + 2 * _settings_game.construction.industry_platform, max_y + 2 + 2 * _settings_game.construction.industry_platform);
 

	
 
	if (TileX(ta.tile) + ta.w >= MapMaxX() || TileY(ta.tile) + ta.h >= MapMaxY()) return false;
 
	if (TileX(ta.tile) + ta.w >= Map::MaxX() || TileY(ta.tile) + ta.h >= Map::MaxY()) return false;
 

	
 
	/* _current_company is OWNER_NONE for randomly generated industries and in editor, or the company who funded or prospected the industry.
 
	 * Perform terraforming as OWNER_TOWN to disable autoslope and town ratings. */
 
@@ -2190,7 +2190,7 @@ static uint32 GetScaledIndustryGeneratio
 
		chance *= 16; // to increase precision
 
		/* We want industries appearing at coast to appear less often on bigger maps, as length of coast increases slower than map area.
 
		 * For simplicity we scale in both cases, though scaling the probabilities of all industries has no effect. */
 
		chance = (ind_spc->check_proc == CHECK_REFINERY || ind_spc->check_proc == CHECK_OIL_RIG) ? ScaleByMapSize1D(chance) : ScaleByMapSize(chance);
 
		chance = (ind_spc->check_proc == CHECK_REFINERY || ind_spc->check_proc == CHECK_OIL_RIG) ? Map::ScaleBySize1D(chance) : Map::ScaleBySize(chance);
 

	
 
		*force_at_least_one = (chance > 0) && !(ind_spc->behaviour & INDUSTRYBEH_NOBUILT_MAPCREATION) && (_game_mode != GM_EDITOR);
 
		return chance;
 
@@ -2245,7 +2245,7 @@ static uint GetNumberOfIndustries()
 

	
 
	if (difficulty == ID_CUSTOM) return std::min<uint>(IndustryPool::MAX_SIZE, _settings_game.game_creation.custom_industry_number);
 

	
 
	return std::min<uint>(IndustryPool::MAX_SIZE, ScaleByMapSize(numof_industry_table[difficulty]));
 
	return std::min<uint>(IndustryPool::MAX_SIZE, Map::ScaleBySize(numof_industry_table[difficulty]));
 
}
 

	
 
/**
 
@@ -2321,9 +2321,9 @@ void IndustryBuildData::MonthlyLoop()
 

	
 
	/* To prevent running out of unused industries for the player to connect,
 
	 * add a fraction of new industries each month, but only if the manager can keep up. */
 
	uint max_behind = 1 + std::min(99u, ScaleByMapSize(3)); // At most 2 industries for small maps, and 100 at the biggest map (about 6 months industry build attempts).
 
	uint max_behind = 1 + std::min(99u, Map::ScaleBySize(3)); // At most 2 industries for small maps, and 100 at the biggest map (about 6 months industry build attempts).
 
	if (GetCurrentTotalNumberOfIndustries() + max_behind >= (this->wanted_inds >> 16)) {
 
		this->wanted_inds += ScaleByMapSize(NEWINDS_PER_MONTH);
 
		this->wanted_inds += Map::ScaleBySize(NEWINDS_PER_MONTH);
 
	}
 
}
 

	
src/industry_gui.cpp
Show inline comments
 
@@ -614,7 +614,7 @@ public:
 
		for (Industry *industry : Industry::Iterate()) delete industry;
 

	
 
		/* Clear farmland. */
 
		for (TileIndex tile = 0; tile < MapSize(); tile++) {
 
		for (TileIndex tile = 0; tile < Map::Size(); tile++) {
 
			if (IsTileType(tile, MP_CLEAR) && GetRawClearGround(tile) == CLEAR_FIELDS) {
 
				MakeClear(tile, CLEAR_GRASS, 3);
 
			}
src/landscape.cpp
Show inline comments
 
@@ -113,8 +113,8 @@ Point InverseRemapCoords2(int x, int y, 
 
	Point pt = InverseRemapCoords(x, y);
 

	
 
	const uint min_coord = _settings_game.construction.freeform_edges ? TILE_SIZE : 0;
 
	const uint max_x = MapMaxX() * TILE_SIZE - 1;
 
	const uint max_y = MapMaxY() * TILE_SIZE - 1;
 
	const uint max_x = Map::MaxX() * TILE_SIZE - 1;
 
	const uint max_y = Map::MaxY() * TILE_SIZE - 1;
 

	
 
	if (clamp_to_map) {
 
		/* Bring the coordinates near to a valid range. At the top we allow a number
 
@@ -360,7 +360,7 @@ int GetSlopePixelZ(int x, int y)
 
 */
 
int GetSlopePixelZOutsideMap(int x, int y)
 
{
 
	if (IsInsideBS(x, 0, MapSizeX() * TILE_SIZE) && IsInsideBS(y, 0, MapSizeY() * TILE_SIZE)) {
 
	if (IsInsideBS(x, 0, Map::SizeX() * TILE_SIZE) && IsInsideBS(y, 0, Map::SizeY() * TILE_SIZE)) {
 
		return GetSlopePixelZ(x, y);
 
	} else {
 
		return _tile_type_procs[MP_VOID]->get_slope_z_proc(INVALID_TILE, x, y);
 
@@ -748,7 +748,7 @@ CommandCost CmdLandscapeClear(DoCommandF
 
 */
 
std::tuple<CommandCost, Money> CmdClearArea(DoCommandFlag flags, TileIndex tile, TileIndex start_tile, bool diagonal)
 
{
 
	if (start_tile >= MapSize()) return { CMD_ERROR, 0 };
 
	if (start_tile >= Map::Size()) return { CMD_ERROR, 0 };
 

	
 
	Money money = GetAvailableMoneyForCommand();
 
	CommandCost cost(EXPENSES_CONSTRUCTION);
 
@@ -816,10 +816,10 @@ void RunTileLoop()
 
		0xD8F, 0x1296, 0x2496, 0x4357, 0x8679, 0x1030E, 0x206CD, 0x403FE, 0x807B8, 0x1004B2, 0x2006A8, 0x4004B2, 0x800B87
 
	};
 
	static_assert(lengthof(feedbacks) == 2 * MAX_MAP_SIZE_BITS - 2 * MIN_MAP_SIZE_BITS + 1);
 
	const uint32 feedback = feedbacks[MapLogX() + MapLogY() - 2 * MIN_MAP_SIZE_BITS];
 
	const uint32 feedback = feedbacks[Map::LogX() + Map::LogY() - 2 * MIN_MAP_SIZE_BITS];
 

	
 
	/* We update every tile every 256 ticks, so divide the map size by 2^8 = 256 */
 
	uint count = 1 << (MapLogX() + MapLogY() - 8);
 
	uint count = 1 << (Map::LogX() + Map::LogY() - 8);
 

	
 
	TileIndex tile = _cur_tileloop_tile;
 
	/* The LFSR cannot have a zeroed state. */
 
@@ -843,8 +843,8 @@ void RunTileLoop()
 

	
 
void InitializeLandscape()
 
{
 
	for (uint y = _settings_game.construction.freeform_edges ? 1 : 0; y < MapMaxY(); y++) {
 
		for (uint x = _settings_game.construction.freeform_edges ? 1 : 0; x < MapMaxX(); x++) {
 
	for (uint y = _settings_game.construction.freeform_edges ? 1 : 0; y < Map::MaxY(); y++) {
 
		for (uint x = _settings_game.construction.freeform_edges ? 1 : 0; x < Map::MaxX(); x++) {
 
			MakeClear(TileXY(x, y), CLEAR_GRASS, 3);
 
			SetTileHeight(TileXY(x, y), 0);
 
			SetTropicZone(TileXY(x, y), TROPICZONE_NORMAL);
 
@@ -852,8 +852,8 @@ void InitializeLandscape()
 
		}
 
	}
 

	
 
	for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, MapMaxY()));
 
	for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(MapMaxX(), y));
 
	for (uint x = 0; x < Map::SizeX(); x++) MakeVoid(TileXY(x, Map::MaxY()));
 
	for (uint y = 0; y < Map::SizeY(); y++) MakeVoid(TileXY(Map::MaxX(), y));
 
}
 

	
 
static const byte _genterrain_tbl_1[5] = { 10, 22, 33, 37, 4  };
 
@@ -866,8 +866,8 @@ static void GenerateTerrain(int type, ui
 
	const Sprite *templ = GetSprite((((r >> 24) * _genterrain_tbl_1[type]) >> 8) + _genterrain_tbl_2[type] + 4845, ST_MAPGEN);
 
	if (templ == nullptr) usererror("Map generator sprites could not be loaded");
 

	
 
	uint x = r & MapMaxX();
 
	uint y = (r >> MapLogX()) & MapMaxY();
 
	uint x = r & Map::MaxX();
 
	uint y = (r >> Map::LogX()) & Map::MaxY();
 

	
 
	uint edge_distance = 1 + (_settings_game.construction.freeform_edges ? 1 : 0);
 
	if (x <= edge_distance || y <= edge_distance) return;
 
@@ -881,14 +881,14 @@ static void GenerateTerrain(int type, ui
 
	const byte *p = templ->data;
 

	
 
	if ((flag & 4) != 0) {
 
		uint xw = x * MapSizeY();
 
		uint yw = y * MapSizeX();
 
		uint bias = (MapSizeX() + MapSizeY()) * 16;
 
		uint xw = x * Map::SizeY();
 
		uint yw = y * Map::SizeX();
 
		uint bias = (Map::SizeX() + Map::SizeY()) * 16;
 

	
 
		switch (flag & 3) {
 
			default: NOT_REACHED();
 
			case 0:
 
				if (xw + yw > MapSize() - bias) return;
 
				if (xw + yw > Map::Size() - bias) return;
 
				break;
 

	
 
			case 1:
 
@@ -896,7 +896,7 @@ static void GenerateTerrain(int type, ui
 
				break;
 

	
 
			case 2:
 
				if (xw + yw < MapSize() + bias) return;
 
				if (xw + yw < Map::Size() + bias) return;
 
				break;
 

	
 
			case 3:
 
@@ -905,8 +905,8 @@ static void GenerateTerrain(int type, ui
 
		}
 
	}
 

	
 
	if (x + w >= MapMaxX()) return;
 
	if (y + h >= MapMaxY()) return;
 
	if (x + w >= Map::MaxX()) return;
 
	if (y + h >= Map::MaxY()) return;
 

	
 
	TileIndex tile = TileXY(x, y);
 

	
 
@@ -973,10 +973,10 @@ static void GenerateTerrain(int type, ui
 

	
 
static void CreateDesertOrRainForest(uint desert_tropic_line)
 
{
 
	TileIndex update_freq = MapSize() / 4;
 
	TileIndex update_freq = Map::Size() / 4;
 
	const TileIndexDiffC *data;
 

	
 
	for (TileIndex tile = 0; tile != MapSize(); ++tile) {
 
	for (TileIndex tile = 0; tile != Map::Size(); ++tile) {
 
		if ((tile % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
 

	
 
		if (!IsValidTile(tile)) continue;
 
@@ -997,7 +997,7 @@ static void CreateDesertOrRainForest(uin
 
		RunTileLoop();
 
	}
 

	
 
	for (TileIndex tile = 0; tile != MapSize(); ++tile) {
 
	for (TileIndex tile = 0; tile != Map::Size(); ++tile) {
 
		if ((tile % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
 

	
 
		if (!IsValidTile(tile)) continue;
 
@@ -1454,7 +1454,7 @@ static void CreateRivers()
 
	int amount = _settings_game.game_creation.amount_of_rivers;
 
	if (amount == 0) return;
 

	
 
	uint wells = ScaleByMapSize(4 << _settings_game.game_creation.amount_of_rivers);
 
	uint wells = Map::ScaleBySize(4 << _settings_game.game_creation.amount_of_rivers);
 
	const uint num_short_rivers = wells - std::max(1u, wells / 10);
 
	SetGeneratingWorldProgress(GWP_RIVER, wells + 256 / 64); // Include the tile loop calls below.
 

	
 
@@ -1520,7 +1520,7 @@ static uint CalculateCoverageLine(uint c
 
	std::array<int, MAX_TILE_HEIGHT + 1> edge_histogram = {};
 

	
 
	/* Build a histogram of the map height. */
 
	for (TileIndex tile = 0; tile < MapSize(); tile++) {
 
	for (TileIndex tile = 0; tile < Map::Size(); tile++) {
 
		uint h = TileHeight(tile);
 
		histogram[h]++;
 

	
 
@@ -1536,7 +1536,7 @@ static uint CalculateCoverageLine(uint c
 
	}
 

	
 
	/* The amount of land we have is the map size minus the first (sea) layer. */
 
	uint land_tiles = MapSize() - histogram[0];
 
	uint land_tiles = Map::Size() - histogram[0];
 
	int best_score = land_tiles;
 

	
 
	/* Our goal is the coverage amount of the land-mass. */
 
@@ -1619,19 +1619,19 @@ void GenerateLandscape(byte mode)
 
	} else {
 
		SetGeneratingWorldProgress(GWP_LANDSCAPE, steps + GLS_ORIGINAL);
 
		if (_settings_game.construction.freeform_edges) {
 
			for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
 
			for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
 
			for (uint x = 0; x < Map::SizeX(); x++) MakeVoid(TileXY(x, 0));
 
			for (uint y = 0; y < Map::SizeY(); y++) MakeVoid(TileXY(0, y));
 
		}
 
		switch (_settings_game.game_creation.landscape) {
 
			case LT_ARCTIC: {
 
				uint32 r = Random();
 

	
 
				for (uint i = ScaleByMapSize(GB(r, 0, 7) + 950); i != 0; --i) {
 
				for (uint i = Map::ScaleBySize(GB(r, 0, 7) + 950); i != 0; --i) {
 
					GenerateTerrain(2, 0);
 
				}
 

	
 
				uint flag = GB(r, 7, 2) | 4;
 
				for (uint i = ScaleByMapSize(GB(r, 9, 7) + 450); i != 0; --i) {
 
				for (uint i = Map::ScaleBySize(GB(r, 9, 7) + 450); i != 0; --i) {
 
					GenerateTerrain(4, flag);
 
				}
 
				break;
 
@@ -1640,18 +1640,18 @@ void GenerateLandscape(byte mode)
 
			case LT_TROPIC: {
 
				uint32 r = Random();
 

	
 
				for (uint i = ScaleByMapSize(GB(r, 0, 7) + 170); i != 0; --i) {
 
				for (uint i = Map::ScaleBySize(GB(r, 0, 7) + 170); i != 0; --i) {
 
					GenerateTerrain(0, 0);
 
				}
 

	
 
				uint flag = GB(r, 7, 2) | 4;
 
				for (uint i = ScaleByMapSize(GB(r, 9, 8) + 1700); i != 0; --i) {
 
				for (uint i = Map::ScaleBySize(GB(r, 9, 8) + 1700); i != 0; --i) {
 
					GenerateTerrain(0, flag);
 
				}
 

	
 
				flag ^= 2;
 

	
 
				for (uint i = ScaleByMapSize(GB(r, 17, 7) + 410); i != 0; --i) {
 
				for (uint i = Map::ScaleBySize(GB(r, 17, 7) + 410); i != 0; --i) {
 
					GenerateTerrain(3, flag);
 
				}
 
				break;
 
@@ -1661,7 +1661,7 @@ void GenerateLandscape(byte mode)
 
				uint32 r = Random();
 

	
 
				assert(_settings_game.difficulty.quantity_sea_lakes != CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY);
 
				uint i = ScaleByMapSize(GB(r, 0, 7) + (3 - _settings_game.difficulty.quantity_sea_lakes) * 256 + 100);
 
				uint i = Map::ScaleBySize(GB(r, 0, 7) + (3 - _settings_game.difficulty.quantity_sea_lakes) * 256 + 100);
 
				for (; i != 0; --i) {
 
					/* Make sure we do not overflow. */
 
					GenerateTerrain(Clamp(_settings_game.difficulty.terrain_type, 0, 3), 0);
src/linkgraph/demands.cpp
Show inline comments
 
@@ -256,7 +256,7 @@ void DemandCalculator::CalcDemand(LinkGr
 
 * @param job Job to calculate the demands for.
 
 */
 
DemandCalculator::DemandCalculator(LinkGraphJob &job) :
 
	max_distance(DistanceMaxPlusManhattan(TileXY(0,0), TileXY(MapMaxX(), MapMaxY())))
 
	max_distance(DistanceMaxPlusManhattan(TileXY(0,0), TileXY(Map::MaxX(), Map::MaxY())))
 
{
 
	const LinkGraphSettings &settings = job.Settings();
 
	CargoID cargo = job.Cargo();
src/map.cpp
Show inline comments
 
@@ -73,14 +73,14 @@ TileIndex TileAdd(TileIndex tile, TileIn
 
	uint x;
 
	uint y;
 

	
 
	dx = add & MapMaxX();
 
	if (dx >= (int)MapSizeX() / 2) dx -= MapSizeX();
 
	dy = (add - dx) / (int)MapSizeX();
 
	dx = add & Map::MaxX();
 
	if (dx >= (int)Map::SizeX() / 2) dx -= Map::SizeX();
 
	dy = (add - dx) / (int)Map::SizeX();
 

	
 
	x = TileX(tile) + dx;
 
	y = TileY(tile) + dy;
 

	
 
	if (x >= MapSizeX() || y >= MapSizeY()) {
 
	if (x >= Map::SizeX() || y >= Map::SizeY()) {
 
		char buf[512];
 

	
 
		seprintf(buf, lastof(buf), "TILE_ADD(%s) when adding 0x%.4X and 0x%.4X failed",
 
@@ -120,7 +120,7 @@ TileIndex TileAddWrap(TileIndex tile, in
 
	if ((x == 0 || y == 0) && _settings_game.construction.freeform_edges) return INVALID_TILE;
 

	
 
	/* Are we about to wrap? */
 
	if (x >= MapMaxX() || y >= MapMaxY()) return INVALID_TILE;
 
	if (x >= Map::MaxX() || y >= Map::MaxY()) return INVALID_TILE;
 

	
 
	return TileXY(x, y);
 
}
 
@@ -218,8 +218,8 @@ uint DistanceFromEdge(TileIndex tile)
 
{
 
	const uint xl = TileX(tile);
 
	const uint yl = TileY(tile);
 
	const uint xh = MapSizeX() - 1 - xl;
 
	const uint yh = MapSizeY() - 1 - yl;
 
	const uint xh = Map::SizeX() - 1 - xl;
 
	const uint yh = Map::SizeY() - 1 - yl;
 
	const uint minl = std::min(xl, yl);
 
	const uint minh = std::min(xh, yh);
 
	return std::min(minl, minh);
 
@@ -236,8 +236,8 @@ uint DistanceFromEdgeDir(TileIndex tile,
 
	switch (dir) {
 
		case DIAGDIR_NE: return             TileX(tile) - (_settings_game.construction.freeform_edges ? 1 : 0);
 
		case DIAGDIR_NW: return             TileY(tile) - (_settings_game.construction.freeform_edges ? 1 : 0);
 
		case DIAGDIR_SW: return MapMaxX() - TileX(tile) - 1;
 
		case DIAGDIR_SE: return MapMaxY() - TileY(tile) - 1;
 
		case DIAGDIR_SW: return Map::MaxX() - TileX(tile) - 1;
 
		case DIAGDIR_SE: return Map::MaxY() - TileY(tile) - 1;
 
		default: NOT_REACHED();
 
	}
 
}
 
@@ -307,7 +307,7 @@ bool CircularTileSearch(TileIndex *tile,
 
		for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
 
			/* Is the tile within the map? */
 
			for (uint j = extent[dir] + n * 2 + 1; j != 0; j--) {
 
				if (x < MapSizeX() && y < MapSizeY()) {
 
				if (x < Map::SizeX() && y < Map::SizeY()) {
 
					TileIndex t = TileXY(x, y);
 
					/* Is the callback successful? */
 
					if (proc(t, user_data)) {
 
@@ -346,8 +346,8 @@ uint GetClosestWaterDistance(TileIndex t
 
	int x = TileX(tile);
 
	int y = TileY(tile);
 

	
 
	uint max_x = MapMaxX();
 
	uint max_y = MapMaxY();
 
	uint max_x = Map::MaxX();
 
	uint max_y = Map::MaxY();
 
	uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0;
 

	
 
	/* go in a 'spiral' with increasing manhattan distance in each iteration */
 
@@ -378,7 +378,7 @@ uint GetClosestWaterDistance(TileIndex t
 

	
 
	if (!water) {
 
		/* no land found - is this a water-only map? */
 
		for (TileIndex t = 0; t < MapSize(); t++) {
 
		for (TileIndex t = 0; t < Map::Size(); t++) {
 
			if (!IsTileType(t, MP_VOID) && !IsTileType(t, MP_WATER)) return 0x1FF;
 
		}
 
	}
src/map_func.h
Show inline comments
 
@@ -146,15 +146,6 @@ struct Map {
 
};
 

	
 
static inline void AllocateMap(uint size_x, uint size_y) { Map::Allocate(size_x, size_y); }
 
static inline uint MapLogX() { return Map::LogX(); }
 
static inline uint MapLogY() { return Map::LogY(); }
 
static inline uint MapSizeX() { return Map::SizeX(); }
 
static inline uint MapSizeY() { return Map::SizeY(); }
 
static inline uint MapSize() { return Map::Size(); }
 
static inline uint MapMaxX() { return Map::MaxX(); }
 
static inline uint MapMaxY() { return Map::MaxY(); }
 
static inline uint ScaleByMapSize(uint n) { return Map::ScaleBySize(n); }
 
static inline uint ScaleByMapSize1D(uint n) { return Map::ScaleBySize1D(n); }
 

	
 
/**
 
 * An offset value between two tiles.
 
@@ -177,7 +168,7 @@ typedef int32 TileIndexDiff;
 
 */
 
static inline TileIndex TileXY(uint x, uint y)
 
{
 
	return (y << MapLogX()) + x;
 
	return (y << Map::LogX()) + x;
 
}
 

	
 
/**
 
@@ -197,7 +188,7 @@ static inline TileIndexDiff TileDiffXY(i
 
	 * 0 << shift isn't optimized to 0 properly.
 
	 * Typically x and y are constants, and then this doesn't result
 
	 * in any actual multiplication in the assembly code.. */
 
	return (y * MapSizeX()) + x;
 
	return (y * Map::SizeX()) + x;
 
}
 

	
 
/**
 
@@ -208,7 +199,7 @@ static inline TileIndexDiff TileDiffXY(i
 
 */
 
static inline TileIndex TileVirtXY(uint x, uint y)
 
{
 
	return (y >> 4 << MapLogX()) + (x >> 4);
 
	return (y >> 4 << Map::LogX()) + (x >> 4);
 
}
 

	
 

	
 
@@ -219,7 +210,7 @@ static inline TileIndex TileVirtXY(uint 
 
 */
 
static inline uint TileX(TileIndex tile)
 
{
 
	return tile.value & MapMaxX();
 
	return tile.value & Map::MaxX();
 
}
 

	
 
/**
 
@@ -229,7 +220,7 @@ static inline uint TileX(TileIndex tile)
 
 */
 
static inline uint TileY(TileIndex tile)
 
{
 
	return tile.value >> MapLogX();
 
	return tile.value >> Map::LogX();
 
}
 

	
 
/**
 
@@ -244,7 +235,7 @@ static inline uint TileY(TileIndex tile)
 
 */
 
static inline TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
 
{
 
	return (tidc.y << MapLogX()) + tidc.x;
 
	return (tidc.y << Map::LogX()) + tidc.x;
 
}
 

	
 

	
 
@@ -317,7 +308,7 @@ static inline TileIndex AddTileIndexDiff
 
	int x = TileX(tile) + diff.x;
 
	int y = TileY(tile) + diff.y;
 
	/* Negative value will become big positive value after cast */
 
	if ((uint)x >= MapSizeX() || (uint)y >= MapSizeY()) return INVALID_TILE;
 
	if ((uint)x >= Map::SizeX() || (uint)y >= Map::SizeY()) return INVALID_TILE;
 
	return TileXY(x, y);
 
}
 

	
src/network/core/game_info.cpp
Show inline comments
 
@@ -126,8 +126,8 @@ void FillStaticNetworkServerGameInfo()
 
	_network_game_info.start_date     = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
 
	_network_game_info.clients_max    = _settings_client.network.max_clients;
 
	_network_game_info.companies_max  = _settings_client.network.max_companies;
 
	_network_game_info.map_width      = MapSizeX();
 
	_network_game_info.map_height     = MapSizeY();
 
	_network_game_info.map_width      = Map::SizeX();
 
	_network_game_info.map_height     = Map::SizeY();
 
	_network_game_info.landscape      = _settings_game.game_creation.landscape;
 
	_network_game_info.dedicated      = _network_dedicated;
 
	_network_game_info.grfconfig      = _grfconfig;
src/network/network_admin.cpp
Show inline comments
 
@@ -178,8 +178,8 @@ NetworkRecvStatus ServerNetworkAdminSock
 
	p->Send_uint32(_settings_game.game_creation.generation_seed);
 
	p->Send_uint8 (_settings_game.game_creation.landscape);
 
	p->Send_uint32(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
 
	p->Send_uint16(MapSizeX());
 
	p->Send_uint16(MapSizeY());
 
	p->Send_uint16(Map::SizeX());
 
	p->Send_uint16(Map::SizeY());
 

	
 
	this->SendPacket(p);
 

	
src/newgrf.cpp
Show inline comments
 
@@ -7076,8 +7076,8 @@ static uint32 GetPatchVariable(uint8 par
 
		 */
 
		case 0x13: {
 
			byte map_bits = 0;
 
			byte log_X = MapLogX() - 6; // subtraction is required to make the minimal size (64) zero based
 
			byte log_Y = MapLogY() - 6;
 
			byte log_X = Map::LogX() - 6; // subtraction is required to make the minimal size (64) zero based
 
			byte log_Y = Map::LogY() - 6;
 
			byte max_edge = std::max(log_X, log_Y);
 

	
 
			if (log_X == log_Y) { // we have a squared map, since both edges are identical
src/newgrf_airport.cpp
Show inline comments
 
@@ -143,8 +143,8 @@ bool AirportSpec::IsWithinMapBounds(byte
 
	byte h = this->size_y;
 
	if (this->rotation[table] == DIR_E || this->rotation[table] == DIR_W) Swap(w, h);
 

	
 
	return TileX(tile) + w < MapSizeX() &&
 
		TileY(tile) + h < MapSizeY();
 
	return TileX(tile) + w < Map::SizeX() &&
 
		TileY(tile) + h < Map::SizeY();
 
}
 

	
 
/**
src/object_cmd.cpp
Show inline comments
 
@@ -386,7 +386,7 @@ CommandCost CmdBuildObject(DoCommandFlag
 
 */
 
CommandCost CmdBuildObjectArea(DoCommandFlag flags, TileIndex tile, TileIndex start_tile, ObjectType type, uint8 view, bool diagonal)
 
{
 
	if (start_tile >= MapSize()) return CMD_ERROR;
 
	if (start_tile >= Map::Size()) return CMD_ERROR;
 

	
 
	if (type >= NUM_OBJECTS) return CMD_ERROR;
 
	const ObjectSpec *spec = ObjectSpec::Get(type);
 
@@ -735,8 +735,8 @@ static bool HasTransmitter(TileIndex til
 
 */
 
static bool TryBuildLightHouse()
 
{
 
	uint maxx = MapMaxX();
 
	uint maxy = MapMaxY();
 
	uint maxx = Map::MaxX();
 
	uint maxy = Map::MaxY();
 
	uint r = Random();
 

	
 
	/* Scatter the lighthouses more evenly around the perimeter */
 
@@ -762,7 +762,7 @@ static bool TryBuildLightHouse()
 
		int h;
 
		if (IsTileType(tile, MP_CLEAR) && IsTileFlat(tile, &h) && h <= 2 && !IsBridgeAbove(tile)) {
 
			BuildObject(OBJECT_LIGHTHOUSE, tile);
 
			assert(tile < MapSize());
 
			assert(tile < Map::Size());
 
			return true;
 
		}
 
		tile += TileOffsByDiagDir(dir);
 
@@ -797,13 +797,13 @@ void GenerateObjects()
 
	/* Determine number of water tiles at map border needed for freeform_edges */
 
	uint num_water_tiles = 0;
 
	if (_settings_game.construction.freeform_edges) {
 
		for (uint x = 0; x < MapMaxX(); x++) {
 
		for (uint x = 0; x < Map::MaxX(); x++) {
 
			if (IsTileType(TileXY(x, 1), MP_WATER)) num_water_tiles++;
 
			if (IsTileType(TileXY(x, MapMaxY() - 1), MP_WATER)) num_water_tiles++;
 
			if (IsTileType(TileXY(x, Map::MaxY() - 1), MP_WATER)) num_water_tiles++;
 
		}
 
		for (uint y = 1; y < MapMaxY() - 1; y++) {
 
		for (uint y = 1; y < Map::MaxY() - 1; y++) {
 
			if (IsTileType(TileXY(1, y), MP_WATER)) num_water_tiles++;
 
			if (IsTileType(TileXY(MapMaxX() - 1, y), MP_WATER)) num_water_tiles++;
 
			if (IsTileType(TileXY(Map::MaxX() - 1, y), MP_WATER)) num_water_tiles++;
 
		}
 
	}
 

	
 
@@ -821,15 +821,15 @@ void GenerateObjects()
 
			/* Scale the amount of lighthouses with the amount of land at the borders.
 
			 * The -6 is because the top borders are MP_VOID (-2) and all corners
 
			 * are counted twice (-4). */
 
			amount = ScaleByMapSize1D(amount * num_water_tiles) / (2 * MapMaxY() + 2 * MapMaxX() - 6);
 
			amount = Map::ScaleBySize1D(amount * num_water_tiles) / (2 * Map::MaxY() + 2 * Map::MaxX() - 6);
 
		} else if (spec->flags & OBJECT_FLAG_SCALE_BY_WATER) {
 
			amount = ScaleByMapSize1D(amount);
 
			amount = Map::ScaleBySize1D(amount);
 
		} else {
 
			amount = ScaleByMapSize(amount);
 
			amount = Map::ScaleBySize(amount);
 
		}
 

	
 
		/* Now try to place the requested amount of this object */
 
		for (uint j = ScaleByMapSize(1000); j != 0 && amount != 0 && Object::CanAllocateItem(); j--) {
 
		for (uint j = Map::ScaleBySize(1000); j != 0 && amount != 0 && Object::CanAllocateItem(); j--) {
 
			switch (i) {
 
				case OBJECT_TRANSMITTER:
 
					if (TryBuildTransmitter()) amount--;
src/object_gui.cpp
Show inline comments
 
@@ -575,8 +575,8 @@ public:
 
				if (!_settings_game.construction.freeform_edges) {
 
					/* When end_tile is MP_VOID, the error tile will not be visible to the
 
						* user. This happens when terraforming at the southern border. */
 
					if (TileX(end_tile) == MapMaxX()) end_tile += TileDiffXY(-1, 0);
 
					if (TileY(end_tile) == MapMaxY()) end_tile += TileDiffXY(0, -1);
 
					if (TileX(end_tile) == Map::MaxX()) end_tile += TileDiffXY(-1, 0);
 
					if (TileY(end_tile) == Map::MaxY()) end_tile += TileDiffXY(0, -1);
 
				}
 
				const ObjectSpec *spec = ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index);
 
				Command<CMD_BUILD_OBJECT_AREA>::Post(STR_ERROR_CAN_T_BUILD_OBJECT, CcPlaySound_CONSTRUCTION_OTHER,
src/rail_cmd.cpp
Show inline comments
 
@@ -883,7 +883,7 @@ static CommandCost CmdRailTrackHelper(Do
 
	CommandCost total_cost(EXPENSES_CONSTRUCTION);
 

	
 
	if ((!remove && !ValParamRailtype(railtype)) || !ValParamTrackOrientation(track)) return CMD_ERROR;
 
	if (end_tile >= MapSize() || tile >= MapSize()) return CMD_ERROR;
 
	if (end_tile >= Map::Size() || tile >= Map::Size()) return CMD_ERROR;
 

	
 
	Trackdir trackdir = TrackToTrackdir(track);
 

	
 
@@ -1244,7 +1244,7 @@ static CommandCost CmdSignalTrackHelper(
 
{
 
	CommandCost total_cost(EXPENSES_CONSTRUCTION);
 

	
 
	if (end_tile >= MapSize() || !ValParamTrackOrientation(track)) return CMD_ERROR;
 
	if (end_tile >= Map::Size() || !ValParamTrackOrientation(track)) return CMD_ERROR;
 
	if (signal_density == 0 || signal_density > 20) return CMD_ERROR;
 
	if (!remove && (sigtype > SIGTYPE_LAST || sigvar > SIG_SEMAPHORE)) return CMD_ERROR;
 

	
 
@@ -1540,7 +1540,7 @@ CommandCost CmdConvertRail(DoCommandFlag
 
	TileIndex area_end = tile;
 

	
 
	if (!ValParamRailtype(totype)) return CMD_ERROR;
 
	if (area_start >= MapSize()) return CMD_ERROR;
 
	if (area_start >= Map::Size()) return CMD_ERROR;
 

	
 
	TrainList affected_trains;
 

	
src/rail_gui.cpp
Show inline comments
 
@@ -2156,7 +2156,7 @@ static void SetDefaultRailGui()
 
			/* Find the most used rail type */
 
			uint count[RAILTYPE_END];
 
			memset(count, 0, sizeof(count));
 
			for (TileIndex t = 0; t < MapSize(); t++) {
 
			for (TileIndex t = 0; t < Map::Size(); t++) {
 
				if (IsTileType(t, MP_RAILWAY) || IsLevelCrossingTile(t) || HasStationTileRail(t) ||
 
						(IsTileType(t, MP_TUNNELBRIDGE) && GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL)) {
 
					count[GetRailType(t)]++;
src/road_cmd.cpp
Show inline comments
 
@@ -979,7 +979,7 @@ static bool CanConnectToRoad(TileIndex t
 
 */
 
CommandCost CmdBuildLongRoad(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, RoadType rt, Axis axis, DisallowedRoadDirections drd, bool start_half, bool end_half, bool is_ai)
 
{
 
	if (start_tile >= MapSize()) return CMD_ERROR;
 
	if (start_tile >= Map::Size()) return CMD_ERROR;
 

	
 
	if (!ValParamRoadType(rt) || !IsValidAxis(axis) || !IsValidDisallowedRoadDirections(drd)) return CMD_ERROR;
 

	
 
@@ -1077,7 +1077,7 @@ std::tuple<CommandCost, Money> CmdRemove
 
{
 
	CommandCost cost(EXPENSES_CONSTRUCTION);
 

	
 
	if (start_tile >= MapSize()) return { CMD_ERROR, 0 };
 
	if (start_tile >= Map::Size()) return { CMD_ERROR, 0 };
 
	if (!ValParamRoadType(rt) || !IsValidAxis(axis)) return { CMD_ERROR, 0 };
 

	
 
	/* Only drag in X or Y direction dictated by the direction variable */
 
@@ -1725,7 +1725,7 @@ static void DrawTile_Road(TileInfo *ti)
 
				uint adjacent_diagdirs = 0;
 
				for (DiagDirection dir : { dir1, dir2 }) {
 
					const TileIndex t = TileAddByDiagDir(ti->tile, dir);
 
					if (t < MapSize() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis) {
 
					if (t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis) {
 
						SetBit(adjacent_diagdirs, dir);
 
					}
 
				}
 
@@ -1873,7 +1873,7 @@ void UpdateNearestTownForRoadTiles(bool 
 
{
 
	assert(!invalidate || _generating_world);
 

	
 
	for (TileIndex t = 0; t < MapSize(); t++) {
 
	for (TileIndex t = 0; t < Map::Size(); t++) {
 
		if (IsTileType(t, MP_ROAD) && !IsRoadDepot(t) && !HasTownOwnedRoad(t)) {
 
			TownID tid = INVALID_TOWN;
 
			if (!invalidate) {
 
@@ -2391,7 +2391,7 @@ CommandCost CmdConvertRoad(DoCommandFlag
 
	TileIndex area_end = tile;
 

	
 
	if (!ValParamRoadType(to_type)) return CMD_ERROR;
 
	if (area_start >= MapSize()) return CMD_ERROR;
 
	if (area_start >= Map::Size()) return CMD_ERROR;
 

	
 
	RoadVehicleList affected_rvs;
 
	RoadTramType rtt = GetRoadTramType(to_type);
src/saveload/afterload.cpp
Show inline comments
 
@@ -93,7 +93,7 @@ void SetWaterClassDependingOnSurrounding
 
	/* Mark tile dirty in all cases */
 
	MarkTileDirtyByTile(t);
 

	
 
	if (TileX(t) == 0 || TileY(t) == 0 || TileX(t) == MapMaxX() - 1 || TileY(t) == MapMaxY() - 1) {
 
	if (TileX(t) == 0 || TileY(t) == 0 || TileX(t) == Map::MaxX() - 1 || TileY(t) == Map::MaxY() - 1) {
 
		/* tiles at map borders are always WATER_CLASS_SEA */
 
		SetWaterClass(t, WATER_CLASS_SEA);
 
		return;
 
@@ -150,7 +150,7 @@ void SetWaterClassDependingOnSurrounding
 

	
 
static void ConvertTownOwner()
 
{
 
	for (TileIndex tile = 0; tile != MapSize(); tile++) {
 
	for (TileIndex tile = 0; tile != Map::Size(); tile++) {
 
		switch (GetTileType(tile)) {
 
			case MP_ROAD:
 
				if (GB(_m[tile].m5, 4, 2) == ROAD_TILE_CROSSING && HasBit(_m[tile].m3, 7)) {
 
@@ -203,8 +203,8 @@ static void UpdateCurrencies()
 
 */
 
static void UpdateVoidTiles()
 
{
 
	for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, MapMaxY()));
 
	for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(MapMaxX(), y));
 
	for (uint x = 0; x < Map::SizeX(); x++) MakeVoid(TileXY(x, Map::MaxY()));
 
	for (uint y = 0; y < Map::SizeY(); y++) MakeVoid(TileXY(Map::MaxX(), y));
 
}
 

	
 
static inline RailType UpdateRailType(RailType rt, RailType min)
 
@@ -564,7 +564,7 @@ bool AfterLoadGame()
 
{
 
	SetSignalHandlers();
 

	
 
	TileIndex map_size = MapSize();
 
	TileIndex map_size = Map::Size();
 

	
 
	extern TileIndex _cur_tileloop_tile; // From landscape.cpp.
 
	/* The LFSR used in RunTileLoop iteration cannot have a zeroed state, make it non-zeroed. */
 
@@ -838,7 +838,7 @@ bool AfterLoadGame()
 

	
 
	if (IsSavegameVersionBefore(SLV_72)) {
 
		/* Locks in very old savegames had OWNER_WATER as owner */
 
		for (TileIndex t = 0; t < MapSize(); t++) {
 
		for (TileIndex t = 0; t < Map::Size(); t++) {
 
			switch (GetTileType(t)) {
 
				default: break;
 

	
 
@@ -1833,7 +1833,7 @@ bool AfterLoadGame()
 
		for (TileIndex t = 0; t < map_size; t++) {
 
			/* skip oil rigs at borders! */
 
			if ((IsTileType(t, MP_WATER) || IsBuoyTile(t)) &&
 
					(TileX(t) == 0 || TileY(t) == 0 || TileX(t) == MapMaxX() - 1 || TileY(t) == MapMaxY() - 1)) {
 
					(TileX(t) == 0 || TileY(t) == 0 || TileX(t) == Map::MaxX() - 1 || TileY(t) == Map::MaxY() - 1)) {
 
				/* Some version 86 savegames have wrong water class at map borders (under buoy, or after removing buoy).
 
				 * This conversion has to be done before buoys with invalid owner are removed. */
 
				SetWaterClass(t, WATER_CLASS_SEA);
 
@@ -3197,7 +3197,7 @@ bool AfterLoadGame()
 
		}
 

	
 
		/* Refresh all level crossings to bar adjacent crossing tiles. */
 
		for (TileIndex tile = 0; tile < MapSize(); tile++) {
 
		for (TileIndex tile = 0; tile < Map::Size(); tile++) {
 
			if (IsLevelCrossingTile(tile)) UpdateLevelCrossing(tile, false, true);
 
		}
 
	}
src/saveload/company_sl.cpp
Show inline comments
 
@@ -106,7 +106,7 @@ void AfterLoadCompanyStats()
 
	}
 

	
 
	Company *c;
 
	for (TileIndex tile = 0; tile < MapSize(); tile++) {
 
	for (TileIndex tile = 0; tile < Map::Size(); tile++) {
 
		switch (GetTileType(tile)) {
 
			case MP_RAILWAY:
 
				c = Company::GetIfValid(GetTileOwner(tile));
src/saveload/labelmaps_sl.cpp
Show inline comments
 
@@ -52,7 +52,7 @@ void AfterLoadLabelMaps()
 
			railtype_conversion_map.push_back(r);
 
		}
 

	
 
		for (TileIndex t = 0; t < MapSize(); t++) {
 
		for (TileIndex t = 0; t < Map::Size(); t++) {
 
			switch (GetTileType(t)) {
 
				case MP_RAILWAY:
 
					SetRailType(t, railtype_conversion_map[GetRailType(t)]);
src/saveload/map_sl.cpp
Show inline comments
 
@@ -34,8 +34,8 @@ struct MAPSChunkHandler : ChunkHandler {
 
	{
 
		SlTableHeader(_map_desc);
 

	
 
		_map_dim_x = MapSizeX();
 
		_map_dim_y = MapSizeY();
 
		_map_dim_x = Map::SizeX();
 
		_map_dim_y = Map::SizeY();
 

	
 
		SlSetArrayIndex(0);
 
		SlGlobList(_map_desc);
 
@@ -73,7 +73,7 @@ struct MAPTChunkHandler : ChunkHandler {
 
	void Load() const override
 
	{
 
		std::array<byte, MAP_SL_BUF_SIZE> buf;
 
		TileIndex size = MapSize();
 
		TileIndex size = Map::Size();
 

	
 
		for (TileIndex i = 0; i != size;) {
 
			SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
 
@@ -84,7 +84,7 @@ struct MAPTChunkHandler : ChunkHandler {
 
	void Save() const override
 
	{
 
		std::array<byte, MAP_SL_BUF_SIZE> buf;
 
		TileIndex size = MapSize();
 
		TileIndex size = Map::Size();
 

	
 
		SlSetLength(size);
 
		for (TileIndex i = 0; i != size;) {
 
@@ -100,7 +100,7 @@ struct MAPHChunkHandler : ChunkHandler {
 
	void Load() const override
 
	{
 
		std::array<byte, MAP_SL_BUF_SIZE> buf;
 
		TileIndex size = MapSize();
 
		TileIndex size = Map::Size();
 

	
 
		for (TileIndex i = 0; i != size;) {
 
			SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
 
@@ -111,7 +111,7 @@ struct MAPHChunkHandler : ChunkHandler {
 
	void Save() const override
 
	{
 
		std::array<byte, MAP_SL_BUF_SIZE> buf;
 
		TileIndex size = MapSize();
 
		TileIndex size = Map::Size();
 

	
 
		SlSetLength(size);
 
		for (TileIndex i = 0; i != size;) {
 
@@ -127,7 +127,7 @@ struct MAPOChunkHandler : ChunkHandler {
 
	void Load() const override
 
	{
 
		std::array<byte, MAP_SL_BUF_SIZE> buf;
 
		TileIndex size = MapSize();
 
		TileIndex size = Map::Size();
 

	
 
		for (TileIndex i = 0; i != size;) {
 
			SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
 
@@ -138,7 +138,7 @@ struct MAPOChunkHandler : ChunkHandler {
 
	void Save() const override
 
	{
 
		std::array<byte, MAP_SL_BUF_SIZE> buf;
 
		TileIndex size = MapSize();
 
		TileIndex size = Map::Size();
 

	
 
		SlSetLength(size);
 
		for (TileIndex i = 0; i != size;) {
 
@@ -154,7 +154,7 @@ struct MAP2ChunkHandler : ChunkHandler {
 
	void Load() const override
 
	{
 
		std::array<uint16, MAP_SL_BUF_SIZE> buf;
 
		TileIndex size = MapSize();
 
		TileIndex size = Map::Size();
 

	
 
		for (TileIndex i = 0; i != size;) {
 
			SlCopy(buf.data(), MAP_SL_BUF_SIZE,
 
@@ -168,7 +168,7 @@ struct MAP2ChunkHandler : ChunkHandler {
 
	void Save() const override
 
	{
 
		std::array<uint16, MAP_SL_BUF_SIZE> buf;
 
		TileIndex size = MapSize();
 
		TileIndex size = Map::Size();
 

	
 
		SlSetLength(size * sizeof(uint16));
 
		for (TileIndex i = 0; i != size;) {
 
@@ -184,7 +184,7 @@ struct M3LOChunkHandler : ChunkHandler {
 
	void Load() const override
 
	{
 
		std::array<byte, MAP_SL_BUF_SIZE> buf;
 
		TileIndex size = MapSize();
 
		TileIndex size = Map::Size();
 

	
 
		for (TileIndex i = 0; i != size;) {
 
			SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
 
@@ -195,7 +195,7 @@ struct M3LOChunkHandler : ChunkHandler {
 
	void Save() const override
 
	{
 
		std::array<byte, MAP_SL_BUF_SIZE> buf;
 
		TileIndex size = MapSize();
 
		TileIndex size = Map::Size();
 

	
 
		SlSetLength(size);
 
		for (TileIndex i = 0; i != size;) {
 
@@ -211,7 +211,7 @@ struct M3HIChunkHandler : ChunkHandler {
 
	void Load() const override
 
	{
 
		std::array<byte, MAP_SL_BUF_SIZE> buf;
 
		TileIndex size = MapSize();
 
		TileIndex size = Map::Size();
 

	
 
		for (TileIndex i = 0; i != size;) {
 
			SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
 
@@ -222,7 +222,7 @@ struct M3HIChunkHandler : ChunkHandler {
 
	void Save() const override
 
	{
 
		std::array<byte, MAP_SL_BUF_SIZE> buf;
 
		TileIndex size = MapSize();
 
		TileIndex size = Map::Size();
 

	
 
		SlSetLength(size);
 
		for (TileIndex i = 0; i != size;) {
 
@@ -238,7 +238,7 @@ struct MAP5ChunkHandler : ChunkHandler {
 
	void Load() const override
 
	{
 
		std::array<byte, MAP_SL_BUF_SIZE> buf;
 
		TileIndex size = MapSize();
 
		TileIndex size = Map::Size();
 

	
 
		for (TileIndex i = 0; i != size;) {
 
			SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
 
@@ -249,7 +249,7 @@ struct MAP5ChunkHandler : ChunkHandler {
 
	void Save() const override
 
	{
 
		std::array<byte, MAP_SL_BUF_SIZE> buf;
 
		TileIndex size = MapSize();
 
		TileIndex size = Map::Size();
 

	
 
		SlSetLength(size);
 
		for (TileIndex i = 0; i != size;) {
 
@@ -265,7 +265,7 @@ struct MAPEChunkHandler : ChunkHandler {
 
	void Load() const override
 
	{
 
		std::array<byte, MAP_SL_BUF_SIZE> buf;
 
		TileIndex size = MapSize();
 
		TileIndex size = Map::Size();
 

	
 
		if (IsSavegameVersionBefore(SLV_42)) {
 
			for (TileIndex i = 0; i != size;) {
 
@@ -289,7 +289,7 @@ struct MAPEChunkHandler : ChunkHandler {
 
	void Save() const override
 
	{
 
		std::array<byte, MAP_SL_BUF_SIZE> buf;
 
		TileIndex size = MapSize();
 
		TileIndex size = Map::Size();
 

	
 
		SlSetLength(size);
 
		for (TileIndex i = 0; i != size;) {
 
@@ -305,7 +305,7 @@ struct MAP7ChunkHandler : ChunkHandler {
 
	void Load() const override
 
	{
 
		std::array<byte, MAP_SL_BUF_SIZE> buf;
 
		TileIndex size = MapSize();
 
		TileIndex size = Map::Size();
 

	
 
		for (TileIndex i = 0; i != size;) {
 
			SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
 
@@ -316,7 +316,7 @@ struct MAP7ChunkHandler : ChunkHandler {
 
	void Save() const override
 
	{
 
		std::array<byte, MAP_SL_BUF_SIZE> buf;
 
		TileIndex size = MapSize();
 
		TileIndex size = Map::Size();
 

	
 
		SlSetLength(size);
 
		for (TileIndex i = 0; i != size;) {
 
@@ -332,7 +332,7 @@ struct MAP8ChunkHandler : ChunkHandler {
 
	void Load() const override
 
	{
 
		std::array<uint16, MAP_SL_BUF_SIZE> buf;
 
		TileIndex size = MapSize();
 
		TileIndex size = Map::Size();
 

	
 
		for (TileIndex i = 0; i != size;) {
 
			SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
 
@@ -343,7 +343,7 @@ struct MAP8ChunkHandler : ChunkHandler {
 
	void Save() const override
 
	{
 
		std::array<uint16, MAP_SL_BUF_SIZE> buf;
 
		TileIndex size = MapSize();
 
		TileIndex size = Map::Size();
 

	
 
		SlSetLength(size * sizeof(uint16));
 
		for (TileIndex i = 0; i != size;) {
src/saveload/town_sl.cpp
Show inline comments
 
@@ -38,7 +38,7 @@ void RebuildTownCaches()
 
		town->cache.num_houses = 0;
 
	}
 

	
 
	for (TileIndex t = 0; t < MapSize(); t++) {
 
	for (TileIndex t = 0; t < Map::Size(); t++) {
 
		if (!IsTileType(t, MP_HOUSE)) continue;
 

	
 
		HouseID house_id = GetHouseType(t);
 
@@ -66,7 +66,7 @@ void RebuildTownCaches()
 
 */
 
void UpdateHousesAndTowns()
 
{
 
	for (TileIndex t = 0; t < MapSize(); t++) {
 
	for (TileIndex t = 0; t < Map::Size(); t++) {
 
		if (!IsTileType(t, MP_HOUSE)) continue;
 

	
 
		HouseID house_id = GetCleanHouseType(t);
 
@@ -79,7 +79,7 @@ void UpdateHousesAndTowns()
 
	}
 

	
 
	/* Check for cases when a NewGRF has set a wrong house substitute type. */
 
	for (TileIndex t = 0; t < MapSize(); t++) {
 
	for (TileIndex t = 0; t < Map::Size(); t++) {
 
		if (!IsTileType(t, MP_HOUSE)) continue;
 

	
 
		HouseID house_type = GetCleanHouseType(t);
src/saveload/waypoint_sl.cpp
Show inline comments
 
@@ -104,14 +104,14 @@ void MoveWaypointsToBaseStations()
 
		 * the map array. If this is the case, try to locate the actual location in the map array */
 
		if (!IsTileType(t, MP_RAILWAY) || GetRailTileType(t) != 2 /* RAIL_TILE_WAYPOINT */ || _m[t].m2 != wp.index) {
 
			Debug(sl, 0, "Found waypoint tile {} with invalid position", t);
 
			for (t = 0; t < MapSize(); t++) {
 
			for (t = 0; t < Map::Size(); t++) {
 
				if (IsTileType(t, MP_RAILWAY) && GetRailTileType(t) == 2 /* RAIL_TILE_WAYPOINT */ && _m[t].m2 == wp.index) {
 
					Debug(sl, 0, "Found actual waypoint position at {}", t);
 
					break;
 
				}
 
			}
 
		}
 
		if (t == MapSize()) {
 
		if (t == Map::Size()) {
 
			SlErrorCorrupt("Waypoint with invalid tile");
 
		}
 

	
src/screenshot.cpp
Show inline comments
 
@@ -753,7 +753,7 @@ void SetupScreenshotViewport(ScreenshotT
 
			vp->zoom = ZOOM_LVL_WORLD_SCREENSHOT;
 

	
 
			TileIndex north_tile = _settings_game.construction.freeform_edges ? TileXY(1, 1) : TileXY(0, 0);
 
			TileIndex south_tile = MapSize() - 1;
 
			TileIndex south_tile = Map::Size() - 1;
 

	
 
			/* We need to account for a hill or high building at tile 0,0. */
 
			int extra_height_top = TilePixelHeight(north_tile) + 150;
 
@@ -829,8 +829,8 @@ static void HeightmapCallback(void *user
 
{
 
	byte *buf = (byte *)buffer;
 
	while (n > 0) {
 
		TileIndex ti = TileXY(MapMaxX(), y);
 
		for (uint x = MapMaxX(); true; x--) {
 
		TileIndex ti = TileXY(Map::MaxX(), y);
 
		for (uint x = Map::MaxX(); true; x--) {
 
			*buf = 256 * TileHeight(ti) / (1 + _heightmap_highest_peak);
 
			buf++;
 
			if (x == 0) break;
 
@@ -856,13 +856,13 @@ bool MakeHeightmapScreenshot(const char 
 
	}
 

	
 
	_heightmap_highest_peak = 0;
 
	for (TileIndex tile = 0; tile < MapSize(); tile++) {
 
	for (TileIndex tile = 0; tile < Map::Size(); tile++) {
 
		uint h = TileHeight(tile);
 
		_heightmap_highest_peak = std::max(h, _heightmap_highest_peak);
 
	}
 

	
 
	const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
 
	return sf->proc(filename, HeightmapCallback, nullptr, MapSizeX(), MapSizeY(), 8, palette);
 
	return sf->proc(filename, HeightmapCallback, nullptr, Map::SizeX(), Map::SizeY(), 8, palette);
 
}
 

	
 
static ScreenshotType _confirmed_screenshot_type; ///< Screenshot type the current query is about to confirm.
 
@@ -889,8 +889,8 @@ void MakeScreenshotWithConfirm(Screensho
 
	SetupScreenshotViewport(t, &vp);
 

	
 
	bool heightmap_or_minimap = t == SC_HEIGHTMAP || t == SC_MINIMAP;
 
	uint64_t width = (heightmap_or_minimap ? MapSizeX() : vp.width);
 
	uint64_t height = (heightmap_or_minimap ? MapSizeY() : vp.height);
 
	uint64_t width = (heightmap_or_minimap ? Map::SizeX() : vp.width);
 
	uint64_t height = (heightmap_or_minimap ? Map::SizeY() : vp.height);
 

	
 
	if (width * height > 8192 * 8192) {
 
		/* Ask for confirmation */
 
@@ -1010,7 +1010,7 @@ static void MinimapScreenCallback(void *
 
	uint num = (pitch * n);
 
	for (uint i = 0; i < num; i++) {
 
		uint row = y + (int)(i / pitch);
 
		uint col = (MapSizeX() - 1) - (i % pitch);
 
		uint col = (Map::SizeX() - 1) - (i % pitch);
 

	
 
		TileIndex tile = TileXY(col, row);
 
		byte val = GetSmallMapOwnerPixels(tile, GetTileType(tile), IncludeHeightmap::Never) & 0xFF;
 
@@ -1031,5 +1031,5 @@ static void MinimapScreenCallback(void *
 
bool MakeMinimapWorldScreenshot()
 
{
 
	const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
 
	return sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension), MinimapScreenCallback, nullptr, MapSizeX(), MapSizeY(), 32, _cur_palette.palette);
 
	return sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension), MinimapScreenCallback, nullptr, Map::SizeX(), Map::SizeY(), 32, _cur_palette.palette);
 
}
src/script/api/script_map.cpp
Show inline comments
 
@@ -20,17 +20,17 @@
 

	
 
/* static */ TileIndex ScriptMap::GetMapSize()
 
{
 
	return ::MapSize();
 
	return ::Map::Size();
 
}
 

	
 
/* static */ uint32 ScriptMap::GetMapSizeX()
 
{
 
	return ::MapSizeX();
 
	return ::Map::SizeX();
 
}
 

	
 
/* static */ uint32 ScriptMap::GetMapSizeY()
 
{
 
	return ::MapSizeY();
 
	return ::Map::SizeY();
 
}
 

	
 
/* static */ int32 ScriptMap::GetTileX(TileIndex t)
src/script/api/script_object.hpp
Show inline comments
 
@@ -348,7 +348,7 @@ bool ScriptObject::ScriptDoCommandHelper
 
	}
 

	
 
	/* Do not even think about executing out-of-bounds tile-commands. */
 
	if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (GetCommandFlags<Tcmd>() & CMD_ALL_TILES) == 0))) return false;
 
	if (tile != 0 && (tile >= Map::Size() || (!IsValidTile(tile) && (GetCommandFlags<Tcmd>() & CMD_ALL_TILES) == 0))) return false;
 

	
 
	/* Only set ClientID parameters when the command does not come from the network. */
 
	if constexpr ((::GetCommandFlags<Tcmd>() & CMD_CLIENT_ID) != 0) ScriptObjectInternal::SetClientIds(args, std::index_sequence_for<Targs...>{});
src/script/api/script_tilelist.cpp
Show inline comments
 
@@ -61,9 +61,9 @@ static void FillIndustryCatchment(const 
 
		int tx = TileX(cur_tile);
 
		int ty = TileY(cur_tile);
 
		for (int y = -radius; y <= radius; y++) {
 
			if (ty + y < 0 || ty + y > (int)MapMaxY()) continue;
 
			if (ty + y < 0 || ty + y > (int)Map::MaxY()) continue;
 
			for (int x = -radius; x <= radius; x++) {
 
				if (tx + x < 0 || tx + x > (int)MapMaxX()) continue;
 
				if (tx + x < 0 || tx + x > (int)Map::MaxX()) continue;
 
				TileIndex tile = TileXY(tx + x, ty + y);
 
				if (!IsValidTile(tile)) continue;
 
				if (::IsTileType(tile, MP_INDUSTRY) && ::GetIndustryIndex(tile) == i->index) continue;
src/settings_table.cpp
Show inline comments
 
@@ -360,26 +360,26 @@ static bool CheckFreeformEdges(int32 &ne
 
			}
 
		}
 
	} else {
 
		for (uint i = 0; i < MapMaxX(); i++) {
 
		for (uint i = 0; i < Map::MaxX(); i++) {
 
			if (TileHeight(TileXY(i, 1)) != 0) {
 
				ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
 
				return false;
 
			}
 
		}
 
		for (uint i = 1; i < MapMaxX(); i++) {
 
			if (!IsTileType(TileXY(i, MapMaxY() - 1), MP_WATER) || TileHeight(TileXY(1, MapMaxY())) != 0) {
 
		for (uint i = 1; i < Map::MaxX(); i++) {
 
			if (!IsTileType(TileXY(i, Map::MaxY() - 1), MP_WATER) || TileHeight(TileXY(1, Map::MaxY())) != 0) {
 
				ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
 
				return false;
 
			}
 
		}
 
		for (uint i = 0; i < MapMaxY(); i++) {
 
		for (uint i = 0; i < Map::MaxY(); i++) {
 
			if (TileHeight(TileXY(1, i)) != 0) {
 
				ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
 
				return false;
 
			}
 
		}
 
		for (uint i = 1; i < MapMaxY(); i++) {
 
			if (!IsTileType(TileXY(MapMaxX() - 1, i), MP_WATER) || TileHeight(TileXY(MapMaxX(), i)) != 0) {
 
		for (uint i = 1; i < Map::MaxY(); i++) {
 
			if (!IsTileType(TileXY(Map::MaxX() - 1, i), MP_WATER) || TileHeight(TileXY(Map::MaxX(), i)) != 0) {
 
				ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
 
				return false;
 
			}
 
@@ -393,15 +393,15 @@ static void UpdateFreeformEdges(int32 ne
 
	if (_game_mode == GM_MENU) return;
 

	
 
	if (new_value != 0) {
 
		for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
 
		for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
 
		for (uint x = 0; x < Map::SizeX(); x++) MakeVoid(TileXY(x, 0));
 
		for (uint y = 0; y < Map::SizeY(); y++) MakeVoid(TileXY(0, y));
 
	} else {
 
		/* Make tiles at the border water again. */
 
		for (uint i = 0; i < MapMaxX(); i++) {
 
		for (uint i = 0; i < Map::MaxX(); i++) {
 
			SetTileHeight(TileXY(i, 0), 0);
 
			SetTileType(TileXY(i, 0), MP_WATER);
 
		}
 
		for (uint i = 0; i < MapMaxY(); i++) {
 
		for (uint i = 0; i < Map::MaxY(); i++) {
 
			SetTileHeight(TileXY(0, i), 0);
 
			SetTileType(TileXY(0, i), MP_WATER);
 
		}
 
@@ -432,7 +432,7 @@ static bool CheckMaxHeightLevel(int32 &n
 

	
 
	/* Check if at least one mountain on the map is higher than the new value.
 
	 * If yes, disallow the change. */
 
	for (TileIndex t = 0; t < MapSize(); t++) {
 
	for (TileIndex t = 0; t < Map::Size(); t++) {
 
		if ((int32)TileHeight(t) > new_value) {
 
			ShowErrorMessage(STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN, INVALID_STRING_ID, WL_ERROR);
 
			/* Return old, unchanged value */
src/smallmap_gui.cpp
Show inline comments
 
@@ -844,7 +844,7 @@ void SmallMapWindow::DrawSmallMapColumn(
 

	
 
	do {
 
		/* Check if the tile (xc,yc) is within the map range */
 
		if (xc >= MapMaxX() || yc >= MapMaxY()) continue;
 
		if (xc >= Map::MaxX() || yc >= Map::MaxY()) continue;
 

	
 
		/* Check if the dst pointer points to a pixel inside the screen buffer */
 
		if (dst < _screen.dst_ptr) continue;
 
@@ -1629,16 +1629,16 @@ void SmallMapWindow::SetNewScroll(int sx
 
		sx = -hv.x;
 
		sub = 0;
 
	}
 
	if (sx > (int)(MapMaxX() * TILE_SIZE) - hv.x) {
 
		sx = MapMaxX() * TILE_SIZE - hv.x;
 
	if (sx > (int)(Map::MaxX() * TILE_SIZE) - hv.x) {
 
		sx = Map::MaxX() * TILE_SIZE - hv.x;
 
		sub = 0;
 
	}
 
	if (sy < -hv.y) {
 
		sy = -hv.y;
 
		sub = 0;
 
	}
 
	if (sy > (int)(MapMaxY() * TILE_SIZE) - hv.y) {
 
		sy = MapMaxY() * TILE_SIZE - hv.y;
 
	if (sy > (int)(Map::MaxY() * TILE_SIZE) - hv.y) {
 
		sy = Map::MaxY() * TILE_SIZE - hv.y;
 
		sub = 0;
 
	}
 

	
src/sound.cpp
Show inline comments
 
@@ -268,8 +268,8 @@ static void SndPlayScreenCoordFx(SoundID
 
void SndPlayTileFx(SoundID sound, TileIndex tile)
 
{
 
	/* emits sound from center of the tile */
 
	int x = std::min(MapMaxX() - 1, TileX(tile)) * TILE_SIZE + TILE_SIZE / 2;
 
	int y = std::min(MapMaxY() - 1, TileY(tile)) * TILE_SIZE - TILE_SIZE / 2;
 
	int x = std::min(Map::MaxX() - 1, TileX(tile)) * TILE_SIZE + TILE_SIZE / 2;
 
	int y = std::min(Map::MaxY() - 1, TileY(tile)) * TILE_SIZE - TILE_SIZE / 2;
 
	int z = (y < 0 ? 0 : GetSlopePixelZ(x, y));
 
	Point pt = RemapCoords(x, y, z);
 
	y += 2 * TILE_SIZE;
src/station.cpp
Show inline comments
 
@@ -346,8 +346,8 @@ Rect Station::GetCatchmentRect() const
 
	Rect ret = {
 
		std::max<int>(this->rect.left   - catchment_radius, 0),
 
		std::max<int>(this->rect.top    - catchment_radius, 0),
 
		std::min<int>(this->rect.right  + catchment_radius, MapMaxX()),
 
		std::min<int>(this->rect.bottom + catchment_radius, MapMaxY())
 
		std::min<int>(this->rect.right  + catchment_radius, Map::MaxX()),
 
		std::min<int>(this->rect.bottom + catchment_radius, Map::MaxY())
 
	};
 

	
 
	return ret;
src/station_cmd.cpp
Show inline comments
 
@@ -1657,7 +1657,7 @@ CommandCost RemoveFromRailBaseStation(Ti
 
CommandCost CmdRemoveFromRailStation(DoCommandFlag flags, TileIndex start, TileIndex end, bool keep_rail)
 
{
 
	if (end == 0) end = start;
 
	if (start >= MapSize() || end >= MapSize()) return CMD_ERROR;
 
	if (start >= Map::Size() || end >= Map::Size()) return CMD_ERROR;
 

	
 
	TileArea ta(start, end);
 
	std::vector<Station *> affected_stations;
 
@@ -1690,7 +1690,7 @@ CommandCost CmdRemoveFromRailStation(DoC
 
CommandCost CmdRemoveFromRailWaypoint(DoCommandFlag flags, TileIndex start, TileIndex end, bool keep_rail)
 
{
 
	if (end == 0) end = start;
 
	if (start >= MapSize() || end >= MapSize()) return CMD_ERROR;
 
	if (start >= Map::Size() || end >= Map::Size()) return CMD_ERROR;
 

	
 
	TileArea ta(start, end);
 
	std::vector<Waypoint *> affected_stations;
 
@@ -4071,10 +4071,10 @@ void UpdateStationDockingTiles(Station *
 

	
 
	/* Expand the area by a tile on each side while
 
	 * making sure that we remain inside the map. */
 
	int x2 = std::min<int>(x + area->w + 1, MapSizeX());
 
	int x2 = std::min<int>(x + area->w + 1, Map::SizeX());
 
	int x1 = std::max<int>(x - 1, 0);
 

	
 
	int y2 = std::min<int>(y + area->h + 1, MapSizeY());
 
	int y2 = std::min<int>(y + area->h + 1, Map::SizeY());
 
	int y1 = std::max<int>(y - 1, 0);
 

	
 
	TileArea ta(TileXY(x1, y1), TileXY(x2 - 1, y2 - 1));
src/station_gui.cpp
Show inline comments
 
@@ -56,7 +56,7 @@ int DrawStationCoverageAreaText(int left
 
{
 
	TileIndex tile = TileVirtXY(_thd.pos.x, _thd.pos.y);
 
	CargoTypes cargo_mask = 0;
 
	if (_thd.drawstyle == HT_RECT && tile < MapSize()) {
 
	if (_thd.drawstyle == HT_RECT && tile < Map::Size()) {
 
		CargoArray cargoes;
 
		if (supplies) {
 
			cargoes = GetProductionAroundTiles(tile, _thd.size.x / TILE_SIZE, _thd.size.y / TILE_SIZE, rad);
 
@@ -99,7 +99,7 @@ static void FindStationsAroundSelection(
 
	uint y = TileY(location.tile);
 

	
 
	int max_c = 1;
 
	TileArea ta(TileXY(std::max<int>(0, x - max_c), std::max<int>(0, y - max_c)), TileXY(std::min<int>(MapMaxX(), x + location.w + max_c), std::min<int>(MapMaxY(), y + location.h + max_c)));
 
	TileArea ta(TileXY(std::max<int>(0, x - max_c), std::max<int>(0, y - max_c)), TileXY(std::min<int>(Map::MaxX(), x + location.w + max_c), std::min<int>(Map::MaxY(), y + location.h + max_c)));
 

	
 
	Station *adjacent = nullptr;
 

	
 
@@ -2187,7 +2187,7 @@ static const T *FindStationsNearby(TileA
 

	
 
	/* Check the inside, to return, if we sit on another station */
 
	for (TileIndex t : ta) {
 
		if (t < MapSize() && IsTileType(t, MP_STATION) && T::IsValidID(GetStationIndex(t))) return T::GetByTile(t);
 
		if (t < Map::Size() && IsTileType(t, MP_STATION) && T::IsValidID(GetStationIndex(t))) return T::GetByTile(t);
 
	}
 

	
 
	/* Look for deleted stations */
src/station_kdtree.h
Show inline comments
 
@@ -30,9 +30,9 @@ void ForAllStationsRadius(TileIndex cent
 
{
 
	uint16 x1, y1, x2, y2;
 
	x1 = (uint16)std::max<int>(0, TileX(center) - radius);
 
	x2 = (uint16)std::min<int>(TileX(center) + radius + 1, MapSizeX());
 
	x2 = (uint16)std::min<int>(TileX(center) + radius + 1, Map::SizeX());
 
	y1 = (uint16)std::max<int>(0, TileY(center) - radius);
 
	y2 = (uint16)std::min<int>(TileY(center) + radius + 1, MapSizeY());
 
	y2 = (uint16)std::min<int>(TileY(center) + radius + 1, Map::SizeY());
 

	
 
	_station_kdtree.FindContained(x1, y1, x2, y2, [&](StationID id) {
 
		func(Station::Get(id));
src/terraform_cmd.cpp
Show inline comments
 
@@ -84,7 +84,7 @@ static void TerraformAddDirtyTile(Terraf
 
 */
 
static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile)
 
{
 
	/* Make sure all tiles passed to TerraformAddDirtyTile are within [0, MapSize()] */
 
	/* Make sure all tiles passed to TerraformAddDirtyTile are within [0, Map::Size()] */
 
	if (TileY(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY( 0, -1));
 
	if (TileY(tile) >= 1 && TileX(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, -1));
 
	if (TileX(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY(-1,  0));
 
@@ -101,7 +101,7 @@ static void TerraformAddDirtyTileAround(
 
 */
 
static std::tuple<CommandCost, TileIndex> TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height)
 
{
 
	assert(tile < MapSize());
 
	assert(tile < Map::Size());
 

	
 
	/* Check range of destination height */
 
	if (height < 0) return { CommandCost(STR_ERROR_ALREADY_AT_SEA_LEVEL), INVALID_TILE };
 
@@ -117,7 +117,7 @@ static std::tuple<CommandCost, TileIndex
 
	/* Check "too close to edge of map". Only possible when freeform-edges is off. */
 
	uint x = TileX(tile);
 
	uint y = TileY(tile);
 
	if (!_settings_game.construction.freeform_edges && ((x <= 1) || (y <= 1) || (x >= MapMaxX() - 1) || (y >= MapMaxY() - 1))) {
 
	if (!_settings_game.construction.freeform_edges && ((x <= 1) || (y <= 1) || (x >= Map::MaxX() - 1) || (y >= Map::MaxY() - 1))) {
 
		/*
 
		 * Determine a sensible error tile
 
		 */
 
@@ -152,10 +152,10 @@ static std::tuple<CommandCost, TileIndex
 
		for (ttm = _terraform_tilepos; ttm != endof(_terraform_tilepos); ttm++) {
 
			tile += ToTileIndexDiff(*ttm);
 

	
 
			if (tile >= MapSize()) continue;
 
			if (tile >= Map::Size()) continue;
 
			/* Make sure we don't wrap around the map */
 
			if (Delta(TileX(orig_tile), TileX(tile)) == MapSizeX() - 1) continue;
 
			if (Delta(TileY(orig_tile), TileY(tile)) == MapSizeY() - 1) continue;
 
			if (Delta(TileX(orig_tile), TileX(tile)) == Map::SizeX() - 1) continue;
 
			if (Delta(TileY(orig_tile), TileY(tile)) == Map::SizeY() - 1) continue;
 

	
 
			/* Get TileHeight of neighboured tile as of current terraform progress */
 
			int r = TerraformGetHeightOfTile(ts, tile);
 
@@ -190,21 +190,21 @@ std::tuple<CommandCost, Money, TileIndex
 
	TerraformerState ts;
 

	
 
	/* Compute the costs and the terraforming result in a model of the landscape */
 
	if ((slope & SLOPE_W) != 0 && tile + TileDiffXY(1, 0) < MapSize()) {
 
	if ((slope & SLOPE_W) != 0 && tile + TileDiffXY(1, 0) < Map::Size()) {
 
		TileIndex t = tile + TileDiffXY(1, 0);
 
		auto [cost, err_tile] = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
 
		if (cost.Failed()) return { cost, 0, err_tile };
 
		total_cost.AddCost(cost);
 
	}
 

	
 
	if ((slope & SLOPE_S) != 0 && tile + TileDiffXY(1, 1) < MapSize()) {
 
	if ((slope & SLOPE_S) != 0 && tile + TileDiffXY(1, 1) < Map::Size()) {
 
		TileIndex t = tile + TileDiffXY(1, 1);
 
		auto [cost, err_tile] = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
 
		if (cost.Failed()) return { cost, 0, err_tile };
 
		total_cost.AddCost(cost);
 
	}
 

	
 
	if ((slope & SLOPE_E) != 0 && tile + TileDiffXY(0, 1) < MapSize()) {
 
	if ((slope & SLOPE_E) != 0 && tile + TileDiffXY(0, 1) < Map::Size()) {
 
		TileIndex t = tile + TileDiffXY(0, 1);
 
		auto [cost, err_tile] = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
 
		if (cost.Failed()) return { cost, 0, err_tile };
 
@@ -225,7 +225,7 @@ std::tuple<CommandCost, Money, TileIndex
 
		for (TileIndexSet::const_iterator it = ts.dirty_tiles.begin(); it != ts.dirty_tiles.end(); it++) {
 
			TileIndex t = *it;
 

	
 
			assert(t < MapSize());
 
			assert(t < Map::Size());
 
			/* MP_VOID tiles can be terraformed but as tunnels and bridges
 
			 * cannot go under / over these tiles they don't need checking. */
 
			if (IsTileType(t, MP_VOID)) continue;
 
@@ -334,7 +334,7 @@ std::tuple<CommandCost, Money, TileIndex
 
 */
 
std::tuple<CommandCost, Money, TileIndex> CmdLevelLand(DoCommandFlag flags, TileIndex tile, TileIndex start_tile, bool diagonal, LevelMode lm)
 
{
 
	if (start_tile >= MapSize()) return { CMD_ERROR, 0, INVALID_TILE };
 
	if (start_tile >= Map::Size()) return { CMD_ERROR, 0, INVALID_TILE };
 

	
 
	/* remember level height */
 
	uint oldh = TileHeight(start_tile);
src/terraform_gui.cpp
Show inline comments
 
@@ -113,8 +113,8 @@ bool GUIPlaceProcDragXY(ViewportDragDrop
 
	if (!_settings_game.construction.freeform_edges) {
 
		/* When end_tile is MP_VOID, the error tile will not be visible to the
 
		 * user. This happens when terraforming at the southern border. */
 
		if (TileX(end_tile) == MapMaxX()) end_tile += TileDiffXY(-1, 0);
 
		if (TileY(end_tile) == MapMaxY()) end_tile += TileDiffXY(0, -1);
 
		if (TileX(end_tile) == Map::MaxX()) end_tile += TileDiffXY(-1, 0);
 
		if (TileY(end_tile) == Map::MaxY()) end_tile += TileDiffXY(0, -1);
 
	}
 

	
 
	switch (proc) {
 
@@ -280,8 +280,8 @@ struct TerraformToolbarWindow : Window {
 
					if (!_settings_game.construction.freeform_edges) {
 
						/* When end_tile is MP_VOID, the error tile will not be visible to the
 
							* user. This happens when terraforming at the southern border. */
 
						if (TileX(end_tile) == MapMaxX()) end_tile += TileDiffXY(-1, 0);
 
						if (TileY(end_tile) == MapMaxY()) end_tile += TileDiffXY(0, -1);
 
						if (TileX(end_tile) == Map::MaxX()) end_tile += TileDiffXY(-1, 0);
 
						if (TileY(end_tile) == Map::MaxY()) end_tile += TileDiffXY(0, -1);
 
					}
 
					Command<CMD_BUILD_OBJECT_AREA>::Post(STR_ERROR_CAN_T_PURCHASE_THIS_LAND, CcPlaySound_CONSTRUCTION_RAIL,
 
						end_tile, start_tile, OBJECT_OWNED_LAND, 0, (_ctrl_pressed ? true : false));
src/tgp.cpp
Show inline comments
 
@@ -164,9 +164,9 @@ struct HeightMap
 
	std::vector<height_t> h; //< array of heights
 
	/* Even though the sizes are always positive, there are many cases where
 
	 * X and Y need to be signed integers due to subtractions. */
 
	int      dim_x;      //< height map size_x MapSizeX() + 1
 
	int      size_x;     //< MapSizeX()
 
	int      size_y;     //< MapSizeY()
 
	int      dim_x;      //< height map size_x Map::SizeX() + 1
 
	int      size_x;     //< Map::SizeX()
 
	int      size_y;     //< Map::SizeY()
 

	
 
	/**
 
	 * Height map accessor
 
@@ -220,7 +220,7 @@ static height_t TGPGetMaxHeight()
 
	/**
 
	 * Desired maximum height - indexed by:
 
	 *  - _settings_game.difficulty.terrain_type
 
	 *  - min(MapLogX(), MapLogY()) - MIN_MAP_SIZE_BITS
 
	 *  - min(Map::LogX(), Map::LogY()) - MIN_MAP_SIZE_BITS
 
	 *
 
	 * It is indexed by map size as well as terrain type since the map size limits the height of
 
	 * a usable mountain. For example, on a 64x64 map a 24 high single peak mountain (as if you
 
@@ -236,7 +236,7 @@ static height_t TGPGetMaxHeight()
 
		{  12,  19,  25,  31,  67,  75,  87 }, ///< Alpinist
 
	};
 

	
 
	int map_size_bucket = std::min(MapLogX(), MapLogY()) - MIN_MAP_SIZE_BITS;
 
	int map_size_bucket = std::min(Map::LogX(), Map::LogY()) - MIN_MAP_SIZE_BITS;
 
	int max_height_from_table = max_height[_settings_game.difficulty.terrain_type][map_size_bucket];
 

	
 
	/* If there is a manual map height limit, clamp to it. */
 
@@ -322,8 +322,8 @@ static inline bool AllocHeightMap()
 
{
 
	assert(_height_map.h.empty());
 

	
 
	_height_map.size_x = MapSizeX();
 
	_height_map.size_y = MapSizeY();
 
	_height_map.size_x = Map::SizeX();
 
	_height_map.size_y = Map::SizeY();
 

	
 
	/* Allocate memory block for height map row pointers */
 
	size_t total_size = static_cast<size_t>(_height_map.size_x + 1) * (_height_map.size_y + 1);
 
@@ -362,7 +362,7 @@ static void HeightMapGenerate()
 
	/* Trying to apply noise to uninitialized height map */
 
	assert(!_height_map.h.empty());
 

	
 
	int start = std::max(MAX_TGP_FREQUENCIES - (int)std::min(MapLogX(), MapLogY()), 0);
 
	int start = std::max(MAX_TGP_FREQUENCIES - (int)std::min(Map::LogX(), Map::LogY()), 0);
 
	bool first = true;
 

	
 
	for (int frequency = start; frequency < MAX_TGP_FREQUENCIES; frequency++) {
 
@@ -1004,8 +1004,8 @@ void GenerateTerrainPerlin()
 

	
 
	/* First make sure the tiles at the north border are void tiles if needed. */
 
	if (_settings_game.construction.freeform_edges) {
 
		for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
 
		for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
 
		for (uint x = 0; x < Map::SizeX(); x++) MakeVoid(TileXY(x, 0));
 
		for (uint y = 0; y < Map::SizeY(); y++) MakeVoid(TileXY(0, y));
 
	}
 

	
 
	int max_height = H2I(TGPGetMaxHeight());
src/tile_map.cpp
Show inline comments
 
@@ -60,8 +60,8 @@ Slope GetTileSlope(TileIndex tile, int *
 
{
 
	uint x1 = TileX(tile);
 
	uint y1 = TileY(tile);
 
	uint x2 = std::min(x1 + 1, MapMaxX());
 
	uint y2 = std::min(y1 + 1, MapMaxY());
 
	uint x2 = std::min(x1 + 1, Map::MaxX());
 
	uint y2 = std::min(y1 + 1, Map::MaxY());
 

	
 
	int hnorth = TileHeight(tile);           // Height of the North corner.
 
	int hwest  = TileHeight(TileXY(x2, y1)); // Height of the West corner.
 
@@ -101,8 +101,8 @@ bool IsTileFlat(TileIndex tile, int *h)
 
{
 
	uint x1 = TileX(tile);
 
	uint y1 = TileY(tile);
 
	uint x2 = std::min(x1 + 1, MapMaxX());
 
	uint y2 = std::min(y1 + 1, MapMaxY());
 
	uint x2 = std::min(x1 + 1, Map::MaxX());
 
	uint y2 = std::min(y1 + 1, Map::MaxY());
 

	
 
	uint z = TileHeight(tile);
 
	if (TileHeight(TileXY(x2, y1)) != z) return false;
 
@@ -122,8 +122,8 @@ int GetTileZ(TileIndex tile)
 
{
 
	uint x1 = TileX(tile);
 
	uint y1 = TileY(tile);
 
	uint x2 = std::min(x1 + 1, MapMaxX());
 
	uint y2 = std::min(y1 + 1, MapMaxY());
 
	uint x2 = std::min(x1 + 1, Map::MaxX());
 
	uint y2 = std::min(y1 + 1, Map::MaxY());
 

	
 
	return std::min({
 
		TileHeight(tile),           // N corner
 
@@ -142,8 +142,8 @@ int GetTileMaxZ(TileIndex t)
 
{
 
	uint x1 = TileX(t);
 
	uint y1 = TileY(t);
 
	uint x2 = std::min(x1 + 1, MapMaxX());
 
	uint y2 = std::min(y1 + 1, MapMaxY());
 
	uint x2 = std::min(x1 + 1, Map::MaxX());
 
	uint y2 = std::min(y1 + 1, Map::MaxY());
 

	
 
	return std::max({
 
		TileHeight(t),              // N corner
src/tile_map.h
Show inline comments
 
@@ -24,11 +24,11 @@
 
 *
 
 * @param tile The tile to get the height from
 
 * @return the height of the tile
 
 * @pre tile < MapSize()
 
 * @pre tile < Map::Size()
 
 */
 
static inline uint TileHeight(TileIndex tile)
 
{
 
	assert(tile < MapSize());
 
	assert(tile < Map::Size());
 
	return _m[tile].height;
 
}
 

	
 
@@ -41,7 +41,7 @@ static inline uint TileHeight(TileIndex 
 
 */
 
static inline uint TileHeightOutsideMap(int x, int y)
 
{
 
	return TileHeight(TileXY(Clamp(x, 0, MapMaxX()), Clamp(y, 0, MapMaxY())));
 
	return TileHeight(TileXY(Clamp(x, 0, Map::MaxX()), Clamp(y, 0, Map::MaxY())));
 
}
 

	
 
/**
 
@@ -51,12 +51,12 @@ static inline uint TileHeightOutsideMap(
 
 *
 
 * @param tile The tile to change the height
 
 * @param height The new height value of the tile
 
 * @pre tile < MapSize()
 
 * @pre tile < Map::Size()
 
 * @pre height <= MAX_TILE_HEIGHT
 
 */
 
static inline void SetTileHeight(TileIndex tile, uint height)
 
{
 
	assert(tile < MapSize());
 
	assert(tile < Map::Size());
 
	assert(height <= MAX_TILE_HEIGHT);
 
	_m[tile].height = height;
 
}
 
@@ -91,11 +91,11 @@ static inline uint TilePixelHeightOutsid
 
 *
 
 * @param tile The tile to get the TileType
 
 * @return The tiletype of the tile
 
 * @pre tile < MapSize()
 
 * @pre tile < Map::Size()
 
 */
 
static inline TileType GetTileType(TileIndex tile)
 
{
 
	assert(tile < MapSize());
 
	assert(tile < Map::Size());
 
	return (TileType)GB(_m[tile].type, 4, 4);
 
}
 

	
 
@@ -104,16 +104,16 @@ static inline TileType GetTileType(TileI
 
 *
 
 * @param tile The tile to check
 
 * @return Whether the tile is in the interior of the map
 
 * @pre tile < MapSize()
 
 * @pre tile < Map::Size()
 
 */
 
static inline bool IsInnerTile(TileIndex tile)
 
{
 
	assert(tile < MapSize());
 
	assert(tile < Map::Size());
 

	
 
	uint x = TileX(tile);
 
	uint y = TileY(tile);
 

	
 
	return x < MapMaxX() && y < MapMaxY() && ((x > 0 && y > 0) || !_settings_game.construction.freeform_edges);
 
	return x < Map::MaxX() && y < Map::MaxY() && ((x > 0 && y > 0) || !_settings_game.construction.freeform_edges);
 
}
 

	
 
/**
 
@@ -125,12 +125,12 @@ static inline bool IsInnerTile(TileIndex
 
 *
 
 * @param tile The tile to save the new type
 
 * @param type The type to save
 
 * @pre tile < MapSize()
 
 * @pre tile < Map::Size()
 
 * @pre type MP_VOID <=> tile is on the south-east or south-west edge.
 
 */
 
static inline void SetTileType(TileIndex tile, TileType type)
 
{
 
	assert(tile < MapSize());
 
	assert(tile < Map::Size());
 
	/* VOID tiles (and no others) are exactly allowed at the lower left and right
 
	 * edges of the map. If _settings_game.construction.freeform_edges is true,
 
	 * the upper edges of the map are also VOID tiles. */
 
@@ -160,7 +160,7 @@ static inline bool IsTileType(TileIndex 
 
 */
 
static inline bool IsValidTile(TileIndex tile)
 
{
 
	return tile < MapSize() && !IsTileType(tile, MP_VOID);
 
	return tile < Map::Size() && !IsTileType(tile, MP_VOID);
 
}
 

	
 
/**
 
@@ -220,11 +220,11 @@ static inline bool IsTileOwner(TileIndex
 
 * Set the tropic zone
 
 * @param tile the tile to set the zone of
 
 * @param type the new type
 
 * @pre tile < MapSize()
 
 * @pre tile < Map::Size()
 
 */
 
static inline void SetTropicZone(TileIndex tile, TropicZone type)
 
{
 
	assert(tile < MapSize());
 
	assert(tile < Map::Size());
 
	assert(!IsTileType(tile, MP_VOID) || type == TROPICZONE_NORMAL);
 
	SB(_m[tile].type, 0, 2, type);
 
}
 
@@ -232,12 +232,12 @@ static inline void SetTropicZone(TileInd
 
/**
 
 * Get the tropic zone
 
 * @param tile the tile to get the zone of
 
 * @pre tile < MapSize()
 
 * @pre tile < Map::Size()
 
 * @return the zone type
 
 */
 
static inline TropicZone GetTropicZone(TileIndex tile)
 
{
 
	assert(tile < MapSize());
 
	assert(tile < Map::Size());
 
	return (TropicZone)GB(_m[tile].type, 0, 2);
 
}
 

	
src/tilearea.cpp
Show inline comments
 
@@ -20,8 +20,8 @@
 
 */
 
OrthogonalTileArea::OrthogonalTileArea(TileIndex start, TileIndex end)
 
{
 
	assert(start < MapSize());
 
	assert(end < MapSize());
 
	assert(start < Map::Size());
 
	assert(end < Map::Size());
 

	
 
	uint sx = TileX(start);
 
	uint sy = TileY(start);
 
@@ -127,8 +127,8 @@ OrthogonalTileArea &OrthogonalTileArea::
 

	
 
	int sx = std::max<int>(x - rad, 0);
 
	int sy = std::max<int>(y - rad, 0);
 
	int ex = std::min<int>(x + this->w + rad, MapSizeX());
 
	int ey = std::min<int>(y + this->h + rad, MapSizeY());
 
	int ex = std::min<int>(x + this->w + rad, Map::SizeX());
 
	int ey = std::min<int>(y + this->h + rad, Map::SizeY());
 

	
 
	this->tile = TileXY(sx, sy);
 
	this->w    = ex - sx;
 
@@ -141,9 +141,9 @@ OrthogonalTileArea &OrthogonalTileArea::
 
 */
 
void OrthogonalTileArea::ClampToMap()
 
{
 
	assert(this->tile < MapSize());
 
	this->w = std::min<int>(this->w, MapSizeX() - TileX(this->tile));
 
	this->h = std::min<int>(this->h, MapSizeY() - TileY(this->tile));
 
	assert(this->tile < Map::Size());
 
	this->w = std::min<int>(this->w, Map::SizeX() - TileX(this->tile));
 
	this->h = std::min<int>(this->h, Map::SizeY() - TileY(this->tile));
 
}
 

	
 
/**
 
@@ -171,8 +171,8 @@ OrthogonalTileIterator OrthogonalTileAre
 
 */
 
DiagonalTileArea::DiagonalTileArea(TileIndex start, TileIndex end) : tile(start)
 
{
 
	assert(start < MapSize());
 
	assert(end < MapSize());
 
	assert(start < Map::Size());
 
	assert(end < Map::Size());
 

	
 
	/* Unfortunately we can't find a new base and make all a and b positive because
 
	 * the new base might be a "flattened" corner where there actually is no single
 
@@ -274,8 +274,8 @@ TileIterator &DiagonalTileIterator::oper
 
		uint x = this->base_x + (this->a_cur - this->b_cur) / 2;
 
		uint y = this->base_y + (this->b_cur + this->a_cur) / 2;
 
		/* Prevent wrapping around the map's borders. */
 
		this->tile = x >= MapSizeX() || y >= MapSizeY() ? INVALID_TILE : TileXY(x, y);
 
	} while (this->tile > MapSize() && this->b_max != this->b_cur);
 
		this->tile = x >= Map::SizeX() || y >= Map::SizeY() ? INVALID_TILE : TileXY(x, y);
 
	} while (this->tile > Map::Size() && this->b_max != this->b_cur);
 

	
 
	if (this->b_max == this->b_cur) this->tile = INVALID_TILE;
 
	return *this;
src/tilematrix_type.hpp
Show inline comments
 
@@ -101,8 +101,8 @@ public:
 
		tile_x -= std::min(extend * N, tile_x);
 
		tile_y -= std::min(extend * N, tile_y);
 

	
 
		w += std::min(extend * N, MapSizeX() - tile_x - w);
 
		h += std::min(extend * N, MapSizeY() - tile_y - h);
 
		w += std::min(extend * N, Map::SizeX() - tile_x - w);
 
		h += std::min(extend * N, Map::SizeY() - tile_y - h);
 

	
 
		return TileArea(TileXY(tile_x, tile_y), w, h);
 
	}
src/town_cmd.cpp
Show inline comments
 
@@ -121,7 +121,7 @@ Town::~Town()
 
#endif /* WITH_ASSERT */
 

	
 
	/* Check no tile is related to us. */
 
	for (TileIndex tile = 0; tile < MapSize(); ++tile) {
 
	for (TileIndex tile = 0; tile < Map::Size(); ++tile) {
 
		switch (GetTileType(tile)) {
 
			case MP_HOUSE:
 
				assert(GetTownIndex(tile) != this->index);
 
@@ -974,7 +974,7 @@ static bool IsRoadAllowedHere(Town *t, T
 

	
 
static bool TerraformTownTile(TileIndex tile, Slope edges, bool dir)
 
{
 
	assert(tile < MapSize());
 
	assert(tile < Map::Size());
 

	
 
	CommandCost r = std::get<0>(Command<CMD_TERRAFORM_LAND>::Do(DC_AUTO | DC_NO_WATER, tile, edges, dir));
 
	if (r.Failed() || r.GetCost() >= (_price[PR_TERRAFORM] + 2) * 8) return false;
 
@@ -984,7 +984,7 @@ static bool TerraformTownTile(TileIndex 
 

	
 
static void LevelTownLand(TileIndex tile)
 
{
 
	assert(tile < MapSize());
 
	assert(tile < Map::Size());
 

	
 
	/* Don't terraform if land is plain or if there's a house there. */
 
	if (IsTileType(tile, MP_HOUSE)) return;
 
@@ -1384,7 +1384,7 @@ static void GrowTownInTile(TileIndex *ti
 
	RoadBits rcmd = ROAD_NONE;  // RoadBits for the road construction command
 
	TileIndex tile = *tile_ptr; // The main tile on which we base our growth
 

	
 
	assert(tile < MapSize());
 
	assert(tile < Map::Size());
 

	
 
	if (cur_rb == ROAD_NONE) {
 
		/* Tile has no road. First reset the status counter
 
@@ -1632,7 +1632,7 @@ static bool GrowTownAtRoad(Town *t, Tile
 
	 */
 
	DiagDirection target_dir = DIAGDIR_END; // The direction in which we want to extend the town
 

	
 
	assert(tile < MapSize());
 
	assert(tile < Map::Size());
 

	
 
	/* Number of times to search.
 
	 * Better roads, 2X2 and 3X3 grid grow quite fast so we give
 
@@ -2231,7 +2231,7 @@ bool GenerateTowns(TownLayout layout)
 
{
 
	uint current_number = 0;
 
	uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.number_towns : 0;
 
	uint total = (difficulty == (uint)CUSTOM_TOWN_NUMBER_DIFFICULTY) ? _settings_game.game_creation.custom_town_number : ScaleByMapSize(_num_initial_towns[difficulty] + (Random() & 7));
 
	uint total = (difficulty == (uint)CUSTOM_TOWN_NUMBER_DIFFICULTY) ? _settings_game.game_creation.custom_town_number : Map::ScaleBySize(_num_initial_towns[difficulty] + (Random() & 7));
 
	total = std::min<uint>(TownPool::MAX_SIZE, total);
 
	uint32 townnameparts;
 
	TownNames town_names;
 
@@ -2991,7 +2991,7 @@ CommandCost CmdDeleteTown(DoCommandFlag 
 
	 * these do not directly have an owner so we need to check adjacent
 
	 * tiles. This won't work correctly in the same loop if the adjacent
 
	 * tile was already deleted earlier in the loop. */
 
	for (TileIndex current_tile = 0; current_tile < MapSize(); ++current_tile) {
 
	for (TileIndex current_tile = 0; current_tile < Map::Size(); ++current_tile) {
 
		if (IsTileType(current_tile, MP_TUNNELBRIDGE) && TestTownOwnsBridge(current_tile, t)) {
 
			CommandCost ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags, current_tile);
 
			if (ret.Failed()) return ret;
 
@@ -2999,7 +2999,7 @@ CommandCost CmdDeleteTown(DoCommandFlag 
 
	}
 

	
 
	/* Check all remaining tiles for town ownership. */
 
	for (TileIndex current_tile = 0; current_tile < MapSize(); ++current_tile) {
 
	for (TileIndex current_tile = 0; current_tile < Map::Size(); ++current_tile) {
 
		bool try_clear = false;
 
		switch (GetTileType(current_tile)) {
 
			case MP_ROAD:
 
@@ -3758,7 +3758,7 @@ void TownsMonthlyLoop()
 
void TownsYearlyLoop()
 
{
 
	/* Increment house ages */
 
	for (TileIndex t = 0; t < MapSize(); t++) {
 
	for (TileIndex t = 0; t < Map::Size(); t++) {
 
		if (!IsTileType(t, MP_HOUSE)) continue;
 
		IncrementHouseAge(t);
 
	}
src/train_cmd.cpp
Show inline comments
 
@@ -1753,7 +1753,7 @@ void UpdateLevelCrossing(TileIndex tile,
 

	
 
	/* Check if an adjacent crossing is barred. */
 
	for (DiagDirection dir : { dir1, dir2 }) {
 
		for (TileIndex t = tile; !forced_state && t < MapSize() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == axis; t = TileAddByDiagDir(t, dir)) {
 
		for (TileIndex t = tile; !forced_state && t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == axis; t = TileAddByDiagDir(t, dir)) {
 
			forced_state |= CheckLevelCrossing(t);
 
		}
 
	}
 
@@ -1762,7 +1762,7 @@ void UpdateLevelCrossing(TileIndex tile,
 
	 * we need to update those tiles. We start with the tile itself, then look along the road axis. */
 
	UpdateLevelCrossingTile(tile, sound, forced_state);
 
	for (DiagDirection dir : { dir1, dir2 }) {
 
		for (TileIndex t = TileAddByDiagDir(tile, dir); t < MapSize() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == axis; t = TileAddByDiagDir(t, dir)) {
 
		for (TileIndex t = TileAddByDiagDir(tile, dir); t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == axis; t = TileAddByDiagDir(t, dir)) {
 
			UpdateLevelCrossingTile(t, sound, forced_state);
 
		}
 
	}
 
@@ -1778,7 +1778,7 @@ void MarkDirtyAdjacentLevelCrossingTiles
 
	const DiagDirection dir2 = ReverseDiagDir(dir1);
 
	for (DiagDirection dir : { dir1, dir2 }) {
 
		const TileIndex t = TileAddByDiagDir(tile, dir);
 
		if (t < MapSize() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis) {
 
		if (t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis) {
 
			MarkTileDirtyByTile(t);
 
		}
 
	}
src/tree_cmd.cpp
Show inline comments
 
@@ -250,7 +250,7 @@ void PlaceTreesRandomly()
 
{
 
	int i, j, ht;
 

	
 
	i = ScaleByMapSize(DEFAULT_TREE_STEPS);
 
	i = Map::ScaleBySize(DEFAULT_TREE_STEPS);
 
	if (_game_mode == GM_EDITOR) i /= EDITOR_TREE_DIV;
 
	do {
 
		uint32 r = Random();
 
@@ -278,7 +278,7 @@ void PlaceTreesRandomly()
 

	
 
	/* place extra trees at rainforest area */
 
	if (_settings_game.game_creation.landscape == LT_TROPIC) {
 
		i = ScaleByMapSize(DEFAULT_RAINFOREST_TREE_STEPS);
 
		i = Map::ScaleBySize(DEFAULT_RAINFOREST_TREE_STEPS);
 
		if (_game_mode == GM_EDITOR) i /= EDITOR_TREE_DIV;
 

	
 
		do {
 
@@ -365,10 +365,10 @@ void GenerateTrees()
 
		default: NOT_REACHED();
 
	}
 

	
 
	total = ScaleByMapSize(DEFAULT_TREE_STEPS);
 
	if (_settings_game.game_creation.landscape == LT_TROPIC) total += ScaleByMapSize(DEFAULT_RAINFOREST_TREE_STEPS);
 
	total = Map::ScaleBySize(DEFAULT_TREE_STEPS);
 
	if (_settings_game.game_creation.landscape == LT_TROPIC) total += Map::ScaleBySize(DEFAULT_RAINFOREST_TREE_STEPS);
 
	total *= i;
 
	uint num_groups = (_settings_game.game_creation.landscape != LT_TOYLAND) ? ScaleByMapSize(GB(Random(), 0, 5) + 25) : 0;
 
	uint num_groups = (_settings_game.game_creation.landscape != LT_TOYLAND) ? Map::ScaleBySize(GB(Random(), 0, 5) + 25) : 0;
 
	total += num_groups * DEFAULT_TREE_STEPS;
 
	SetGeneratingWorldProgress(GWP_TREE, total);
 

	
 
@@ -393,7 +393,7 @@ CommandCost CmdPlantTree(DoCommandFlag f
 
	StringID msg = INVALID_STRING_ID;
 
	CommandCost cost(EXPENSES_OTHER);
 

	
 
	if (start_tile >= MapSize()) return CMD_ERROR;
 
	if (start_tile >= Map::Size()) return CMD_ERROR;
 
	/* Check the tree type within the current climate */
 
	if (tree_to_plant != TREE_INVALID && !IsInsideBS(tree_to_plant, _tree_base_by_landscape[_settings_game.game_creation.landscape], _tree_count_by_landscape[_settings_game.game_creation.landscape])) return CMD_ERROR;
 

	
 
@@ -827,7 +827,7 @@ bool DecrementTreeCounter()
 

	
 
	/* byte underflow */
 
	byte old_trees_tick_ctr = _trees_tick_ctr;
 
	_trees_tick_ctr -= ScaleByMapSize(1);
 
	_trees_tick_ctr -= Map::ScaleBySize(1);
 
	return old_trees_tick_ctr <= _trees_tick_ctr;
 
}
 

	
 
@@ -843,12 +843,12 @@ void OnTick_Trees()
 
	/* Skip some tree ticks for map sizes below 256 * 256. 64 * 64 is 16 times smaller, so
 
	 * this is the maximum number of ticks that are skipped. Number of ticks to skip is
 
	 * inversely proportional to map size, so that is handled to create a mask. */
 
	int skip = ScaleByMapSize(16);
 
	int skip = Map::ScaleBySize(16);
 
	if (skip < 16 && (_tick_counter & (16 / skip - 1)) != 0) return;
 

	
 
	/* place a tree at a random rainforest spot */
 
	if (_settings_game.game_creation.landscape == LT_TROPIC) {
 
		for (uint c = ScaleByMapSize(1); c > 0; c--) {
 
		for (uint c = Map::ScaleBySize(1); c > 0; c--) {
 
			if ((r = Random(), tile = RandomTileSeed(r), GetTropicZone(tile) == TROPICZONE_RAINFOREST) &&
 
				CanPlantTreesOnTile(tile, false) &&
 
				(tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) {
src/tunnel_map.cpp
Show inline comments
 
@@ -67,6 +67,6 @@ bool IsTunnelInWayDir(TileIndex tile, in
 
 */
 
bool IsTunnelInWay(TileIndex tile, int z)
 
{
 
	return IsTunnelInWayDir(tile, z, (TileX(tile) > (MapMaxX() / 2)) ? DIAGDIR_NE : DIAGDIR_SW) ||
 
			IsTunnelInWayDir(tile, z, (TileY(tile) > (MapMaxY() / 2)) ? DIAGDIR_NW : DIAGDIR_SE);
 
	return IsTunnelInWayDir(tile, z, (TileX(tile) > (Map::MaxX() / 2)) ? DIAGDIR_NE : DIAGDIR_SW) ||
 
			IsTunnelInWayDir(tile, z, (TileY(tile) > (Map::MaxY() / 2)) ? DIAGDIR_NW : DIAGDIR_SE);
 
}
src/tunnelbridge_cmd.cpp
Show inline comments
 
@@ -673,9 +673,9 @@ CommandCost CmdBuildTunnel(DoCommandFlag
 
	TileIndexDiff delta = TileOffsByDiagDir(direction);
 
	DiagDirection tunnel_in_way_dir;
 
	if (DiagDirToAxis(direction) == AXIS_Y) {
 
		tunnel_in_way_dir = (TileX(start_tile) < (MapMaxX() / 2)) ? DIAGDIR_SW : DIAGDIR_NE;
 
		tunnel_in_way_dir = (TileX(start_tile) < (Map::MaxX() / 2)) ? DIAGDIR_SW : DIAGDIR_NE;
 
	} else {
 
		tunnel_in_way_dir = (TileY(start_tile) < (MapMaxX() / 2)) ? DIAGDIR_SE : DIAGDIR_NW;
 
		tunnel_in_way_dir = (TileY(start_tile) < (Map::MaxX() / 2)) ? DIAGDIR_SE : DIAGDIR_NW;
 
	}
 

	
 
	TileIndex end_tile = start_tile;
src/viewport.cpp
Show inline comments
 
@@ -1224,8 +1224,8 @@ static void ViewportAddLandscape()
 
			tile_info.x = tilecoord.x * TILE_SIZE; // FIXME tile_info should use signed integers
 
			tile_info.y = tilecoord.y * TILE_SIZE;
 

	
 
			if (IsInsideBS(tilecoord.x, 0, MapSizeX()) && IsInsideBS(tilecoord.y, 0, MapSizeY())) {
 
				/* This includes the south border at MapMaxX / MapMaxY. When terraforming we still draw tile selections there. */
 
			if (IsInsideBS(tilecoord.x, 0, Map::SizeX()) && IsInsideBS(tilecoord.y, 0, Map::SizeY())) {
 
				/* This includes the south border at Map::MaxX / Map::MaxY. When terraforming we still draw tile selections there. */
 
				tile_info.tile = TileXY(tilecoord.x, tilecoord.y);
 
				tile_type = GetTileType(tile_info.tile);
 
			} else {
 
@@ -1892,7 +1892,7 @@ void UpdateViewportPosition(Window *w)
 
		bool update_overlay = false;
 
		if (delta_x != 0 || delta_y != 0) {
 
			if (_settings_client.gui.smooth_scroll) {
 
				int max_scroll = ScaleByMapSize1D(512 * ZOOM_LVL_BASE);
 
				int max_scroll = Map::ScaleBySize1D(512 * ZOOM_LVL_BASE);
 
				/* Not at our desired position yet... */
 
				w->viewport->scrollpos_x += Clamp(DivAwayFromZero(delta_x, 4), -max_scroll, max_scroll);
 
				w->viewport->scrollpos_y += Clamp(DivAwayFromZero(delta_y, 4), -max_scroll, max_scroll);
 
@@ -2034,11 +2034,11 @@ static void SetSelectionTilesDirty()
 
		assert(x_size >= 0);
 
		assert(y_size >= 0);
 

	
 
		int x_end = Clamp(x_start + x_size, 0, MapSizeX() * TILE_SIZE - TILE_SIZE);
 
		int y_end = Clamp(y_start + y_size, 0, MapSizeY() * TILE_SIZE - TILE_SIZE);
 

	
 
		x_start = Clamp(x_start, 0, MapSizeX() * TILE_SIZE - TILE_SIZE);
 
		y_start = Clamp(y_start, 0, MapSizeY() * TILE_SIZE - TILE_SIZE);
 
		int x_end = Clamp(x_start + x_size, 0, Map::SizeX() * TILE_SIZE - TILE_SIZE);
 
		int y_end = Clamp(y_start + y_size, 0, Map::SizeY() * TILE_SIZE - TILE_SIZE);
 

	
 
		x_start = Clamp(x_start, 0, Map::SizeX() * TILE_SIZE - TILE_SIZE);
 
		y_start = Clamp(y_start, 0, Map::SizeY() * TILE_SIZE - TILE_SIZE);
 

	
 
		/* make sure everything is multiple of TILE_SIZE */
 
		assert((x_end | y_end | x_start | y_start) % TILE_SIZE == 0);
 
@@ -2114,7 +2114,7 @@ static void SetSelectionTilesDirty()
 
				uint x = (_thd.pos.x + (a + b) / 2) / TILE_SIZE;
 
				uint y = (_thd.pos.y + (a - b) / 2) / TILE_SIZE;
 

	
 
				if (x < MapMaxX() && y < MapMaxY()) {
 
				if (x < Map::MaxX() && y < Map::MaxY()) {
 
					MarkTileDirtyByTile(TileXY(x, y));
 
				}
 
			}
 
@@ -2411,8 +2411,8 @@ bool ScrollWindowTo(int x, int y, int z,
 
{
 
	/* The slope cannot be acquired outside of the map, so make sure we are always within the map. */
 
	if (z == -1) {
 
		if ( x >= 0 && x <= (int)MapSizeX() * (int)TILE_SIZE - 1
 
				&& y >= 0 && y <= (int)MapSizeY() * (int)TILE_SIZE - 1) {
 
		if ( x >= 0 && x <= (int)Map::SizeX() * (int)TILE_SIZE - 1
 
				&& y >= 0 && y <= (int)Map::SizeY() * (int)TILE_SIZE - 1) {
 
			z = GetSlopePixelZ(x, y);
 
		} else {
 
			z = TileHeightOutsideMap(x / (int)TILE_SIZE, y / (int)TILE_SIZE);
 
@@ -2981,9 +2981,9 @@ static void CalcRaildirsDrawstyle(int x,
 
					/* Make sure we do not overflow the map! */
 
					CheckUnderflow(x, y, 1);
 
					CheckUnderflow(y, x, 1);
 
					CheckOverflow(x, y, (MapMaxX() - 1) * TILE_SIZE, 1);
 
					CheckOverflow(y, x, (MapMaxY() - 1) * TILE_SIZE, 1);
 
					assert(x >= 0 && y >= 0 && x <= (int)(MapMaxX() * TILE_SIZE) && y <= (int)(MapMaxY() * TILE_SIZE));
 
					CheckOverflow(x, y, (Map::MaxX() - 1) * TILE_SIZE, 1);
 
					CheckOverflow(y, x, (Map::MaxY() - 1) * TILE_SIZE, 1);
 
					assert(x >= 0 && y >= 0 && x <= (int)(Map::MaxX() * TILE_SIZE) && y <= (int)(Map::MaxY() * TILE_SIZE));
 
				}
 
				break;
 

	
 
@@ -3016,9 +3016,9 @@ static void CalcRaildirsDrawstyle(int x,
 
					/* Make sure we do not overflow the map! */
 
					CheckUnderflow(x, y, -1);
 
					CheckUnderflow(y, x, -1);
 
					CheckOverflow(x, y, (MapMaxX() - 1) * TILE_SIZE, -1);
 
					CheckOverflow(y, x, (MapMaxY() - 1) * TILE_SIZE, -1);
 
					assert(x >= 0 && y >= 0 && x <= (int)(MapMaxX() * TILE_SIZE) && y <= (int)(MapMaxY() * TILE_SIZE));
 
					CheckOverflow(x, y, (Map::MaxX() - 1) * TILE_SIZE, -1);
 
					CheckOverflow(y, x, (Map::MaxY() - 1) * TILE_SIZE, -1);
 
					assert(x >= 0 && y >= 0 && x <= (int)(Map::MaxX() * TILE_SIZE) && y <= (int)(Map::MaxY() * TILE_SIZE));
 
				}
 
				break;
 

	
 
@@ -3440,7 +3440,7 @@ Point GetViewportStationMiddle(const Vie
 
{
 
	int x = TileX(st->xy) * TILE_SIZE;
 
	int y = TileY(st->xy) * TILE_SIZE;
 
	int z = GetSlopePixelZ(Clamp(x, 0, MapSizeX() * TILE_SIZE - 1), Clamp(y, 0, MapSizeY() * TILE_SIZE - 1));
 
	int z = GetSlopePixelZ(Clamp(x, 0, Map::SizeX() * TILE_SIZE - 1), Clamp(y, 0, Map::SizeY() * TILE_SIZE - 1));
 

	
 
	Point p = RemapCoords(x, y, z);
 
	p.x = UnScaleByZoom(p.x - vp->virtual_left, vp->zoom) + vp->left;
src/water_cmd.cpp
Show inline comments
 
@@ -450,7 +450,7 @@ void MakeRiverAndModifyDesertZoneAround(
 
 */
 
CommandCost CmdBuildCanal(DoCommandFlag flags, TileIndex tile, TileIndex start_tile, WaterClass wc, bool diagonal)
 
{
 
	if (start_tile >= MapSize() || !IsValidWaterClass(wc)) return CMD_ERROR;
 
	if (start_tile >= Map::Size() || !IsValidWaterClass(wc)) return CMD_ERROR;
 

	
 
	/* Outside of the editor you can only build canals, not oceans */
 
	if (wc != WATER_CLASS_CANAL && _game_mode != GM_EDITOR) return CMD_ERROR;
 
@@ -528,8 +528,8 @@ static CommandCost ClearTile_Water(TileI
 

	
 
			Money base_cost = IsCanal(tile) ? _price[PR_CLEAR_CANAL] : _price[PR_CLEAR_WATER];
 
			/* Make sure freeform edges are allowed or it's not an edge tile. */
 
			if (!_settings_game.construction.freeform_edges && (!IsInsideMM(TileX(tile), 1, MapMaxX() - 1) ||
 
					!IsInsideMM(TileY(tile), 1, MapMaxY() - 1))) {
 
			if (!_settings_game.construction.freeform_edges && (!IsInsideMM(TileX(tile), 1, Map::MaxX() - 1) ||
 
					!IsInsideMM(TileY(tile), 1, Map::MaxY() - 1))) {
 
				return_cmd_error(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP);
 
			}
 

	
 
@@ -1257,7 +1257,7 @@ void ConvertGroundTilesIntoWaterTiles()
 
{
 
	int z;
 

	
 
	for (TileIndex tile = 0; tile < MapSize(); ++tile) {
 
	for (TileIndex tile = 0; tile < Map::Size(); ++tile) {
 
		Slope slope = GetTileSlope(tile, &z);
 
		if (IsTileType(tile, MP_CLEAR) && z == 0) {
 
			/* Make both water for tiles at level 0
0 comments (0 inline, 0 general)