Changeset - r13620:a5305580a056
[Not reviewed]
master
0 1 0
rubidium - 15 years ago 2009-11-17 22:58:41
rubidium@openttd.org
(svn r18154) -Codechange: let the depot window better scale with bigger fonts
1 file changed with 100 insertions and 77 deletions:
0 comments (0 inline, 0 general)
src/depot_gui.cpp
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@@ -157,16 +157,7 @@ static void TrainDepotMoveVehicle(const 
 

	
 
/** Array containing the cell size in pixels of the #DEPOT_WIDGET_MATRIX widget for each vehicle type.
 
 * @note The train vehicle type uses the entire row for each train. */
 
static Dimension _block_sizes[4];
 

	
 
/** Array containing the default number of cells in horizontal and vertical direction in the #DEPOT_WIDGET_MATRIX widget for each vehicle type.
 
 * @note The train vehicle type uses the entire row for each train. */
 
static const Dimension _resize_cap[] = {
 
	{10 * 29, 6}, ///< VEH_TRAIN
 
	{      5, 5}, ///< VEH_ROAD
 
	{      3, 3}, ///< VEH_SHIP
 
	{      4, 3}, ///< VEH_AIRCRAFT
 
};
 
static Dimension _base_block_sizes[4];
 

	
 
static void InitBlocksizeForShipAircraft(VehicleType type)
 
{
 
@@ -190,24 +181,24 @@ static void InitBlocksizeForShipAircraft
 
	switch (type) {
 
		default: NOT_REACHED();
 
		case VEH_SHIP:
 
			_block_sizes[VEH_SHIP].width = max(90U, max_width + 20); // we need 20 pixels from the right edge to the sprite
 
			_base_block_sizes[VEH_SHIP].width = max(76U, max_width);
 
			break;
 
		case VEH_AIRCRAFT:
 
			_block_sizes[VEH_AIRCRAFT].width = max(74U, max_width);
 
			_base_block_sizes[VEH_AIRCRAFT].width = max(67U, max_width);
 
			break;
 
	}
 
	_block_sizes[type].height = max(GetVehicleHeight(type), max_height);
 
	_base_block_sizes[type].height = max(GetVehicleHeight(type), max_height);
 
}
 

	
 
/** Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game.
 
 * @note Calling this function once for each game is enough. */
 
void InitDepotWindowBlockSizes()
 
{
 
	_block_sizes[VEH_TRAIN].width = 1;
 
	_block_sizes[VEH_TRAIN].height = GetVehicleHeight(VEH_TRAIN);
 
	_base_block_sizes[VEH_TRAIN].width = 0;
 
	_base_block_sizes[VEH_TRAIN].height = GetVehicleHeight(VEH_TRAIN);
 

	
 
	_block_sizes[VEH_ROAD].width = 56;
 
	_block_sizes[VEH_ROAD].height = GetVehicleHeight(VEH_ROAD);
 
	_base_block_sizes[VEH_ROAD].width = 32;
 
	_base_block_sizes[VEH_ROAD].height = GetVehicleHeight(VEH_ROAD);
 

	
 
	InitBlocksizeForShipAircraft(VEH_SHIP);
 
	InitBlocksizeForShipAircraft(VEH_AIRCRAFT);
 
@@ -254,7 +245,7 @@ struct DepotWindow : Window {
 
	void DrawVehicleInDepot(const Vehicle *v, int left, int right, int y) const
 
	{
 
		bool free_wagon = false;
 
		int sprite_y = y + this->resize.step_height - GetVehicleHeight(v->type);
 
		int sprite_y = y + (this->resize.step_height - GetVehicleHeight(v->type)) / 2;
 
		int x = left + 2;
 

	
 
		switch (v->type) {
 
@@ -263,19 +254,19 @@ struct DepotWindow : Window {
 
				free_wagon = u->IsFreeWagon();
 

	
 
				uint x_space = free_wagon ? TRAININFO_DEFAULT_VEHICLE_WIDTH : 0;
 
				DrawTrainImage(u, x + 24 + x_space, right - 10, sprite_y - 1, this->sel, this->hscroll.GetPosition());
 
				DrawTrainImage(u, x + this->header_width + x_space, right - count_width, sprite_y - 1, this->sel, free_wagon ? 0 : this->hscroll.GetPosition());
 

	
 
				/* Number of wagons relative to a standard length wagon (rounded up) */
 
				SetDParam(0, (u->tcache.cached_total_length + 7) / 8);
 
				DrawString(left, right - 1, y + 4, STR_TINY_BLACK_COMA, TC_FROMSTRING, SA_RIGHT); // Draw the counter
 
				DrawString(left, right - 1, y + (this->resize.step_height - FONT_HEIGHT_SMALL) / 2, STR_TINY_BLACK_COMA, TC_FROMSTRING, SA_RIGHT); // Draw the counter
 
				break;
 
			}
 

	
 
			case VEH_ROAD:     DrawRoadVehImage( v, x + 24, right, sprite_y, this->sel); break;
 
			case VEH_SHIP:     DrawShipImage(    v, x + 12, right, sprite_y - 1, this->sel); break;
 
			case VEH_ROAD:     DrawRoadVehImage( v, x + this->header_width, right, sprite_y, this->sel); break;
 
			case VEH_SHIP:     DrawShipImage(    v, x + this->header_width, right, sprite_y - 1, this->sel); break;
 
			case VEH_AIRCRAFT: {
 
				const Sprite *spr = GetSprite(v->GetImage(DIR_W), ST_NORMAL);
 
				DrawAircraftImage(v, x + 12, right,
 
				DrawAircraftImage(v, x + this->header_width, right,
 
									y + max(spr->height + spr->y_offs - 14, 0), // tall sprites needs an y offset
 
									this->sel);
 
			} break;
 
@@ -289,16 +280,17 @@ struct DepotWindow : Window {
 

	
 
			if (v->type == VEH_TRAIN || v->type == VEH_ROAD) {
 
				/* Arrange unitnumber and flag horizontally */
 
				diff_x = 15;
 
				diff_x = this->flag_width;
 
				diff_y = (this->resize.step_height - this->flag_height) / 2 - 2;
 
			} else {
 
				/* Arrange unitnumber and flag vertically */
 
				diff_y = 12;
 
				diff_y = FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
 
			}
 

	
 
			DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, x + diff_x, y + diff_y);
 
			DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, x, y + diff_y);
 

	
 
			SetDParam(0, v->unitnumber);
 
			DrawString(x, right - 1, y + 2, (uint16)(v->max_age - DAYS_IN_LEAP_YEAR) >= v->age ? STR_BLACK_COMMA : STR_RED_COMMA);
 
			DrawString(x + diff_x, right - 1, y + 2, (uint16)(v->max_age - DAYS_IN_LEAP_YEAR) >= v->age ? STR_BLACK_COMMA : STR_RED_COMMA);
 
		}
 
	}
 

	
 
@@ -362,26 +354,26 @@ struct DepotWindow : Window {
 

	
 
	DepotGUIAction GetVehicleFromDepotWndPt(int x, int y, const Vehicle **veh, GetDepotVehiclePtData *d) const
 
	{
 
		uint xt, xm = 0, ym = 0;
 
		uint xt = 0, xm = 0, ym = 0;
 
		if (this->type == VEH_TRAIN) {
 
			xt = 0;
 
			x -= 23;
 
			xm = x;
 
		} else {
 
			xt = x / this->resize.step_width;
 
			xm = x % this->resize.step_width;
 
			if (xt >= this->hscroll.GetCapacity()) return MODE_ERROR;
 

	
 
			ym = y % this->resize.step_height;
 
		}
 
		ym = y % this->resize.step_height;
 

	
 
		uint row = y / this->resize.step_height;
 
		if (row >= this->vscroll.GetCapacity()) return MODE_ERROR;
 

	
 
		uint16 boxes_in_each_row = GB(this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX)->widget_data, MAT_COL_START, MAT_COL_BITS);
 
		int pos = ((row + this->vscroll.GetPosition()) * boxes_in_each_row) + xt;
 
		uint boxes_in_each_row = GB(this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX)->widget_data, MAT_COL_START, MAT_COL_BITS);
 
		uint pos = ((row + this->vscroll.GetPosition()) * boxes_in_each_row) + xt;
 

	
 
		if ((int)(this->vehicle_list.Length() + this->wagon_list.Length()) <= pos) {
 
		if (this->vehicle_list.Length() + this->wagon_list.Length() <= pos) {
 
			/* Clicking on 'line' / 'block' without a vehicle */
 
			if (this->type == VEH_TRAIN) {
 
				/* End the dragging */
 
				d->head  = NULL;
 
				d->wagon = NULL;
 
				return MODE_DRAG_VEHICLE;
 
@@ -390,10 +382,10 @@ struct DepotWindow : Window {
 
			}
 
		}
 

	
 
		int skip = 0;
 
		if ((int)this->vehicle_list.Length() > pos) {
 
		if (this->vehicle_list.Length() > pos) {
 
			*veh = this->vehicle_list[pos];
 
			skip = this->hscroll.GetPosition();
 
			/* Skip vehicles that are scrolled off the list */
 
			x += this->hscroll.GetPosition();
 
		} else {
 
			pos -= this->vehicle_list.Length();
 
			*veh = this->wagon_list[pos];
 
@@ -401,46 +393,43 @@ struct DepotWindow : Window {
 
			x -= VEHICLEINFO_FULL_VEHICLE_WIDTH;
 
		}
 

	
 
		switch (this->type) {
 
			case VEH_TRAIN: {
 
				const Train *v = Train::From(*veh);
 
				d->head = d->wagon = v;
 

	
 
				/* either pressed the flag or the number, but only when it's a loco */
 
				if (x < 0 && v->IsFrontEngine()) return (x >= -10) ? MODE_START_STOP : MODE_SHOW_VEHICLE;
 
		const Train *v = NULL;
 
		if (this->type == VEH_TRAIN) {
 
			v = Train::From(*veh);
 
			d->head = d->wagon = v;
 
		}
 

	
 
				/* Skip vehicles that are scrolled off the list */
 
				x += skip;
 
		if (xm <= this->header_width) {
 
			switch (this->type) {
 
				case VEH_TRAIN:
 
				case VEH_ROAD:
 
					if (xm <= this->flag_width) return MODE_START_STOP;
 
					break;
 

	
 
				/* find the vehicle in this row that was clicked */
 
				for (; v != NULL; v = v->Next()) {
 
					x -= v->GetDisplayImageWidth();
 
					if (x < 0) break;
 
				}
 

	
 
				d->wagon = (v != NULL ? v->GetFirstEnginePart() : NULL);
 
				case VEH_SHIP:
 
				case VEH_AIRCRAFT:
 
					if (xm <= this->flag_width && ym >= (uint)(FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL)) return MODE_START_STOP;
 
					break;
 

	
 
				return MODE_DRAG_VEHICLE;
 
				default: NOT_REACHED();
 
			}
 
			return MODE_SHOW_VEHICLE;
 
		}
 

	
 
			case VEH_ROAD:
 
				if (xm >= 24) return MODE_DRAG_VEHICLE;
 
				if (xm <= 16) return MODE_SHOW_VEHICLE;
 
				break;
 
		if (this->type != VEH_TRAIN) return MODE_DRAG_VEHICLE;
 

	
 
		/* Account for the header */
 
		x -= this->header_width;
 

	
 
			case VEH_SHIP:
 
				if (xm >= 19) return MODE_DRAG_VEHICLE;
 
				if (ym <= 10) return MODE_SHOW_VEHICLE;
 
				break;
 
		/* find the vehicle in this row that was clicked */
 
		for (; v != NULL; v = v->Next()) {
 
			x -= v->GetDisplayImageWidth();
 
			if (x < 0) break;
 
		}
 

	
 
			case VEH_AIRCRAFT:
 
				if (xm >= 12) return MODE_DRAG_VEHICLE;
 
				if (ym <= 12) return MODE_SHOW_VEHICLE;
 
				break;
 
		d->wagon = (v != NULL ? v->GetFirstEnginePart() : NULL);
 

	
 
			default: NOT_REACHED();
 
		}
 
		return MODE_START_STOP;
 
		return MODE_DRAG_VEHICLE;
 
	}
 

	
 
	/** Handle click in the depot matrix.
 
@@ -597,6 +586,11 @@ struct DepotWindow : Window {
 
		}
 
	}
 

	
 
	uint count_width;
 
	uint header_width;
 
	uint flag_width;
 
	uint flag_height;
 

	
 
	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *resize)
 
	{
 
		switch (widget) {
 
@@ -609,13 +603,42 @@ struct DepotWindow : Window {
 
				}
 
				break;
 

	
 
			case DEPOT_WIDGET_MATRIX:
 
				resize->width  = _block_sizes[this->type].width;
 
				resize->height = _block_sizes[this->type].height;
 
				size->width  = _block_sizes[this->type].width * ((this->type == VEH_TRAIN) ? 1 : _resize_cap[this->type].width);
 
				size->height = _block_sizes[this->type].height * _resize_cap[this->type].height;
 
				if (this->type == VEH_TRAIN) size->width += 36; // Make space for the horizontal scrollbar vertically, and the unit number, flag, and length counter horizontally.
 
				break;
 
			case DEPOT_WIDGET_MATRIX: {
 
				uint min_height = 0;
 
				uint base_width = 0;
 

	
 
				if (this->type == VEH_TRAIN) {
 
					SetDParam(0, 100);
 
					this->count_width = GetStringBoundingBox(STR_TINY_BLACK_COMA).width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
 
					base_width += this->count_width;
 
				}
 

	
 
				SetDParam(0, 999);
 
				Dimension unumber = GetStringBoundingBox(STR_BLACK_COMMA);
 
				const Sprite *spr = GetSprite(SPR_FLAG_VEH_STOPPED, ST_NORMAL);
 
				this->flag_width  = spr->width + WD_FRAMERECT_RIGHT;
 
				this->flag_height = spr->height;
 

	
 
				if (this->type == VEH_TRAIN || this->type == VEH_ROAD) {
 
					min_height = max<uint>(unumber.height + WD_MATRIX_TOP, spr->height);
 
					this->header_width = unumber.width + this->flag_width;
 
				} else {
 
					min_height = unumber.height + spr->height + WD_MATRIX_TOP + WD_PAR_VSEP_NORMAL + WD_MATRIX_BOTTOM;
 
					this->header_width = max<uint>(unumber.width, this->flag_width) + WD_FRAMERECT_RIGHT;
 
				}
 
				base_width += this->header_width;
 

	
 
				resize->height = max(_base_block_sizes[this->type].height, min_height);
 
				if (this->type == VEH_TRAIN) {
 
					resize->width = 1;
 
					size->width = base_width + 10 * 29; // about 10 parts
 
					size->height = resize->height * 5;
 
				} else {
 
					resize->width = base_width + _base_block_sizes[this->type].width;
 
					size->width = resize->width * (this->type == VEH_ROAD ? 5 : 3);
 
					size->height = resize->height * (this->type == VEH_ROAD ? 5 : 3);
 
				}
 
			} break;
 
		}
 
	}
 

	
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