Changeset - r8580:a59e99543832
[Not reviewed]
master
0 1 0
smatz - 16 years ago 2008-02-16 17:10:14
smatz@openttd.org
(svn r12161) -Fix: towns will no longer build houses > 1x1 there where should be road (with 2x2, 3x3 grid town layouts)
1 file changed with 119 insertions and 18 deletions:
0 comments (0 inline, 0 general)
src/town_cmd.cpp
Show inline comments
 
@@ -1617,7 +1617,6 @@ HouseZonesBits GetTownRadiusGroup(const 
 
 * @param random_bits required for newgrf houses
 
 * @pre house can be built here
 
 */
 

	
 
static inline void ClearMakeHouseTile(TileIndex tile, TownID tid, byte counter, byte stage, HouseID type, byte random_bits)
 
{
 
	CommandCost cc = DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR);
 
@@ -1626,6 +1625,7 @@ static inline void ClearMakeHouseTile(Ti
 
	MakeHouseTile(tile, tid, counter, stage, type, random_bits);
 
}
 

	
 

	
 
/**
 
 * Write house information into the map. For houses > 1 tile, all tiles are marked.
 
 * @param t tile index
 
@@ -1710,6 +1710,116 @@ static bool CheckFree2x2Area(TileIndex t
 

	
 

	
 
/**
 
 * Checks if current town layout allows building here
 
 * @param t town
 
 * @param tile tile to check
 
 * @return true iff town layout allows building here
 
 * @note see layouts
 
 */
 
static inline bool TownLayoutAllowsHouseHere(Town *t, TileIndex tile)
 
{
 
	TileIndexDiffC grid_pos = TileIndexToTileIndexDiffC(t->xy, tile);
 

	
 
	switch (_patches.town_layout) {
 
		case TL_2X2_GRID:
 
			if ((grid_pos.x % 3) == 0 || (grid_pos.y % 3) == 0) return false;
 
			break;
 

	
 
		case TL_3X3_GRID:
 
			if ((grid_pos.x % 4) == 0 || (grid_pos.y % 4) == 0) return false;
 
			break;
 

	
 
		default:
 
			break;
 
	}
 

	
 
	return true;
 
}
 

	
 

	
 
/**
 
 * Checks if current town layout allows 2x2 building here
 
 * @param t town
 
 * @param tile tile to check
 
 * @return true iff town layout allows 2x2 building here
 
 * @note see layouts
 
 */
 
static inline bool TownLayoutAllows2x2HouseHere(Town *t, TileIndex tile)
 
{
 
	/* MapSize() is sure dividable by both MapSizeX() and MapSizeY(),
 
	 * so to do only one memory access, use MapSize() */
 
	uint dx = MapSize() + TileX(t->xy) - TileX(tile);
 
	uint dy = MapSize() + TileY(t->xy) - TileY(tile);
 

	
 
	switch (_patches.town_layout) {
 
		case TL_2X2_GRID:
 
			if ((dx % 3) != 0 || (dy % 3) != 0) return false;
 
			break;
 

	
 
		case TL_3X3_GRID:
 
			if ((dx % 4) < 2 || (dy % 4) < 2) return false;
 
			break;
 

	
 
		default:
 
			break;
 
	}
 

	
 
	return true;
 
}
 

	
 

	
 
/**
 
 * Checks if 1x2 or 2x1 building is allowed here, also takes into account current town layout
 
 * Also, tests both building positions that occupy this tile
 
 * @param tile tile where the building should be built
 
 * @param t town
 
 * @param maxz all tiles should have the same height
 
 * @param noslope are slopes forbidden?
 
 * @param second diagdir from first tile to second tile
 
 **/
 
static bool CheckTownBuild2House(TileIndex *tile, Town *t, uint maxz, bool noslope, DiagDirection second)
 
{
 
	/* 'tile' is already checked in BuildTownHouse() - CanBuildHouseHere() and slope test */
 

	
 
	TileIndex tile2 = *tile + TileOffsByDiagDir(second);
 
	if (TownLayoutAllowsHouseHere(t, tile2) && CheckBuildHouseSameZ(tile2, maxz, noslope)) return true;
 

	
 
	tile2 = *tile + TileOffsByDiagDir(ReverseDiagDir(second));
 
	if (TownLayoutAllowsHouseHere(t, tile2) && CheckBuildHouseSameZ(tile2, maxz, noslope)) {
 
		*tile = tile2;
 
		return true;
 
	}
 

	
 
	return false;
 
}
 

	
 

	
 
/**
 
 * Checks if 2x2 building is allowed here, also takes into account current town layout
 
 * Also, tests all four building positions that occupy this tile
 
 * @param tile tile where the building should be built
 
 * @param t town
 
 * @param maxz all tiles should have the same height
 
 * @param noslope are slopes forbidden?
 
 **/
 
static bool CheckTownBuild2x2House(TileIndex *tile, Town *t, uint maxz, bool noslope)
 
{
 
	TileIndex tile2 = *tile;
 

	
 
	for (DiagDirection d = DIAGDIR_SE;;d++) { // 'd' goes through DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_END
 
		if (TownLayoutAllows2x2HouseHere(t, tile2) && CheckFree2x2Area(tile2, maxz, noslope)) {
 
			*tile = tile2;
 
			return true;
 
		}
 
		if (d == DIAGDIR_END) break;
 
		tile2 += TileOffsByDiagDir(ReverseDiagDir(d)); // go clockwise
 
	}
 

	
 
	return false;
 
}
 

	
 

	
 
/**
 
 * Tries to build a house at this tile
 
 * @param t town the house will belong to
 
 * @param tile where the house will be built
 
@@ -1717,6 +1827,9 @@ static bool CheckFree2x2Area(TileIndex t
 
 */
 
static bool BuildTownHouse(Town *t, TileIndex tile)
 
{
 
	/* forbidden building here by town layout */
 
	if (!TownLayoutAllowsHouseHere(t, tile)) return false;
 

	
 
	/* no house allowed at all, bail out */
 
	if (!CanBuildHouseHere(tile, false)) return false;
 

	
 
@@ -1806,25 +1919,13 @@ static bool BuildTownHouse(Town *t, Tile
 
		if (noslope && slope != SLOPE_FLAT) continue;
 

	
 
		if (hs->building_flags & TILE_SIZE_2x2) {
 
			if (!CheckFree2x2Area(tile, maxz, noslope) &&
 
					!CheckFree2x2Area(tile += TileDiffXY(-1,  0), maxz, noslope) &&
 
					!CheckFree2x2Area(tile += TileDiffXY( 0, -1), maxz, noslope) &&
 
					!CheckFree2x2Area(tile += TileDiffXY( 1,  0), maxz, noslope)) {
 
				/* return to the original tile */
 
				tile += TileDiffXY(0, 1);
 
				continue; /* continue the while() loop */
 
			}
 
			if (!CheckTownBuild2x2House(&tile, t, maxz, noslope)) continue;
 
		} else if (hs->building_flags & TILE_SIZE_2x1) {
 
			/* 'tile' is already checked above - CanBuildHouseHere() and slope test */
 
			if (!CheckBuildHouseSameZ(tile + TileDiffXY(1, 0), maxz, noslope)) {
 
				if (!CheckBuildHouseSameZ(tile + TileDiffXY(-1, 0), maxz, noslope)) continue;
 
				tile += TileDiffXY(-1, 0);
 
			}
 
			if (!CheckTownBuild2House(&tile, t, maxz, noslope, DIAGDIR_SW)) continue;
 
		} else if (hs->building_flags & TILE_SIZE_1x2) {
 
			if (!CheckBuildHouseSameZ(tile + TileDiffXY(0, 1), maxz, noslope)) {
 
				if (!CheckBuildHouseSameZ(tile + TileDiffXY(0, -1), maxz, noslope)) continue;
 
				tile += TileDiffXY(0, -1);
 
			}
 
			if (!CheckTownBuild2House(&tile, t, maxz, noslope, DIAGDIR_SE)) continue;
 
		} else {
 
			/* 1x1 house checks are already done */
 
		}
 

	
 
		/* build the house */
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