Changeset - r1681:a66eba49be35
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master
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celestar - 19 years ago 2005-04-11 21:10:47
celestar@openttd.org
(svn r2185) -Fix: Made sure that the realistic acceleration does not freeze trains anymore
1 file changed with 1 insertions and 1 deletions:
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train_cmd.c
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@@ -231,7 +231,7 @@ static int GetTrainAcceleration(Vehicle 
 
	if (v->u.rail.railtype != 2) force = min(force, mass * 10 * 200);
 

	
 
	if (mode == AM_ACCEL) {
 
		return (force - resistance) / (mass * 4);
 
		return max((force - resistance) / (mass * 4), 2);
 
	} else {
 
		return min((-force - resistance) / (mass * 4), 10000 / (mass * 4));
 
	}
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