Changeset - r23957:a76e956cb358
[Not reviewed]
master
0 8 0
glx - 4 years ago 2019-12-15 16:54:05
glx@openttd.org
Codechange: Replace FOR_ALL_DEPOTS with range-based for loops
8 files changed with 12 insertions and 28 deletions:
0 comments (0 inline, 0 general)
src/depot_base.h
Show inline comments
 
@@ -44,7 +44,4 @@ struct Depot : DepotPool::PoolItem<&_dep
 
	}
 
};
 

	
 
#define FOR_ALL_DEPOTS_FROM(var, start) FOR_ALL_ITEMS_FROM(Depot, depot_index, var, start)
 
#define FOR_ALL_DEPOTS(var) FOR_ALL_DEPOTS_FROM(var, 0)
 

	
 
#endif /* DEPOT_BASE_H */
src/depot_cmd.cpp
Show inline comments
 
@@ -28,9 +28,7 @@
 
 */
 
static bool IsUniqueDepotName(const char *name)
 
{
 
	const Depot *d;
 

	
 
	FOR_ALL_DEPOTS(d) {
 
	for (const Depot *d : Depot::Iterate()) {
 
		if (d->name != nullptr && strcmp(d->name, name) == 0) return false;
 
	}
 

	
src/saveload/afterload.cpp
Show inline comments
 
@@ -2330,8 +2330,7 @@ bool AfterLoadGame()
 
	}
 

	
 
	if (IsSavegameVersionBefore(SLV_128)) {
 
		const Depot *d;
 
		FOR_ALL_DEPOTS(d) {
 
		for (const Depot *d : Depot::Iterate()) {
 
			/* At some point, invalid depots were saved into the game (possibly those removed in the past?)
 
			 * Remove them here, so they don't cause issues further down the line */
 
			if (!IsDepotTile(d->xy)) {
 
@@ -2445,15 +2444,13 @@ bool AfterLoadGame()
 
		/* We need to properly number/name the depots.
 
		 * The first step is making sure none of the depots uses the
 
		 * 'default' names, after that we can assign the names. */
 
		Depot *d;
 
		FOR_ALL_DEPOTS(d) d->town_cn = UINT16_MAX;
 

	
 
		FOR_ALL_DEPOTS(d) MakeDefaultName(d);
 
		for (Depot *d : Depot::Iterate()) d->town_cn = UINT16_MAX;
 

	
 
		for (Depot* d : Depot::Iterate()) MakeDefaultName(d);
 
	}
 

	
 
	if (IsSavegameVersionBefore(SLV_142)) {
 
		Depot *d;
 
		FOR_ALL_DEPOTS(d) d->build_date = _date;
 
		for (Depot *d : Depot::Iterate()) d->build_date = _date;
 
	}
 

	
 
	/* In old versions it was possible to remove an airport while a plane was
src/saveload/depot_sl.cpp
Show inline comments
 
@@ -30,9 +30,7 @@ static const SaveLoad _depot_desc[] = {
 

	
 
static void Save_DEPT()
 
{
 
	Depot *depot;
 

	
 
	FOR_ALL_DEPOTS(depot) {
 
	for (Depot *depot : Depot::Iterate()) {
 
		SlSetArrayIndex(depot->index);
 
		SlObject(depot, _depot_desc);
 
	}
 
@@ -53,9 +51,7 @@ static void Load_DEPT()
 

	
 
static void Ptrs_DEPT()
 
{
 
	Depot *depot;
 

	
 
	FOR_ALL_DEPOTS(depot) {
 
	for (Depot *depot : Depot::Iterate()) {
 
		SlObject(depot, _depot_desc);
 
		if (IsSavegameVersionBefore(SLV_141)) depot->town = Town::Get((size_t)depot->town);
 
	}
src/saveload/oldloader_sl.cpp
Show inline comments
 
@@ -109,8 +109,7 @@ static void FixTTDMapArray()
 

	
 
static void FixTTDDepots()
 
{
 
	const Depot *d;
 
	FOR_ALL_DEPOTS_FROM(d, 252) {
 
	for (const Depot *d : Depot::Iterate(252)) {
 
		if (!IsDepotTile(d->xy) || GetDepotIndex(d->xy) != d->index) {
 
			/** Workaround for SVXConverter bug, depots 252-255 could be invalid */
 
			delete d;
src/script/api/script_depotlist.cpp
Show inline comments
 
@@ -38,8 +38,7 @@ ScriptDepotList::ScriptDepotList(ScriptT
 
	}
 

	
 
	/* Handle 'standard' depots. */
 
	const Depot *depot;
 
	FOR_ALL_DEPOTS(depot) {
 
	for (const Depot *depot : Depot::Iterate()) {
 
		if ((::GetTileOwner(depot->xy) == ScriptObject::GetCompany() || ScriptObject::GetCompany() == OWNER_DEITY) && ::IsTileType(depot->xy, tile_type)) this->AddItem(depot->xy);
 
	}
 
}
src/ship_cmd.cpp
Show inline comments
 
@@ -144,7 +144,6 @@ void Ship::GetImage(Direction direction,
 
static const Depot *FindClosestShipDepot(const Vehicle *v, uint max_distance)
 
{
 
	/* Find the closest depot */
 
	const Depot *depot;
 
	const Depot *best_depot = nullptr;
 
	/* If we don't have a maximum distance, i.e. distance = 0,
 
	 * we want to find any depot so the best distance of no
 
@@ -153,7 +152,7 @@ static const Depot *FindClosestShipDepot
 
	 * further away than max_distance can safely be ignored. */
 
	uint best_dist = max_distance == 0 ? UINT_MAX : max_distance + 1;
 

	
 
	FOR_ALL_DEPOTS(depot) {
 
	for (const Depot *depot : Depot::Iterate()) {
 
		TileIndex tile = depot->xy;
 
		if (IsShipDepotTile(tile) && IsTileOwner(tile, v->owner)) {
 
			uint dist = DistanceManhattan(tile, v->tile);
src/town_cmd.cpp
Show inline comments
 
@@ -2883,8 +2883,7 @@ CommandCost CmdDeleteTown(TileIndex tile
 
	}
 

	
 
	/* Depots refer to towns. */
 
	const Depot *d;
 
	FOR_ALL_DEPOTS(d) {
 
	for (const Depot *d : Depot::Iterate()) {
 
		if (d->town == t) return CMD_ERROR;
 
	}
 

	
0 comments (0 inline, 0 general)