Changeset - r6626:a882a4aaa61c
[Not reviewed]
master
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truelight - 17 years ago 2007-05-15 16:08:46
truelight@openttd.org
(svn r9846) -Codechange: introduced ZOOM_LVL_MIN and ZOOM_LVL_MAX for the obvious reasons
-Codechange: introduced ZOOM_LVL_DETAIL to show/remove details
-Codechange: changed << and >> operator with ZoomLevel to a simple wrapper (that in theory also allows zoom-in besides the current zoom-out)
-Fix r9845: missed some int -> ZoomLevel
13 files changed with 79 insertions and 60 deletions:
0 comments (0 inline, 0 general)
src/gfx.cpp
Show inline comments
 
@@ -1426,7 +1426,7 @@ static void GfxMainBlitter(const Sprite 
 
	const DrawPixelInfo *dpi = _cur_dpi;
 
	int start_x, start_y;
 
	BlitterParams bp;
 
	int zoom_mask = ~((1 << dpi->zoom) - 1);
 
	int zoom_mask = ~(ScaleByZoom(1, dpi->zoom) - 1);
 

	
 
	/* decode sprite header */
 
	x += sprite->x_offs;
 
@@ -1458,7 +1458,7 @@ static void GfxMainBlitter(const Sprite 
 
			start_y -= y;
 
			y = 0;
 
		} else {
 
			bp.dst += bp.pitch * (y >> dpi->zoom);
 
			bp.dst += bp.pitch * UnScaleByZoom(y, dpi->zoom);
 
		}
 
		bp.start_y = start_y;
 

	
 
@@ -1476,7 +1476,7 @@ static void GfxMainBlitter(const Sprite 
 
			x = 0;
 
		}
 
		bp.start_x = start_x;
 
		bp.dst += x >> dpi->zoom;
 
		bp.dst += UnScaleByZoom(x, dpi->zoom);
 

	
 
		if ( (x = x + bp.width - dpi->width) > 0) {
 
			bp.width -= x;
 
@@ -1485,9 +1485,9 @@ static void GfxMainBlitter(const Sprite 
 

	
 
		switch (dpi->zoom) {
 
			default: NOT_REACHED();
 
			case 0: GfxBlitTileZoomIn(&bp);     break;
 
			case 1: GfxBlitTileZoomMedium(&bp); break;
 
			case 2: GfxBlitTileZoomOut(&bp);    break;
 
			case ZOOM_LVL_NORMAL: GfxBlitTileZoomIn(&bp);     break;
 
			case ZOOM_LVL_OUT_2X: GfxBlitTileZoomMedium(&bp); break;
 
			case ZOOM_LVL_OUT_4X: GfxBlitTileZoomOut(&bp);    break;
 
		}
 
	} else {
 
		bp.sprite += bp.width * (bp.height & ~zoom_mask);
 
@@ -1502,7 +1502,7 @@ static void GfxMainBlitter(const Sprite 
 
			bp.sprite -= bp.width * y;
 
			y = 0;
 
		} else {
 
			bp.dst += bp.pitch * (y >> dpi->zoom);
 
			bp.dst += bp.pitch * UnScaleByZoom(y, dpi->zoom);
 
		}
 

	
 
		if (bp.height > dpi->height - y) {
 
@@ -1518,7 +1518,7 @@ static void GfxMainBlitter(const Sprite 
 
			bp.sprite -= x;
 
			x = 0;
 
		}
 
		bp.dst += x >> dpi->zoom;
 
		bp.dst += UnScaleByZoom(x, dpi->zoom);
 

	
 
		if (bp.width > dpi->width - x) {
 
			bp.width = dpi->width - x;
 
@@ -1527,9 +1527,9 @@ static void GfxMainBlitter(const Sprite 
 

	
 
		switch (dpi->zoom) {
 
			default: NOT_REACHED();
 
			case 0: GfxBlitZoomInUncomp(&bp);     break;
 
			case 1: GfxBlitZoomMediumUncomp(&bp); break;
 
			case 2: GfxBlitZoomOutUncomp(&bp);    break;
 
			case ZOOM_LVL_NORMAL: GfxBlitZoomInUncomp(&bp);     break;
 
			case ZOOM_LVL_OUT_2X: GfxBlitZoomMediumUncomp(&bp); break;
 
			case ZOOM_LVL_OUT_4X: GfxBlitZoomOutUncomp(&bp);    break;
 
		}
 
	}
 
}
src/main_gui.cpp
Show inline comments
 
@@ -880,7 +880,7 @@ bool DoZoomInOutWindow(int how, Window *
 

	
 
	switch (how) {
 
		case ZOOM_IN:
 
			if (vp->zoom == ZOOM_LVL_NORMAL) return false;
 
			if (vp->zoom == ZOOM_LVL_MIN) return false;
 
			vp->zoom = (ZoomLevel)((byte)vp->zoom - 1);
 
			vp->virtual_width >>= 1;
 
			vp->virtual_height >>= 1;
 
@@ -889,7 +889,7 @@ bool DoZoomInOutWindow(int how, Window *
 
			WP(w,vp_d).scrollpos_y += vp->virtual_height >> 1;
 
			break;
 
		case ZOOM_OUT:
 
			if (vp->zoom == ZOOM_LVL_OUT_4X) return false;
 
			if (vp->zoom == ZOOM_LVL_MAX) return false;
 
			vp->zoom = (ZoomLevel)((byte)vp->zoom + 1);
 

	
 
			WP(w,vp_d).scrollpos_x -= vp->virtual_width >> 1;
 
@@ -1049,7 +1049,7 @@ void ZoomInOrOutToCursorWindow(bool in, 
 
	vp = w->viewport;
 

	
 
	if (_game_mode != GM_MENU) {
 
		if ((in && vp->zoom == ZOOM_LVL_NORMAL) || (!in && vp->zoom == ZOOM_LVL_OUT_4X))
 
		if ((in && vp->zoom == ZOOM_LVL_MIN) || (!in && vp->zoom == ZOOM_LVL_MAX))
 
			return;
 

	
 
		pt = GetTileZoomCenterWindow(in,w);
src/misc_gui.cpp
Show inline comments
 
@@ -579,11 +579,11 @@ void ShowErrorMessage(StringID msg_1, St
 
			vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
 

	
 
			/* move x pos to opposite corner */
 
			pt.x = ((pt.x - vp->virtual_left) >> vp->zoom) + vp->left;
 
			pt.x = UnScaleByZoom(pt.x - vp->virtual_left, vp->zoom) + vp->left;
 
			pt.x = (pt.x < (_screen.width >> 1)) ? _screen.width - 260 : 20;
 

	
 
			/* move y pos to opposite corner */
 
			pt.y = ((pt.y - vp->virtual_top) >> vp->zoom) + vp->top;
 
			pt.y = UnScaleByZoom(pt.y - vp->virtual_top, vp->zoom) + vp->top;
 
			pt.y = (pt.y < (_screen.height >> 1)) ? _screen.height - 80 : 100;
 

	
 
		} else {
 
@@ -595,8 +595,8 @@ void ShowErrorMessage(StringID msg_1, St
 
		if ( (x|y) != 0) {
 
			pt = RemapCoords2(x, y);
 
			vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
 
			pt.x = clamp(((pt.x - vp->virtual_left) >> vp->zoom) + vp->left - (334/2), 0, _screen.width - 334);
 
			pt.y = clamp(((pt.y - vp->virtual_top) >> vp->zoom) + vp->top - (137/2), 22, _screen.height - 137);
 
			pt.x = clamp(UnScaleByZoom(pt.x - vp->virtual_left, vp->zoom) + vp->left - (334/2), 0, _screen.width - 334);
 
			pt.y = clamp(UnScaleByZoom(pt.y - vp->virtual_top, vp->zoom) + vp->top - (137/2), 22, _screen.height - 137);
 
		} else {
 
			pt.x = (_screen.width - 334) >> 1;
 
			pt.y = (_screen.height - 137) >> 1;
src/openttd.cpp
Show inline comments
 
@@ -986,8 +986,8 @@ static void ScrollMainViewport(int x, in
 
		Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
 
		assert(w);
 

	
 
		WP(w,vp_d).scrollpos_x += x << w->viewport->zoom;
 
		WP(w,vp_d).scrollpos_y += y << w->viewport->zoom;
 
		WP(w,vp_d).scrollpos_x += ScaleByZoom(x, w->viewport->zoom);
 
		WP(w,vp_d).scrollpos_y += ScaleByZoom(y, w->viewport->zoom);
 
	}
 
}
 

	
 
@@ -1282,8 +1282,8 @@ bool AfterLoadGame()
 

	
 
	vp = w->viewport;
 
	vp->zoom = _saved_scrollpos_zoom;
 
	vp->virtual_width = vp->width << vp->zoom;
 
	vp->virtual_height = vp->height << vp->zoom;
 
	vp->virtual_width = ScaleByZoom(vp->width, vp->zoom);
 
	vp->virtual_height = ScaleByZoom(vp->height, vp->zoom);
 

	
 
	/* in version 4.1 of the savegame, is_active was introduced to determine
 
	 * if a player does exist, rather then checking name_1 */
src/road_cmd.cpp
Show inline comments
 
@@ -725,7 +725,7 @@ static void DrawRoadBits(TileInfo* ti)
 
	}
 

	
 
	/* Return if full detail is disabled, or we are zoomed fully out. */
 
	if (!HASBIT(_display_opt, DO_FULL_DETAIL) || _cur_dpi->zoom == ZOOM_LVL_OUT_4X) return;
 
	if (!HASBIT(_display_opt, DO_FULL_DETAIL) || _cur_dpi->zoom > ZOOM_LVL_DETAIL) return;
 

	
 
	/* Draw extra details. */
 
	for (drts = _road_display_table[roadside][road]; drts->image != 0; drts++) {
src/screenshot.cpp
Show inline comments
 
@@ -479,10 +479,10 @@ static void LargeWorldCallback(void *use
 
		left += wx;
 

	
 
		ViewportDoDraw(vp,
 
			((left - wx - vp->left) << vp->zoom) + vp->virtual_left,
 
			((y - vp->top) << vp->zoom) + vp->virtual_top,
 
			((left - vp->left) << vp->zoom) + vp->virtual_left,
 
			(((y + n) - vp->top) << vp->zoom) + vp->virtual_top
 
			ScaleByZoom(left - wx - vp->left, vp->zoom) + vp->virtual_left,
 
			ScaleByZoom(y - vp->top, vp->zoom) + vp->virtual_top,
 
			ScaleByZoom(left - vp->left, vp->zoom) + vp->virtual_left,
 
			ScaleByZoom((y + n) - vp->top, vp->zoom) + vp->virtual_top
 
		);
 
	}
 

	
src/smallmap_gui.cpp
Show inline comments
 
@@ -1016,8 +1016,8 @@ static void ExtraViewPortWndProc(Window 
 
				_scrolling_viewport = false;
 
			}
 

	
 
			WP(w, vp_d).scrollpos_x += e->we.scroll.delta.x << vp->zoom;
 
			WP(w, vp_d).scrollpos_y += e->we.scroll.delta.y << vp->zoom;
 
			WP(w, vp_d).scrollpos_x += ScaleByZoom(e->we.scroll.delta.x, vp->zoom);
 
			WP(w, vp_d).scrollpos_y += ScaleByZoom(e->we.scroll.delta.y, vp->zoom);
 
		} break;
 

	
 
		case WE_MOUSEWHEEL:
src/sound.cpp
Show inline comments
 
@@ -152,7 +152,7 @@ static void StartSound(uint sound, int p
 
}
 

	
 

	
 
static const byte _vol_factor_by_zoom[] = {255, 190, 134};
 
static const byte _vol_factor_by_zoom[ZOOM_LVL_END] = {255, 190, 134};
 

	
 
static const byte _sound_base_vol[] = {
 
	128,  90, 128, 128, 128, 128, 128, 128,
src/texteff.cpp
Show inline comments
 
@@ -351,8 +351,10 @@ void DrawTextEffects(DrawPixelInfo *dpi)
 
			}
 
			break;
 

	
 
		default:
 
		case ZOOM_LVL_OUT_4X:
 
			break;
 

	
 
		default: NOT_REACHED();
 
	}
 
}
 

	
src/vehicle.cpp
Show inline comments
 
@@ -1425,8 +1425,8 @@ Vehicle *CheckClickOnVehicle(const ViewP
 
			 (uint)(y -= vp->top) >= (uint)vp->height)
 
				return NULL;
 

	
 
	x = (x << vp->zoom) + vp->virtual_left;
 
	y = (y << vp->zoom) + vp->virtual_top;
 
	x = ScaleByZoom(x, vp->zoom) + vp->virtual_left;
 
	y = ScaleByZoom(y, vp->zoom) + vp->virtual_top;
 

	
 
	FOR_ALL_VEHICLES(v) {
 
		if ((v->vehstatus & (VS_HIDDEN|VS_UNCLICKABLE)) == 0 &&
src/viewport.cpp
Show inline comments
 
@@ -269,10 +269,10 @@ static void SetViewportPosition(Window *
 
	vp->virtual_left = x;
 
	vp->virtual_top = y;
 

	
 
	old_left >>= vp->zoom;
 
	old_top >>= vp->zoom;
 
	x >>= vp->zoom;
 
	y >>= vp->zoom;
 
	old_left = UnScaleByZoom(old_left, vp->zoom);
 
	old_top = UnScaleByZoom(old_top, vp->zoom);
 
	x = UnScaleByZoom(x, vp->zoom);
 
	y = UnScaleByZoom(y, vp->zoom);
 

	
 
	old_left -= x;
 
	old_top -= y;
 
@@ -333,8 +333,8 @@ static Point TranslateXYToTileCoord(cons
 
				return pt;
 
	}
 

	
 
	x = ((x << vp->zoom) + vp->virtual_left) >> 2;
 
	y = ((y << vp->zoom) + vp->virtual_top) >> 1;
 
	x = (ScaleByZoom(x, vp->zoom) + vp->virtual_left) >> 2;
 
	y = (ScaleByZoom(y, vp->zoom) + vp->virtual_top) >> 1;
 

	
 
	a = y-x;
 
	b = y+x;
 
@@ -406,10 +406,10 @@ Point GetTileZoomCenterWindow(bool in, W
 
 * @param widget_zoom_out widget index for window with zoom-out button */
 
void HandleZoomMessage(Window *w, const ViewPort *vp, byte widget_zoom_in, byte widget_zoom_out)
 
{
 
	SetWindowWidgetDisabledState(w, widget_zoom_in, vp->zoom == ZOOM_LVL_NORMAL);
 
	SetWindowWidgetDisabledState(w, widget_zoom_in, vp->zoom == ZOOM_LVL_MIN);
 
	InvalidateWidget(w, widget_zoom_in);
 

	
 
	SetWindowWidgetDisabledState(w, widget_zoom_out, vp->zoom == ZOOM_LVL_OUT_4X);
 
	SetWindowWidgetDisabledState(w, widget_zoom_out, vp->zoom == ZOOM_LVL_MAX);
 
	InvalidateWidget(w, widget_zoom_out);
 
}
 

	
 
@@ -671,7 +671,7 @@ static void DrawTileSelection(const Tile
 
				z += TILE_HEIGHT;
 
				if (ti->tileh == SLOPE_STEEP_N) z += TILE_HEIGHT;
 
			}
 
			DrawGroundSpriteAt(_cur_dpi->zoom != ZOOM_LVL_OUT_4X ? SPR_DOT : SPR_DOT_SMALL, PAL_NONE, ti->x, ti->y, z);
 
			DrawGroundSpriteAt(_cur_dpi->zoom <= ZOOM_LVL_DETAIL ? SPR_DOT : SPR_DOT_SMALL, PAL_NONE, ti->x, ti->y, z);
 
		} else if (_thd.drawstyle & HT_RAIL /*&& _thd.place_mode == VHM_RAIL*/) {
 
			/* autorail highlight piece under cursor */
 
			uint type = _thd.drawstyle & 0xF;
 
@@ -1241,7 +1241,7 @@ void ViewportDoDraw(const ViewPort *vp, 
 
	_cur_dpi = &vd.dpi;
 

	
 
	vd.dpi.zoom = vp->zoom;
 
	mask = (-1) << vp->zoom;
 
	mask = ScaleByZoom(-1, vp->zoom);
 

	
 
	vd.combine_sprites = 0;
 

	
 
@@ -1251,8 +1251,8 @@ void ViewportDoDraw(const ViewPort *vp, 
 
	vd.dpi.top = top & mask;
 
	vd.dpi.pitch = old_dpi->pitch;
 

	
 
	x = ((vd.dpi.left - (vp->virtual_left&mask)) >> vp->zoom) + vp->left;
 
	y = ((vd.dpi.top - (vp->virtual_top&mask)) >> vp->zoom) + vp->top;
 
	x = UnScaleByZoom(vd.dpi.left - (vp->virtual_left & mask), vp->zoom) + vp->left;
 
	y = UnScaleByZoom(vd.dpi.top - (vp->virtual_top & mask), vp->zoom) + vp->top;
 

	
 
	vd.dpi.dst_ptr = old_dpi->dst_ptr + x - old_dpi->left + (y - old_dpi->top) * old_dpi->pitch;
 

	
 
@@ -1295,7 +1295,7 @@ void ViewportDoDraw(const ViewPort *vp, 
 
 * If we do, the sprite memory will overflow. */
 
static void ViewportDrawChk(const ViewPort *vp, int left, int top, int right, int bottom)
 
{
 
	if (((bottom - top) * (right - left) << (2 * vp->zoom)) > 180000) {
 
	if (ScaleByZoom(bottom - top, vp->zoom) * ScaleByZoom(right - left, vp->zoom) > 180000) {
 
		if ((bottom - top) > (right - left)) {
 
			int t = (top + bottom) >> 1;
 
			ViewportDrawChk(vp, left, top, right, t);
 
@@ -1307,10 +1307,10 @@ static void ViewportDrawChk(const ViewPo
 
		}
 
	} else {
 
		ViewportDoDraw(vp,
 
			((left - vp->left) << vp->zoom) + vp->virtual_left,
 
			((top - vp->top) << vp->zoom) + vp->virtual_top,
 
			((right - vp->left) << vp->zoom) + vp->virtual_left,
 
			((bottom - vp->top) << vp->zoom) + vp->virtual_top
 
			ScaleByZoom(left - vp->left, vp->zoom) + vp->virtual_left,
 
			ScaleByZoom(top - vp->top, vp->zoom) + vp->virtual_top,
 
			ScaleByZoom(right - vp->left, vp->zoom) + vp->virtual_left,
 
			ScaleByZoom(bottom - vp->top, vp->zoom) + vp->virtual_top
 
		);
 
	}
 
}
 
@@ -1398,10 +1398,10 @@ static void MarkViewportDirty(const View
 
	if (top >= vp->virtual_height) return;
 

	
 
	SetDirtyBlocks(
 
		(left >> vp->zoom) + vp->left,
 
		(top >> vp->zoom) + vp->top,
 
		(right >> vp->zoom) + vp->left,
 
		(bottom >> vp->zoom) + vp->top
 
		UnScaleByZoom(left, vp->zoom) + vp->left,
 
		UnScaleByZoom(top, vp->zoom) + vp->top,
 
		UnScaleByZoom(right, vp->zoom) + vp->left,
 
		UnScaleByZoom(bottom, vp->zoom) + vp->top
 
	);
 
}
 

	
src/window.cpp
Show inline comments
 
@@ -1618,14 +1618,14 @@ static void HandleAutoscroll()
 
			/* here allows scrolling in both x and y axis */
 
#define scrollspeed 3
 
			if (x - 15 < 0) {
 
				WP(w, vp_d).scrollpos_x += (x - 15) * scrollspeed << vp->zoom;
 
				WP(w, vp_d).scrollpos_x += ScaleByZoom((x - 15) * scrollspeed, vp->zoom);
 
			} else if (15 - (vp->width - x) > 0) {
 
				WP(w, vp_d).scrollpos_x += (15 - (vp->width - x)) * scrollspeed << vp->zoom;
 
				WP(w, vp_d).scrollpos_x += ScaleByZoom((15 - (vp->width - x)) * scrollspeed, vp->zoom);
 
			}
 
			if (y - 15 < 0) {
 
				WP(w, vp_d).scrollpos_y += (y - 15) * scrollspeed << vp->zoom;
 
				WP(w, vp_d).scrollpos_y += ScaleByZoom((y - 15) * scrollspeed, vp->zoom);
 
			} else if (15 - (vp->height - y) > 0) {
 
				WP(w,vp_d).scrollpos_y += (15 - (vp->height - y)) * scrollspeed << vp->zoom;
 
				WP(w,vp_d).scrollpos_y += ScaleByZoom((15 - (vp->height - y)) * scrollspeed, vp->zoom);
 
			}
 
#undef scrollspeed
 
		}
 
@@ -1970,8 +1970,8 @@ void RelocateAllWindows(int neww, int ne
 
			ViewPort *vp = w->viewport;
 
			vp->width = w->width = neww;
 
			vp->height = w->height = newh;
 
			vp->virtual_width = neww << vp->zoom;
 
			vp->virtual_height = newh << vp->zoom;
 
			vp->virtual_width = ScaleByZoom(neww, vp->zoom);
 
			vp->virtual_height = ScaleByZoom(newh, vp->zoom);
 
			continue; // don't modify top,left
 
		}
 

	
src/zoom.hpp
Show inline comments
 
@@ -22,8 +22,25 @@ enum ZoomLevel {
 
	ZOOM_LVL_TRAIN    = ZOOM_LVL_NORMAL,
 
	ZOOM_LVL_ROADVEH  = ZOOM_LVL_NORMAL,
 
	ZOOM_LVL_WORLD_SCREENSHOT = ZOOM_LVL_NORMAL,
 

	
 
	ZOOM_LVL_DETAIL   = ZOOM_LVL_OUT_2X, //! All zoomlevels below or equal to this, will result in details on the screen, like road-work, ...
 

	
 
	ZOOM_LVL_MIN      = ZOOM_LVL_NORMAL,
 
	ZOOM_LVL_MAX      = ZOOM_LVL_OUT_4X,
 
};
 

	
 
extern ZoomLevel _saved_scrollpos_zoom;
 

	
 
static inline int ScaleByZoom(int value, ZoomLevel zoom)
 
{
 
	int izoom = (int)zoom - (int)ZOOM_LVL_NORMAL;
 
	return (zoom > ZOOM_LVL_NORMAL) ? value >> izoom : value << izoom;
 
}
 

	
 
static inline int UnScaleByZoom(int value, ZoomLevel zoom)
 
{
 
	int izoom = (int)zoom - (int)ZOOM_LVL_NORMAL;
 
	return (zoom > ZOOM_LVL_NORMAL) ? value << izoom : value >> izoom;
 
}
 

	
 
#endif /* ZOOM_HPP */
0 comments (0 inline, 0 general)