Changeset - r28305:a888df73ec6d
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master
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SamuXarick - 12 months ago 2023-12-11 17:04:41
43006711+SamuXarick@users.noreply.github.com
Codechange: Use town zone constants instead of magic numbers
4 files changed with 23 insertions and 19 deletions:
0 comments (0 inline, 0 general)
src/newgrf_town.cpp
Show inline comments
 
@@ -51,16 +51,16 @@
 
		case 0x8A: return this->t->grow_counter / Ticks::TOWN_GROWTH_TICKS;
 
		case 0x92: return this->t->flags;  // In original game, 0x92 and 0x93 are really one word. Since flags is a byte, this is to adjust
 
		case 0x93: return 0;
 
		case 0x94: return ClampTo<uint16_t>(this->t->cache.squared_town_zone_radius[0]);
 
		case 0x95: return GB(ClampTo<uint16_t>(this->t->cache.squared_town_zone_radius[0]), 8, 8);
 
		case 0x96: return ClampTo<uint16_t>(this->t->cache.squared_town_zone_radius[1]);
 
		case 0x97: return GB(ClampTo<uint16_t>(this->t->cache.squared_town_zone_radius[1]), 8, 8);
 
		case 0x98: return ClampTo<uint16_t>(this->t->cache.squared_town_zone_radius[2]);
 
		case 0x99: return GB(ClampTo<uint16_t>(this->t->cache.squared_town_zone_radius[2]), 8, 8);
 
		case 0x9A: return ClampTo<uint16_t>(this->t->cache.squared_town_zone_radius[3]);
 
		case 0x9B: return GB(ClampTo<uint16_t>(this->t->cache.squared_town_zone_radius[3]), 8, 8);
 
		case 0x9C: return ClampTo<uint16_t>(this->t->cache.squared_town_zone_radius[4]);
 
		case 0x9D: return GB(ClampTo<uint16_t>(this->t->cache.squared_town_zone_radius[4]), 8, 8);
 
		case 0x94: return ClampTo<uint16_t>(this->t->cache.squared_town_zone_radius[HZB_TOWN_EDGE]);
 
		case 0x95: return GB(ClampTo<uint16_t>(this->t->cache.squared_town_zone_radius[HZB_TOWN_EDGE]), 8, 8);
 
		case 0x96: return ClampTo<uint16_t>(this->t->cache.squared_town_zone_radius[HZB_TOWN_OUTSKIRT]);
 
		case 0x97: return GB(ClampTo<uint16_t>(this->t->cache.squared_town_zone_radius[HZB_TOWN_OUTSKIRT]), 8, 8);
 
		case 0x98: return ClampTo<uint16_t>(this->t->cache.squared_town_zone_radius[HZB_TOWN_OUTER_SUBURB]);
 
		case 0x99: return GB(ClampTo<uint16_t>(this->t->cache.squared_town_zone_radius[HZB_TOWN_OUTER_SUBURB]), 8, 8);
 
		case 0x9A: return ClampTo<uint16_t>(this->t->cache.squared_town_zone_radius[HZB_TOWN_INNER_SUBURB]);
 
		case 0x9B: return GB(ClampTo<uint16_t>(this->t->cache.squared_town_zone_radius[HZB_TOWN_INNER_SUBURB]), 8, 8);
 
		case 0x9C: return ClampTo<uint16_t>(this->t->cache.squared_town_zone_radius[HZB_TOWN_CENTRE]);
 
		case 0x9D: return GB(ClampTo<uint16_t>(this->t->cache.squared_town_zone_radius[HZB_TOWN_CENTRE]), 8, 8);
 
		case 0x9E: return this->t->ratings[0];
 
		case 0x9F: return GB(this->t->ratings[0], 8, 8);
 
		case 0xA0: return this->t->ratings[1];
src/road_cmd.cpp
Show inline comments
 
@@ -1937,6 +1937,8 @@ static const Roadside _town_road_types[]
 
	{ ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED }
 
};
 

	
 
static_assert(lengthof(_town_road_types) == HZB_END);
 

	
 
static const Roadside _town_road_types_2[][2] = {
 
	{ ROADSIDE_GRASS,         ROADSIDE_GRASS },
 
	{ ROADSIDE_PAVED,         ROADSIDE_PAVED },
 
@@ -1945,6 +1947,8 @@ static const Roadside _town_road_types_2
 
	{ ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED }
 
};
 

	
 
static_assert(lengthof(_town_road_types_2) == HZB_END);
 

	
 

	
 
static void TileLoop_Road(TileIndex tile)
 
{
src/script/api/script_town.cpp
Show inline comments
 
@@ -206,7 +206,7 @@
 
	if (!IsValidTown(town_id)) return false;
 

	
 
	const Town *t = ::Town::Get(town_id);
 
	return ((uint32_t)GetDistanceSquareToTile(town_id, tile) <= t->cache.squared_town_zone_radius[0]);
 
	return ((uint32_t)GetDistanceSquareToTile(town_id, tile) <= t->cache.squared_town_zone_radius[HZB_TOWN_EDGE]);
 
}
 

	
 
/* static */ bool ScriptTown::HasStatue(TownID town_id)
src/town_cmd.cpp
Show inline comments
 
@@ -1819,7 +1819,7 @@ static bool GrowTown(Town *t)
 
 */
 
void UpdateTownRadius(Town *t)
 
{
 
	static const uint32_t _town_squared_town_zone_radius_data[23][5] = {
 
	static const uint32_t _town_squared_town_zone_radius_data[23][HZB_END] = {
 
		{  4,  0,  0,  0,  0}, // 0
 
		{ 16,  0,  0,  0,  0},
 
		{ 25,  0,  0,  0,  0},
 
@@ -1852,11 +1852,11 @@ void UpdateTownRadius(Town *t)
 
		/* Actually we are proportional to sqrt() but that's right because we are covering an area.
 
		 * The offsets are to make sure the radii do not decrease in size when going from the table
 
		 * to the calculated value.*/
 
		t->cache.squared_town_zone_radius[0] = mass * 15 - 40;
 
		t->cache.squared_town_zone_radius[1] = mass * 9 - 15;
 
		t->cache.squared_town_zone_radius[2] = 0;
 
		t->cache.squared_town_zone_radius[3] = mass * 5 - 5;
 
		t->cache.squared_town_zone_radius[4] = mass * 3 + 5;
 
		t->cache.squared_town_zone_radius[HZB_TOWN_EDGE] = mass * 15 - 40;
 
		t->cache.squared_town_zone_radius[HZB_TOWN_OUTSKIRT] = mass * 9 - 15;
 
		t->cache.squared_town_zone_radius[HZB_TOWN_OUTER_SUBURB] = 0;
 
		t->cache.squared_town_zone_radius[HZB_TOWN_INNER_SUBURB] = mass * 5 - 5;
 
		t->cache.squared_town_zone_radius[HZB_TOWN_CENTRE] = mass * 3 + 5;
 
	}
 
}
 

	
 
@@ -3482,9 +3482,9 @@ static void ForAllStationsNearTown(Town 
 
	 * The true radius is not stored or calculated anywhere, only the squared radius. */
 
	/* The efficiency of this search might be improved for large towns and many stations on the map,
 
	 * by using an integer square root approximation giving a value not less than the true square root. */
 
	uint search_radius = t->cache.squared_town_zone_radius[0] / 2;
 
	uint search_radius = t->cache.squared_town_zone_radius[HZB_TOWN_EDGE] / 2;
 
	ForAllStationsRadius(t->xy, search_radius, [&](const Station * st) {
 
		if (DistanceSquare(st->xy, t->xy) <= t->cache.squared_town_zone_radius[0]) {
 
		if (DistanceSquare(st->xy, t->xy) <= t->cache.squared_town_zone_radius[HZB_TOWN_EDGE]) {
 
			func(st);
 
		}
 
	});
0 comments (0 inline, 0 general)