Changeset - r9065:a94cd735f7d5
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master
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peter1138 - 17 years ago 2008-04-29 07:11:54
peter1138@openttd.org
(svn r12917) -Codechange: standardise variable names called with FOR_ALL_ENGINEIDS_OF_TYPE
5 files changed with 27 insertions and 27 deletions:
0 comments (0 inline, 0 general)
src/autoreplace_gui.cpp
Show inline comments
 
@@ -191,7 +191,6 @@ static bool EnginesGotCargoInCommon(Engi
 
 */
 
static void GenerateReplaceVehList(Window *w, bool draw_left)
 
{
 
	EngineID e;
 
	EngineID selected_engine = INVALID_ENGINE;
 
	VehicleType type = (VehicleType)w->window_number;
 
	byte i = draw_left ? 0 : 1;
 
@@ -199,27 +198,28 @@ static void GenerateReplaceVehList(Windo
 
	EngineList *list = &WP(w, replaceveh_d).list[i];
 
	EngList_RemoveAll(list);
 

	
 
	FOR_ALL_ENGINEIDS_OF_TYPE(e, type) {
 
		if (type == VEH_TRAIN && !GenerateReplaceRailList(e, draw_left, WP(w, replaceveh_d).wagon_btnstate)) continue; // special rules for trains
 
	EngineID eid;
 
	FOR_ALL_ENGINEIDS_OF_TYPE(eid, type) {
 
		if (type == VEH_TRAIN && !GenerateReplaceRailList(eid, draw_left, WP(w, replaceveh_d).wagon_btnstate)) continue; // special rules for trains
 

	
 
		if (draw_left) {
 
			const GroupID selected_group = WP(w, replaceveh_d).sel_group;
 
			const uint num_engines = GetGroupNumEngines(_local_player, selected_group, e);
 
			const uint num_engines = GetGroupNumEngines(_local_player, selected_group, eid);
 

	
 
			/* Skip drawing the engines we don't have any of and haven't set for replacement */
 
			if (num_engines == 0 && EngineReplacementForPlayer(GetPlayer(_local_player), e, selected_group) == INVALID_ENGINE) continue;
 
			if (num_engines == 0 && EngineReplacementForPlayer(GetPlayer(_local_player), eid, selected_group) == INVALID_ENGINE) continue;
 
		} else {
 
			/* This is for engines we can replace to and they should depend on what we selected to replace from */
 
			if (!IsEngineBuildable(e, type, _local_player)) continue; // we need to be able to build the engine
 
			if (!EnginesGotCargoInCommon(e, WP(w, replaceveh_d).sel_engine[0])) continue; // the engines needs to be able to carry the same cargo
 
			if (!IsEngineBuildable(eid, type, _local_player)) continue; // we need to be able to build the engine
 
			if (!EnginesGotCargoInCommon(eid, WP(w, replaceveh_d).sel_engine[0])) continue; // the engines needs to be able to carry the same cargo
 

	
 
			/* Road vehicles can't be replaced by trams and vice-versa */
 
			if (type == VEH_ROAD && HasBit(EngInfo(WP(w, replaceveh_d).sel_engine[0])->misc_flags, EF_ROAD_TRAM) != HasBit(EngInfo(e)->misc_flags, EF_ROAD_TRAM)) continue;
 
			if (e == WP(w, replaceveh_d).sel_engine[0]) continue; // we can't replace an engine into itself (that would be autorenew)
 
			if (type == VEH_ROAD && HasBit(EngInfo(WP(w, replaceveh_d).sel_engine[0])->misc_flags, EF_ROAD_TRAM) != HasBit(EngInfo(eid)->misc_flags, EF_ROAD_TRAM)) continue;
 
			if (eid == WP(w, replaceveh_d).sel_engine[0]) continue; // we can't replace an engine into itself (that would be autorenew)
 
		}
 

	
 
		EngList_Add(list, e);
 
		if (e == WP(w, replaceveh_d).sel_engine[i]) selected_engine = e; // The selected engine is still in the list
 
		EngList_Add(list, eid);
 
		if (eid == WP(w, replaceveh_d).sel_engine[i]) selected_engine = eid; // The selected engine is still in the list
 
	}
 
	WP(w, replaceveh_d).sel_engine[i] = selected_engine; // update which engine we selected (the same or none, if it's not in the list anymore)
 
	if (type == VEH_TRAIN) EngList_Sort(list, &TrainEngineNumberSorter);
src/depot_gui.cpp
Show inline comments
 
@@ -653,17 +653,17 @@ static void ResizeDefaultWindowSizeForRo
 

	
 
static void ResizeDefaultWindowSize(VehicleType type)
 
{
 
	EngineID engine;
 
	uint max_width  = 0;
 
	uint max_height = 0;
 

	
 
	FOR_ALL_ENGINEIDS_OF_TYPE(engine, type) {
 
	EngineID eid;
 
	FOR_ALL_ENGINEIDS_OF_TYPE(eid, type) {
 
		uint x, y;
 

	
 
		switch (type) {
 
			default: NOT_REACHED();
 
			case VEH_SHIP:     GetShipSpriteSize(    engine, x, y); break;
 
			case VEH_AIRCRAFT: GetAircraftSpriteSize(engine, x, y); break;
 
			case VEH_SHIP:     GetShipSpriteSize(    eid, x, y); break;
 
			case VEH_AIRCRAFT: GetAircraftSpriteSize(eid, x, y); break;
 
		}
 
		if (x > max_width)  max_width  = x;
 
		if (y > max_height) max_height = y;
src/rail.cpp
Show inline comments
 
@@ -202,14 +202,14 @@ RailTypes GetPlayerRailtypes(PlayerID p)
 
{
 
	RailTypes rt = RAILTYPES_NONE;
 

	
 
	EngineID i;
 
	FOR_ALL_ENGINEIDS_OF_TYPE(i, VEH_TRAIN) {
 
		const Engine* e = GetEngine(i);
 
		const EngineInfo *ei = EngInfo(i);
 
	EngineID eid;
 
	FOR_ALL_ENGINEIDS_OF_TYPE(eid, VEH_TRAIN) {
 
		const Engine* e = GetEngine(eid);
 
		const EngineInfo *ei = EngInfo(eid);
 

	
 
		if (HasBit(ei->climates, _opt.landscape) &&
 
				(HasBit(e->player_avail, p) || _date >= e->intro_date + 365)) {
 
			const RailVehicleInfo *rvi = RailVehInfo(i);
 
			const RailVehicleInfo *rvi = RailVehInfo(eid);
 

	
 
			if (rvi->railveh_type != RAILVEH_WAGON) {
 
				assert(rvi->railtype < RAILTYPE_END);
src/road.cpp
Show inline comments
 
@@ -96,10 +96,10 @@ RoadTypes GetPlayerRoadtypes(PlayerID p)
 
{
 
	RoadTypes rt = ROADTYPES_NONE;
 

	
 
	EngineID i;
 
	FOR_ALL_ENGINEIDS_OF_TYPE(i, VEH_ROAD) {
 
		const Engine* e = GetEngine(i);
 
		const EngineInfo *ei = EngInfo(i);
 
	EngineID eid;
 
	FOR_ALL_ENGINEIDS_OF_TYPE(eid, VEH_ROAD) {
 
		const Engine* e = GetEngine(eid);
 
		const EngineInfo *ei = EngInfo(eid);
 

	
 
		if (HasBit(ei->climates, _opt.landscape) &&
 
				(HasBit(e->player_avail, p) || _date >= e->intro_date + 365)) {
src/vehicle.cpp
Show inline comments
 
@@ -1985,9 +1985,9 @@ bool CanBuildVehicleInfrastructure(Vehic
 
	/* We can build vehicle infrastructure when we may build the vehicle type */
 
	if (max > 0) {
 
		/* Can we actually build the vehicle type? */
 
		EngineID e;
 
		FOR_ALL_ENGINEIDS_OF_TYPE(e, type) {
 
			if (HasBit(GetEngine(e)->player_avail, _local_player)) return true;
 
		EngineID eid;
 
		FOR_ALL_ENGINEIDS_OF_TYPE(eid, type) {
 
			if (HasBit(GetEngine(eid)->player_avail, _local_player)) return true;
 
		}
 
		return false;
 
	}
0 comments (0 inline, 0 general)