Changeset - r25463:a9b079004e01
[Not reviewed]
master
0 5 0
rubidium42 - 3 years ago 2021-04-27 19:25:52
rubidium@openttd.org
Codechange: move server name/id in settings to std::string
5 files changed with 19 insertions and 17 deletions:
0 comments (0 inline, 0 general)
src/network/network.cpp
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@@ -833,8 +833,8 @@ void NetworkClientJoinGame()
 

	
 
static void NetworkInitGameInfo()
 
{
 
	if (StrEmpty(_settings_client.network.server_name)) {
 
		strecpy(_settings_client.network.server_name, "Unnamed Server", lastof(_settings_client.network.server_name));
 
	if (_settings_client.network.server_name.empty()) {
 
		_settings_client.network.server_name = "Unnamed Server";
 
	}
 

	
 
	FillStaticNetworkServerGameInfo();
 
@@ -863,10 +863,10 @@ static void CheckClientAndServerName()
 
		strecpy(_settings_client.network.client_name, fallback_client_name, lastof(_settings_client.network.client_name));
 
	}
 

	
 
	static const char *fallback_server_name = "Unnamed Server";
 
	if (StrEmpty(_settings_client.network.server_name) || strcmp(_settings_client.network.server_name, fallback_server_name) == 0) {
 
		DEBUG(net, 1, "No \"server_name\" has been set, using \"%s\" instead. Please set this now using the \"server_name <new name>\" command", fallback_server_name);
 
		strecpy(_settings_client.network.server_name, fallback_server_name, lastof(_settings_client.network.server_name));
 
	static const std::string fallback_server_name = "Unnamed Server";
 
	if (_settings_client.network.server_name.empty() || _settings_client.network.server_name.compare(fallback_server_name) == 0) {
 
		DEBUG(net, 1, "No \"server_name\" has been set, using \"%s\" instead. Please set this now using the \"server_name <new name>\" command", fallback_server_name.c_str());
 
		_settings_client.network.server_name = fallback_server_name;
 
	}
 
}
 

	
 
@@ -1201,7 +1201,7 @@ static void NetworkGenerateServerId()
 
	}
 

	
 
	/* _settings_client.network.network_id is our id */
 
	seprintf(_settings_client.network.network_id, lastof(_settings_client.network.network_id), "%s", hex_output);
 
	_settings_client.network.network_id = hex_output;
 
}
 

	
 
class TCPNetworkDebugConnecter : TCPConnecter {
 
@@ -1241,7 +1241,7 @@ void NetworkStartUp()
 
	_network_need_advertise = true;
 

	
 
	/* Generate an server id when there is none yet */
 
	if (StrEmpty(_settings_client.network.network_id)) NetworkGenerateServerId();
 
	if (_settings_client.network.network_id.empty()) NetworkGenerateServerId();
 

	
 
	_network_game_info = {};
 

	
src/network/network_gui.cpp
Show inline comments
 
@@ -990,7 +990,7 @@ struct NetworkStartServerWindow : public
 
		this->InitNested(WN_NETWORK_WINDOW_START);
 

	
 
		this->querystrings[WID_NSS_GAMENAME] = &this->name_editbox;
 
		this->name_editbox.text.Assign(_settings_client.network.server_name);
 
		this->name_editbox.text.Assign(_settings_client.network.server_name.c_str());
 

	
 
		this->SetFocusedWidget(WID_NSS_GAMENAME);
 
	}
 
@@ -1136,7 +1136,7 @@ struct NetworkStartServerWindow : public
 
	void OnEditboxChanged(int wid) override
 
	{
 
		if (wid == WID_NSS_GAMENAME) {
 
			strecpy(_settings_client.network.server_name, this->name_editbox.text.buf, lastof(_settings_client.network.server_name));
 
			_settings_client.network.server_name = this->name_editbox.text.buf;
 
		}
 
	}
 

	
src/network/network_server.cpp
Show inline comments
 
@@ -1762,7 +1762,7 @@ void NetworkServerSetCompanyPassword(Com
 
	if (!Company::IsValidHumanID(company_id)) return;
 

	
 
	if (!already_hashed) {
 
		password = GenerateCompanyPasswordHash(password, _settings_client.network.network_id, _settings_game.game_creation.generation_seed);
 
		password = GenerateCompanyPasswordHash(password, _settings_client.network.network_id.c_str(), _settings_game.game_creation.generation_seed);
 
	}
 

	
 
	strecpy(_network_company_states[company_id].password, password, lastof(_network_company_states[company_id].password));
src/settings_type.h
Show inline comments
 
@@ -262,7 +262,7 @@ struct NetworkSettings {
 
	uint16 server_port;                                   ///< port the server listens on
 
	uint16 server_admin_port;                             ///< port the server listens on for the admin network
 
	bool   server_admin_chat;                             ///< allow private chat for the server to be distributed to the admin network
 
	char   server_name[NETWORK_NAME_LENGTH];              ///< name of the server
 
	std::string server_name;                              ///< name of the server
 
	std::string server_password;                          ///< password for joining this server
 
	std::string rcon_password;                            ///< password for rconsole (server side)
 
	std::string admin_password;                           ///< password for the admin network
 
@@ -270,7 +270,7 @@ struct NetworkSettings {
 
	char   client_name[NETWORK_CLIENT_NAME_LENGTH];       ///< name of the player (as client)
 
	std::string default_company_pass;                     ///< default password for new companies in encrypted form
 
	std::string connect_to_ip;                            ///< default for the "Add server" query
 
	char   network_id[NETWORK_SERVER_ID_LENGTH];          ///< network ID for servers
 
	std::string network_id;                               ///< network ID for servers
 
	bool   autoclean_companies;                           ///< automatically remove companies that are not in use
 
	uint8  autoclean_unprotected;                         ///< remove passwordless companies after this many months
 
	uint8  autoclean_protected;                           ///< remove the password from passworded companies after this many months
src/table/settings.ini
Show inline comments
 
@@ -3961,9 +3961,10 @@ length   = NETWORK_PASSWORD_LENGTH
 
flags    = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
 
def      = nullptr
 

	
 
[SDTC_STR]
 
[SDTC_SSTR]
 
var      = network.server_name
 
type     = SLE_STRB
 
type     = SLE_STR
 
length   = NETWORK_NAME_LENGTH
 
flags    = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
 
guiflags = SGF_NETWORK_ONLY
 
def      = nullptr
 
@@ -3977,9 +3978,10 @@ length   = 0
 
flags    = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
 
def      = nullptr
 

	
 
[SDTC_STR]
 
[SDTC_SSTR]
 
var      = network.network_id
 
type     = SLE_STRB
 
type     = SLE_STR
 
length   = NETWORK_SERVER_ID_LENGTH
 
flags    = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
 
guiflags = SGF_NETWORK_ONLY
 
def      = nullptr
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