Changeset - r6899:aa4751e3d864
[Not reviewed]
master
0 1 0
belugas - 17 years ago 2007-06-13 18:35:06
belugas@openttd.org
(svn r10146) -Codechange: Silence a compiler warning
-Codechange: Comment style beautifying
-Codechange: define (tentatively) var 0x44 and 0x61 for industry tiles
1 file changed with 14 insertions and 7 deletions:
0 comments (0 inline, 0 general)
src/newgrf_industrytiles.cpp
Show inline comments
 
@@ -61,28 +61,35 @@ static uint32 IndustryTileGetVariable(co
 
{
 
	const Industry *inds = object->u.industry.ind;
 
	TileIndex tile       = object->u.industry.tile;
 
	IndustryGfx gfx      = object->u.industry.gfx;
 

	
 
	if (object->scope == VSG_SCOPE_PARENT) {
 
		return IndustryGetVariable(object, variable, parameter, available);
 
	}
 

	
 
	switch (variable) {
 
		case 0x40 : return GetIndustryConstructionStage(tile); /* Construction state of the tile: a value between 0 and 3 */
 
		 /* Construction state of the tile: a value between 0 and 3 */
 
		case 0x40 : return (IsTileType(tile, MP_INDUSTRY)) ? GetIndustryConstructionStage(tile) : 0;
 

	
 
		case 0x41 : return GetTerrainType(tile);
 

	
 
		case 0x42 : return GetTownRadiusGroup(ClosestTownFromTile(tile, (uint)-1), tile); /* Current town zone of the tile in the nearest town */
 
		/* Current town zone of the tile in the nearest town */
 
		case 0x42 : return GetTownRadiusGroup(ClosestTownFromTile(tile, (uint)-1), tile);
 

	
 
		case 0x43 : return GetRelativePosition(tile, inds->xy); /* Relative position */
 
		/* Relative position */
 
		case 0x43 : return GetRelativePosition(tile, inds->xy);
 

	
 
		case 0x44 : break; /* Animation frame. Like house variable 46 but can contain anything 0..FF. */
 
		/* Animation frame. Like house variable 46 but can contain anything 0..FF. */
 
		case 0x44 : return (IsTileType(tile, MP_INDUSTRY)) ? GetIndustryAnimationState(tile) : 0;
 

	
 
		case 0x60 : return GetNearbyIndustryTileInformation(parameter, tile, inds->index); /* Land info of nearby tiles */
 
		/* Land info of nearby tiles */
 
		case 0x60 : return GetNearbyIndustryTileInformation(parameter, tile, inds->index);
 

	
 
		case 0x61 : {/* Animation stage of nearby tiles */
 
			tile = GetNearbyTile(parameter, tile);
 
			return 0;  // TODO define the animation scheme for newgrf.  Based on same as old one?
 
			if (IsTileType(tile, MP_INDUSTRY) && GetIndustryByTile(tile) == inds) {
 
				return GetIndustryAnimationState(tile);
 
			}
 
			return 0xFFFFFFFF;
 
		}
 

	
 
		/* Get industry tile ID at offset */
0 comments (0 inline, 0 general)