/* $Id$ */
/** @file depot.cpp Handling of depots. */
#include "stdafx.h"
#include "depot_base.h"
#include "order_func.h"
#include "window_func.h"
#include "oldpool_func.h"
#include "core/bitmath_func.hpp"
#include "tile_map.h"
#include "water_map.h"
DEFINE_OLD_POOL_GENERIC(Depot, Depot)
/**
* Gets a depot from a tile
*
* @return Returns the depot if the tile had a depot, else it returns NULL
*/
Depot *GetDepotByTile(TileIndex tile)
{
/* A ship depot is multiple tiles. The north most tile is
* always the ->xy tile, so make sure we always look for
* the nothern tile and not the southern one. */
if (IsShipDepotTile(tile)) {
tile = min(tile, GetOtherShipDepotTile(tile));
}
Depot *depot;
FOR_ALL_DEPOTS(depot) {
if (depot->xy == tile) return depot;
return NULL;
* Clean up a depot
Status change: