Changeset - r7912:aac2d19fbcb0
[Not reviewed]
master
0 1 0
smatz - 17 years ago 2007-11-18 20:05:44
smatz@openttd.org
(svn r11465) -Fix: more user-friedly placement in X and Y directions (most noticeable with autoroad)
1 file changed with 14 insertions and 2 deletions:
0 comments (0 inline, 0 general)
src/viewport.cpp
Show inline comments
 
@@ -2220,50 +2220,50 @@ void SetTileSelectBigSize(int ox, int oy
 
static byte GetAutorailHT(int x, int y)
 
{
 
	return HT_RAIL | _AutorailPiece[x & 0xF][y & 0xF];
 
}
 

	
 
/**
 
 * Updates tile highlighting for all cases.
 
 * Uses _thd.selstart and _thd.selend and _thd.place_mode (set elsewhere) to determine _thd.pos and _thd.size
 
 * Also drawstyle is determined. Uses _thd.new.* as a buffer and calls SetSelectionTilesDirty() twice,
 
 * Once for the old and once for the new selection.
 
 * _thd is TileHighlightData, found in viewport.h
 
 * Called by MouseLoop() in windows.cpp
 
 */
 
void UpdateTileSelection()
 
{
 
	int x1;
 
	int y1;
 

	
 
	_thd.new_drawstyle = 0;
 

	
 
	if (_thd.place_mode == VHM_SPECIAL) {
 
		x1 = _thd.selend.x;
 
		y1 = _thd.selend.y;
 
		if (x1 != -1) {
 
			int x2 = _thd.selstart.x;
 
			int y2 = _thd.selstart.y;
 
			int x2 = _thd.selstart.x & ~0xF;
 
			int y2 = _thd.selstart.y & ~0xF;
 
			x1 &= ~0xF;
 
			y1 &= ~0xF;
 

	
 
			if (x1 >= x2) Swap(x1, x2);
 
			if (y1 >= y2) Swap(y1, y2);
 
			_thd.new_pos.x = x1;
 
			_thd.new_pos.y = y1;
 
			_thd.new_size.x = x2 - x1 + TILE_SIZE;
 
			_thd.new_size.y = y2 - y1 + TILE_SIZE;
 
			_thd.new_drawstyle = _thd.next_drawstyle;
 
		}
 
	} else if (_thd.place_mode != VHM_NONE) {
 
		Point pt = GetTileBelowCursor();
 
		x1 = pt.x;
 
		y1 = pt.y;
 
		if (x1 != -1) {
 
			switch (_thd.place_mode) {
 
				case VHM_RECT:
 
					_thd.new_drawstyle = HT_RECT;
 
					break;
 
				case VHM_POINT:
 
					_thd.new_drawstyle = HT_POINT;
 
					x1 += 8;
 
					y1 += 8;
 
@@ -2284,48 +2284,59 @@ void UpdateTileSelection()
 
			_thd.outersize.y != _thd.new_outersize.y) {
 
		/* clear the old selection? */
 
		if (_thd.drawstyle) SetSelectionTilesDirty();
 

	
 
		_thd.drawstyle = _thd.new_drawstyle;
 
		_thd.pos = _thd.new_pos;
 
		_thd.size = _thd.new_size;
 
		_thd.outersize = _thd.new_outersize;
 
		_thd.dirty = 0xff;
 

	
 
		/* draw the new selection? */
 
		if (_thd.new_drawstyle) SetSelectionTilesDirty();
 
	}
 
}
 

	
 
/** highlighting tiles while only going over them with the mouse */
 
void VpStartPlaceSizing(TileIndex tile, ViewportPlaceMethod method, byte process)
 
{
 
	_thd.select_method = method;
 
	_thd.select_proc   = process;
 
	_thd.selend.x = TileX(tile) * TILE_SIZE;
 
	_thd.selstart.x = TileX(tile) * TILE_SIZE;
 
	_thd.selend.y = TileY(tile) * TILE_SIZE;
 
	_thd.selstart.y = TileY(tile) * TILE_SIZE;
 

	
 
	/* Needed so several things (road, autoroad, bridges, ...) are placed correctly.
 
	 * In effect, placement starts from the centre of a tile
 
	 */
 
	if (method == VPM_X_OR_Y || method == VPM_FIX_X || method == VPM_FIX_Y) {
 
		_thd.selend.x += TILE_SIZE / 2;
 
		_thd.selend.y += TILE_SIZE / 2;
 
		_thd.selstart.x += TILE_SIZE / 2;
 
		_thd.selstart.y += TILE_SIZE / 2;
 
	}
 

	
 
	if (_thd.place_mode == VHM_RECT) {
 
		_thd.place_mode = VHM_SPECIAL;
 
		_thd.next_drawstyle = HT_RECT;
 
	} else if (_thd.place_mode == VHM_RAIL) { // autorail one piece
 
		_thd.place_mode = VHM_SPECIAL;
 
		_thd.next_drawstyle = _thd.drawstyle;
 
	} else {
 
		_thd.place_mode = VHM_SPECIAL;
 
		_thd.next_drawstyle = HT_POINT;
 
	}
 
	_special_mouse_mode = WSM_SIZING;
 
}
 

	
 
void VpSetPlaceSizingLimit(int limit)
 
{
 
	_thd.sizelimit = limit;
 
}
 

	
 
/**
 
* Highlights all tiles between a set of two tiles. Used in dock and tunnel placement
 
* @param from TileIndex of the first tile to highlight
 
* @param to TileIndex of the last tile to highlight */
 
void VpSetPresizeRange(TileIndex from, TileIndex to)
 
{
 
@@ -2631,48 +2642,49 @@ static void CalcRaildirsDrawstyle(TileHi
 
/**
 
 * Selects tiles while dragging
 
 * @param x X coordinate of end of selection
 
 * @param y Y coordinate of end of selection
 
 * @param method modifies the way tiles are selected. Possible
 
 * methods are VPM_* in viewport.h */
 
void VpSelectTilesWithMethod(int x, int y, ViewportPlaceMethod method)
 
{
 
	int sx, sy;
 
	HighLightStyle style;
 

	
 
	if (x == -1) {
 
		_thd.selend.x = -1;
 
		return;
 
	}
 

	
 
	/* Special handling of drag in any (8-way) direction */
 
	if (method == VPM_RAILDIRS || method == VPM_SIGNALDIRS) {
 
		_thd.selend.x = x;
 
		_thd.selend.y = y;
 
		CalcRaildirsDrawstyle(&_thd, x, y, method);
 
		return;
 
	}
 

	
 
	/* Needed so level-land is placed correctly */
 
	if (_thd.next_drawstyle == HT_POINT) {
 
		x += TILE_SIZE / 2;
 
		y += TILE_SIZE / 2;
 
	}
 

	
 
	sx = _thd.selstart.x;
 
	sy = _thd.selstart.y;
 

	
 
	switch (method) {
 
		case VPM_X_OR_Y: /* drag in X or Y direction */
 
			if (myabs(sy - y) < myabs(sx - x)) {
 
				y = sy;
 
				style = HT_DIR_X;
 
			} else {
 
				x = sx;
 
				style = HT_DIR_Y;
 
			}
 
			goto calc_heightdiff_single_direction;
 
		case VPM_FIX_X: /* drag in Y direction */
 
			x = sx;
 
			style = HT_DIR_Y;
 
			goto calc_heightdiff_single_direction;
 
		case VPM_FIX_Y: /* drag in X direction */
 
			y = sy;
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