Changeset - r25081:abb147cb8bdd
[Not reviewed]
master
0 8 0
Patric Stout - 3 years ago 2021-03-24 19:51:41
truebrain@openttd.org
Add: allow setting the highest mountain for heightmaps

It will add some slack to the map height limit if that was set
to auto.
8 files changed with 75 insertions and 4 deletions:
0 comments (0 inline, 0 general)
src/genworld.cpp
Show inline comments
 
@@ -288,12 +288,14 @@ void GenerateWorld(GenWorldMode mode, ui
 

	
 
	if (_settings_game.construction.map_height_limit == 0) {
 
		uint estimated_height = 0;
 

	
 
		if (_gw.mode == GWM_EMPTY && _game_mode != GM_MENU) {
 
			estimated_height = _settings_game.game_creation.se_flat_world_height;
 
		} else if (_gw.mode == GWM_HEIGHTMAP) {
 
			estimated_height = _settings_game.game_creation.heightmap_height;
 
		} else if (_settings_game.game_creation.land_generator == LG_TERRAGENESIS) {
 
			estimated_height = GetEstimationTGPMapHeight();
 
		} else {
 
			estimated_height = 0;
 
		}
 

	
src/genworld_gui.cpp
Show inline comments
 
@@ -237,20 +237,26 @@ static const NWidgetPart _nested_heightm
 
						NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
 
						NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
 
					EndContainer(),
 
					NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
 
						NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
 
							NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
 
								NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_HEIGHT, STR_NULL), SetFill(1, 1),
 
								NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_LABEL),
 
									NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_COVERAGE, STR_NULL), SetFill(1, 1),
 
									NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DESERT_COVERAGE, STR_NULL), SetFill(1, 1),
 
								EndContainer(),
 
								NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
 
								NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(1, 1),
 
							EndContainer(),
 
							NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
 
								NWidget(NWID_HORIZONTAL),
 
									NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN), SetFill(0, 1),
 
									NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
 
									NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_HEIGHTMAP_HEIGHT_UP), SetFill(0, 1),
 
								EndContainer(),
 
								NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_SELECTOR),
 
									NWidget(NWID_HORIZONTAL),
 
										NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_COVERAGE_DOWN), SetFill(0, 1),
 
										NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_SNOW_COVERAGE_TEXT, STR_NULL), SetFill(1, 0),
 
										NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_COVERAGE_UP), SetFill(0, 1),
 
									EndContainer(),
 
@@ -369,22 +375,26 @@ struct GenerateLandscapeWindow : public 
 
		this->mode = (GenerateLandscapeWindowMode)this->window_number;
 

	
 
		/* Disable town and industry in SE */
 
		this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN,     _game_mode == GM_EDITOR);
 
		this->SetWidgetDisabledState(WID_GL_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
 

	
 
		/* In case the map_height_limit is changed, clamp heightmap_height. */
 
		_settings_newgame.game_creation.heightmap_height = Clamp(_settings_newgame.game_creation.heightmap_height, MIN_HEIGHTMAP_HEIGHT, GetMapHeightLimit());
 

	
 
		this->OnInvalidateData();
 
	}
 

	
 

	
 
	void SetStringParameters(int widget) const override
 
	{
 
		switch (widget) {
 
			case WID_GL_START_DATE_TEXT:      SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break;
 
			case WID_GL_MAPSIZE_X_PULLDOWN:   SetDParam(0, 1LL << _settings_newgame.game_creation.map_x); break;
 
			case WID_GL_MAPSIZE_Y_PULLDOWN:   SetDParam(0, 1LL << _settings_newgame.game_creation.map_y); break;
 
			case WID_GL_HEIGHTMAP_HEIGHT_TEXT: SetDParam(0, _settings_newgame.game_creation.heightmap_height); break;
 
			case WID_GL_SNOW_COVERAGE_TEXT:   SetDParam(0, _settings_newgame.game_creation.snow_coverage); break;
 
			case WID_GL_DESERT_COVERAGE_TEXT: SetDParam(0, _settings_newgame.game_creation.desert_coverage); break;
 

	
 
			case WID_GL_TOWN_PULLDOWN:
 
				if (_game_mode == GM_EDITOR) {
 
					SetDParam(0, STR_CONFIG_SETTING_OFF);
 
@@ -487,12 +497,16 @@ struct GenerateLandscapeWindow : public 
 
			case LT_TOYLAND:   climate_plane = SZSP_VERTICAL; break;
 
		}
 
		this->GetWidget<NWidgetStacked>(WID_GL_CLIMATE_SEL_LABEL)->SetDisplayedPlane(climate_plane);
 
		this->GetWidget<NWidgetStacked>(WID_GL_CLIMATE_SEL_SELECTOR)->SetDisplayedPlane(climate_plane);
 

	
 
		/* Update availability of decreasing / increasing start date and snow level */
 
		if (mode == GLWM_HEIGHTMAP) {
 
			this->SetWidgetDisabledState(WID_GL_HEIGHTMAP_HEIGHT_DOWN, _settings_newgame.game_creation.heightmap_height <= MIN_HEIGHTMAP_HEIGHT);
 
			this->SetWidgetDisabledState(WID_GL_HEIGHTMAP_HEIGHT_UP, _settings_newgame.game_creation.heightmap_height >= GetMapHeightLimit());
 
		}
 
		this->SetWidgetDisabledState(WID_GL_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
 
		this->SetWidgetDisabledState(WID_GL_START_DATE_UP,   _settings_newgame.game_creation.starting_year >= MAX_YEAR);
 
		this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_DOWN, _settings_newgame.game_creation.snow_coverage <= 0 || _settings_newgame.game_creation.landscape != LT_ARCTIC);
 
		this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_UP,   _settings_newgame.game_creation.snow_coverage >= 100 || _settings_newgame.game_creation.landscape != LT_ARCTIC);
 
		this->SetWidgetDisabledState(WID_GL_DESERT_COVERAGE_DOWN, _settings_newgame.game_creation.desert_coverage <= 0 || _settings_newgame.game_creation.landscape != LT_TROPIC);
 
		this->SetWidgetDisabledState(WID_GL_DESERT_COVERAGE_UP,   _settings_newgame.game_creation.desert_coverage >= 100 || _settings_newgame.game_creation.landscape != LT_TROPIC);
 
@@ -506,12 +520,17 @@ struct GenerateLandscapeWindow : public 
 
	}
 

	
 
	void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
 
	{
 
		const StringID *strs = nullptr;
 
		switch (widget) {
 
			case WID_GL_HEIGHTMAP_HEIGHT_TEXT:
 
				SetDParam(0, MAX_TILE_HEIGHT);
 
				*size = GetStringBoundingBox(STR_JUST_INT);
 
				break;
 

	
 
			case WID_GL_START_DATE_TEXT:
 
				SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
 
				*size = maxdim(*size, GetStringBoundingBox(STR_BLACK_DATE_LONG));
 
				break;
 

	
 
			case WID_GL_MAPSIZE_X_PULLDOWN:
 
@@ -646,12 +665,31 @@ struct GenerateLandscapeWindow : public 
 
				} else {
 
					StartGeneratingLandscape(mode);
 
				}
 
				break;
 
			}
 

	
 
			case WID_GL_HEIGHTMAP_HEIGHT_DOWN:
 
			case WID_GL_HEIGHTMAP_HEIGHT_UP: // Height level buttons
 
				/* Don't allow too fast scrolling */
 
				if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
 
					this->HandleButtonClick(widget);
 

	
 
					_settings_newgame.game_creation.heightmap_height = Clamp(_settings_newgame.game_creation.heightmap_height + widget - WID_GL_HEIGHTMAP_HEIGHT_TEXT, MIN_HEIGHTMAP_HEIGHT, GetMapHeightLimit());
 
					this->InvalidateData();
 
				}
 
				_left_button_clicked = false;
 
				break;
 

	
 
			case WID_GL_HEIGHTMAP_HEIGHT_TEXT: // Height level text
 
				this->widget_id = WID_GL_HEIGHTMAP_HEIGHT_TEXT;
 
				SetDParam(0, _settings_newgame.game_creation.heightmap_height);
 
				ShowQueryString(STR_JUST_INT, STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
 
				break;
 

	
 

	
 
			case WID_GL_START_DATE_DOWN:
 
			case WID_GL_START_DATE_UP: // Year buttons
 
				/* Don't allow too fast scrolling */
 
				if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
 
					this->HandleButtonClick(widget);
 

	
 
@@ -765,14 +803,18 @@ struct GenerateLandscapeWindow : public 
 
				break;
 
		}
 
	}
 

	
 
	void OnTimeout() override
 
	{
 
		static const int raise_widgets[] = {WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_COVERAGE_UP, WID_GL_SNOW_COVERAGE_DOWN, WID_GL_DESERT_COVERAGE_UP, WID_GL_DESERT_COVERAGE_DOWN, WIDGET_LIST_END};
 
		for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
 
		static const int newgame_raise_widgets[] = {WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_COVERAGE_UP, WID_GL_SNOW_COVERAGE_DOWN, WID_GL_DESERT_COVERAGE_UP, WID_GL_DESERT_COVERAGE_DOWN, WIDGET_LIST_END};
 
		static const int heightmap_raise_widgets[] = {WID_GL_HEIGHTMAP_HEIGHT_DOWN, WID_GL_HEIGHTMAP_HEIGHT_UP, WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_COVERAGE_UP, WID_GL_SNOW_COVERAGE_DOWN, WID_GL_DESERT_COVERAGE_UP, WID_GL_DESERT_COVERAGE_DOWN, WIDGET_LIST_END};
 

	
 
		const int *widget = (mode == GLWM_HEIGHTMAP) ? heightmap_raise_widgets : newgame_raise_widgets;
 

	
 
		for (; *widget != WIDGET_LIST_END; widget++) {
 
			if (this->IsWidgetLowered(*widget)) {
 
				this->RaiseWidget(*widget);
 
				this->SetWidgetDirty(*widget);
 
			}
 
		}
 
	}
 
@@ -835,22 +877,28 @@ struct GenerateLandscapeWindow : public 
 
		int32 value;
 
		if (!StrEmpty(str)) {
 
			value = atoi(str);
 
		} else {
 
			/* An empty string means revert to the default */
 
			switch (this->widget_id) {
 
				case WID_GL_HEIGHTMAP_HEIGHT_TEXT: value = MAP_HEIGHT_LIMIT_AUTO_MINIMUM; break;
 
				case WID_GL_START_DATE_TEXT: value = DEF_START_YEAR; break;
 
				case WID_GL_SNOW_COVERAGE_TEXT: value = DEF_SNOW_COVERAGE; break;
 
				case WID_GL_DESERT_COVERAGE_TEXT: value = DEF_DESERT_COVERAGE; break;
 
				case WID_GL_TOWN_PULLDOWN: value = 1; break;
 
				case WID_GL_WATER_PULLDOWN: value = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; break;
 
				default: NOT_REACHED();
 
			}
 
		}
 

	
 
		switch (this->widget_id) {
 
			case WID_GL_HEIGHTMAP_HEIGHT_TEXT:
 
				this->SetWidgetDirty(WID_GL_HEIGHTMAP_HEIGHT_TEXT);
 
				_settings_newgame.game_creation.heightmap_height = Clamp(value, MIN_HEIGHTMAP_HEIGHT, GetMapHeightLimit());
 
				break;
 

	
 
			case WID_GL_START_DATE_TEXT:
 
				this->SetWidgetDirty(WID_GL_START_DATE_TEXT);
 
				_settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
 
				break;
 

	
 
			case WID_GL_SNOW_COVERAGE_TEXT:
src/heightmap.cpp
Show inline comments
 
@@ -365,13 +365,13 @@ static void GrayscaleToMapHeights(uint i
 
				uint heightmap_height = map[img_row * img_width + img_col];
 

	
 
				if (heightmap_height > 0) {
 
					/* 0 is sea level.
 
					 * Other grey scales are scaled evenly to the available height levels > 0.
 
					 * (The coastline is independent from the number of height levels) */
 
					heightmap_height = 1 + (heightmap_height - 1) * _settings_game.construction.map_height_limit / 255;
 
					heightmap_height = 1 + (heightmap_height - 1) * _settings_game.game_creation.heightmap_height / 255;
 
				}
 

	
 
				SetTileHeight(tile, heightmap_height);
 
			}
 
			/* Only clear the tiles within the map area. */
 
			if (IsInnerTile(tile)) {
src/lang/english.txt
Show inline comments
 
@@ -2897,12 +2897,15 @@ STR_MAPGEN_WORLD_GENERATION_CAPTION     
 
STR_MAPGEN_MAPSIZE                                              :{BLACK}Map size:
 
STR_MAPGEN_MAPSIZE_TOOLTIP                                      :{BLACK}Select the size of the map in tiles. The number of available tiles will be slightly smaller
 
STR_MAPGEN_BY                                                   :{BLACK}*
 
STR_MAPGEN_NUMBER_OF_TOWNS                                      :{BLACK}No. of towns:
 
STR_MAPGEN_DATE                                                 :{BLACK}Date:
 
STR_MAPGEN_NUMBER_OF_INDUSTRIES                                 :{BLACK}No. of industries:
 
STR_MAPGEN_HEIGHTMAP_HEIGHT                                     :{BLACK}Highest peak:
 
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP                                  :{BLACK}Increase the maximum height of highest peak on the map by one
 
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN                                :{BLACK}Decrease the maximum height of highest peak on the map by one
 
STR_MAPGEN_SNOW_COVERAGE                                        :{BLACK}Snow coverage:
 
STR_MAPGEN_SNOW_COVERAGE_UP                                     :{BLACK}Increase snow coverage by ten percent
 
STR_MAPGEN_SNOW_COVERAGE_DOWN                                   :{BLACK}Decrease snow coverage by ten percent
 
STR_MAPGEN_SNOW_COVERAGE_TEXT                                   :{BLACK}{NUM}%
 
STR_MAPGEN_DESERT_COVERAGE                                      :{BLACK}Desert coverage:
 
STR_MAPGEN_DESERT_COVERAGE_UP                                   :{BLACK}Increase desert coverage by ten percent
 
@@ -2930,13 +2933,13 @@ STR_MAPGEN_BORDER_MANUAL                
 

	
 
STR_MAPGEN_HEIGHTMAP_ROTATION                                   :{BLACK}Heightmap rotation:
 
STR_MAPGEN_HEIGHTMAP_NAME                                       :{BLACK}Heightmap name:
 
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL                                 :{BLACK}Size:
 
STR_MAPGEN_HEIGHTMAP_SIZE                                       :{ORANGE}{NUM} x {NUM}
 

	
 
STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT                           :{WHITE}Change maximum map height
 
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT                          :{WHITE}Highest peak
 
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT                             :{WHITE}Snow coverage (in %)
 
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT                           :{WHITE}Desert coverage (in %)
 
STR_MAPGEN_START_DATE_QUERY_CAPT                                :{WHITE}Change starting year
 

	
 
# SE Map generation
 
STR_SE_MAPGEN_CAPTION                                           :{WHITE}Scenario Type
src/settings_type.h
Show inline comments
 
@@ -296,12 +296,13 @@ struct GameCreationSettings {
 
	uint8  map_y;                            ///< Y size of map
 
	byte   land_generator;                   ///< the landscape generator
 
	byte   oil_refinery_limit;               ///< distance oil refineries allowed from map edge
 
	byte   snow_line_height;                 ///< the configured snow line height (deduced from "snow_coverage")
 
	byte   snow_coverage;                    ///< the amount of snow coverage on the map
 
	byte   desert_coverage;                  ///< the amount of desert coverage on the map
 
	byte   heightmap_height;                 ///< highest mountain for heightmap (towards what it scales)
 
	byte   tgen_smoothness;                  ///< how rough is the terrain from 0-3
 
	byte   tree_placer;                      ///< the tree placer algorithm
 
	byte   heightmap_rotation;               ///< rotation director for the heightmap
 
	byte   se_flat_world_height;             ///< land height a flat world gets in SE
 
	byte   town_name;                        ///< the town name generator used for town names
 
	byte   landscape;                        ///< the landscape we're currently in
src/table/settings.ini
Show inline comments
 
@@ -402,12 +402,23 @@ interval = 1
 
str      = STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT
 
strhelp  = STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT
 
strval   = STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE
 
proc     = ChangeMaxHeightLevel
 
cat      = SC_ADVANCED
 

	
 
[SDT_VAR]
 
base     = GameSettings
 
var      = game_creation.heightmap_height
 
type     = SLE_UINT8
 
flags    = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
 
guiflags = SGF_NEWGAME_ONLY
 
def      = MAP_HEIGHT_LIMIT_AUTO_MINIMUM
 
min      = MIN_HEIGHTMAP_HEIGHT
 
max      = MAX_MAP_HEIGHT_LIMIT
 
interval = 1
 

	
 
[SDT_BOOL]
 
base     = GameSettings
 
var      = construction.build_on_slopes
 
guiflags = SGF_NO_NETWORK
 
def      = true
 
cat      = SC_EXPERT
src/tile_type.h
Show inline comments
 
@@ -18,12 +18,14 @@ static const uint TILE_HEIGHT         = 
 
static const uint MAX_BUILDING_PIXELS = 200;                   ///< Maximum height of a building in pixels in #ZOOM_LVL_BASE. (Also applies to "bridge buildings" on the bridge floor.)
 
static const int MAX_VEHICLE_PIXEL_X  = 192;                   ///< Maximum width of a vehicle in pixels in #ZOOM_LVL_BASE.
 
static const int MAX_VEHICLE_PIXEL_Y  = 96;                    ///< Maximum height of a vehicle in pixels in #ZOOM_LVL_BASE.
 

	
 
static const uint MAX_TILE_HEIGHT     = 255;                   ///< Maximum allowed tile height
 

	
 
static const uint MIN_HEIGHTMAP_HEIGHT = 1;                    ///< Lowest possible peak value for heightmap creation
 

	
 
static const uint MIN_MAP_HEIGHT_LIMIT = 15;                   ///< Lower bound of maximum allowed heightlevel (in the construction settings)
 
static const uint MAX_MAP_HEIGHT_LIMIT = MAX_TILE_HEIGHT;      ///< Upper bound of maximum allowed heightlevel (in the construction settings)
 

	
 
static const uint MIN_SNOWLINE_HEIGHT = 2;                     ///< Minimum snowline height
 
static const uint DEF_SNOWLINE_HEIGHT = 10;                    ///< Default snowline height
 
static const uint MAX_SNOWLINE_HEIGHT = (MAX_TILE_HEIGHT - 2); ///< Maximum allowed snowline height
src/widgets/genworld_widget.h
Show inline comments
 
@@ -23,12 +23,16 @@ enum GenerateLandscapeWidgets {
 
	WID_GL_TOWN_PULLDOWN,               ///< Dropdown 'No. of towns'.
 
	WID_GL_TOWNNAME_DROPDOWN,           ///< Dropdown 'Townnames'.
 
	WID_GL_INDUSTRY_PULLDOWN,           ///< Dropdown 'No. of industries'.
 

	
 
	WID_GL_GENERATE_BUTTON,             ///< 'Generate' button.
 

	
 
	WID_GL_HEIGHTMAP_HEIGHT_DOWN,       ///< Decrease heightmap highest mountain
 
	WID_GL_HEIGHTMAP_HEIGHT_TEXT,       ///< Max. heightmap highest mountain
 
	WID_GL_HEIGHTMAP_HEIGHT_UP,         ///< Increase max. heightmap highest mountain
 

	
 
	WID_GL_START_DATE_DOWN,             ///< Decrease start year.
 
	WID_GL_START_DATE_TEXT,             ///< Start year.
 
	WID_GL_START_DATE_UP,               ///< Increase start year.
 

	
 
	WID_GL_SNOW_COVERAGE_DOWN,          ///< Decrease snow coverage.
 
	WID_GL_SNOW_COVERAGE_TEXT,          ///< Snow coverage.
0 comments (0 inline, 0 general)