Changeset - r11971:ac7eb21a00e4
[Not reviewed]
master
0 16 0
rubidium - 15 years ago 2009-05-22 18:17:20
rubidium@openttd.org
(svn r16382) -Codechange: make GetVehicleTrackdir a member function of Vehicle.
16 files changed with 126 insertions and 110 deletions:
0 comments (0 inline, 0 general)
src/pbs.cpp
Show inline comments
 
@@ -256,7 +256,7 @@ PBSTileInfo FollowTrainReservation(const
 
	assert(v->type == VEH_TRAIN);
 

	
 
	TileIndex tile = v->tile;
 
	Trackdir  trackdir = GetVehicleTrackdir(v);
 
	Trackdir  trackdir = v->GetVehicleTrackdir();
 

	
 
	if (IsRailDepotTile(tile) && !GetRailDepotReservation(tile)) return PBSTileInfo(tile, trackdir, false);
 

	
src/roadveh.h
Show inline comments
 
@@ -101,6 +101,7 @@ struct RoadVehicle : public Vehicle {
 
	bool IsStoppedInDepot() const;
 
	bool Tick();
 
	void OnNewDay();
 
	Trackdir GetVehicleTrackdir() const;
 
	TileIndex GetOrderStationLocation(StationID station);
 
	bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
 
};
src/roadveh_cmd.cpp
Show inline comments
 
@@ -364,7 +364,7 @@ static const Depot *FindClosestRoadDepot
 

	
 
		case VPF_NPF: { // NPF
 
			/* See where we are now */
 
			Trackdir trackdir = GetVehicleTrackdir(v);
 
			Trackdir trackdir = v->GetVehicleTrackdir();
 

	
 
			NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, v->tile, ReverseTrackdir(trackdir), false, TRANSPORT_ROAD, v->u.road.compatible_roadtypes, v->owner, INVALID_RAILTYPES, 0);
 

	
 
@@ -1174,7 +1174,7 @@ static uint RoadFindPathToStop(const Veh
 
	}
 

	
 
	/* use NPF */
 
	Trackdir trackdir = GetVehicleTrackdir(v);
 
	Trackdir trackdir = v->GetVehicleTrackdir();
 
	assert(trackdir != INVALID_TRACKDIR);
 

	
 
	NPFFindStationOrTileData fstd;
 
@@ -1950,6 +1950,29 @@ void RoadVehicle::OnNewDay()
 
	InvalidateWindowClasses(WC_ROADVEH_LIST);
 
}
 

	
 
Trackdir RoadVehicle::GetVehicleTrackdir() const
 
{
 
	if (this->vehstatus & VS_CRASHED) return INVALID_TRACKDIR;
 

	
 
	if (this->IsInDepot()) {
 
		/* We'll assume the road vehicle is facing outwards */
 
		return DiagDirToDiagTrackdir(GetRoadDepotDirection(this->tile));
 
	}
 

	
 
	if (IsStandardRoadStopTile(this->tile)) {
 
		/* We'll assume the road vehicle is facing outwards */
 
		return DiagDirToDiagTrackdir(GetRoadStopDir(this->tile)); // Road vehicle in a station
 
	}
 

	
 
	/* Drive through road stops / wormholes (tunnels) */
 
	if (this->u.road.state > RVSB_TRACKDIR_MASK) return DiagDirToDiagTrackdir(DirToDiagDir(this->direction));
 

	
 
	/* If vehicle's state is a valid track direction (vehicle is not turning around) return it,
 
	 * otherwise transform it into a valid track direction */
 
	return (Trackdir)((IsReversingRoadTrackdir((Trackdir)this->u.road.state)) ? (this->u.road.state - 6) : this->u.road.state);
 
}
 

	
 

	
 
/** Refit a road vehicle to the specified cargo type
 
 * @param tile unused
 
 * @param flags operation to perform
src/saveload/oldloader_sl.cpp
Show inline comments
 
@@ -1103,7 +1103,7 @@ static const OldChunks vehicle_road_chun
 
};
 

	
 
static const OldChunks vehicle_ship_chunk[] = {
 
	OCL_SVAR(  OC_UINT8, VehicleShip, state ),
 
	OCL_SVAR(  OC_UINT8, Ship, state ),
 

	
 
	OCL_NULL( 9 ), ///< Junk
 

	
 
@@ -1158,7 +1158,7 @@ static bool LoadOldVehicleUnion(Loadgame
 
			default: NOT_REACHED();
 
			case VEH_TRAIN   : res = LoadChunk(ls, &v->u.rail,     vehicle_train_chunk);    break;
 
			case VEH_ROAD    : res = LoadChunk(ls, &v->u.road,     vehicle_road_chunk);     break;
 
			case VEH_SHIP    : res = LoadChunk(ls, &v->u.ship,     vehicle_ship_chunk);     break;
 
			case VEH_SHIP    : res = LoadChunk(ls, v, vehicle_ship_chunk);     break;
 
			case VEH_AIRCRAFT: res = LoadChunk(ls, &v->u.air,      vehicle_air_chunk);      break;
 
			case VEH_EFFECT  : res = LoadChunk(ls, &v->u.effect,   vehicle_effect_chunk);   break;
 
			case VEH_DISASTER: res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break;
src/saveload/vehicle_sl.cpp
Show inline comments
 
@@ -560,7 +560,7 @@ const SaveLoad *GetVehicleDescription(Ve
 
	static const SaveLoad _ship_desc[] = {
 
		SLE_WRITEBYTE(Vehicle, type, VEH_SHIP),
 
		SLE_VEH_INCLUDEX(),
 
		    SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleShip, state),  SLE_UINT8),
 
		     SLE_VAR(Ship, state, SLE_UINT8),
 

	
 
		/* reserve extra space in savegame here. (currently 16 bytes) */
 
		SLE_CONDNULL(16, 2, SL_MAX_VERSION),
src/ship.h
Show inline comments
 
@@ -23,6 +23,8 @@ void GetShipSpriteSize(EngineID engine, 
 
 * As side-effect the vehicle type is set correctly.
 
 */
 
struct Ship: public Vehicle {
 
	TrackBitsByte state;
 

	
 
	/** Initializes the Vehicle to a ship */
 
	Ship() { this->type = VEH_SHIP; }
 

	
 
@@ -39,9 +41,10 @@ struct Ship: public Vehicle {
 
	int GetDisplaySpeed() const { return this->cur_speed / 2; }
 
	int GetDisplayMaxSpeed() const { return this->max_speed / 2; }
 
	Money GetRunningCost() const;
 
	bool IsInDepot() const { return this->u.ship.state == TRACK_BIT_DEPOT; }
 
	bool IsInDepot() const { return this->state == TRACK_BIT_DEPOT; }
 
	bool Tick();
 
	void OnNewDay();
 
	Trackdir GetVehicleTrackdir() const;
 
	TileIndex GetOrderStationLocation(StationID station);
 
	bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
 
};
src/ship_cmd.cpp
Show inline comments
 
@@ -97,7 +97,7 @@ SpriteID Ship::GetImage(Direction direct
 
static const Depot *FindClosestShipDepot(const Vehicle *v)
 
{
 
	if (_settings_game.pf.pathfinder_for_ships == VPF_NPF) { // NPF is used
 
		Trackdir trackdir = GetVehicleTrackdir(v);
 
		Trackdir trackdir = v->GetVehicleTrackdir();
 
		NPFFoundTargetData ftd = NPFRouteToDepotTrialError(v->tile, trackdir, false, TRANSPORT_WATER, 0, v->owner, INVALID_RAILTYPES);
 

	
 
		if (ftd.best_bird_dist == 0) return GetDepotByTile(ftd.node.tile); // Found target
 
@@ -178,6 +178,23 @@ void Ship::OnNewDay()
 
	InvalidateWindowClasses(WC_SHIPS_LIST);
 
}
 

	
 
Trackdir Ship::GetVehicleTrackdir() const
 
{
 
	if (this->vehstatus & VS_CRASHED) return INVALID_TRACKDIR;
 

	
 
	if (this->IsInDepot()) {
 
		/* We'll assume the ship is facing outwards */
 
		return DiagDirToDiagTrackdir(GetShipDepotDirection(this->tile));
 
	}
 

	
 
	if (this->state == TRACK_BIT_WORMHOLE) {
 
		/* ship on aqueduct, so just use his direction and assume a diagonal track */
 
		return DiagDirToDiagTrackdir(DirToDiagDir(this->direction));
 
	}
 

	
 
	return TrackDirectionToTrackdir(FindFirstTrack(this->state), this->direction);
 
}
 

	
 
static void HandleBrokenShip(Vehicle *v)
 
{
 
	if (v->breakdown_ctr != 1) {
 
@@ -276,7 +293,7 @@ static const TileIndexDiffC _ship_leave_
 
	{ 0, -1}
 
};
 

	
 
static void CheckShipLeaveDepot(Vehicle *v)
 
static void CheckShipLeaveDepot(Ship *v)
 
{
 
	if (!v->IsInDepot()) return;
 

	
 
@@ -293,7 +310,7 @@ static void CheckShipLeaveDepot(Vehicle 
 
		return;
 
	}
 

	
 
	v->u.ship.state = AxisToTrackBits(axis);
 
	v->state = AxisToTrackBits(axis);
 
	v->vehstatus &= ~VS_HIDDEN;
 

	
 
	v->cur_speed = 0;
 
@@ -447,7 +464,7 @@ static inline NPFFoundTargetData PerfNPF
 
/** returns the track to choose on the next tile, or -1 when it's better to
 
 * reverse. The tile given is the tile we are about to enter, enterdir is the
 
 * direction in which we are entering the tile */
 
static Track ChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
 
static Track ChooseShipTrack(Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
 
{
 
	assert(IsValidDiagDirection(enterdir));
 

	
 
@@ -459,7 +476,7 @@ static Track ChooseShipTrack(Vehicle *v,
 

	
 
		case VPF_NPF: { // NPF
 
			NPFFindStationOrTileData fstd;
 
			Trackdir trackdir = GetVehicleTrackdir(v);
 
			Trackdir trackdir = v->GetVehicleTrackdir();
 
			assert(trackdir != INVALID_TRACKDIR); // Check that we are not in a depot
 

	
 
			NPFFillWithOrderData(&fstd, v);
 
@@ -479,7 +496,7 @@ static Track ChooseShipTrack(Vehicle *v,
 
			Track track;
 

	
 
			/* Let's find out how far it would be if we would reverse first */
 
			TrackBits b = GetTileShipTrackStatus(tile2) & _ship_sometracks[ReverseDiagDir(enterdir)] & v->u.ship.state;
 
			TrackBits b = GetTileShipTrackStatus(tile2) & _ship_sometracks[ReverseDiagDir(enterdir)] & v->state;
 

	
 
			uint distr = UINT_MAX; // distance if we reversed
 
			if (b != 0) {
 
@@ -558,7 +575,7 @@ static const byte _ship_subcoord[4][6][3
 
	}
 
};
 

	
 
static void ShipController(Vehicle *v)
 
static void ShipController(Ship *v)
 
{
 
	uint32 r;
 
	const byte *b;
 
@@ -589,7 +606,7 @@ static void ShipController(Vehicle *v)
 
	if (!ShipAccelerate(v)) return;
 

	
 
	GetNewVehiclePosResult gp = GetNewVehiclePos(v);
 
	if (v->u.ship.state != TRACK_BIT_WORMHOLE) {
 
	if (v->state != TRACK_BIT_WORMHOLE) {
 
		/* Not on a bridge */
 
		if (gp.old_tile == gp.new_tile) {
 
			/* Staying in tile */
 
@@ -669,7 +686,7 @@ static void ShipController(Vehicle *v)
 

	
 
			if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
 
				v->tile = gp.new_tile;
 
				v->u.ship.state = TrackToTrackBits(track);
 
				v->state = TrackToTrackBits(track);
 
			}
 

	
 
			v->direction = (Direction)b[2];
 
@@ -754,7 +771,7 @@ CommandCost CmdBuildShip(TileIndex tile,
 

	
 
		const ShipVehicleInfo *svi = ShipVehInfo(p1);
 

	
 
		Vehicle *v = new Ship();
 
		Ship *v = new Ship();
 
		v->unitnumber = unit_num;
 

	
 
		v->owner = _current_company;
 
@@ -786,7 +803,7 @@ CommandCost CmdBuildShip(TileIndex tile,
 
		_new_vehicle_id = v->index;
 

	
 
		v->name = NULL;
 
		v->u.ship.state = TRACK_BIT_DEPOT;
 
		v->state = TRACK_BIT_DEPOT;
 

	
 
		v->service_interval = _settings_game.vehicle.servint_ships;
 
		v->date_of_last_service = _date;
src/station_cmd.cpp
Show inline comments
 
@@ -1027,9 +1027,9 @@ CommandCost CmdBuildRailroadStation(Tile
 
					if (v != NULL) {
 
						FreeTrainTrackReservation(v);
 
						*affected_vehicles.Append() = v;
 
						if (IsRailwayStationTile(v->tile)) SetRailwayStationPlatformReservation(v->tile, TrackdirToExitdir(GetVehicleTrackdir(v)), false);
 
						if (IsRailwayStationTile(v->tile)) SetRailwayStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), false);
 
						for (; v->Next() != NULL; v = v->Next()) ;
 
						if (IsRailwayStationTile(v->tile)) SetRailwayStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(GetVehicleTrackdir(v))), false);
 
						if (IsRailwayStationTile(v->tile)) SetRailwayStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), false);
 
					}
 
				}
 

	
 
@@ -1064,10 +1064,10 @@ CommandCost CmdBuildRailroadStation(Tile
 
		for (uint i = 0; i < affected_vehicles.Length(); ++i) {
 
			/* Restore reservations of trains. */
 
			Vehicle *v = affected_vehicles[i];
 
			if (IsRailwayStationTile(v->tile)) SetRailwayStationPlatformReservation(v->tile, TrackdirToExitdir(GetVehicleTrackdir(v)), true);
 
			if (IsRailwayStationTile(v->tile)) SetRailwayStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), true);
 
			TryPathReserve(v, true, true);
 
			for (; v->Next() != NULL; v = v->Next()) ;
 
			if (IsRailwayStationTile(v->tile)) SetRailwayStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(GetVehicleTrackdir(v))), true);
 
			if (IsRailwayStationTile(v->tile)) SetRailwayStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), true);
 
		}
 

	
 
		st->MarkTilesDirty(false);
 
@@ -1203,10 +1203,10 @@ CommandCost CmdRemoveFromRailroadStation
 
				if (v != NULL) {
 
					/* Free train reservation. */
 
					FreeTrainTrackReservation(v);
 
					if (IsRailwayStationTile(v->tile)) SetRailwayStationPlatformReservation(v->tile, TrackdirToExitdir(GetVehicleTrackdir(v)), false);
 
					if (IsRailwayStationTile(v->tile)) SetRailwayStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), false);
 
					Vehicle *temp = v;
 
					for (; temp->Next() != NULL; temp = temp->Next()) ;
 
					if (IsRailwayStationTile(temp->tile)) SetRailwayStationPlatformReservation(temp->tile, TrackdirToExitdir(ReverseTrackdir(GetVehicleTrackdir(temp))), false);
 
					if (IsRailwayStationTile(temp->tile)) SetRailwayStationPlatformReservation(temp->tile, TrackdirToExitdir(ReverseTrackdir(temp->GetVehicleTrackdir())), false);
 
				}
 
			}
 

	
 
@@ -1226,10 +1226,10 @@ CommandCost CmdRemoveFromRailroadStation
 

	
 
			if (v != NULL) {
 
				/* Restore station reservation. */
 
				if (IsRailwayStationTile(v->tile)) SetRailwayStationPlatformReservation(v->tile, TrackdirToExitdir(GetVehicleTrackdir(v)), true);
 
				if (IsRailwayStationTile(v->tile)) SetRailwayStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), true);
 
				TryPathReserve(v, true, true);
 
				for (; v->Next() != NULL; v = v->Next()) ;
 
				if (IsRailwayStationTile(v->tile)) SetRailwayStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(GetVehicleTrackdir(v))), true);
 
				if (IsRailwayStationTile(v->tile)) SetRailwayStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), true);
 
			}
 

	
 
			/* if we deleted the whole station, delete the train facility. */
src/train.h
Show inline comments
 
@@ -331,6 +331,7 @@ struct Train : public Vehicle {
 
	bool IsStoppedInDepot() const { return CheckTrainStoppedInDepot(this) >= 0; }
 
	bool Tick();
 
	void OnNewDay();
 
	Trackdir GetVehicleTrackdir() const;
 
	TileIndex GetOrderStationLocation(StationID station);
 
	bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
 
};
src/train_cmd.cpp
Show inline comments
 
@@ -1920,10 +1920,10 @@ static void ReverseTrainDirection(Vehicl
 
		/* If we are currently on a tile with conventional signals, we can't treat the
 
		 * current tile as a safe tile or we would enter a PBS block without a reservation. */
 
		bool first_tile_okay = !(IsTileType(v->tile, MP_RAILWAY) &&
 
			HasSignalOnTrackdir(v->tile, GetVehicleTrackdir(v)) &&
 
			HasSignalOnTrackdir(v->tile, v->GetVehicleTrackdir()) &&
 
			!IsPbsSignal(GetSignalType(v->tile, FindFirstTrack(v->u.rail.track))));
 

	
 
		if (IsRailwayStationTile(v->tile)) SetRailwayStationPlatformReservation(v->tile, TrackdirToExitdir(GetVehicleTrackdir(v)), true);
 
		if (IsRailwayStationTile(v->tile)) SetRailwayStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), true);
 
		if (TryPathReserve(v, false, first_tile_okay)) {
 
			/* Do a look-ahead now in case our current tile was already a safe tile. */
 
			CheckNextTrainTile(v);
 
@@ -2169,8 +2169,8 @@ static TrainFindDepotData FindClosestTra
 

	
 
		case VPF_NPF: { // NPF
 
			const Vehicle *last = GetLastVehicleInChain(v);
 
			Trackdir trackdir = GetVehicleTrackdir(v);
 
			Trackdir trackdir_rev = ReverseTrackdir(GetVehicleTrackdir(last));
 
			Trackdir trackdir = v->GetVehicleTrackdir();
 
			Trackdir trackdir_rev = ReverseTrackdir(last->GetVehicleTrackdir());
 

	
 
			assert(trackdir != INVALID_TRACKDIR);
 
			NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, last->tile, trackdir_rev, false, TRANSPORT_RAIL, 0, v->owner, v->u.rail.compatible_railtypes, NPF_INFINITE_PENALTY);
 
@@ -2353,7 +2353,7 @@ static void CheckNextTrainTile(Vehicle *
 
	/* Exit if the current order doesn't have a destination, but the train has orders. */
 
	if ((v->current_order.IsType(OT_NOTHING) || v->current_order.IsType(OT_LEAVESTATION) || v->current_order.IsType(OT_LOADING)) && v->GetNumOrders() > 0) return;
 

	
 
	Trackdir td = GetVehicleTrackdir(v);
 
	Trackdir td = v->GetVehicleTrackdir();
 

	
 
	/* On a tile with a red non-pbs signal, don't look ahead. */
 
	if (IsTileType(v->tile, MP_RAILWAY) && HasSignalOnTrackdir(v->tile, td) &&
 
@@ -2493,7 +2493,7 @@ void FreeTrainTrackReservation(const Veh
 
	assert(IsFrontEngine(v));
 

	
 
	TileIndex tile = origin != INVALID_TILE ? origin : v->tile;
 
	Trackdir  td = orig_td != INVALID_TRACKDIR ? orig_td : GetVehicleTrackdir(v);
 
	Trackdir  td = orig_td != INVALID_TRACKDIR ? orig_td : v->GetVehicleTrackdir();
 
	bool      free_tile = tile != v->tile || !(IsRailwayStationTile(v->tile) || IsTileType(v->tile, MP_TUNNELBRIDGE));
 
	StationID station_id = IsRailwayStationTile(v->tile) ? GetStationIndex(v->tile) : INVALID_STATION;
 

	
 
@@ -3013,7 +3013,7 @@ static Track ChooseTrainTrack(Vehicle *v
 
		if (TryReserveSafeTrack(v, origin.tile, origin.trackdir, false)) {
 
			TrackBits res = GetReservedTrackbits(tile) & DiagdirReachesTracks(enterdir);
 
			best_track = FindFirstTrack(res);
 
			TryReserveRailTrack(v->tile, TrackdirToTrack(GetVehicleTrackdir(v)));
 
			TryReserveRailTrack(v->tile, TrackdirToTrack(v->GetVehicleTrackdir()));
 
			if (got_reservation != NULL) *got_reservation = true;
 
			if (changed_signal) MarkTileDirtyByTile(tile);
 
		} else {
 
@@ -3060,7 +3060,7 @@ static Track ChooseTrainTrack(Vehicle *v
 
		break;
 
	}
 

	
 
	TryReserveRailTrack(v->tile, TrackdirToTrack(GetVehicleTrackdir(v)));
 
	TryReserveRailTrack(v->tile, TrackdirToTrack(v->GetVehicleTrackdir()));
 

	
 
	if (changed_signal) MarkTileDirtyByTile(tile);
 

	
 
@@ -3179,8 +3179,8 @@ static bool CheckReverseTrain(Vehicle *v
 

	
 
			NPFFillWithOrderData(&fstd, v);
 

	
 
			Trackdir trackdir = GetVehicleTrackdir(v);
 
			Trackdir trackdir_rev = ReverseTrackdir(GetVehicleTrackdir(last));
 
			Trackdir trackdir = v->GetVehicleTrackdir();
 
			Trackdir trackdir_rev = ReverseTrackdir(last->GetVehicleTrackdir());
 
			assert(trackdir != INVALID_TRACKDIR);
 
			assert(trackdir_rev != INVALID_TRACKDIR);
 

	
 
@@ -3471,7 +3471,7 @@ static void SetVehicleCrashed(Vehicle *v
 
		 * and any railway station paltform reservation. */
 
		FreeTrainTrackReservation(v);
 
		for (const Vehicle *u = v; u != NULL; u = u->Next()) {
 
			ClearPathReservation(u, u->tile, GetVehicleTrackdir(u));
 
			ClearPathReservation(u, u->tile, u->GetVehicleTrackdir());
 
			if (IsTileType(u->tile, MP_TUNNELBRIDGE)) {
 
				/* ClearPathReservation will not free the wormhole exit
 
				 * if the train has just entered the wormhole. */
 
@@ -3796,7 +3796,7 @@ static void TrainController(Vehicle *v, 
 
					}
 

	
 
					/* Clear any track reservation when the last vehicle leaves the tile */
 
					if (v->Next() == NULL) ClearPathReservation(v, v->tile, GetVehicleTrackdir(v));
 
					if (v->Next() == NULL) ClearPathReservation(v, v->tile, v->GetVehicleTrackdir());
 

	
 
					v->tile = gp.new_tile;
 

	
 
@@ -4520,6 +4520,23 @@ void Train::OnNewDay()
 
	}
 
}
 

	
 
Trackdir Train::GetVehicleTrackdir() const
 
{
 
	if (this->vehstatus & VS_CRASHED) return INVALID_TRACKDIR;
 

	
 
	if (this->u.rail.track == TRACK_BIT_DEPOT) {
 
		/* We'll assume the train is facing outwards */
 
		return DiagDirToDiagTrackdir(GetRailDepotDirection(this->tile)); // Train in depot
 
	}
 

	
 
	if (this->u.rail.track == TRACK_BIT_WORMHOLE) {
 
		/* train in tunnel or on bridge, so just use his direction and assume a diagonal track */
 
		return DiagDirToDiagTrackdir(DirToDiagDir(this->direction));
 
	}
 

	
 
	return TrackDirectionToTrackdir(FindFirstTrack(this->u.rail.track), this->direction);
 
}
 

	
 
void InitializeTrains()
 
{
 
	_age_cargo_skip_counter = 1;
src/tunnelbridge_cmd.cpp
Show inline comments
 
@@ -15,6 +15,7 @@
 
#include "town.h"
 
#include "variables.h"
 
#include "train.h"
 
#include "ship.h"
 
#include "water_map.h"
 
#include "yapf/yapf.h"
 
#include "newgrf_sound.h"
 
@@ -1470,7 +1471,7 @@ static VehicleEnterTileStatus VehicleEnt
 
					break;
 

	
 
				case VEH_SHIP:
 
					v->u.ship.state = TRACK_BIT_WORMHOLE;
 
					static_cast<Ship*>(v)->state = TRACK_BIT_WORMHOLE;
 
					break;
 

	
 
				default: NOT_REACHED();
 
@@ -1495,8 +1496,8 @@ static VehicleEnterTileStatus VehicleEnt
 
					break;
 

	
 
				case VEH_SHIP:
 
					if (v->u.ship.state == TRACK_BIT_WORMHOLE) {
 
						v->u.ship.state = (DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y);
 
					if (static_cast<Ship*>(v)->state == TRACK_BIT_WORMHOLE) {
 
						static_cast<Ship*>(v)->state = (DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y);
 
						return VETSB_ENTERED_WORMHOLE;
 
					}
 
					break;
src/vehicle.cpp
Show inline comments
 
@@ -992,7 +992,7 @@ void VehicleEnterDepot(Vehicle *v)
 

	
 
		case VEH_SHIP:
 
			InvalidateWindowClasses(WC_SHIPS_LIST);
 
			v->u.ship.state = TRACK_BIT_DEPOT;
 
			static_cast<Ship*>(v)->state = TRACK_BIT_DEPOT;
 
			RecalcShipStuff(v);
 
			break;
 

	
 
@@ -1173,49 +1173,6 @@ Direction GetDirectionTowards(const Vehi
 
	return ChangeDir(dir, dirdiff > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT);
 
}
 

	
 
Trackdir GetVehicleTrackdir(const Vehicle *v)
 
{
 
	if (v->vehstatus & VS_CRASHED) return INVALID_TRACKDIR;
 

	
 
	switch (v->type) {
 
		case VEH_TRAIN:
 
			if (v->u.rail.track == TRACK_BIT_DEPOT) // We'll assume the train is facing outwards
 
				return DiagDirToDiagTrackdir(GetRailDepotDirection(v->tile)); // Train in depot
 

	
 
			if (v->u.rail.track == TRACK_BIT_WORMHOLE) // train in tunnel or on bridge, so just use his direction and assume a diagonal track
 
				return DiagDirToDiagTrackdir(DirToDiagDir(v->direction));
 

	
 
			return TrackDirectionToTrackdir(FindFirstTrack(v->u.rail.track), v->direction);
 

	
 
		case VEH_SHIP:
 
			if (v->IsInDepot())
 
				/* We'll assume the ship is facing outwards */
 
				return DiagDirToDiagTrackdir(GetShipDepotDirection(v->tile));
 

	
 
			if (v->u.ship.state == TRACK_BIT_WORMHOLE) // ship on aqueduct, so just use his direction and assume a diagonal track
 
				return DiagDirToDiagTrackdir(DirToDiagDir(v->direction));
 

	
 
			return TrackDirectionToTrackdir(FindFirstTrack(v->u.ship.state), v->direction);
 

	
 
		case VEH_ROAD:
 
			if (v->IsInDepot()) // We'll assume the road vehicle is facing outwards
 
				return DiagDirToDiagTrackdir(GetRoadDepotDirection(v->tile));
 

	
 
			if (IsStandardRoadStopTile(v->tile)) // We'll assume the road vehicle is facing outwards
 
				return DiagDirToDiagTrackdir(GetRoadStopDir(v->tile)); // Road vehicle in a station
 

	
 
			/* Drive through road stops / wormholes (tunnels) */
 
			if (v->u.road.state > RVSB_TRACKDIR_MASK) return DiagDirToDiagTrackdir(DirToDiagDir(v->direction));
 

	
 
			/* If vehicle's state is a valid track direction (vehicle is not turning around) return it,
 
			 * otherwise transform it into a valid track direction */
 
			return (Trackdir)((IsReversingRoadTrackdir((Trackdir)v->u.road.state)) ? (v->u.road.state - 6) : v->u.road.state);
 

	
 
		/* case VEH_AIRCRAFT: case VEH_EFFECT: case VEH_DISASTER: */
 
		default: return INVALID_TRACKDIR;
 
	}
 
}
 

	
 
/**
 
 * Call the tile callback function for a vehicle entering a tile
 
 * @param v    Vehicle entering the tile
 
@@ -1529,7 +1486,7 @@ void Vehicle::LeaveStation()
 
		/* Try to reserve a path when leaving the station as we
 
		 * might not be marked as wanting a reservation, e.g.
 
		 * when an overlength train gets turned around in a station. */
 
		if (UpdateSignalsOnSegment(this->tile, TrackdirToExitdir(GetVehicleTrackdir(this)), this->owner) == SIGSEG_PBS || _settings_game.pf.reserve_paths) {
 
		if (UpdateSignalsOnSegment(this->tile, TrackdirToExitdir(this->GetVehicleTrackdir()), this->owner) == SIGSEG_PBS || _settings_game.pf.reserve_paths) {
 
			TryPathReserve(this, true, true);
 
		}
 
	}
src/vehicle_base.h
Show inline comments
 
@@ -185,10 +185,6 @@ struct VehicleDisaster {
 
	VehicleID big_ufo_destroyer_target;
 
};
 

	
 
struct VehicleShip {
 
	TrackBitsByte state;
 
};
 

	
 
typedef Pool<Vehicle, VehicleID, 512, 64000> VehiclePool;
 
extern VehiclePool _vehicle_pool;
 

	
 
@@ -322,7 +318,6 @@ public:
 
		VehicleRoad road;
 
		VehicleEffect effect;
 
		VehicleDisaster disaster;
 
		VehicleShip ship;
 
	} u;
 

	
 
	/* cached oftenly queried NewGRF values */
 
@@ -438,6 +433,20 @@ public:
 
	virtual void OnNewDay() {};
 

	
 
	/**
 
	 * Returns the Trackdir on which the vehicle is currently located.
 
	 * Works for trains and ships.
 
	 * Currently works only sortof for road vehicles, since they have a fuzzy
 
	 * concept of being "on" a trackdir. Dunno really what it returns for a road
 
	 * vehicle that is halfway a tile, never really understood that part. For road
 
	 * vehicles that are at the beginning or end of the tile, should just return
 
	 * the diagonal trackdir on which they are driving. I _think_.
 
	 * For other vehicles types, or vehicles with no clear trackdir (such as those
 
	 * in depots), returns 0xFF.
 
	 * @return the trackdir of the vehicle
 
	 */
 
	virtual Trackdir GetVehicleTrackdir() const { return INVALID_TRACKDIR; }
 

	
 
	/**
 
	 * Gets the running cost of a vehicle  that can be sent into SetDParam for string processing.
 
	 * @return the vehicle's running cost
 
	 */
 
@@ -663,19 +672,6 @@ static inline Order *GetVehicleOrder(con
 
 */
 
static inline Order *GetLastVehicleOrder(const Vehicle *v) { return (v->orders.list == NULL) ? NULL : v->orders.list->GetLastOrder(); }
 

	
 
/**
 
 * Returns the Trackdir on which the vehicle is currently located.
 
 * Works for trains and ships.
 
 * Currently works only sortof for road vehicles, since they have a fuzzy
 
 * concept of being "on" a trackdir. Dunno really what it returns for a road
 
 * vehicle that is halfway a tile, never really understood that part. For road
 
 * vehicles that are at the beginning or end of the tile, should just return
 
 * the diagonal trackdir on which they are driving. I _think_.
 
 * For other vehicles types, or vehicles with no clear trackdir (such as those
 
 * in depots), returns 0xFF.
 
 */
 
Trackdir GetVehicleTrackdir(const Vehicle *v);
 

	
 
void CheckVehicle32Day(Vehicle *v);
 

	
 
static const int32 INVALID_COORD = 0x7fffffff;
src/yapf/yapf_rail.cpp
Show inline comments
 
@@ -540,8 +540,8 @@ bool YapfCheckReverseTrain(const Vehicle
 
	const Vehicle *last_veh = GetLastVehicleInChain(v);
 

	
 
	/* get trackdirs of both ends */
 
	Trackdir td = GetVehicleTrackdir(v);
 
	Trackdir td_rev = ReverseTrackdir(GetVehicleTrackdir(last_veh));
 
	Trackdir td = v->GetVehicleTrackdir();
 
	Trackdir td_rev = ReverseTrackdir(last_veh->GetVehicleTrackdir());
 

	
 
	/* tiles where front and back are */
 
	TileIndex tile = v->tile;
 
@@ -603,7 +603,7 @@ bool YapfFindNearestRailDepotTwoWay(cons
 

	
 
	PBSTileInfo origin = FollowTrainReservation(v);
 
	TileIndex last_tile = last_veh->tile;
 
	Trackdir td_rev = ReverseTrackdir(GetVehicleTrackdir(last_veh));
 
	Trackdir td_rev = ReverseTrackdir(last_veh->GetVehicleTrackdir());
 

	
 
	typedef bool (*PfnFindNearestDepotTwoWay)(const Vehicle*, TileIndex, Trackdir, TileIndex, Trackdir, int, int, TileIndex*, bool*);
 
	PfnFindNearestDepotTwoWay pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail1::stFindNearestDepotTwoWay;
src/yapf/yapf_road.cpp
Show inline comments
 
@@ -372,7 +372,7 @@ public:
 
	{
 
		/* set origin (tile, trackdir) */
 
		TileIndex src_tile = v->tile;
 
		Trackdir src_td = GetVehicleTrackdir(v);
 
		Trackdir src_td = v->GetVehicleTrackdir();
 
		if ((TrackStatusToTrackdirBits(GetTileTrackStatus(src_tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes)) & TrackdirToTrackdirBits(src_td)) == 0) {
 
			/* sometimes the roadveh is not on the road (it resides on non-existing track)
 
			 * how should we handle that situation? */
 
@@ -469,7 +469,7 @@ uint YapfRoadVehDistanceToTile(const Veh
 
Depot *YapfFindNearestRoadDepot(const Vehicle *v)
 
{
 
	TileIndex tile = v->tile;
 
	Trackdir trackdir = GetVehicleTrackdir(v);
 
	Trackdir trackdir = v->GetVehicleTrackdir();
 
	if ((TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes)) & TrackdirToTrackdirBits(trackdir)) == 0) {
 
		return NULL;
 
	}
src/yapf/yapf_ship.cpp
Show inline comments
 
@@ -54,7 +54,7 @@ public:
 

	
 
		/* move back to the old tile/trackdir (where ship is coming from) */
 
		TileIndex src_tile = TILE_ADD(tile, TileOffsByDiagDir(ReverseDiagDir(enterdir)));
 
		Trackdir trackdir = GetVehicleTrackdir(v);
 
		Trackdir trackdir = v->GetVehicleTrackdir();
 
		assert(IsValidTrackdir(trackdir));
 

	
 
		/* convert origin trackdir to TrackdirBits */
0 comments (0 inline, 0 general)