@@ -232,24 +232,26 @@ CommandCost CmdBuildBridge(TileIndex end
} else if (TileY(tile_start) == TileY(tile_end)) {
direction = AXIS_X;
} else {
return_cmd_error(STR_ERROR_START_AND_END_MUST_BE_IN);
}
if (tile_end < tile_start) Swap(tile_start, tile_end);
uint bridge_len = GetTunnelBridgeLength(tile_start, tile_end);
if (transport_type != TRANSPORT_WATER) {
/* set and test bridge length, availability */
if (!CheckBridge_Stuff(bridge_type, bridge_len, flags)) return_cmd_error(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE);
if (bridge_len > (_settings_game.construction.longbridges ? 100U : 16U)) return_cmd_error(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE);
/* retrieve landscape height and ensure it's on land */
if (IsWaterTile(tile_start) || IsWaterTile(tile_end)) {
return_cmd_error(STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH);
uint z_start;
uint z_end;
Slope tileh_start = GetTileSlope(tile_start, &z_start);
Slope tileh_end = GetTileSlope(tile_end, &z_end);
Status change: