Changeset - r14563:adda7d72a3bd
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master
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alberth - 14 years ago 2010-02-16 22:01:23
alberth@openttd.org
(svn r19146) -Codechange: Use CommandCost in industry checking routines.
1 file changed with 43 insertions and 51 deletions:
0 comments (0 inline, 0 general)
src/industry_cmd.cpp
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@@ -1136,133 +1136,123 @@ void OnTick_Industry()
 
	}
 
}
 

	
 
/** Check the conditions of #CHECK_NOTHING.
 
/** Check the conditions of #CHECK_NOTHING (Always succeeds).
 
 * @param tile %Tile to perform the checking.
 
 * @return \c true if industry may be build, \c false otherwise.
 
 * @return Succeeded or failed command.
 
 */
 
static bool CheckNewIndustry_NULL(TileIndex tile)
 
static CommandCost CheckNewIndustry_NULL(TileIndex tile)
 
{
 
	return true;
 
	return CommandCost();
 
}
 

	
 
/** Check the conditions of #CHECK_FOREST (Industry should be build above snow-line in arctic climate).
 
 * @param tile %Tile to perform the checking.
 
 * @return \c true if industry may be build, \c false otherwise.
 
 * @return Succeeded or failed command.
 
 */
 
static bool CheckNewIndustry_Forest(TileIndex tile)
 
static CommandCost CheckNewIndustry_Forest(TileIndex tile)
 
{
 
	if (_settings_game.game_creation.landscape == LT_ARCTIC) {
 
		if (GetTileZ(tile) < HighestSnowLine() + TILE_HEIGHT * 2U) {
 
			_error_message = STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED;
 
			return false;
 
			return_cmd_error(STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED);
 
		}
 
	}
 
	return true;
 
	return CommandCost();
 
}
 

	
 
/** Check the conditions of #CHECK_REFINERY (Industry should be positioned near edge of the map).
 
 * @param tile %Tile to perform the checking.
 
 * @return \c true if industry may be build, \c false otherwise.
 
 * @return Succeeded or failed command.
 
 */
 
static bool CheckNewIndustry_OilRefinery(TileIndex tile)
 
static CommandCost CheckNewIndustry_OilRefinery(TileIndex tile)
 
{
 
	if (_game_mode == GM_EDITOR) return true;
 
	if (DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings_game.game_creation.oil_refinery_limit) return true;
 
	if (_game_mode == GM_EDITOR) return CommandCost();
 
	if (DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings_game.game_creation.oil_refinery_limit) return CommandCost();
 

	
 
	_error_message = STR_ERROR_CAN_ONLY_BE_POSITIONED;
 
	return false;
 
	return_cmd_error(STR_ERROR_CAN_ONLY_BE_POSITIONED);
 
}
 

	
 
extern bool _ignore_restrictions;
 

	
 
/** Check the conditions of #CHECK_OIL_RIG (Industries at sea should be positioned near edge of the map).
 
 * @param tile %Tile to perform the checking.
 
 * @return \c true if industry may be build, \c false otherwise.
 
 * @return Succeeded or failed command.
 
 */
 
static bool CheckNewIndustry_OilRig(TileIndex tile)
 
static CommandCost CheckNewIndustry_OilRig(TileIndex tile)
 
{
 
	if (_game_mode == GM_EDITOR && _ignore_restrictions) return true;
 
	if (_game_mode == GM_EDITOR && _ignore_restrictions) return CommandCost();
 
	if (TileHeight(tile) == 0 &&
 
			DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings_game.game_creation.oil_refinery_limit) return true;
 
			DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings_game.game_creation.oil_refinery_limit) return CommandCost();
 

	
 
	_error_message = STR_ERROR_CAN_ONLY_BE_POSITIONED;
 
	return false;
 
	return_cmd_error(STR_ERROR_CAN_ONLY_BE_POSITIONED);
 
}
 

	
 
/** Check the conditions of #CHECK_FARM (Industry should be below snow-line in arctic).
 
 * @param tile %Tile to perform the checking.
 
 * @return \c true if industry may be build, \c false otherwise.
 
 * @return Succeeded or failed command.
 
 */
 
static bool CheckNewIndustry_Farm(TileIndex tile)
 
static CommandCost CheckNewIndustry_Farm(TileIndex tile)
 
{
 
	if (_settings_game.game_creation.landscape == LT_ARCTIC) {
 
		if (GetTileZ(tile) + TILE_HEIGHT * 2 >= HighestSnowLine()) {
 
			_error_message = STR_ERROR_SITE_UNSUITABLE;
 
			return false;
 
			return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
 
		}
 
	}
 
	return true;
 
	return CommandCost();
 
}
 

	
 
/** Check the conditions of #CHECK_PLANTATION (Industry should NOT be in the desert).
 
 * @param tile %Tile to perform the checking.
 
 * @return \c true if industry may be build, \c false otherwise.
 
 * @return Succeeded or failed command.
 
 */
 
static bool CheckNewIndustry_Plantation(TileIndex tile)
 
static CommandCost CheckNewIndustry_Plantation(TileIndex tile)
 
{
 
	if (GetTropicZone(tile) == TROPICZONE_DESERT) {
 
		_error_message = STR_ERROR_SITE_UNSUITABLE;
 
		return false;
 
		return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
 
	}
 

	
 
	return true;
 
	return CommandCost();
 
}
 

	
 
/** Check the conditions of #CHECK_WATER (Industry should be in the desert).
 
 * @param tile %Tile to perform the checking.
 
 * @return \c true if industry may be build, \c false otherwise.
 
 * @return Succeeded or failed command.
 
 */
 
static bool CheckNewIndustry_Water(TileIndex tile)
 
static CommandCost CheckNewIndustry_Water(TileIndex tile)
 
{
 
	if (GetTropicZone(tile) != TROPICZONE_DESERT) {
 
		_error_message = STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT;
 
		return false;
 
		return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT);
 
	}
 

	
 
	return true;
 
	return CommandCost();
 
}
 

	
 
/** Check the conditions of #CHECK_LUMBERMILL (Industry should be in the rain forest).
 
 * @param tile %Tile to perform the checking.
 
 * @return \c true if industry may be build, \c false otherwise.
 
 * @return Succeeded or failed command.
 
 */
 
static bool CheckNewIndustry_Lumbermill(TileIndex tile)
 
static CommandCost CheckNewIndustry_Lumbermill(TileIndex tile)
 
{
 
	if (GetTropicZone(tile) != TROPICZONE_RAINFOREST) {
 
		_error_message = STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST;
 
		return false;
 
		return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST);
 
	}
 
	return true;
 
	return CommandCost();
 
}
 

	
 
/** Check the conditions of #CHECK_BUBBLEGEN (Industry should be in low land).
 
 * @param tile %Tile to perform the checking.
 
 * @return \c true if industry may be build, \c false otherwise.
 
 * @return Succeeded or failed command.
 
 */
 
static bool CheckNewIndustry_BubbleGen(TileIndex tile)
 
static CommandCost CheckNewIndustry_BubbleGen(TileIndex tile)
 
{
 
	if (GetTileZ(tile) > TILE_HEIGHT * 4) {
 
		_error_message = STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS;
 
		return false;
 
		return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS);
 
	}
 
	return true;
 
	return CommandCost();
 
}
 

	
 
/** Industrytype check function signature.
 
 * @param tile %Tile to check.
 
 * @return \c true if industry may be build, \c false otherwise.
 
 * @return Succeeded or failed command.
 
 */
 
typedef bool CheckNewIndustryProc(TileIndex tile);
 
typedef CommandCost CheckNewIndustryProc(TileIndex tile);
 

	
 
/** Check functions for different types of industry. */
 
static CheckNewIndustryProc * const _check_new_industry_procs[CHECK_END] = {
 
@@ -1701,7 +1691,9 @@ static Industry *CreateNewIndustryHelper
 
	if (HasBit(GetIndustrySpec(type)->callback_mask, CBM_IND_LOCATION)) {
 
		if (!CheckIfCallBackAllowsCreation(tile, type, itspec_index, seed)) return NULL;
 
	} else {
 
		if (!_check_new_industry_procs[indspec->check_proc](tile)) return NULL;
 
		CommandCost ret = _check_new_industry_procs[indspec->check_proc](tile);
 
		ret.SetGlobalErrorMessage();
 
		if (ret.Failed()) return NULL;
 
	}
 

	
 
	if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER, it, type)) return NULL;
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