Changeset - r2163:ae001e2aa5b0
[Not reviewed]
ai_build.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "tile.h"
 
#include "command.h"
 
#include "ai_new.h"
 
#include "engine.h"
 
#include "station.h"
ai_new.c
Show inline comments
 
@@ -15,12 +15,13 @@
 
 * End of Dutch part
 
 */
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "table/strings.h"
 
#include "map.h"
 
#include "tile.h"
 
#include "command.h"
 
#include "ai_new.h"
 
#include "town.h"
ai_old.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "tile.h"
 
#include "player.h"
 
#include "vehicle.h"
 
#include "engine.h"
 
#include "command.h"
ai_pathfinder.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "tile.h"
 
#include "command.h"
 
#include "ai_new.h"
 
#include "depot.h"
 
#include "variables.h"
aircraft_cmd.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "table/strings.h"
 
#include "map.h"
 
#include "tile.h"
 
#include "vehicle.h"
 
#include "depot.h"
 
#include "engine.h"
aircraft_gui.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "map.h"
 
#include "tile.h"
 
#include "window.h"
 
#include "gui.h"
airport_gui.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "viewport.h"
 
#include "gfx.h"
 
#include "sound.h"
bridge_gui.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "viewport.h"
 
#include "gfx.h"
 
#include "command.h"
callback_table.h
Show inline comments
 
#ifndef CALLBACK_TABLE_H
 
#define CALLBACK_TABLE_H
 

	
 
#include "functions.h"
 

	
 
extern CommandCallback *_callback_table[];
 
extern const int _callback_table_count;
 

	
 
#endif
clear_cmd.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "player.h"
 
#include "tile.h"
 
#include "viewport.h"
 
#include "command.h"
 
#include "variables.h"
command.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "gui.h"
 
#include "command.h"
 
#include "player.h"
 
#include "network.h"
 
#include "variables.h"
console.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "gfx.h"
 
#include "player.h"
 
#include "variables.h"
 
#include "string.h"
debug.c
Show inline comments
 
#include "stdafx.h"
 
#include <stdio.h>
 
#include <stdarg.h>
 
#include "openttd.h"
 
#include "console.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "string.h"
 

	
 
int _debug_ai_level;
 
int _debug_grf_level;
 
int _debug_map_level;
 
int _debug_misc_level;
dedicated.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "network.h"
 
#include "hal.h"
 

	
 
#ifdef ENABLE_NETWORK
 

	
 
#include "gfx.h"
depot.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "depot.h"
 
#include "functions.h"
 
#include "tile.h"
 
#include "map.h"
 
#include "table/strings.h"
 
#include "saveload.h"
 
#include "order.h"
 

	
disaster_cmd.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "tile.h"
 
#include "vehicle.h"
 
#include "command.h"
 
#include "news.h"
 
#include "station.h"
dock_gui.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "window.h"
 
#include "station.h"
 
#include "gui.h"
 
#include "viewport.h"
 
#include "gfx.h"
dummy_land.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "viewport.h"
 
#include "command.h"
 

	
 
static void DrawTile_Dummy(TileInfo *ti)
 
{
 
	DrawGroundSpriteAt(0x3EC, ti->x, ti->y, ti->z);
economy.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "strings.h" // XXX InjectDParam()
 
#include "table/strings.h"
 
#include "map.h"
 
#include "news.h"
 
#include "player.h"
 
#include "station.h"
engine.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "table/strings.h"
 
#include "engine.h"
 
#include "table/engines.h"
 
#include "gfx.h"
 
#include "player.h"
 
#include "command.h"
engine_gui.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "viewport.h"
 
#include "gfx.h"
 
#include "engine.h"
 
#include "command.h"
fileio.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "fileio.h"
 
#include "functions.h"
 
#include "macros.h"
 
#include "variables.h"
 
#if defined(UNIX) || defined(__OS2__)
 
#include <ctype.h> // required for tolower()
 
#endif
 

	
gfx.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "player.h"
 
#include "spritecache.h"
 
#include "strings.h"
 
#include "string.h"
 
#include "gfx.h"
 
#include "table/palettes.h"
graph_gui.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "gfx.h"
 
#include "player.h"
 
#include "economy.h"
 
#include "signs.h"
industry_cmd.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
 
#include "table/sprites.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "tile.h"
 
#include "viewport.h"
 
#include "command.h"
 
#include "industry.h"
 
#include "town.h"
industry_gui.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "strings.h"
 
#include "table/strings.h"
 
#include "table/sprites.h"
 
#include "map.h"
 
#include "gui.h"
 
#include "window.h"
intro_gui.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "viewport.h"
 
#include "gfx.h"
 
#include "player.h"
 
#include "command.h"
landscape.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "player.h"
 
#include "spritecache.h"
 
#include "table/sprites.h"
 
#include "tile.h"
 
#include <stdarg.h>
main_gui.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "spritecache.h"
 
#include "strings.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "map.h"
 
#include "tile.h"
misc.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "string.h"
 
#include "strings.h" // XXX GetParam*
 
#include "table/strings.h"
 
#include "table/sprites.h"
 
#include "map.h"
 
#include "vehicle.h"
misc_cmd.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "string.h"
 
#include "table/strings.h"
 
#include "command.h"
 
#include "player.h"
 
#include "gfx.h"
 
#include "window.h"
misc_gui.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "saveload.h"
 
#include "spritecache.h"
 
#include "strings.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "table/tree_land.h"
music_gui.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "gfx.h"
 
#include "sound.h"
 
#include "hal.h"
 
#include "macros.h"
network.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "string.h"
 
#include "strings.h"
 
#include "map.h"
 
#include "network_data.h"
 
#include "command.h"
 
#include "variables.h"
network_client.c
Show inline comments
 
@@ -4,12 +4,13 @@
 
#include "strings.h"
 
#include "network_data.h"
 

	
 
#ifdef ENABLE_NETWORK
 

	
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "network_client.h"
 
#include "network_gamelist.h"
 
#include "saveload.h"
 
#include "command.h"
 
#include "gfx.h"
 
#include "window.h"
network_data.c
Show inline comments
 
@@ -2,12 +2,13 @@
 
#include "debug.h"
 
#include "network_data.h"
 

	
 
// Is the network enabled?
 
#ifdef ENABLE_NETWORK
 

	
 
#include "functions.h"
 
#include "string.h"
 
#include "table/strings.h"
 
#include "network_client.h"
 
#include "command.h"
 
#include "callback_table.h"
 
#include "variables.h"
network_gui.c
Show inline comments
 
@@ -7,19 +7,19 @@
 

	
 
#include "hal.h" // for file list
 

	
 
#ifdef ENABLE_NETWORK
 

	
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "network_data.h"
 
#include "network_gamelist.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "gfx.h"
 
#include "command.h"
 
#include "functions.h"
 
#include "variables.h"
 
#include "network_server.h"
 
#include "network_udp.h"
 

	
 
#define BGC 5
 
#define BTC 15
network_server.c
Show inline comments
 
@@ -4,12 +4,13 @@
 
#include "strings.h"
 
#include "network_data.h"
 

	
 
#ifdef ENABLE_NETWORK
 

	
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "network_server.h"
 
#include "network_udp.h"
 
#include "console.h"
 
#include "command.h"
 
#include "gfx.h"
 
#include "saveload.h"
newgrf.c
Show inline comments
 
@@ -3,12 +3,13 @@
 
#include <stdarg.h>
 

	
 
#include "openttd.h"
 
#include "debug.h"
 
#include "gfx.h"
 
#include "fileio.h"
 
#include "functions.h"
 
#include "engine.h"
 
#include "station.h"
 
#include "sprite.h"
 
#include "newgrf.h"
 
#include "variables.h"
 

	
news_gui.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "strings.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "viewport.h"
npf.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "npf.h"
 
#include "aystar.h"
 
#include "macros.h"
 
#include "pathfind.h"
 
#include "station.h"
 
#include "tile.h"
oldloader.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "town.h"
 
#include "industry.h"
 
#include "station.h"
 
#include "economy.h"
 
#include "player.h"
openttd.c
Show inline comments
 
@@ -6,12 +6,13 @@
 
#include "strings.h"
 
#include "map.h"
 
#include "tile.h"
 

	
 
#define VARDEF
 
#include "openttd.h"
 
#include "functions.h"
 
#include "mixer.h"
 
#include "spritecache.h"
 
#include "gfx.h"
 
#include "gui.h"
 
#include "station.h"
 
#include "vehicle.h"
openttd.h
Show inline comments
 
@@ -544,9 +544,7 @@ enum {
 
	SCROLL_EDIT = 1,
 
	SCROLL_SAVE = 2,
 
	SCROLL_CHAT = 4,
 
};
 
VARDEF byte _no_scroll;
 

	
 
#include "functions.h"
 

	
 
#endif /* OPENTTD_H */
order_cmd.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "airport.h"
 
#include "depot.h"
 
#include "functions.h"
 
#include "table/strings.h"
 
#include "vehicle.h"
 
#include "waypoint.h"
 
#include "command.h"
 
#include "station.h"
 
#include "player.h"
order_gui.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "tile.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "gfx.h"
 
#include "vehicle.h"
pathfind.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "tile.h"
 
#include "pathfind.h"
 
#include "rail.h"
 
#include "debug.h"
 
#include "variables.h"
pbs.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "pbs.h"
 
#include "functions.h"
 
#include "debug.h"
 
#include "map.h"
 
#include "tile.h"
 
#include "npf.h"
 
#include "pathfind.h"
 
#include "depot.h"
player_gui.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "viewport.h"
 
#include "gfx.h"
 
#include "player.h"
 
#include "command.h"
players.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "engine.h"
 
#include "functions.h"
 
#include "string.h"
 
#include "strings.h"
 
#include "table/strings.h"
 
#include "map.h"
 
#include "player.h"
 
#include "town.h"
pool.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "pool.h"
 

	
 
/**
 
 * Clean a pool in a safe way (does free all blocks)
 
 */
 
void CleanPool(MemoryPool *pool)
rail_cmd.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "map.h"
 
#include "tile.h"
 
#include "vehicle.h"
 
#include "viewport.h"
rail_gui.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "tile.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "viewport.h"
 
#include "gfx.h"
road_cmd.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "tile.h"
 
#include "vehicle.h"
 
#include "viewport.h"
 
#include "command.h"
 
#include "player.h"
road_gui.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "tile.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "viewport.h"
 
#include "gfx.h"
roadveh_cmd.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "table/strings.h"
 
#include "map.h"
 
#include "tile.h"
 
#include "vehicle.h"
 
#include "engine.h"
 
#include "command.h"
roadveh_gui.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "map.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "gfx.h"
saveload.c
Show inline comments
 
@@ -13,12 +13,13 @@
 
 * @see ChunkHandler
 
 * @see SaveLoad
 
 */
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "vehicle.h"
 
#include "station.h"
 
#include "town.h"
 
#include "player.h"
 
#include "saveload.h"
 
#include "variables.h"
screenshot.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "strings.h"
 
#include "table/strings.h"
 
#include "gfx.h"
 
#include "viewport.h"
 
#include "player.h"
 
#include "gui.h"
sdl.c
Show inline comments
 
#include "stdafx.h"
 

	
 
#if defined(WITH_SDL)
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "gfx.h"
 
#include "mixer.h"
 
#include "window.h"
 
#include <SDL.h>
 
#include "player.h"
 
#include "hal.h"
settings.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "screenshot.h"
 
#include "sound.h"
 
#include "spritecache.h"
 
#include "string.h"
 
#include "variables.h"
 
#include "table/currency.h"
settings_gui.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "string.h"
 
#include "strings.h" // XXX GetCurrentCurrencyRate()
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "window.h"
 
#include "gui.h"
ship_cmd.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "tile.h"
 
#include "vehicle.h"
 
#include "command.h"
 
#include "pathfind.h"
 
#include "station.h"
ship_gui.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "table/strings.h"
 
#include "map.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "gfx.h"
 
#include "vehicle.h"
signs.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "player.h"
 
#include "signs.h"
 
#include "saveload.h"
 
#include "command.h"
 
#include "strings.h"
 
#include "variables.h"
smallmap_gui.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "spritecache.h"
 
#include "table/strings.h"
 
#include "table/sprites.h"
 
#include "map.h"
 
#include "tile.h"
 
#include "gui.h"
sound.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "mixer.h"
 
#include "sound.h"
 
#include "vehicle.h"
 
#include "window.h"
 
#include "viewport.h"
spritecache.c
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#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "gfx.h"
 
#include "spritecache.h"
 
#include "table/sprites.h"
 
#include "fileio.h"
 
#include "newgrf.h"
 
#include "md5.h"
station_cmd.c
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#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "map.h"
 
#include "tile.h"
 
#include "station.h"
 
#include "gfx.h"
station_gui.c
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#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "strings.h"
 
#include "table/strings.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "station.h"
 
#include "gfx.h"
strings.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "string.h"
 
#include "strings.h"
 
#include "table/strings.h"
 
#include "namegen.h"
 
#include "station.h"
 
#include "town.h"
subsidy_gui.c
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#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "station.h"
 
#include "industry.h"
 
#include "town.h"
 
#include "player.h"
terraform_gui.c
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#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "player.h"
 
#include "tile.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "viewport.h"
 
#include "gfx.h"
texteff.c
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#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "strings.h"
 
#include "gfx.h"
 
#include "viewport.h"
 
#include "saveload.h"
 
#include "hal.h"
 
#include "console.h"
town_cmd.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "strings.h"
 
#include "table/strings.h"
 
#include "table/sprites.h"
 
#include "map.h"
 
#include "tile.h"
 
#include "viewport.h"
town_gui.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "strings.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "town.h"
 
#include "window.h"
 
#include "gfx.h"
train_cmd.c
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#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "table/strings.h"
 
#include "map.h"
 
#include "tile.h"
 
#include "vehicle.h"
 
#include "command.h"
 
#include "pathfind.h"
train_gui.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "map.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "gfx.h"
tree_cmd.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
 
#include "table/sprites.h"
 
#include "table/tree_land.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "tile.h"
 
#include "viewport.h"
 
#include "command.h"
 
#include "town.h"
 
#include "sound.h"
tunnelbridge_cmd.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "tile.h"
 
#include "vehicle.h"
 
#include "viewport.h"
 
#include "command.h"
 
#include "player.h"
unix.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "window.h"
 
#include "string.h"
 
#include "table/strings.h"
 
#include "hal.h"
 
#include "variables.h"
 

	
unmovable_cmd.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
 
#include "table/sprites.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "tile.h"
 
#include "command.h"
 
#include "viewport.h"
 
#include "player.h"
 
#include "gui.h"
vehicle.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "spritecache.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "tile.h"
 
#include "vehicle.h"
 
#include "gfx.h"
 
#include "viewport.h"
 
#include "news.h"
vehicle_gui.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "player.h"
 
#include "strings.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "vehicle.h"
 
#include "window.h"
viewport.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "spritecache.h"
 
#include "strings.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "map.h"
 
#include "viewport.h"
water_cmd.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "tile.h"
 
#include "vehicle.h"
 
#include "viewport.h"
 
#include "command.h"
 
#include "town.h"
waypoint.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 

	
 
#include "command.h"
 
#include "functions.h"
 
#include "gfx.h"
 
#include "map.h"
 
#include "order.h"
 
#include "saveload.h"
 
#include "station.h"
 
#include "tile.h"
widget.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "player.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "window.h"
 
#include "gfx.h"
 
#include "viewport.h"
win32.c
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#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "saveload.h"
 
#include "string.h"
 
#include "table/strings.h"
 
#include "gfx.h"
 
#include "mixer.h"
 
#include "window.h"
window.c
Show inline comments
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "player.h"
 
#include "window.h"
 
#include "gfx.h"
 
#include "viewport.h"
 
#include "console.h"
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