Changeset - r14789:ae5ae13ad9ae
[Not reviewed]
master
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rubidium - 14 years ago 2010-03-11 21:55:37
rubidium@openttd.org
(svn r19388) -Fix [FS#3666]: [NoAI] When reloading a savegame, an AI failing to compile could trigger (trying) to read the not yet loaded information of another AI via the AI Debug window and its "open with the most recently used AI" feature
2 files changed with 10 insertions and 0 deletions:
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src/ai/ai_gui.cpp
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@@ -1016,3 +1016,11 @@ void ShowAIDebugWindow(CompanyID show_co
 
		ShowErrorMessage(STR_ERROR_AI_DEBUG_SERVER_ONLY, INVALID_STRING_ID, WL_INFO);
 
	}
 
}
 

	
 
/**
 
 * Reset the AI windows to their initial state.
 
 */
 
void InitializeAIGui()
 
{
 
	AIDebugWindow::ai_debug_company = INVALID_COMPANY;
 
}
src/misc.cpp
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@@ -41,6 +41,7 @@ void InitializeRailGui();
 
void InitializeRoadGui();
 
void InitializeAirportGui();
 
void InitializeDockGui();
 
void InitializeAIGui();
 
void InitializeIndustries();
 
void InitializeTowns();
 
void InitializeSubsidies();
 
@@ -92,6 +93,7 @@ void InitializeGame(uint size_x, uint si
 
	InitializeRoadGui();
 
	InitializeAirportGui();
 
	InitializeDockGui();
 
	InitializeAIGui();
 
	InitializeTowns();
 
	InitializeSubsidies();
 
	InitializeTrees();
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