Changeset - r26806:aeaf4cdeef08
[Not reviewed]
master
0 4 0
Peter Nelson - 23 months ago 2023-01-22 17:03:48
peter1138@openttd.org
Codechange: Add missing `this->` in override manager.

Variable scope is also tweaked in a couple of cases reducing line count.
4 files changed with 51 insertions and 56 deletions:
0 comments (0 inline, 0 general)
src/newgrf_airport.cpp
Show inline comments
 
@@ -175,7 +175,7 @@ void AirportOverrideManager::SetEntitySp
 
{
 
	byte airport_id = this->AddEntityID(as->grf_prop.local_id, as->grf_prop.grffile->grfid, as->grf_prop.subst_id);
 

	
 
	if (airport_id == invalid_ID) {
 
	if (airport_id == this->invalid_ID) {
 
		grfmsg(1, "Airport.SetEntitySpec: Too many airports allocated. Ignoring.");
 
		return;
 
	}
 
@@ -183,15 +183,15 @@ void AirportOverrideManager::SetEntitySp
 
	memcpy(AirportSpec::GetWithoutOverride(airport_id), as, sizeof(*as));
 

	
 
	/* Now add the overrides. */
 
	for (int i = 0; i < max_offset; i++) {
 
	for (int i = 0; i < this->max_offset; i++) {
 
		AirportSpec *overridden_as = AirportSpec::GetWithoutOverride(i);
 

	
 
		if (entity_overrides[i] != as->grf_prop.local_id || grfid_overrides[i] != as->grf_prop.grffile->grfid) continue;
 
		if (this->entity_overrides[i] != as->grf_prop.local_id || this->grfid_overrides[i] != as->grf_prop.grffile->grfid) continue;
 

	
 
		overridden_as->grf_prop.override = airport_id;
 
		overridden_as->enabled = false;
 
		entity_overrides[i] = invalid_ID;
 
		grfid_overrides[i] = 0;
 
		this->entity_overrides[i] = this->invalid_ID;
 
		this->grfid_overrides[i] = 0;
 
	}
 
}
 

	
src/newgrf_airporttiles.cpp
Show inline comments
 
@@ -67,7 +67,7 @@ void AirportTileOverrideManager::SetEnti
 
{
 
	StationGfx airpt_id = this->AddEntityID(airpts->grf_prop.local_id, airpts->grf_prop.grffile->grfid, airpts->grf_prop.subst_id);
 

	
 
	if (airpt_id == invalid_ID) {
 
	if (airpt_id == this->invalid_ID) {
 
		grfmsg(1, "AirportTile.SetEntitySpec: Too many airport tiles allocated. Ignoring.");
 
		return;
 
	}
 
@@ -75,15 +75,15 @@ void AirportTileOverrideManager::SetEnti
 
	memcpy(&AirportTileSpec::tiles[airpt_id], airpts, sizeof(*airpts));
 

	
 
	/* Now add the overrides. */
 
	for (int i = 0; i < max_offset; i++) {
 
	for (int i = 0; i < this->max_offset; i++) {
 
		AirportTileSpec *overridden_airpts = &AirportTileSpec::tiles[i];
 

	
 
		if (entity_overrides[i] != airpts->grf_prop.local_id || grfid_overrides[i] != airpts->grf_prop.grffile->grfid) continue;
 
		if (this->entity_overrides[i] != airpts->grf_prop.local_id || this->grfid_overrides[i] != airpts->grf_prop.grffile->grfid) continue;
 

	
 
		overridden_airpts->grf_prop.override = airpt_id;
 
		overridden_airpts->enabled = false;
 
		entity_overrides[i] = invalid_ID;
 
		grfid_overrides[i] = 0;
 
		this->entity_overrides[i] = this->invalid_ID;
 
		this->grfid_overrides[i] = 0;
 
	}
 
}
 

	
src/newgrf_commons.cpp
Show inline comments
 
@@ -40,9 +40,9 @@
 
 */
 
OverrideManagerBase::OverrideManagerBase(uint16 offset, uint16 maximum, uint16 invalid)
 
{
 
	max_offset = offset;
 
	max_new_entities = maximum;
 
	invalid_ID = invalid;
 
	this->max_offset = offset;
 
	this->max_new_entities = maximum;
 
	this->invalid_ID = invalid;
 

	
 
	this->mapping_ID.resize(this->max_new_entities);
 
	this->entity_overrides.resize(this->max_offset);
 
@@ -60,11 +60,11 @@ OverrideManagerBase::OverrideManagerBase
 
 */
 
void OverrideManagerBase::Add(uint8 local_id, uint32 grfid, uint entity_type)
 
{
 
	assert(entity_type < max_offset);
 
	assert(entity_type < this->max_offset);
 
	/* An override can be set only once */
 
	if (entity_overrides[entity_type] != invalid_ID) return;
 
	entity_overrides[entity_type] = local_id;
 
	grfid_overrides[entity_type] = grfid;
 
	if (this->entity_overrides[entity_type] != this->invalid_ID) return;
 
	this->entity_overrides[entity_type] = local_id;
 
	this->grfid_overrides[entity_type] = grfid;
 
}
 

	
 
/** Resets the mapping, which is used while initializing game */
 
@@ -88,16 +88,14 @@ void OverrideManagerBase::ResetOverride(
 
 */
 
uint16 OverrideManagerBase::GetID(uint8 grf_local_id, uint32 grfid) const
 
{
 
	const EntityIDMapping *map;
 

	
 
	for (uint16 id = 0; id < max_new_entities; id++) {
 
		map = &mapping_ID[id];
 
	for (uint16 id = 0; id < this->max_new_entities; id++) {
 
		const EntityIDMapping *map = &this->mapping_ID[id];
 
		if (map->entity_id == grf_local_id && map->grfid == grfid) {
 
			return id;
 
		}
 
	}
 

	
 
	return invalid_ID;
 
	return this->invalid_ID;
 
}
 

	
 
/**
 
@@ -110,19 +108,16 @@ uint16 OverrideManagerBase::GetID(uint8 
 
uint16 OverrideManagerBase::AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id)
 
{
 
	uint16 id = this->GetID(grf_local_id, grfid);
 
	EntityIDMapping *map;
 

	
 
	/* Look to see if this entity has already been added. This is done
 
	 * separately from the loop below in case a GRF has been deleted, and there
 
	 * are any gaps in the array.
 
	 */
 
	if (id != invalid_ID) {
 
		return id;
 
	}
 
	if (id != this->invalid_ID) return id;
 

	
 
	/* This entity hasn't been defined before, so give it an ID now. */
 
	for (id = max_offset; id < max_new_entities; id++) {
 
		map = &mapping_ID[id];
 
	for (id = this->max_offset; id < this->max_new_entities; id++) {
 
		EntityIDMapping *map = &this->mapping_ID[id];
 

	
 
		if (CheckValidNewID(id) && map->entity_id == 0 && map->grfid == 0) {
 
			map->entity_id     = grf_local_id;
 
@@ -132,7 +127,7 @@ uint16 OverrideManagerBase::AddEntityID(
 
		}
 
	}
 

	
 
	return invalid_ID;
 
	return this->invalid_ID;
 
}
 

	
 
/**
 
@@ -142,7 +137,7 @@ uint16 OverrideManagerBase::AddEntityID(
 
 */
 
uint32 OverrideManagerBase::GetGRFID(uint16 entity_id) const
 
{
 
	return mapping_ID[entity_id].grfid;
 
	return this->mapping_ID[entity_id].grfid;
 
}
 

	
 
/**
 
@@ -152,7 +147,7 @@ uint32 OverrideManagerBase::GetGRFID(uin
 
 */
 
uint16 OverrideManagerBase::GetSubstituteID(uint16 entity_id) const
 
{
 
	return mapping_ID[entity_id].substitute_id;
 
	return this->mapping_ID[entity_id].substitute_id;
 
}
 

	
 
/**
 
@@ -164,7 +159,7 @@ void HouseOverrideManager::SetEntitySpec
 
{
 
	HouseID house_id = this->AddEntityID(hs->grf_prop.local_id, hs->grf_prop.grffile->grfid, hs->grf_prop.subst_id);
 

	
 
	if (house_id == invalid_ID) {
 
	if (house_id == this->invalid_ID) {
 
		grfmsg(1, "House.SetEntitySpec: Too many houses allocated. Ignoring.");
 
		return;
 
	}
 
@@ -172,14 +167,14 @@ void HouseOverrideManager::SetEntitySpec
 
	MemCpyT(HouseSpec::Get(house_id), hs);
 

	
 
	/* Now add the overrides. */
 
	for (int i = 0; i != max_offset; i++) {
 
	for (int i = 0; i < this->max_offset; i++) {
 
		HouseSpec *overridden_hs = HouseSpec::Get(i);
 

	
 
		if (entity_overrides[i] != hs->grf_prop.local_id || grfid_overrides[i] != hs->grf_prop.grffile->grfid) continue;
 
		if (this->entity_overrides[i] != hs->grf_prop.local_id || this->grfid_overrides[i] != hs->grf_prop.grffile->grfid) continue;
 

	
 
		overridden_hs->grf_prop.override = house_id;
 
		entity_overrides[i] = invalid_ID;
 
		grfid_overrides[i] = 0;
 
		this->entity_overrides[i] = this->invalid_ID;
 
		this->grfid_overrides[i] = 0;
 
	}
 
}
 

	
 
@@ -192,14 +187,14 @@ void HouseOverrideManager::SetEntitySpec
 
uint16 IndustryOverrideManager::GetID(uint8 grf_local_id, uint32 grfid) const
 
{
 
	uint16 id = OverrideManagerBase::GetID(grf_local_id, grfid);
 
	if (id != invalid_ID) return id;
 
	if (id != this->invalid_ID) return id;
 

	
 
	/* No mapping found, try the overrides */
 
	for (id = 0; id < max_offset; id++) {
 
		if (entity_overrides[id] == grf_local_id && grfid_overrides[id] == grfid) return id;
 
	for (id = 0; id < this->max_offset; id++) {
 
		if (this->entity_overrides[id] == grf_local_id && this->grfid_overrides[id] == grfid) return id;
 
	}
 

	
 
	return invalid_ID;
 
	return this->invalid_ID;
 
}
 

	
 
/**
 
@@ -212,9 +207,9 @@ uint16 IndustryOverrideManager::GetID(ui
 
uint16 IndustryOverrideManager::AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id)
 
{
 
	/* This entity hasn't been defined before, so give it an ID now. */
 
	for (uint16 id = 0; id < max_new_entities; id++) {
 
	for (uint16 id = 0; id < this->max_new_entities; id++) {
 
		/* Skip overridden industries */
 
		if (id < max_offset && entity_overrides[id] != invalid_ID) continue;
 
		if (id < this->max_offset && this->entity_overrides[id] != this->invalid_ID) continue;
 

	
 
		/* Get the real live industry */
 
		const IndustrySpec *inds = GetIndustrySpec(id);
 
@@ -223,7 +218,7 @@ uint16 IndustryOverrideManager::AddEntit
 
		 * And it must not already be used by a grf (grffile == nullptr).
 
		 * So reserve this slot here, as it is the chosen one */
 
		if (!inds->enabled && inds->grf_prop.grffile == nullptr) {
 
			EntityIDMapping *map = &mapping_ID[id];
 
			EntityIDMapping *map = &this->mapping_ID[id];
 

	
 
			if (map->entity_id == 0 && map->grfid == 0) {
 
				/* winning slot, mark it as been used */
 
@@ -235,7 +230,7 @@ uint16 IndustryOverrideManager::AddEntit
 
		}
 
	}
 

	
 
	return invalid_ID;
 
	return this->invalid_ID;
 
}
 

	
 
/**
 
@@ -249,16 +244,16 @@ void IndustryOverrideManager::SetEntityS
 
	/* First step : We need to find if this industry is already specified in the savegame data. */
 
	IndustryType ind_id = this->GetID(inds->grf_prop.local_id, inds->grf_prop.grffile->grfid);
 

	
 
	if (ind_id == invalid_ID) {
 
	if (ind_id == this->invalid_ID) {
 
		/* Not found.
 
		 * Or it has already been overridden, so you've lost your place.
 
		 * Or it is a simple substitute.
 
		 * We need to find a free available slot */
 
		ind_id = this->AddEntityID(inds->grf_prop.local_id, inds->grf_prop.grffile->grfid, inds->grf_prop.subst_id);
 
		inds->grf_prop.override = invalid_ID;  // make sure it will not be detected as overridden
 
		inds->grf_prop.override = this->invalid_ID;  // make sure it will not be detected as overridden
 
	}
 

	
 
	if (ind_id == invalid_ID) {
 
	if (ind_id == this->invalid_ID) {
 
		grfmsg(1, "Industry.SetEntitySpec: Too many industries allocated. Ignoring.");
 
		return;
 
	}
 
@@ -273,7 +268,7 @@ void IndustryTileOverrideManager::SetEnt
 
{
 
	IndustryGfx indt_id = this->AddEntityID(its->grf_prop.local_id, its->grf_prop.grffile->grfid, its->grf_prop.subst_id);
 

	
 
	if (indt_id == invalid_ID) {
 
	if (indt_id == this->invalid_ID) {
 
		grfmsg(1, "IndustryTile.SetEntitySpec: Too many industry tiles allocated. Ignoring.");
 
		return;
 
	}
 
@@ -281,15 +276,15 @@ void IndustryTileOverrideManager::SetEnt
 
	memcpy(&_industry_tile_specs[indt_id], its, sizeof(*its));
 

	
 
	/* Now add the overrides. */
 
	for (int i = 0; i < max_offset; i++) {
 
	for (int i = 0; i < this->max_offset; i++) {
 
		IndustryTileSpec *overridden_its = &_industry_tile_specs[i];
 

	
 
		if (entity_overrides[i] != its->grf_prop.local_id || grfid_overrides[i] != its->grf_prop.grffile->grfid) continue;
 
		if (this->entity_overrides[i] != its->grf_prop.local_id || this->grfid_overrides[i] != its->grf_prop.grffile->grfid) continue;
 

	
 
		overridden_its->grf_prop.override = indt_id;
 
		overridden_its->enabled = false;
 
		entity_overrides[i] = invalid_ID;
 
		grfid_overrides[i] = 0;
 
		this->entity_overrides[i] = this->invalid_ID;
 
		this->grfid_overrides[i] = 0;
 
	}
 
}
 

	
 
@@ -304,7 +299,7 @@ void ObjectOverrideManager::SetEntitySpe
 
	/* First step : We need to find if this object is already specified in the savegame data. */
 
	ObjectType type = this->GetID(spec->grf_prop.local_id, spec->grf_prop.grffile->grfid);
 

	
 
	if (type == invalid_ID) {
 
	if (type == this->invalid_ID) {
 
		/* Not found.
 
		 * Or it has already been overridden, so you've lost your place.
 
		 * Or it is a simple substitute.
 
@@ -312,7 +307,7 @@ void ObjectOverrideManager::SetEntitySpe
 
		type = this->AddEntityID(spec->grf_prop.local_id, spec->grf_prop.grffile->grfid, OBJECT_TRANSMITTER);
 
	}
 

	
 
	if (type == invalid_ID) {
 
	if (type == this->invalid_ID) {
 
		grfmsg(1, "Object.SetEntitySpec: Too many objects allocated. Ignoring.");
 
		return;
 
	}
src/newgrf_commons.h
Show inline comments
 
@@ -216,8 +216,8 @@ public:
 
	uint16 GetSubstituteID(uint16 entity_id) const;
 
	virtual uint16 GetID(uint8 grf_local_id, uint32 grfid) const;
 

	
 
	inline uint16 GetMaxMapping() const { return max_new_entities; }
 
	inline uint16 GetMaxOffset() const { return max_offset; }
 
	inline uint16 GetMaxMapping() const { return this->max_new_entities; }
 
	inline uint16 GetMaxOffset() const { return this->max_offset; }
 
};
 

	
 

	
0 comments (0 inline, 0 general)