Changeset - r17845:af2a97c2281e
[Not reviewed]
master
0 6 0
frosch - 13 years ago 2011-07-10 13:04:04
frosch@openttd.org
(svn r22646) -Codechange: Simplify MP_WATER map accessors, esp. for locks and depots. (based on patched by adf88 and michi_cc)
6 files changed with 127 insertions and 81 deletions:
0 comments (0 inline, 0 general)
src/dock_gui.cpp
Show inline comments
 
@@ -522,10 +522,10 @@ public:
 
	{
 
		this->DrawWidgets();
 

	
 
		DrawShipDepotSprite(this->GetWidget<NWidgetBase>(BDDW_X)->pos_x + 64, this->GetWidget<NWidgetBase>(BDDW_X)->pos_y + 18, 0);
 
		DrawShipDepotSprite(this->GetWidget<NWidgetBase>(BDDW_X)->pos_x + 32, this->GetWidget<NWidgetBase>(BDDW_X)->pos_y + 34, 1);
 
		DrawShipDepotSprite(this->GetWidget<NWidgetBase>(BDDW_Y)->pos_x + 32, this->GetWidget<NWidgetBase>(BDDW_Y)->pos_y + 18, 2);
 
		DrawShipDepotSprite(this->GetWidget<NWidgetBase>(BDDW_Y)->pos_x + 64, this->GetWidget<NWidgetBase>(BDDW_Y)->pos_y + 34, 3);
 
		DrawShipDepotSprite(this->GetWidget<NWidgetBase>(BDDW_X)->pos_x + 64, this->GetWidget<NWidgetBase>(BDDW_X)->pos_y + 18, AXIS_X, DEPOT_PART_NORTH);
 
		DrawShipDepotSprite(this->GetWidget<NWidgetBase>(BDDW_X)->pos_x + 32, this->GetWidget<NWidgetBase>(BDDW_X)->pos_y + 34, AXIS_X, DEPOT_PART_SOUTH);
 
		DrawShipDepotSprite(this->GetWidget<NWidgetBase>(BDDW_Y)->pos_x + 32, this->GetWidget<NWidgetBase>(BDDW_Y)->pos_y + 18, AXIS_Y, DEPOT_PART_NORTH);
 
		DrawShipDepotSprite(this->GetWidget<NWidgetBase>(BDDW_Y)->pos_x + 64, this->GetWidget<NWidgetBase>(BDDW_Y)->pos_y + 34, AXIS_Y, DEPOT_PART_SOUTH);
 
	}
 

	
 
	virtual void OnClick(Point pt, int widget, int click_count)
src/newgrf_canal.cpp
Show inline comments
 
@@ -50,7 +50,7 @@ static uint32 CanalGetVariable(const Res
 
		case 0x80: {
 
			uint z = GetTileZ(tile) / TILE_HEIGHT;
 
			/* Return consistent height within locks */
 
			if (IsTileType(tile, MP_WATER) && IsLock(tile) && GetSection(tile) >= 8) z--;
 
			if (IsTileType(tile, MP_WATER) && IsLock(tile) && GetLockPart(tile) == LOCK_PART_UPPER) z--;
 
			return z;
 
		}
 

	
src/table/water_land.h
Show inline comments
 
@@ -53,11 +53,15 @@ static const DrawTileSeqStruct _shipdepo
 
	TILE_SEQ_END()
 
};
 

	
 
static const DrawTileSprites _shipdepot_display_data[] = {
 
	TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_1)
 
	TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_2)
 
	TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_3)
 
	TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_4)
 
static const DrawTileSprites _shipdepot_display_data[][DEPOT_PART_END] = {
 
	{ // AXIS_X
 
		TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_1) // DEPOT_PART_NORTH
 
		TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_2) // DEPOT_PART_SOUTH
 
	},
 
	{ // AXIS_Y
 
		TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_3) // DEPOT_PART_NORTH
 
		TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_4) // DEPOT_PART_SOUTH
 
	},
 
};
 

	
 
static const DrawTileSeqStruct _lock_display_seq_0[] = {
 
@@ -132,21 +136,27 @@ static const DrawTileSeqStruct _lock_dis
 
	TILE_SEQ_END()
 
};
 

	
 
static const DrawTileSprites _lock_display_data[] = {
 
	TILE_SPRITE_LINE(1, _lock_display_seq_0)
 
	TILE_SPRITE_LINE(0, _lock_display_seq_1)
 
	TILE_SPRITE_LINE(2, _lock_display_seq_2)
 
	TILE_SPRITE_LINE(3, _lock_display_seq_3)
 
static const DrawTileSprites _lock_display_data[][DIAGDIR_END] = {
 
	{ // LOCK_PART_MIDDLE
 
		TILE_SPRITE_LINE(1, _lock_display_seq_0) // NE
 
		TILE_SPRITE_LINE(0, _lock_display_seq_1) // SE
 
		TILE_SPRITE_LINE(2, _lock_display_seq_2) // SW
 
		TILE_SPRITE_LINE(3, _lock_display_seq_3) // NW
 
	},
 

	
 
	TILE_SPRITE_LINE(0xFDD, _lock_display_seq_0b)
 
	TILE_SPRITE_LINE(0xFDD, _lock_display_seq_1b)
 
	TILE_SPRITE_LINE(0xFDD, _lock_display_seq_2b)
 
	TILE_SPRITE_LINE(0xFDD, _lock_display_seq_3b)
 
	{ // LOCK_PART_LOWER
 
		TILE_SPRITE_LINE(0xFDD, _lock_display_seq_0b) // NE
 
		TILE_SPRITE_LINE(0xFDD, _lock_display_seq_1b) // SE
 
		TILE_SPRITE_LINE(0xFDD, _lock_display_seq_2b) // SW
 
		TILE_SPRITE_LINE(0xFDD, _lock_display_seq_3b) // NW
 
	},
 

	
 
	TILE_SPRITE_LINE(0xFDD, _lock_display_seq_0t)
 
	TILE_SPRITE_LINE(0xFDD, _lock_display_seq_1t)
 
	TILE_SPRITE_LINE(0xFDD, _lock_display_seq_2t)
 
	TILE_SPRITE_LINE(0xFDD, _lock_display_seq_3t)
 
	{ // LOCK_PART_UPPER
 
		TILE_SPRITE_LINE(0xFDD, _lock_display_seq_0t) // NE
 
		TILE_SPRITE_LINE(0xFDD, _lock_display_seq_1t) // SE
 
		TILE_SPRITE_LINE(0xFDD, _lock_display_seq_2t) // SW
 
		TILE_SPRITE_LINE(0xFDD, _lock_display_seq_3t) // NW
 
	},
 
};
 

	
 
#undef TILE_SEQ_LINE
src/water.h
Show inline comments
 
@@ -15,6 +15,7 @@
 
#include "tile_type.h"
 
#include "company_type.h"
 
#include "slope_type.h"
 
#include "water_map.h"
 

	
 
/**
 
 * Describes the behaviour of a tile during flooding.
 
@@ -34,7 +35,7 @@ void DoFloodTile(TileIndex target);
 

	
 
void ConvertGroundTilesIntoWaterTiles();
 

	
 
void DrawShipDepotSprite(int x, int y, int image);
 
void DrawShipDepotSprite(int x, int y, Axis axis, DepotPart part);
 
void DrawWaterClassGround(const struct TileInfo *ti);
 
void DrawShoreTile(Slope tileh);
 

	
src/water_cmd.cpp
Show inline comments
 
@@ -134,8 +134,8 @@ CommandCost CmdBuildShipDepot(TileIndex 
 
		Depot *depot = new Depot(tile);
 
		depot->build_date = _date;
 

	
 
		MakeShipDepot(tile,  _current_company, depot->index, DEPOT_NORTH, axis, wc1);
 
		MakeShipDepot(tile2, _current_company, depot->index, DEPOT_SOUTH, axis, wc2);
 
		MakeShipDepot(tile,  _current_company, depot->index, DEPOT_PART_NORTH, axis, wc1);
 
		MakeShipDepot(tile2, _current_company, depot->index, DEPOT_PART_SOUTH, axis, wc2);
 
		MarkTileDirtyByTile(tile);
 
		MarkTileDirtyByTile(tile2);
 
		MakeDefaultName(depot);
 
@@ -426,16 +426,17 @@ static CommandCost ClearTile_Water(TileI
 
		}
 

	
 
		case WATER_TILE_LOCK: {
 
			static const TileIndexDiffC _lock_tomiddle_offs[] = {
 
				{ 0,  0}, {0,  0}, { 0, 0}, {0,  0}, // middle
 
				{-1,  0}, {0,  1}, { 1, 0}, {0, -1}, // lower
 
				{ 1,  0}, {0, -1}, {-1, 0}, {0,  1}, // upper
 
			static const TileIndexDiffC _lock_tomiddle_offs[][DIAGDIR_END] = {
 
				/*   NE       SE        SW      NW       */
 
				{ { 0,  0}, {0,  0}, { 0, 0}, {0,  0} }, // LOCK_PART_MIDDLE
 
				{ {-1,  0}, {0,  1}, { 1, 0}, {0, -1} }, // LOCK_PART_LOWER
 
				{ { 1,  0}, {0, -1}, {-1, 0}, {0,  1} }, // LOCK_PART_UPPER
 
			};
 

	
 
			if (flags & DC_AUTO) return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
 
			if (_current_company == OWNER_WATER) return CMD_ERROR;
 
			/* move to the middle tile.. */
 
			return RemoveLock(tile + ToTileIndexDiff(_lock_tomiddle_offs[GetSection(tile)]), flags);
 
			return RemoveLock(tile + ToTileIndexDiff(_lock_tomiddle_offs[GetLockPart(tile)][GetLockDirection(tile)]), flags);
 
		}
 

	
 
		case WATER_TILE_DEPOT:
 
@@ -641,8 +642,8 @@ static void DrawWaterTileStruct(const Ti
 
/** Draw a lock tile. */
 
static void DrawWaterLock(const TileInfo *ti)
 
{
 
	int section = GetSection(ti->tile);
 
	const DrawTileSprites &dts = _lock_display_data[section];
 
	int part = GetLockPart(ti->tile);
 
	const DrawTileSprites &dts = _lock_display_data[part][GetLockDirection(ti->tile)];
 

	
 
	/* Draw ground sprite. */
 
	SpriteID image = dts.ground.sprite;
 
@@ -670,7 +671,7 @@ static void DrawWaterLock(const TileInfo
 
	if (base == 0) {
 
		/* If no custom graphics, use defaults. */
 
		base = SPR_LOCK_BASE;
 
		uint8 z_threshold = section >= 8 ? 8 : 0;
 
		uint8 z_threshold = part == LOCK_PART_UPPER ? 8 : 0;
 
		zoffs = ti->z > z_threshold ? 24 : 0;
 
	}
 

	
 
@@ -681,7 +682,7 @@ static void DrawWaterLock(const TileInfo
 
static void DrawWaterDepot(const TileInfo *ti)
 
{
 
	DrawWaterClassGround(ti);
 
	DrawWaterTileStruct(ti, _shipdepot_display_data[GetSection(ti->tile)].seq, 0, 0, COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile)), CF_END);
 
	DrawWaterTileStruct(ti, _shipdepot_display_data[GetShipDepotAxis(ti->tile)][GetShipDepotPart(ti->tile)].seq, 0, 0, COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile)), CF_END);
 
}
 

	
 
static void DrawRiverWater(const TileInfo *ti)
 
@@ -773,9 +774,9 @@ static void DrawTile_Water(TileInfo *ti)
 
	}
 
}
 

	
 
void DrawShipDepotSprite(int x, int y, int image)
 
void DrawShipDepotSprite(int x, int y, Axis axis, DepotPart part)
 
{
 
	const DrawTileSprites &dts = _shipdepot_display_data[image];
 
	const DrawTileSprites &dts = _shipdepot_display_data[axis][part];
 

	
 
	DrawSprite(dts.ground.sprite, dts.ground.pal, x, y);
 
	DrawOrigTileSeqInGUI(x, y, &dts, COMPANY_SPRITE_COLOUR(_local_company));
src/water_map.h
Show inline comments
 
@@ -15,6 +15,28 @@
 
#include "depot_type.h"
 
#include "tile_map.h"
 

	
 
/**
 
 * Bit field layout of m5 for water tiles.
 
 */
 
enum WaterTileTypeBitLayout {
 
	WBL_TYPE_BEGIN        = 4,   ///< Start of the 'type' bitfield.
 
	WBL_TYPE_COUNT        = 4,   ///< Length of the 'type' bitfield.
 

	
 
	WBL_TYPE_NORMAL       = 0x0, ///< Clear water or coast ('type' bitfield).
 
	WBL_TYPE_LOCK         = 0x1, ///< Lock ('type' bitfield).
 
	WBL_TYPE_DEPOT        = 0x8, ///< Depot ('type' bitfield).
 

	
 
	WBL_COAST_FLAG        = 0,   ///< Flag for coast.
 

	
 
	WBL_LOCK_ORIENT_BEGIN = 0,   ///< Start of lock orientiation bitfield.
 
	WBL_LOCK_ORIENT_COUNT = 2,   ///< Length of lock orientiation bitfield.
 
	WBL_LOCK_PART_BEGIN   = 2,   ///< Start of lock part bitfield.
 
	WBL_LOCK_PART_COUNT   = 2,   ///< Length of lock part bitfield.
 

	
 
	WBL_DEPOT_PART        = 0,   ///< Depot part flag.
 
	WBL_DEPOT_AXIS        = 1,   ///< Depot axis flag.
 
};
 

	
 
/** Available water tile types. */
 
enum WaterTileType {
 
	WATER_TILE_CLEAR, ///< Plain water.
 
@@ -35,17 +57,16 @@ template <> struct EnumPropsT<WaterClass
 

	
 
/** Sections of the water depot. */
 
enum DepotPart {
 
	DEPOT_NORTH = 0x80,
 
	DEPOT_SOUTH = 0x81,
 
	DEPOT_END   = 0x84,
 
	DEPOT_PART_NORTH = 0, ///< Northern part of a depot.
 
	DEPOT_PART_SOUTH = 1, ///< Southern part of a depot.
 
	DEPOT_PART_END
 
};
 

	
 
/** Sections of the water lock. */
 
enum LockPart {
 
	LOCK_MIDDLE = 0x10,
 
	LOCK_LOWER  = 0x14,
 
	LOCK_UPPER  = 0x18,
 
	LOCK_END    = 0x1C
 
	LOCK_PART_MIDDLE = 0, ///< Middle part of a lock.
 
	LOCK_PART_LOWER  = 1, ///< Lower part of a lock.
 
	LOCK_PART_UPPER  = 2, ///< Upper part of a lock.
 
};
 

	
 
/**
 
@@ -57,12 +78,12 @@ static inline WaterTileType GetWaterTile
 
{
 
	assert(IsTileType(t, MP_WATER));
 

	
 
	if (_m[t].m5 == 0) return WATER_TILE_CLEAR;
 
	if (_m[t].m5 == 1) return WATER_TILE_COAST;
 
	if (IsInsideMM(_m[t].m5, LOCK_MIDDLE, LOCK_END)) return WATER_TILE_LOCK;
 

	
 
	assert(IsInsideMM(_m[t].m5, DEPOT_NORTH, DEPOT_END));
 
	return WATER_TILE_DEPOT;
 
	switch (GB(_m[t].m5, WBL_TYPE_BEGIN, WBL_TYPE_COUNT)) {
 
		case WBL_TYPE_NORMAL: return HasBit(_m[t].m5, WBL_COAST_FLAG) ? WATER_TILE_COAST : WATER_TILE_CLEAR;
 
		case WBL_TYPE_LOCK:   return WATER_TILE_LOCK;
 
		case WBL_TYPE_DEPOT:  return WATER_TILE_DEPOT;
 
		default: NOT_REACHED();
 
	}
 
}
 

	
 
/**
 
@@ -182,23 +203,13 @@ static inline bool IsCoastTile(TileIndex
 
}
 

	
 
/**
 
 * Get the other tile of the ship depot.
 
 * @param t Tile to query, containing one section of a ship depot.
 
 * @return Tile containing the other section of the depot.
 
 */
 
static inline TileIndex GetOtherShipDepotTile(TileIndex t)
 
{
 
	return t + (HasBit(_m[t].m5, 0) ? -1 : 1) * (HasBit(_m[t].m5, 1) ? TileDiffXY(0, 1) : TileDiffXY(1, 0));
 
}
 

	
 
/**
 
 * Is it a water tile with a ship depot on it?
 
 * @param t Water tile to query.
 
 * @return \c true if it is a ship depot tile.
 
 */
 
static inline bool IsShipDepot(TileIndex t)
 
{
 
	return IsInsideMM(_m[t].m5, DEPOT_NORTH, DEPOT_END);
 
	return GetWaterTileType(t) == WATER_TILE_DEPOT;
 
}
 

	
 
/**
 
@@ -218,7 +229,19 @@ static inline bool IsShipDepotTile(TileI
 
 */
 
static inline Axis GetShipDepotAxis(TileIndex t)
 
{
 
	return (Axis)GB(_m[t].m5, 1, 1);
 
	return (Axis)GB(_m[t].m5, WBL_DEPOT_AXIS, 1);
 
}
 

	
 
/**
 
 * Get the part of a ship depot.
 
 * @param t Water tile to query.
 
 * @return Part of the depot.
 
 * @pre IsShipDepotTile(t)
 
 */
 
static inline DepotPart GetShipDepotPart(TileIndex t)
 
{
 
	assert(IsShipDepotTile(t));
 
	return (DepotPart)GB(_m[t].m5, WBL_DEPOT_PART, 1);
 
}
 

	
 
/**
 
@@ -228,7 +251,17 @@ static inline Axis GetShipDepotAxis(Tile
 
 */
 
static inline DiagDirection GetShipDepotDirection(TileIndex t)
 
{
 
	return XYNSToDiagDir(GetShipDepotAxis(t), GB(_m[t].m5, 0, 1));
 
	return XYNSToDiagDir(GetShipDepotAxis(t), GetShipDepotPart(t));
 
}
 

	
 
/**
 
 * Get the other tile of the ship depot.
 
 * @param t Tile to query, containing one section of a ship depot.
 
 * @return Tile containing the other section of the depot.
 
 */
 
static inline TileIndex GetOtherShipDepotTile(TileIndex t)
 
{
 
	return t + (GetShipDepotPart(t) != DEPOT_PART_NORTH ? -1 : 1) * (GetShipDepotAxis(t) != AXIS_X ? TileDiffXY(0, 1) : TileDiffXY(1, 0));
 
}
 

	
 
/**
 
@@ -251,7 +284,7 @@ static inline TileIndex GetShipDepotNort
 
 */
 
static inline bool IsLock(TileIndex t)
 
{
 
	return IsInsideMM(_m[t].m5, LOCK_MIDDLE, LOCK_END);
 
	return GetWaterTileType(t) == WATER_TILE_LOCK;
 
}
 

	
 
/**
 
@@ -261,18 +294,18 @@ static inline bool IsLock(TileIndex t)
 
 */
 
static inline DiagDirection GetLockDirection(TileIndex t)
 
{
 
	return (DiagDirection)GB(_m[t].m5, 0, 2);
 
	return (DiagDirection)GB(_m[t].m5, WBL_LOCK_ORIENT_BEGIN, WBL_LOCK_ORIENT_COUNT);
 
}
 

	
 
/**
 
 * Get a section of a depot or a lock.
 
 * Get the part of a lock.
 
 * @param t Water tile to query.
 
 * @return The section.
 
 * @return The part.
 
 */
 
static inline byte GetSection(TileIndex t)
 
static inline byte GetLockPart(TileIndex t)
 
{
 
	assert(GetWaterTileType(t) == WATER_TILE_LOCK || GetWaterTileType(t) == WATER_TILE_DEPOT);
 
	return GB(_m[t].m5, 0, 4);
 
	assert(GetWaterTileType(t) == WATER_TILE_LOCK);
 
	return GB(_m[t].m5, WBL_LOCK_PART_BEGIN, WBL_LOCK_PART_COUNT);
 
}
 

	
 
/**
 
@@ -309,7 +342,7 @@ static inline void MakeShore(TileIndex t
 
	_m[t].m2 = 0;
 
	_m[t].m3 = 0;
 
	_m[t].m4 = 0;
 
	_m[t].m5 = 1;
 
	_m[t].m5 = WBL_TYPE_NORMAL << WBL_TYPE_BEGIN | 1 << WBL_COAST_FLAG;
 
	SB(_m[t].m6, 2, 4, 0);
 
	_me[t].m7 = 0;
 
}
 
@@ -329,7 +362,7 @@ static inline void MakeWater(TileIndex t
 
	_m[t].m2 = 0;
 
	_m[t].m3 = 0;
 
	_m[t].m4 = random_bits;
 
	_m[t].m5 = 0;
 
	_m[t].m5 = WBL_TYPE_NORMAL << WBL_TYPE_BEGIN;
 
	SB(_m[t].m6, 2, 4, 0);
 
	_me[t].m7 = 0;
 
}
 
@@ -370,11 +403,11 @@ static inline void MakeCanal(TileIndex t
 
 * @param t    Tile to place the ship depot section.
 
 * @param o    Owner of the depot.
 
 * @param did  Depot ID.
 
 * @param base Depot base (either #DEPOT_NORTH or #DEPOT_SOUTH).
 
 * @param part Depot part (either #DEPOT_PART_NORTH or #DEPOT_PART_SOUTH).
 
 * @param a    Axis of the depot.
 
 * @param original_water_class Original water class.
 
 */
 
static inline void MakeShipDepot(TileIndex t, Owner o, DepotID did, DepotPart base, Axis a, WaterClass original_water_class)
 
static inline void MakeShipDepot(TileIndex t, Owner o, DepotID did, DepotPart part, Axis a, WaterClass original_water_class)
 
{
 
	SetTileType(t, MP_WATER);
 
	SetTileOwner(t, o);
 
@@ -382,7 +415,7 @@ static inline void MakeShipDepot(TileInd
 
	_m[t].m2 = did;
 
	_m[t].m3 = 0;
 
	_m[t].m4 = 0;
 
	_m[t].m5 = base + a * 2;
 
	_m[t].m5 = WBL_TYPE_DEPOT << WBL_TYPE_BEGIN | part << WBL_DEPOT_PART | a << WBL_DEPOT_AXIS;
 
	SB(_m[t].m6, 2, 4, 0);
 
	_me[t].m7 = 0;
 
}
 
@@ -391,11 +424,12 @@ static inline void MakeShipDepot(TileInd
 
 * Make a lock section.
 
 * @param t Tile to place the water lock section.
 
 * @param o Owner of the lock.
 
 * @param section Section to place.
 
 * @param part Part to place.
 
 * @param dir Lock orientation
 
 * @param original_water_class Original water class.
 
 * @see MakeLock
 
 */
 
static inline void MakeLockTile(TileIndex t, Owner o, byte section, WaterClass original_water_class)
 
static inline void MakeLockTile(TileIndex t, Owner o, LockPart part, DiagDirection dir, WaterClass original_water_class)
 
{
 
	SetTileType(t, MP_WATER);
 
	SetTileOwner(t, o);
 
@@ -403,7 +437,7 @@ static inline void MakeLockTile(TileInde
 
	_m[t].m2 = 0;
 
	_m[t].m3 = 0;
 
	_m[t].m4 = 0;
 
	_m[t].m5 = section;
 
	_m[t].m5 = WBL_TYPE_LOCK << WBL_TYPE_BEGIN | part << WBL_LOCK_PART_BEGIN | dir << WBL_LOCK_ORIENT_BEGIN;
 
	SB(_m[t].m6, 2, 4, 0);
 
	_me[t].m7 = 0;
 
}
 
@@ -420,11 +454,11 @@ static inline void MakeLock(TileIndex t,
 
{
 
	TileIndexDiff delta = TileOffsByDiagDir(d);
 

	
 
	MakeLockTile(t, o, LOCK_MIDDLE + d, WATER_CLASS_CANAL);
 
	MakeLockTile(t, o, LOCK_PART_MIDDLE, d, WATER_CLASS_CANAL);
 
	/* Keep the current owner for the upper and lower part if it is a
 
	 * water tile so we can restore the owner after deleting the lock. */
 
	MakeLockTile(t - delta, IsWaterTile(t - delta) ? GetTileOwner(t - delta) : o, LOCK_LOWER + d, wc_lower);
 
	MakeLockTile(t + delta, IsWaterTile(t + delta) ? GetTileOwner(t + delta) : o, LOCK_UPPER + d, wc_upper);
 
	MakeLockTile(t - delta, IsWaterTile(t - delta) ? GetTileOwner(t - delta) : o, LOCK_PART_LOWER, d, wc_lower);
 
	MakeLockTile(t + delta, IsWaterTile(t + delta) ? GetTileOwner(t + delta) : o, LOCK_PART_UPPER, d, wc_upper);
 
}
 

	
 
#endif /* WATER_MAP_H */
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