Changeset - r5800:af472788f879
[Not reviewed]
master
0 1 0
bjarni - 18 years ago 2007-01-22 23:23:30
bjarni@openttd.org
(svn r8362) -Codechange: [vehicle build window] moved the engine drawing loop to a function of it's own
-Fix (r8335): [vehicle build window] ship sprites were moved two pixels to the left
1 file changed with 64 insertions and 45 deletions:
0 comments (0 inline, 0 general)
src/build_vehicle_gui.cpp
Show inline comments
 
@@ -723,9 +723,68 @@ static void GenerateBuildList(Window *w)
 
	EngList_Sort(&bv->eng_list, _sorter[VehTypeToIndex(bv->vehicle_type)][bv->sort_criteria]);
 
}
 

	
 
static void DrawVehicleEngine(byte type, int x, int y, EngineID engine, SpriteID pal)
 
{
 
	switch (type) {
 
		case VEH_Train:    DrawTrainEngine(   x, y, engine, pal); break;
 
		case VEH_Road:     DrawRoadVehEngine( x, y, engine, pal); break;
 
		case VEH_Ship:     DrawShipEngine(    x, y, engine, pal); break;
 
		case VEH_Aircraft: DrawAircraftEngine(x, y, engine, pal); break;
 
		default: NOT_REACHED();
 
	}
 
}
 

	
 
/** Engine drawing loop
 
 * @param type Type of vehicle (VEH_*)
 
 * @param x,y Where should the list start
 
 * @param eng_list What engines to draw
 
 * @param min where to start in the list
 
 * @param max where in the list to end. MAKE SURE THAT THIS IS NOT LONGER THAN THE ENGINE LIST ITSELF!
 
 * @param selected_id what engine to highlight as selected, if any
 
 */
 
static void DrawEngineList(byte type, int x, int y, const EngineList eng_list, uint16 min, uint16 max, EngineID selected_id)
 
{
 
	byte step_size = GetVehicleListHeight(type);
 
	byte x_offset = 0;
 
	byte y_offset = 0;
 

	
 
	switch (type) {
 
		case VEH_Train:
 
			x++; // train and road vehicles use the same offset, except trains are one more pixel to the right
 
			/* Fallthough */
 
		case VEH_Road:
 
			x += 26;
 
			x_offset = 30;
 
			y += 2;
 
			y_offset = 4;
 
			break;
 
		case VEH_Ship:
 
			x += 35;
 
			x_offset = 40;
 
			y += 7;
 
			y_offset = 3;
 
			break;
 
		case VEH_Aircraft:
 
			x += 27;
 
			x_offset = 33;
 
			y += 7;
 
			y_offset = 3;
 
			break;
 
		default: NOT_REACHED();
 
	}
 

	
 
	for (; min < max; min++, y += step_size) {
 
		const EngineID engine = eng_list[min];
 

	
 
		DrawString(x + x_offset, y, GetCustomEngineName(engine), engine == selected_id ? 0xC : 0x10);
 
		DrawVehicleEngine(type, x, y + y_offset, engine, GetEnginePalette(engine, _local_player));
 
	}
 
}
 

	
 
static void DrawBuildVehicleWindow(Window *w)
 
{
 
	const buildvehicle_d *bv = &WP(w, buildvehicle_d);
 
	uint max = min(w->vscroll.pos + w->vscroll.cap, EngList_Count(&bv->eng_list));
 

	
 
	SetWindowWidgetDisabledState(w, BUILD_VEHICLE_WIDGET_BUILD, w->window_number == 0);
 

	
 
@@ -733,53 +792,13 @@ static void DrawBuildVehicleWindow(Windo
 
	SetDParam(0, bv->filter.railtype + STR_881C_NEW_RAIL_VEHICLES); // This should only affect rail vehicles
 
	DrawWindowWidgets(w);
 

	
 
	{
 
		int x = 2;
 
		int y = 27;
 
		EngineID selected_id = bv->sel_engine;
 
		uint16 position = w->vscroll.pos;
 
		uint16 max = min(w->vscroll.pos + w->vscroll.cap, EngList_Count(&bv->eng_list));
 

	
 
		switch (bv->vehicle_type) {
 
			case VEH_Train:
 
				for (; position < max; position++, y += 14) {
 
					const EngineID engine = bv->eng_list[position];
 

	
 
					DrawString(x + 59, y + 2, GetCustomEngineName(engine), engine == selected_id ? 0xC : 0x10);
 
					DrawTrainEngine(x + 29, y + 6, engine, GetEnginePalette(engine, _local_player));
 
				}
 
				break;
 
			case VEH_Road:
 
				for (; position < max; position++, y += 14) {
 
					const EngineID engine = bv->eng_list[position];
 
	DrawEngineList(bv->vehicle_type, 2, 27, bv->eng_list, w->vscroll.pos, max, bv->sel_engine);
 

	
 
					DrawString(x + 58, y + 2, GetCustomEngineName(engine), engine == selected_id ? 0xC : 0x10);
 
					DrawRoadVehEngine(x + 28, y + 6, engine, GetEnginePalette(engine, _local_player));
 
				}
 
				break;
 
			case VEH_Ship:
 
				for (; position < max; position++, y += 24) {
 
					const EngineID engine = bv->eng_list[position];
 
	if (bv->sel_engine != INVALID_ENGINE) {
 
		const Widget *wi = &w->widget[BUILD_VEHICLE_WIDGET_PANEL];
 
		DrawVehiclePurchaseInfo(2, wi->top + 1, wi->right - wi->left - 2, bv->sel_engine);
 
	}
 

	
 
					DrawString(x + 75, y + 7, GetCustomEngineName(engine), engine == selected_id ? 0xC : 0x10);
 
					DrawShipEngine(x + 35, y + 10, engine, GetEnginePalette(engine, _local_player));
 
				}
 
				break;
 
			case VEH_Aircraft:
 
				for (; position < max; position++, y += 24) {
 
					const EngineID engine = bv->eng_list[position];
 

	
 
					DrawString(x + 62, y + 7, GetCustomEngineName(engine), engine == selected_id ? 0xC : 0x10);
 
					DrawAircraftEngine(x + 29, y + 10, engine, GetEnginePalette(engine, _local_player));
 
				}
 
				break;
 
		}
 

	
 
		if (selected_id != INVALID_ENGINE) {
 
			const Widget *wi = &w->widget[BUILD_VEHICLE_WIDGET_PANEL];
 
			DrawVehiclePurchaseInfo(x, wi->top + 1, wi->right - wi->left - 2, selected_id);
 
		}
 
	}
 
	DrawString(85, 15, _sort_listing[VehTypeToIndex(bv->vehicle_type)][bv->sort_criteria], 0x10);
 
	DoDrawString(bv->descending_sort_order ? DOWNARROW : UPARROW, 69, 15, 0x10);
 
}
0 comments (0 inline, 0 general)