@@ -1181,8 +1181,8 @@ static void ConvertTownOwner()
for (TileIndex tile = 0; tile != MapSize(); tile++) {
switch (GetTileType(tile)) {
case MP_ROAD:
if (GB(_m[tile].m5, 4, 2) == ROAD_TILE_CROSSING && HasBit(_m[tile].m4, 7)) {
_m[tile].m4 = OWNER_TOWN;
if (GB(_m[tile].m5, 4, 2) == ROAD_TILE_CROSSING && HasBit(_m[tile].m3, 7)) {
_m[tile].m3 = OWNER_TOWN;
}
/* FALLTHROUGH */
@@ -1565,7 +1565,7 @@ bool AfterLoadGame()
_m[t].m4 |= (_m[t].m2 << 4);
if (IsTileOwner(t, OWNER_TOWN)) {
if ((GB(_m[t].m5, 4, 2) == ROAD_TILE_CROSSING ? (Owner)_m[t].m3 : GetTileOwner(t)) == OWNER_TOWN) {
SetTownIndex(t, CalcClosestTownFromTile(t, (uint)-1)->index);
} else {
SetTownIndex(t, 0);
Status change: