Changeset - r13437:b04af1787b0b
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rubidium - 15 years ago 2009-11-02 17:04:21
rubidium@openttd.org
(svn r17956) -Document: CPU usage issues with SDL-ALSA-PulseAudo
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known-bugs.txt
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@@ -29,96 +29,103 @@ we intend to fix them. Some bugs are kno
 
fixing them would cause further problems. Those bugs can be found
 
in the "Known bugs that will not be solved" section.
 

	
 
The bugs in this section all refer to a ticket in our bug tracking system
 
that you can find at: http://bugs.openttd.org
 
If the bugs are closed but still listed here it means that the bug is fixed
 
and that the nightlies and next major release will not have that bug.
 

	
 
- 3198	[OSX] "Could not get system colour space" error on some Mac OS X 10.6
 
- 3194	[OSX] Full screen 'strobing' on some Mac OS X 10.6
 
- 3190	[OSX] Compiling fails on some Mac OS X 10.6
 
- 3159	[NewGRF] Autoreplace resets (or does not keep) value of variable F2
 
- 3057	Road vehicle sometimes 'forget' the need for servicing
 
- 3040	Not all alternatives are always shown in the "Join station" list
 
- 2955	With path signals depots are less likely to be visited
 
- 2891	Ignore signal does not keep the train running when in path signalled block till the next signal
 
- 2769	No offer for buying bankrupt AIs
 
- 2616	[NewGRF] Cloning creates vehicles with invalid subcargos
 
- 2613	[NewGRF] House property 15 does not work
 
- 2585	[OSX] OS' mouse pointer showing
 
- 2484	[OSX] Cannot enter CJK characters
 
- 2427	Vehicle owner gets paid for whole cargo feeder share
 
- 1944	Road vehicles not picking empty drivethrough platform
 
- 1762	Strange Autoreplace behaviour
 
- 1495	Long vehicles might block multistop drivethrough stations
 
- 1140	[OSX] Not smooth moving map with touchpad
 
- 1072	Text overflows in several windows
 

	
 

	
 
3) Known bugs that will not be solved:
 
-- -----------------------------------
 
This section lists all known bugs that we do not intend to fix and the
 
reasons why we think that fixing them is infeasible. We might make some
 
minor improvements that reduce the scope of these bugs, but we will not
 
be able to completely fix them.
 

	
 
Clipping problems
 
	In some cases sprites are not drawn as one would expect. Examples of
 
	this are aircraft that might be hidden below the runway or trees that
 
	in some cases are rendered over vehicles.
 
	The primary cause of this problem is that OpenTTD does not have enough
 
	data (like a 3D model) to properly determine what needs to be drawn in
 
	front of what. OpenTTD has bounding boxes but in lots of cases they
 
	are either too big or too small and then cause problems with what
 
	needs to be drawn in front of what. Also some visual tricks are used.
 
	For example trains at 8 pixels high, the catenary needs to be drawn
 
	above that. When you want to draw bridges on top of that, which are
 
	only one height level (= 8 pixels) higher, you are getting into some
 
	big problems.
 
	We can not change the height levels; it would require us to either
 
	redraw all vehicle or all landscape graphics. Doing so would mean we
 
	leave the Transport Tycoon graphics, which in effect means OpenTTD
 
	will not be a Transport Tycoon clone anymore.
 

	
 
Duplicate (station) names after renaming
 
	After renaming stations one can create duplicate station names. This
 
	is done giving a station the same custom name as another station with
 
	an automatically generated name.
 
	The major part of this problem is that station names are translatable.
 
	Meaning that a station is called e.g. '<TOWN> Central' in English and
 
	'<TOWN> Centraal' in Dutch. This means that in network games the
 
	renaming of a town could cause the rename to succeed on some clients
 
	and fail at others. This creates an inconsistent game state that will
 
	be seen as a 'desync'. Secondly the custom names are intended to fall
 
	completely outside of the '<TOWN> <name>' naming of stations, so when
 
	you rename a town all station names are updated accordingly.
 
	As a result the decision has been made that all custom names are only
 
	compared to the other custom names in the same class and not compared
 
	to the automatically generated names.
 

	
 
Forbid 90 degree turns does not work for crossing PBS paths
 
	When you run a train through itself on a X junction with PBS turned on
 
	the train will not obey the 'forbid 90 degree turns' setting. This is
 
	due to the fact that we can not be sure that the setting was turned
 
	off when the track was reserved, which means that we assume it was
 
	turned on and that the setting does not hold at the time. We made it
 
	this way to allow one to change the setting in-game, but it breaks
 
	slightly when you are running your train through itself. Running a
 
	train through means that your network is broken and is thus a user
 
	error which OpenTTD tries to graciously handle.
 
	Fixing this bug means that we need to record whether this particular
 
	setting was turned on or off at the time the reservation was made. This
 
	means adding quite a bit of data to the savegame for solving an issue
 
	that is basically an user error. We think it is not worth the effort.
 

	
 
Lost trains ignore (block) exit signals
 
	If trains are lost they ignore block exit signals, blocking junctions
 
	with presignals. This is caused because the path finders cannot tell
 
	where the train needs to go. As such a random direction is chosen at
 
	each junction. This causes the trains to occasionally to make choices
 
	that are unwanted from a player's point of view.
 
	This will not be fixed because lost trains are in almost all cases a
 
	network problem, e.g. a train can never reach a specific place. This
 
	makes the impact of fixing the bug enormously small against the
 
	amount of work needed to write a system that prevents the lost trains
 
	from taking the wrong direction.
 

	
 
Extreme CPU usage when using SDL and PulseAudio
 
	OpenTTD can be extremely slow/use a lot of CPU when the sound is
 
	played via SDL and then through PulseAudio's ALSA wrapper. This setup
 
	seems to be the default configuration for Ubuntu 9.04 and later. This
 
	issue can be solved by installing the 'libsdl1.2debian-pulseaudio'
 
	package from Ubuntu's Universe repository.
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