Changeset - r14289:b0f61213c576
[Not reviewed]
master
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smatz - 14 years ago 2010-01-17 21:40:35
smatz@openttd.org
(svn r18851) -Codechange: enumify number of steps needed to generate landscape
1 file changed with 12 insertions and 8 deletions:
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src/landscape.cpp
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@@ -857,23 +857,31 @@ static void CreateDesertOrRainForest()
 

	
 
void GenerateLandscape(byte mode)
 
{
 
	static const int gwp_desert_amount = 4 + 8;
 
	/** Number of steps of landscape generation */
 
	enum GenLandscapeSteps {
 
		GLS_HEIGHTMAP    =  3, ///< Loading a heightmap
 
		GLS_TERRAGENESIS =  5, ///< Terragenesis generator
 
		GLS_ORIGINAL     =  2, ///< Original generator
 
		GLS_TROPIC       = 12, ///< Extra steps needed for tropic landscape
 
		GLS_OTHER        =  0, ///< Extra steps for other landscapes
 
	};
 
	uint steps = (_settings_game.game_creation.landscape == LT_TROPIC) ? GLS_TROPIC : GLS_OTHER;
 

	
 
	if (mode == GW_HEIGHTMAP) {
 
		SetGeneratingWorldProgress(GWP_LANDSCAPE, (_settings_game.game_creation.landscape == LT_TROPIC) ? 3 + gwp_desert_amount : 3);
 
		SetGeneratingWorldProgress(GWP_LANDSCAPE, steps + GLS_HEIGHTMAP);
 
		LoadHeightmap(_file_to_saveload.name);
 
		IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
 
	} else if (_settings_game.game_creation.land_generator == LG_TERRAGENESIS) {
 
		SetGeneratingWorldProgress(GWP_LANDSCAPE, (_settings_game.game_creation.landscape == LT_TROPIC) ? 5 + gwp_desert_amount : 5);
 
		SetGeneratingWorldProgress(GWP_LANDSCAPE, steps + GLS_TERRAGENESIS);
 
		GenerateTerrainPerlin();
 
	} else {
 
		SetGeneratingWorldProgress(GWP_LANDSCAPE, steps + GLS_ORIGINAL);
 
		if (_settings_game.construction.freeform_edges) {
 
			for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
 
			for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
 
		}
 
		switch (_settings_game.game_creation.landscape) {
 
			case LT_ARCTIC: {
 
				SetGeneratingWorldProgress(GWP_LANDSCAPE, 2);
 
				uint32 r = Random();
 

	
 
				for (uint i = ScaleByMapSize(GB(r, 0, 7) + 950); i != 0; --i) {
 
@@ -887,8 +895,6 @@ void GenerateLandscape(byte mode)
 
			} break;
 

	
 
			case LT_TROPIC: {
 
				SetGeneratingWorldProgress(GWP_LANDSCAPE, 2 + gwp_desert_amount);
 

	
 
				uint32 r = Random();
 

	
 
				for (uint i = ScaleByMapSize(GB(r, 0, 7) + 170); i != 0; --i) {
 
@@ -908,8 +914,6 @@ void GenerateLandscape(byte mode)
 
			} break;
 

	
 
			default: {
 
				SetGeneratingWorldProgress(GWP_LANDSCAPE, 2);
 

	
 
				uint32 r = Random();
 

	
 
				uint i = ScaleByMapSize(GB(r, 0, 7) + (3 - _settings_game.difficulty.quantity_sea_lakes) * 256 + 100);
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