@@ -24,8 +24,7 @@
#include "rail_gui.h"
#include "settings_gui.h"
#include "company_gui.h"
#include "linkgraph/linkgraph.h"
#include "linkgraph/linkgraphjob.h"
#include "linkgraph/linkgraphschedule.h"
#include "widgets/cheat_widget.h"
@@ -103,10 +102,7 @@ static int32 ClickChangeDateCheat(int32
if (p1 == _cur_year) return _cur_year;
Date new_date = ConvertYMDToDate(p1, ymd.month, ymd.day);
LinkGraph *lg;
FOR_ALL_LINK_GRAPHS(lg) lg->ShiftDates(new_date - _date);
LinkGraphJob *lgj;
FOR_ALL_LINK_GRAPH_JOBS(lgj) lgj->ShiftJoinDate(new_date - _date);
LinkGraphSchedule::Instance()->ShiftDates(new_date - _date);
SetDate(new_date, _date_fract);
EnginesMonthlyLoop();
SetWindowDirty(WC_STATUS_BAR, 0);
@@ -126,6 +126,19 @@ void LinkGraphSchedule::SpawnAll()
}
/**
* Shift all dates (join dates and edge annotations) of link graphs and link
* graph jobs by the number of days given.
* @param interval Number of days to be added or subtracted.
*/
void LinkGraphSchedule::ShiftDates(int interval)
{
FOR_ALL_LINK_GRAPHS(lg) lg->ShiftDates(interval);
FOR_ALL_LINK_GRAPH_JOBS(lgj) lgj->ShiftJoinDate(interval);
* Create a link graph schedule and initialize its handlers.
LinkGraphSchedule::LinkGraphSchedule()
@@ -62,6 +62,7 @@ public:
void SpawnNext();
void JoinNext();
void SpawnAll();
void ShiftDates(int interval);
* Queue a link graph for execution.
@@ -1111,6 +1111,19 @@ void ToggleDirtyBlocks()
* Set the starting year for a scenario.
* @param year New starting year.
void SetStartingYear(Year year)
_settings_game.game_creation.starting_year = Clamp(year, MIN_YEAR, MAX_YEAR);
Date new_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
/* If you open a savegame as scenario there may already be link graphs.*/
SetDate(new_date, 0);
* Choose the proper callback function for the main toolbar's help menu.
* @param index The menu index which was selected.
* @return CBF_NONE
@@ -1169,8 +1182,7 @@ static CallBackFunction ToolbarScenDateB
w->HandleButtonClick(WID_TE_DATE_BACKWARD);
w->SetDirty();
_settings_game.game_creation.starting_year = Clamp(_settings_game.game_creation.starting_year - 1, MIN_YEAR, MAX_YEAR);
SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1), 0);
SetStartingYear(_settings_game.game_creation.starting_year - 1);
_left_button_clicked = false;
return CBF_NONE;
@@ -1183,8 +1195,7 @@ static CallBackFunction ToolbarScenDateF
w->HandleButtonClick(WID_TE_DATE_FORWARD);
_settings_game.game_creation.starting_year = Clamp(_settings_game.game_creation.starting_year + 1, MIN_YEAR, MAX_YEAR);
SetStartingYear(_settings_game.game_creation.starting_year + 1);
@@ -2119,8 +2130,7 @@ struct ScenarioEditorToolbarWindow : Win
/* An empty string means revert to the default */
value = DEF_START_YEAR;
_settings_game.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
SetStartingYear(value);
this->SetDirty();
Status change: